Making a Monster

Creating a good D&D 5e homebrewed monster is a matter of balance. Like all things within the bounded-accuracy system of fifth edition, most of the specific numbers for attacks, armor class, and attributes are unnecessary. What you need to know is how to land within certain likelihoods for damage input and output, understand how to balance the action economy of fifth edition, how the difficulty of a fight is set, and the purpose of legendary/lair actions. While this seems like a lot to keep in mind, most of it falls under a series of general rules that make it easy to adjust a fight as it happens so you wind up with what you, the Game Master, expected. 

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An Important Announcement

It’s been nearly a month since I posted and I’ve got no idea how long it’ll be before I post again. Trying to create during these days is a tricky subject for me. I’m trying to manage my stress and health in a productive manner, but that’s a moving target as this past week has clearly illustrated to me. I mean, I visited a friend (we’re both self-isolating alone and have no risky contact with the outside, so we didn’t put each other or anyone else in danger of spreading COVID-19) in Sturgeon Bay, had a nice relaxing week away from all my stress and troubles, but then the protests started over the murder of a black man at the hands of a cop and not only could I not escape it, I don’t want to look away from this.

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Aiming for Even Keel as I Sail These Troubled Waters

One of the interesting (ahahahahahahahaha.. haha… ha…) parts of recovering from trauma is the way you can quickly slip between old modes of thought and new ones. It happened to me just the other day (the day before this went up) in the middle of a conversation with a friend who was checking up on me. I was increasingly dour as she tried to be supportive, sinking down ever faster as she tried to drag me back to the neutral mind frame I’ve been trying to cultivate lately.

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Love is…

Love is…
…Affirmation
The small words
Lost in a paragraph
As you’re told your feelings
Are as valid and real
As your experiences.
A theme repeated
From one mouth to the next
While all you can manage
Is a simple “thank you”
When you are lost in a sea
Of inescapable emotion
You can do nothing about
But endure
Until the waves pass.

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Learning to Live with Yourself

I’ve spent a lot of time with myself, lately. Despite working pretty hard to make sure I talk to people outside