Pokemon Through The Ages

I’ve been a fan of the Pokemon games ever since the first one came out. I have dim, partial memories of standing on the deck at my parents house, looking at my brother’s Red Version cartridge, and deciding I wanted blue version because I liked blue more than red. I remember how amazing it was that you could have your Pikachu follow you around in Yellow version. I even still have the game guide and Pokedex my brother got for Yellow Version so he could complete his Pokedex. Back in the days when there was only “Special” instead of “Special Attack” and “Special Defense,” breeding wasn’t possible, IVs were unheard of, and Pokemon abilities weren’t even on the horizon, I built my team in Blue using the Pokemon I thought were the coolest and my Yellow Version team as a match to Ash’s team, since I watched the Pokemon Anime religiously.

As I grew and more games came out, I played at least one of every version up until the Black and White generation. I tried to convince myself that I didn’t want to play new Pokemon games at that point since I was in college and there’s no denying they’re basically all the same game, but the reality of the situation is that I was too broke to buy them. To this day, they remain the only generation I haven’t bought or played. Pokemon games don’t really lose value and they’ve been coming out with new ones at a pretty regular frequency, so I’ve never really been left wanting a new Pokemon game.

I primarily play Pokemon as a way to relax. For me, it is all about having something easy and calm to do that I can use to deal with stress or anxiety. If I’m playing Pokemon, I’m too busy to be stressed or anxious, but not so busy that I can’t quietly work through stuff in the back of my mind. The games can be kind of boring at times, if you’re going for Pokedex completion, but it can also be rewarding to come up with plans, look at models for the appearance frequency of various Pokemon, and to calculate which Pokemon will make for the best addition to my team.

Unlike some of my friends, I’m not into the competitive scene. I have no interesting in fighting Pokemon battles against real people via online competitions. I’m not super interested in the strongest Pokemon and maximizing their stats,  but I definitely enjoy Pokedex completion more than they do. I’m the only one of my main group of friends who actually takes the time to collect or works on creating a full Pokedex using the “Pokemon Bank” service, something that allows me to store Pokemon from the more recent games on a server somewhere. This allows me to transfer them between games whenever I so desire and is not limited by in-game storage capacity.

Due to my penchant for starting the games over multiple times (mostly so I’ve got actual objectives beyond just catching Pokemon, because that can get kind of boring at times), I’ve now got enough evolutions of the Pokemon in the recent games, Sun/Moon and Ultra Sun/Moon, to complete my Pokedex simple by moving Pokemon from the Pokemon Bank to my game. I’m still working on getting ALL of the 800+ Pokemon now, since a lot of the rare ones are event-specific and I suck at going to the events or even turning my game on at the right time to get them.

I would say my favorite generation was Gen 2, the Silver/Gold/Crystal generation and their remakes, HeartGold and SoulSilver. I prefer the remakes since your lead Pokemon follows behind you and I’ve always enjoyed that. Generation 2, especially the remakes, had the most story elements in them, though the recent ones probably have the largest story (though it is a lot more straight forward and less complex). I also really enjoyed being able to get more than 8 badges and was really sad when Gen 3 didn’t continue that trend.

I can understand that a lot of people aren’t always enthusiastic about each new Pokemon game and I’ll admit that I rarely play the older ones now, but I can’t deny that they hold a special place in my heart. They were the first video game franchise I ever bought into and my longest-running. Half of my handheld games, if we exclude the Switch, are Pokemon games. I’m constantly on the lookout for cheap copies of the games so I can complete my collection. My love for the games also instantly provides common ground between myself and other people as most people my age have played at least one of them.

Aside from the easy identifiers such as apparel and knickknacks, Pokemon fans are usually easy to identify. All you have to do is drop the name of a less-popular Pokemon. If you get a look of confusion, you know to avoid Pokemon. If they recognize the name, the conversation will usually take at least a momentary aside to talk about Pokemon. With the advent of Pokemon Go and its continued popularity, the game is reaching more and more people. I’ve got a coworker in his early 50s who likes to talk about Pokemon as a result of the app, even though he never has and never will play any of the console/handheld Pokemon games.

I can’t even criticize the games for being money grabs because I’m happy to give the studio and Nintendo my money so they can keep making more of these games and other wonderful stuff in the future. The games bring people together, they help me relax when I’m stressed or can’t sleep, and they’ve been a part of my almost as long as I can remember. What more can you ask of a game franchise? I really hope they’re still making these when I’m 80 and enjoying my retirement in a space-station retirement hold. Don’t have to worry about breaking your hip or falling if there’s no gravity!

The Cake Not Eaten

I’ve been low on sleep lately and I cannot tell you how hard it is to write a review of something when you’re sleep-deprived, so have another parody poem I wrote.


Two cakes displayed in a grocery store,
And sorry I could not consume both
To be that gluttonous, eating more
Until I could not fit through the door
Due to my enormous sideways growth.

Then on to other stores with more cake,
And perhaps some fancy cupcakes too,
Because I am hungry and hate to bake;
Though this gives me a bellyache
I promise that I will carry through.

All cakes this morning equally lay
In peace, awaiting consumption.
Oh, sweet undisturbed splendorous display!
Yet knowing how I should spend my day
I doubted I could have the presumption.

I am telling this tale with a sigh,
My morose voice falling quiet:
Two cakes displayed in a store, and I—
I did, neither cake, choose to buy,
And I, instead, stuck with my diet.

The Tale of the Magnificent Prince Abrams

 

I normally don’t like to preface my creations, but I want to explain this piece a bit since I’m not ready to continue with the serial fiction yet (there’s way more prep work that needs doing than I anticipated). I wrote this story for a Fairy Tales class I took in college and it was my first attempt at what would become my favorite writing voice. I started reading Terry Pratchett in the year following this story and I improved once I had a wider variety of examples to emulate when writing this sort of humorous, trope-challenging fiction. Still, this story holds a special place in my heart because it was my first expression of what I consider MY narratorial voice, rather than the one I pick up and put down for most of my other storytelling. Here it is, reproduced and only slightly edited (I couldn’t just leave ALL the grammatical and spelling errors). I hope you enjoy it.

 


Once upon a time, in a kingdom far, far away, where dragons and princesses lived and magic was still a part of life, there was a Prince Abrams who traveled the country and rescued all sorts of damsels from dragons. He was a brave hero who was loved by all the land and won the hearts of many princesses.

“Didn’t I tell you to stop that?”

I’m merely informing the reader of your many illustrious deeds and-

“Don’t listen to the narrator, he’s not telling you everything. My NAME is Prince; I’m not actually a prince. My father thought it would be funny and my mother loved the idea of having a prince for a son.”

Now why’d you have to go and spoil it for the reader, Prince? I would have told them a tale of your daring and bravery!

“I’m sure they have better things to do than listen to you talk about how I ‘slayed the mighty Pig-monster that was terrorizing my town!’ It was only a pig, a normal-sized pig that no one else wanted to bother with.”

Well, how about the adventure you’re on now?

“Narrator, as I’ve told you before, I’m not going on an adventure, I simply moved out of my parent’s house and am going to start my adult life in a different town.”

That may be true, but it sounds more interesting the way I say it…

“Just be quiet for now, I’ve got a long way to go before I reach my destination.”

~

The valiant Prince trudged over hills and through valleys, forged mighty rivers and blazed a trail through an ancient forest! He travelled for many days and fought his way through terrible storms but finally, he caught sight of–

“IT’S ONLY BEEN TWO HOURS!” Prince exclaimed, “and are you going to say I ‘fought my way through terrible storms’ every time I wash my face?”

-caught sight of a grand castle in the distance. It had majestic sweeping parapets and two tall towers on the far side. The lower walls were covered in vines and moss and there were many ancient trees growing near its walls. He made his way to the aged castle and knocked on the sturdy, oaken door, seeking shelter from the brutal elements. When no one answered, he cautiously pushed the door open and stepped inside.

“Hello?” called Prince, “Is there anyone there?”

Hearing no response, he walked through the empty hallways. The castle was modestly furnished, for a castle, there were torches in all the brackets and a fire burning cheerily in every hearth, but there wasn’t a person to be seen anywhere. As Prince searched the first floor, he noticed a quiet wheezing noise was coming from above, almost as if the castle itself where breathing. He found himself in the kitchens and was surprised to find that there no sign of food anywhere. All the pots were hung on pegs, gleaming and spotless, there were stacks of mugs and plates that looked as if they had never been used. Prince gazed in awe at that spotless kitchen and was thus caught by surprise when a door opened behind him.

“Who are you?” exclaimed a burly man with a sword and buckler in his hands.

“I’m merely a traveler,” answered Prince, “one that is looking for a place to spend the night if I may.”

“You certainly look harmless enough,” murmured the burly man, “but it is up to the steward to decide. Follow me.”

Prince followed the burly man through the door and down a flight of stairs into the castle’s cellar. The cellar was furnished much better than the rest of the castle and hardly resembled a cellar at all. The only signs that this was indeed a cellar were the stained walls, the group of ale barrels in a corner, the vast wine racks, and food stored in a side room. The burly man led him through the entry room and into the back storerooms where they greeted by a tall, well-dressed and distinguished-looking man.

“Ah, Maxwell! I see you have corralled our intruder. Who is he?” asked the distinguished man.

“He claims to be a simple traveler and his possessions speak to the truth of what he says.”

The distinguished man turned to Prince and said, “Hello, I am this castle’s steward and I wish I could welcome you into the castle in a more comfortable setting, but we are having a few issues at the moment. Pardon me for asking, but what is your name?”

“I am Prince Abr-” began Prince, but he was interrupted by a gasp from the burly man and the steward.

“Prince!?” exclaimed the steward, “Please forgive me for my rudeness, my liege!” and with that, the steward fell to his knee in a bow, as did the burly man.

“Did I hear you say prince?” came a voice from the other room and in walked a broad and well-built man wearing a white apron. Seeing the steward burly man bowing, he too fell to one knee and called out over his shoulder, “I heard right, it’s a prince!”

Prince groaned inwardly as more people came rushing into the room and fell to their knees. After everyone had come into the room, they all rose and returned to their business. The steward approached Prince, but Prince rushed to speak before the steward: “You misunderstood me, good steward, I am-”

“You are our savior!” exclaimed the steward jubilantly. “You will be able to break the curse that awful witch has set upon our castle.”

“Please let me- wait, you have been cursed?” queried Prince, for he was truly a good man who would not hesitate to help others in need.

“Yes,” replied the steward with a mournful sigh, “a witch placed a curse on our beloved princess that caused her to grow enormously fat and eat everything in sight in one bite!”

Prince was startled at this horrid curse and immediately felt a pang of pity for the poor princess. “What can I do to help?” he asked gently.

“You must take your sword and slay the awful witch! She has taken up residence within our princess so we would not be able to touch her! But you, my good Prince, will be able to survive being eaten by the princess. Then you can hunt down that dreadful witch, slay her, and everything will return to normal!”

“How will I survive where another might not?” asked Prince.

“All princes have some magic that enables them to survive,” said the steward, “did you not know your own power?”

“No, you see I-” began Prince.

“Where is your majestic sword and princely attire?” interrupted the steward, “how can you go save our princess without your sword and attire?”

“You see, I haven’t got a majestic sword and princely attire because-” Prince said before he got cut off once again by the distinguished steward.

“You where robbed during your travels? How awful! Then we must find you a sword and dress you in our finest garb! Blacksmith? Bring your finest sword to the prince so he might save our castle! Good Tailor! Bring your finest tunic for our savior, the prince!”

A blacksmith appeared from one of the back rooms bearing a beautiful sword with a jewel encrusted hilt sheathed inside a scabbard with gold and silver inlay. He lowered himself to one knee and presented Prince with the beautiful sword and scabbard. Prince took the sword somewhat reluctantly and bade that man rise. As he left, a tailor appeared through the same day and presented Prince with a tunic of purple that almost simmer as it shifted in his hands. The prince slipped the tunic over his head and buckled the sword to his waist.

“Wise prince! You look marvelous in your princely attire and your sword looks most fearsome! Please, find our princess underneath the west-most tower and defeat the evil witch inside her!”

Prince looked at the smiling, expectant face in front of him and sighed. “I shall do as you ask good steward. I will save your princess.”

The steward began bubbling with gratitude and showed Prince to the stairs, supplying him along the way with directions to the princess’ room. Prince walked up the stairs and strode out confidently to the princess’ room. He stopped at the door as the wheezing sound seemed to grow stronger the closer he got to the room. He threw the door open and was horrified by the sight lay before him. A mountain of flesh lay in the room. It was impossible to distinguish any body parts from amongst the piles of flesh. Prince stepped cautiously into the room and before he could react, he was grabbed by a pink lump and thrown into a gigantic mouth. He tumbled down the throat and splashed into what appeared to be the princess’ stomach. He pulled a lantern out of his pack and lit it.

Prince spent the entire day searching through the princess organs, but found no witch, only enough furniture to furnish the castle and innumerable bones, both human and animal. After sleeping awhile, he continued his search in her leg. He found a vicious tapeworm that proceeded to attack him. Prince slew it with a few deft strokes of his majestic sword and continued on his way. After finding nothing more in her leg, he returned to the stomach, slept, and then he searched her other leg. This leg looked almost like a huge empty hallway except for stacks of partially digested food sitting around on the floor; her entire leg was completely hollow. The next day he searched one of her arms and found it filled with weapons of all sorts, but all of them were rusted and decaying. The Princess’ other arm was a maze of tissue that took him two days to navigate his way into and out of. Finally, on his 6th day inside the princess, he searched her head and found it full of brains but otherwise empty.

“Narrator, it’s been 6 days since I began my search, and I’ve found no witch.”

Do not give up yet valiant Prince! The witch may yet be hiding within the poor princess!

“No. I’m done. I’m leaving.”

But you can’t! You told the steward you’d slay the witch! And if you don’t, who will save the princess?

“How about this? You, Narrator, go find an actual prince to narrate and get him to come to this castle.”

But where will I find another prince as brave, kind, and valiant as you?

“I’m no prince, and there’s no witch here. The princess is simply a person of gargantuan proportions who ate so much that her skin no longer fits on her bones, or has been an unfortunate victim of some unnatural phenomenon.”

But princes save princesses!

“Indeed? Well, maybe that’s why they always need saving. You can’t count on someone to come along and solve all your problems for you. More often than not, no one will do anything about your problems unless you have already started.”

But Prince-!

“No, I’m leaving. If these people want the princess to return to normal, then they had better break a hole in the wall so she can go out and get some exercise. But I’m done. I’m going to cut my way out and leave. Good-bye Narrator, hopefully you’ll find someone else to narrate.”

Prince swung the jeweled sword and cut a way out. He dodged the pink lump that tried to snatch him then ran out the door. He returned to the steward, fully explained his name, returned the sword and tunic, and recommended that they take the princess out to get some exercise as there is no witch. He was then chased out of the castle by the steward and burly man as they believed the witch had taken him under her control. Once out of the castle, the prince brushed himself off, and without a look backward, walked off into the horizon…

So… Um… Reader! How would you like to save a princess…?

Tabletop Highlight: House Rules and Homebrew for D&D 3.5

I’ll admit that I’m probably a little biased when it comes to which D&D version is the best. Almost all of my playing and running has been in 3.5 or the common mix of 3.5 and Pathfinder because the 3.5 set of rules is expansive. An expansive set of rules means it is relatively easy to find rules for something that can be nudged to fit what you want to add. Additionally, the patterns created by the existing rules make it easy to extrapolate how the system should apply to something without rules or how to change existing rules without breaking the game. As a DM who loves to tell a good story, these two things make 3.5 easily the most appealing rule set out there.

While I do all of my high-level planning and preparation ahead of time, there is a lot of small stuff that comes up during sessions I can never be prepared for. Particular shopkeepers, NPCs the players want to talk to, city layouts, the state of the black market, and so many other things my players will randomly and inconsistently want to know. In addition to that sort of thing, no amount of preparation is going to prepare me for what I need to have prepared when the players decide to take a path I hadn’t foreseen or do something that requires rules that either do not exist or that need to be modified so they’ve actually got a fair chance to fail or succeed.

For instance, I like to give my players options when they spectacularly fail certain types of rolls. A common house rule is that a string of critical fails on attack rolls can instantly kill the player’s character. I like the idea of this house rule, but a lot of players will get upset if they accidentally kill themselves like this because it feels just so stupid and random. If they died because of a choice they made, at least they feel like they earned it. So, instead of just killing them outright, I give them the choice of taking the death or taking something entirely random that could possibly be worse but would allow them a chance to survive. This way, they feel like they still have control of their character and, should they die as a result of the something else.

The only problem is that I have to make up whatever is about to happen without any preparation. A new monster, some interesting application of the rules, or even an entirely new encounter or dungeon. All of this stuff is the sort of thing I typically prepare beforehand because making it up is difficult. Without the expansive 3.5 rule set and all of the online resources people have created for the 3.5 rule set, it would be impossible.  Since I know how the basic rules are applied across the entire system and can find a bunch of different templates, abilities, and creature types, I can find a way to meld all of it together into whatever new creature or situation I want to introduce to my players.

This sort of new rule or new creature is called either “homebrew” or a “house rule.” Homebrew is anything made up by someone other than an official D&D source. A house rule is anything that a DM indicates is a rule that applies only to the particular campaign they’re running, though it may show up in multiple campaigns. Homebrew often involves house rules and most house rules are homebrew. A house rule that isn’t a homebrew rule is usually used to exclude something. For instance. I almost always ban the Tome of Battle because it creates these ridiculously over-powered characters. The only time I’ve used it was to create a tough fight for my players by giving a recurring character levels in a class from it and the one character nearly took out an entire group of six players of the same level. That’s too much power. Most of my house rules are exclusions, since a by-product of the expansive 3.5 rule set is stuff that is over-powered as a result of one-off campaign modules that introduce new rules and I have players who like to visit forums to find the best way to make their characters O-P.

My favorite house rule adds two homebrew systems to the game, called Individual Magic Effects and Character Legacies. The IME rule is taken directly from the webcomic that inspired it, giving characters a particular visual-only effect whenever they use magic or that affects the way their magic items work. Character legacies are a bit more complicated, but can give the player characters bonuses or penalties to their character depending on what the legacy means. Got a player obsessed with glory and hunting? He or She gains bonuses when they prove their prowess and bring back trophies, but gain penalties when their quarry bests them or they fail to find it at all. The bonuses and penalties can change depending on what the character hunts and how the player decides the character will act. An egotistical hunter might have charisma penalties for dealing with some people but a bigger bonus for dealing with most people while a more friendly hunter might have bonuses when it comes to bartering or doing hunt preparation.

Neither one of them has much impact on the game in the long-run since the bonuses for legacies are relatively small, compared to what magic items and feats can give players and IMEs are only visual effect (which only help or hinder in very specific situations). They just encourage my players to try to play their character more consistently and to stick to their role-playing when they might otherwise abandon it in favor of being more effective in a given situation. This is my favorite type of homebrew. Adding major rule changes or entire classes is hard to balance. If you ever want to see some ridiculous, over-powered stuff that puts the Tome of Battle to shame, you should check out some of the custom classes people have made and posted to places like the D&D Wiki.

Like a lot of storytelling, deciding how and when to modify the rules for an established game takes a lot of practice and it is easy to accidentally break something even if you’re very careful.  If you keep to a guiding principle such as “everyone should be having fun,” then you should be fine. The rules don’t really matter if everyone is having a good time and feeling like they have power in the world.

A Visit From Inspiration

I’ve been struggling with the poor weather and a certain degree of exhaustion, both compounded by poor health. Instead of my descriptive piece, have a poem I wrote in college, about inspiration. It is a parody of the Christmas poem, “A Visit from Old Saint Nick.”


Twas the night before Writer’s Day and all through the dorm,
Critters were stirring: spiders, ants, and flies, keeping warm.
The laundry was thrown about the floor without a care
Because no one brought guests anywhere near there.

The students lay sleeping off booze in their beds
While visions of parties danced through their heads.
I lay in bed, my game of Pokémon in hand,
Chasing that elusive place known as dream land.

When in my imagination there arose such an idea,
The racket could have been heard in South Korea!
I flew to my desk and threw on the light,
In the process blinding myself, ruining my sight.

The light on my laptop, notebook, and all the clutter and debris,
Made my whole desk simply too bright to see.
So I turned off the light, saving my poor eyes,
And instead used my laptop’s light to improvise.

I entered my password with a clickety-clack,
Brushing away the remnants of my midnight snack.
As slowly as turtles, my desktop booted up,
Right then and there, I almost gave up.

“Monkey Nuggets! Stupid Crap! Worthless Lunk!
Load faster! Come on! Stupid piece of Junk!
Close Skype, close Adobe, Close AIM too!
I need a fresh install! I need to start over new!”

As raspy as gravel on glass, my computer started,
Making as much noise as a dear soul departed.
Up came my icons, my widgets, and background,
And I began Microsoft Word with nary a sound.

Without hesitation I made such a racket,
I began typing, using every key but the bracket!
I drew out my plans, turning them all around,
I took the last of my AMP and chugged it down.

I dressed my characters in armor, giving them swords
I made them fight, giving the winners awards.
Countries rose and fell, millennia passed,
I had never known myself to write so fast!

My mind, how it sped through stories untold:
The strength of the young! The wisdom of the old!
The daring of knights! The defense of the weak!
Those who never find, doomed always to seek!

The stump of a pencil I clutched in my hand,
As I beat out a rhythm while drawing the land.
Broad sweeps of mountain, small little rivers,
Imagination coursed through me, giving me shivers!

Writing like I had never done before,
I felt like I’d washed up on creativity’s shore.
But something was wrong, something seemed off,
“No night could last this long” I realized with a scoff.

I’d said not a word, but my voice boomed ‘round the room,
Sealing my fate, bringing about my terrible doom.
I awoke, feverish and panicked, in my bed,
I lay there and groaned, wishing I was dead.

My inspired writing was naught but a dream!
I wanted to stay in my bed, do nothing but scream,
But here I am, writing a poem for you,
Because that’s how inspiration works: what can you do?

Saturday Morning Musing

One of the biggest problems I face from day-to-day is where to draw the line when it comes to investing my time. I like to keep myself busy or entertained, so I’ve constantly got a large number of projects I can work on, games I can play, and books I can read. I could also put in the effort to get my friends together for a movie or some kind of activity, there’s always the option of staying at work longer to get some more overtime, home improvement or cleaning projects, and almost my entire family lives three hours away, so visiting them is always a bigger investment as well. I also occasionally need time just for myself, I want to spend time with my girlfriend, and I am constantly on the verge of forgetting stuff like birthdays and Christmas present shopping. Lastly, (the fact that it is the last thing I’m listing definitely says something about my priorities), I need to make sure I get enough sleep and take care of myself.

Ideally, I’d find a way to do everything, perhaps by combining things like time for myself and my projects, games, and books, or those same things but as time with my girlfriend instead of just by myself. As long as I’m talking in terms of ideal situations, I would also clean in my sleep, take care of all birthday and Christmas stuff during drives to visit my family (along with audio books, of course), and my friends would take on the burden of planning stuff that fits my schedule. Also, I’d be a millionaire and never need to work another day in my life so I can do nothing but write or spend my time studying literature and language. Might as well dream big if I’m going to dream, right?

I want to do everything, but I’ve only got so much time an energy. Additionally, because feeling tired or over-committed for long periods of time can cause my depression and anxiety to spike, I need to make sure that I’m not constantly using all of my energy. I need to balance recharging with video games, books, or spending time by myself against things that drain my energy like large social gatherings (including family), tracking and doing chores, and working more. Too much recharging can leave me feeling like I’m wasting my days, but not enough leaves me tired and barely capable of doing anything that’s going to be draining. If that drained feeling persists, then it causes a flare in my depression and the feeling of tiredness to advance to full exhaustion. This quickly snowballs unless I can catch it, which is always tricky because managing myself in order to catch it can be tiring and discouraging at well.

As a result, I tend toward habits and repeatable planning in order to take some of the burden off of myself. Monday night is a free night to play video games online with people or read, whatever I want. Tuesday is often date night. Wednesday is my weekly gaming night. Thursday is either a social activity or reading. Friday is usually chores and a social activity or chores and time with my roommates. Saturday is all of my obligations, like grocery shopping, non-weekly chores, pre-writing for my blog, and home improvement projects. It can sometimes be a date-day. Sundays are for laundry, reading, preparation for the week, time to myself, and usually D&D. Scattered throughout is work, writing when I’m not too tired, and family on major holidays. It’s a loose system that can change as needed, but my habits from weeks past usually give me enough of a nudge so that I’m never sitting around, bored and trying to figure out what I want to do. That feeling, being bored and entirely uninterested in everything I have to do, is responsible for more depression spikes than anything else I’ve ever felt. I avoid it at all costs.

My problems always come in when someone wants to change my habits. I have some degree of flexibility and usually enough energy to add it into my week, but not always. I’m not always good at saying no, either. Not in a “people make me do things I don’t want to” sort of way, but a “I’m not very good at advocating for my own needs” sort of way. I’ll almost always go along with what someone suggested and then spend a couple of days feeling extra tired. It isn’t always bad. If I’ve done an alright job of managing myself earlier in the week, I’ll be able to bounce back just fine. If I’ve been extra stressed or away from my habits for a longer period of time, it can take a while to get back to feeling well.

I’ve struggled for years with this feeling of constantly using my energy reserves to get through the day thanks to my depression, and I’ve only ever really gotten it to go away when I get invested in some big project like National Novel Writing Month. The problem is that, when it ends, I’m super exhausted and usually spend a week or so fighting against my depression. Feelings of low-energy and minor emotional exhaustion can persist for almost an entire month afterward. I can usually deal with it by taking extra time for myself and cutting out some of my social engagements, but that often presents problems of its own. Most of my friends get it, they know I might be a bit of a hermit for a while but I’m fine as long as they can actually communicate with me via the internet.

Most of the time, I alternate between wishing I could just become a hermit and never need to worry about it again or wishing I was never alone and was constantly surrounded by people who energize me. It isn’t a good feeling, since it is a part of the “I wish I wasn’t like this” feeling that makes it hard for me to accept myself and my mental illnesses. I try not to think about it too much, but every so often I need to take the time to look at how I spend my time and double-check that I’m spending it not only in a way that balances my energy but in a way that I feel is consistent with my long-term goals and values. If I’m lucky, I need to do that only at major life events, holidays, and every few months. If I’m not lucky, it is a lot more frequent. A high frequency is usually indicative that something else is wrong, so I get to spend a few days putting it off and then my weekend trying to figure out what’s causing me to constantly reconsider how I spend my time. I’ve got a lot of driving to do this weekend, thanks to the holidays, so hopefully I’ll have something figured out by the time I’m home.

It’s like an itch you can’t scratch or the quiet, nagging certainty that you left something important behind that you won’t miss until you absolutely need it. This is going to be all I can think about today. Hopefully your holidays are going better than mine are, so far.

Sinking

Whispered words
         like will-o-wisps
Light my foggy mind
p           with little lights
That draw me in
         toward unsafe lands
As I stir and stare
         through too-long nights.

Might-have-beens and
         I-should-have-dones
Swamp my listless heart
p           with fetid doubts
As I feel and grope
         my way through
My heavy soul’s
         deep and bitter bouts.

One breath
         as I break the surface
And then I slip,
p           soundlessly sinking
Without a fight
         into the deeps,
Tired eyes
p           all blank and unblinking.

Legend of Zelda: Breath of the Sweet Scent of Rain on a Damp Morning

In a game that keeps on giving some nine months after I started playing it, one of my favorite random occurrences is the occasional rain storm. As I play through Hero Mode (enemies are stronger and regenerate health, plus there are more of them), I’ve changed my settings to get rid of as much of the Heads Up Display as possible, using the “Pro” layout. Gone is my clock, my sonograph, my thermometer, and every other indicator that I’m playing a video game aside from my health bar and occasionally my stamina wheel. If I could hide those, I’d do that as well. Not to make the game harder, but to bring me closer to the game. That way, when it begins to rain, my only indication is the growing cloud cover or the first tell-tale drops as I ride through an area occupied by a storm.

I feel a certain amount of anxiety at times, not knowing what the weather will be before I decide to climb a mountain (you will slide down the cliff you’re climbing if you move at all during rain storms), but it quickly fades once I actually get absorbed into the game. I climb and either hurry if it gets cloudy or resign myself to being rained off the cliff. I also don’t know if it is a rainstorm or a thunderstorm until the first lightning strike, so that means I have to avoid using any metal weapons or armor. If I can climb or fight most enemies, there’s not a whole lot left to do if I don’t want to teleport away and do something else until the rain ends.

I’m quite patient. I’d rather set the controller down for a few minutes while the rain storms itself out than warp away and lose track of what I was doing as I get distracted by some new quest. When I first started doing this, I’d grab my phone and browse Twitter or Imgur for the storm’s duration. As time went on, I paid more attention to the storms in the game. There are things that only show up in the rain, certain bugs and flowers, and AI characters, both enemies and NPCs, behave differently when it is raining. There are parts of the map that flood when it rains. Rain and thunderstorms aren’t just a detriment to your ability to climb or a barrier to work around when you’re fighting, they’re actual players in the world that cause everything in it to respond. There is so much to do during a storm that I’ve stopped setting my controller aside and spend the four or more in-game hours exploring my local environment to see what changes.

The more I played, the more I noticed that I felt similarly during a game rain storm compared to how I feel when I sit in a real rain storm. Now, I split my rain storms between exploring and finding a nice sheltered place, out of the rain, to have Link stand while I look out at the rain-soaked world around him. My inner pluviophile has taken control and now I love nothing more than a surprise rain storm so I can watch the water drip off of link’s clothes and the weapons he’s holding in his hands. I love to watch the world go soft and grey as it rains during the day and then dim as the sun sets and night begins.

There are particular places in the game that are always raining. I like to go to them sometimes, usually when I need to relax, so I can have Link light a fire and stand next to it under whatever shelter I could find while it rains. The world falls silent except for the sound of rain on the ground, the moan of the wind as it whips the rain around, and the crackle of the fire. When I close my eyes and listen, I can almost smell the sweet scent of dirt churned into mud by rain and the fresh tinge to the air wafting in my window.

Eventually I open my eyes, pick up my controller, and go back to playing. I chase Koroks to expand my inventory, find new shrines, collect everything I can so I’ll be able to upgrade my armor, and find new ways to tackle multiple enemies at once when freezing them is no longer an option (the gold ones can’t be frozen, I guess? That’s super annoying). It may be a few days between play sessions or it may just be a couple hours, but I know I’ll eventually go looking for the rain again, just so I can spend a little more time bathing in the silence and peace the rain brings.

 

This Game Has A Destiny Too Complex To See

One of the games I’ve been playing a lot recently is Destiny 2 on the PC. It isn’t Borderlands, but it is still a shooter with super interesting guns and special powers you can swap around. That’s close enough for me to enjoy, especially since I can easily get all of my friends to show up on an evening to play some Destiny 2 with me and I’ve yet to actually finish the story of a Borderlands game with anyone but my librarian friend. It may not have the same sense of humor, cell-shaded glory, intriguing characters, smooth control scheme, super supportive community, excellent campaign mode…. Okay, maybe the comparison isn’t as great as I’d originally thought.

That isn’t to say Destiny 2 is bad or that I’m not enjoying it. I actually really enjoy Destiny 2, even the online PvP (Player versus Player) modes. I play it all the time by my own choice, even if I never really play it by myself. The campaign doesn’t have as much replayability, but it is also super easy to just power through if you’re interesting in earning the XP for your clan (a loose association of players that can bring you some minor benefits and is basically just a list of people who’ll do the three-player missions with you) or trying to increase your chances of getting a rare gun. It was a lot of fun to play through the first time, even if it wasn’t super compelling. You can definitely tell that the main focus of the game is supposed to be on what happens AFTER you complete the campaign.

There’s already a lot to do after the campaign ends, and there will only ever be more as new content is created and released. There are Strikes, which are three-player missions that have a good chance of dropping good gear, which come in a couple different flavors. Vanilla (normal) strikes are relatively easy and vary widely, but don’t drop very good gear that often. Heroic strikes are more difficult and drop better gear along with having a chance to drop the best gear. Nightfall strikes are even more difficult and have special rules, but also drop better gear in addition to having the best chance of dropping the rarest gear. There’s the Crucible, which is the main PvP mode, and the Trials of the Nine, which is a special format of the PvP mode that gives you really great gear if you manage to win 7 out of 9 matches. There’s also the Leviathan Raid, which is the highest-tier of end-game content, requires six people, and is the best way to get gear. There’s also a number of things that happen on each world, such as public events that anyone can join, small adventures for alright look, and the constant grind of earning tokens you can trade in to each world’s representative for random loot around (but usually below) your level.

All of this content is geared toward players who enjoy making multiple character, doing weekly or daily grind sessions to get the best possible weapons, gear, cosmetic items, and emotes. There’s some room for more casual players since the best way to get gear to do the weekly milestones, which basically just requires that you just play a little of every game mode every week. You can do it in a couple of hours one night a week if you’ve got a decent group of people to play with, though doing the Raid can easily double that. You can just keep playing with the same character the entire time or switch between a few characters to get the weekly rewards all over again as you help the more casual members of your clan earn their weeklies. Personally, I like to play it whenever there’s someone online to play with but I usually stick to one character because I’m not super motivated by the rare weapons. I just like to “Captain America” things as a Titan (you get a shield you can bash people with, block attacks with, or throw at distance enemies to damage and blind them. It’s so much fun to just run around punching the crap out of enemies in a shooter. And, if you get the right gear, it’s a totally viable strategy.

The sheer variety of play style available to the players is where Destiny 2 shines. There are three very different classes with different styles of play and each of those classes can be played in a number of very different ways based on the special properties of your armor. I have arm armor for my Titan that includes the lunge distance of my melee attacks and the damage the attacks do, which stacks with a class ability that does the same thing. If you set it up right and time everything well, you can fly around a battlefield like superman, punch everything to death. Warlocks do incredible amounts of damage in general but are probably also the biggest utility class since you can modify them to increase damage, heal, use more grenades, be super mobile, and so on. Hunters are the high-damage, very mobile sort of class that have the best mobility and the most options when it comes to attacking (In terms of strategy rather than in terms of abilities). Each of these has sub-classes that change their abilities and grenades, and writing about them all would be at least a full post per class.

The biggest problems the game has come in the form of the continued support from the studio, Bungie. There have been a number of uproars in the player community already in regards to some the questionable decisions Bungie has been making, all of which is compounded by the fact that Bungie isn’t very good at communicating with its fan base. There was the XP debacle (XP was being weighed so that super grind-y players didn’t get too many of the loot boxes you get by leveling up or by purchasing from Bungie), the only recently resolved issue involve the DLC (players without the DLC got locked out of almost every post-game activity that was a part of the weekly reward system), and the tumultuous Prometheus Lens arrival and subsequent nerf (PvP used nothing but this gun because it could nearly insta-kill other players and a large segment of people wanted to keep it around. Personally, I hated it since it made every PvP match the same boring grind of who pulls the trigger first). In the last couple weeks, Bungie has really started communicating more clearly and openly about what’s going on, but a lot of players are still left wondering just how all of this stuff made it through testing or why Bungie made some of their clearly dumb decisions they’ve subsequently backtracked on.

I can’t really hold the game accountable for the mistakes of the company that made it, though, so I would definitely recommend getting Destiny 2 (and its DLC because the extra missions they’ve added in Curse of Osiris were a lot of fun).  I’d recommend playing casually or settling yourself in for the cycle of frustration and excitement my roommate seems to go through every week or two, but that’s really up to you. If you’ve got an open evening every week that you’d like to fill and a group of friends you like to game with, I strongly suggest filling it with Destiny 2. You’ll have a lot of fun, if nothing else.

Coldheart and Iron – Introduction

Every night, once I’ve settled into my shelter for the night, cleaned up from dinner, and banked the fires that are the only things standing between us and never waking up again, the idle conversation around the fire inevitably turns to the past. I’m taking my first steps into my forties, older than most people traveling through the tundra, and there are often a lot of children in the groups I guide. The children, curious about an older stranger, all want to know the same thing.

“Where were you when it ended?” Tired, wind-chapped faces peek out of heavy coats and the insulated sleeping bags every traveler keeps if they want to survive once the fire burns low. Even the adults gather around, always eager to hear a new story. “What were you doing when you knew it was over?”

They ask not because they want to know what the world was like before the end, there’s still enough civilization left that even the children of the permanent nomads have seen towns and the comforts afforded by intact generators with gasoline to power them, but because they are bored. All of us who knew life before the collapse will wax rhapsodic and go off on tangents, telling stories about all the things we loved and people we knew. All things now lost to us are fair game and most of us would go on until the weight of our words and the low light of the fire brought us to a mumbling halt.

Then, in order to break the silence and regain some of the strength we felt before remembering what we lost, we would share the story of when we knew that everything had gone to shit. It was a different moment for most people, and not just because everyone was doing different things when it happened.

For some of us, myself included, the moment predates what is commonly considered the collapse by the few scholars and scientists we have left. Most of them admit it was a gradual thing but they insist that one event can be pinpointed as the time when we had irrevocably passed the tipping point. According to the data dumps that are passed around the few working computers still attached to the net, few of them actually agree on what it was, though.

We maintain that it happened much earlier and everything after that was merely a consequence. The fate of the world was sealed and all subsequent potential moments merely hurried it along. Unlike both other groups, the scholars with their tipping points and every other person with their single moment of no return, all of us are very nearly in agreement. Within a week of each other, so far as I’ve found.

Ultimately, though, I don’t know how much it matters. I haven’t spent a lot of time examining what it would mean if humanity ever agreed on what exactly triggered the collapse. I prefer to avoid spending too much of my time thinking about it since survival and my work are more important. In other circumstances, I’d have been a writer. Here and now, I just do what I can to keep my groups alive as I guide them from community to community, and part of that includes keeping their spirits up. So I tell them my stories of what I miss, the people I’ve lost, and then of the moment I knew it was over. It was a moment that was heard around the world, as it would have to be to effectively end the world as we knew it, but few saw exactly what it meant at the time.

Most people only realized it in retrospect, but it was significant enough that they still remember when it happened with crystal clarity. I was preparing for the end since the moment I read the first news reports and saw all the things he said. I was prepared for the fallout and ensuing winter, even if I didn’t anticipate exactly how those would be delivered. I was one of the few who listened to the ranting of a person everyone dismissed as a lunatic and I felt no satisfaction when it turned out I was right.

Unlike most people of a like mind, I think we could have still avoided the collapse at that point, if we’d done all the right things. But we’re humans. Doing the right thing isn’t exactly what we’re known for, nor can we ever really get enough people to agree on what the right thing is. I don’t tell the younger people in my group this, though. Post-apocalyptic society is easier for humans to handle if we can blame something outside ourselves for everything. Instead, I just focus on my memories of sitting at my desk, reading the news reports, and solemnly outlining the plans I’d made to my friends as we ate lunch and they ridiculed me.

None of them made it.

I don’t tell the young ones that either. They see enough death in any given week, let alone the past twenty or so years. They don’t need me telling them how almost everyone I knew from back then was gone. Given the overall decrease in population, the average human has lost about 80% of the people they know. As is usual for statistics, they fail to paint a complete picture. People in first-world countries that were used to harsh winters had relatively low death rates while countries not used to them were almost entirely wiped out. I was the exception to the rule, though.

I’d lost all but three people I knew from before the collapse. Three friends from college who had actually listened when I raised the alarm. Everyone else is dead or missing. Most people who are missing end up being dead since the communication networks lasted a while after the collapse. People aren’t really missing if you can call them on your cell phone. It is only when their phones go unanswered and the obits fail to post their passing for two years that they’re declared missing, presumed dead, and you’re told to get on with your life as best as you can. We still occasionally find communities that have been entirely cut off, but most of them are long dead.

That’s how I became a Wayfinder, I tell the adults who were too young to remember when this winter began. I went looking for the people I was missing and became one of the models they used to create the Order of Wayfinders. Now I have brothers and sisters everywhere in the continental US, even if I’ve never met more than a handful of the ones outside my group.

I still keep an eye on the obits whenever I get to a town still connected to the net, but I’m certain they’re all gone by this point. Over ten years of solo or small-group survival is impossible, given the patrols we Wayfinders run. They’d have to be very lucky to have survived this long or found some odd community that isn’t connected to the net but still strong enough to survive bandit attacks.

Now that I’m no longer looking for people, I lead the largest group of Wayfinders and guide entire families and small communities from one place to another. Mine is the only group in the midwest that actually has the firepower to stand up to the bandit tribes that prey on any wayfinder group they track down.

Wayfinding for large groups doesn’t come cheap, but most families are willing to pay my prices in exchange for a chance at surviving travel through the wilder zones of the tundra. The history lessons and storytelling are free, though. They keep my mind sharp and they’re an important part of humanity’s past if we want to ever have a future. So I keep walking, picking up groups and dropping groups off, telling stories in the silence of my shelter, and trying to survive the frozen wastes of what was once the US.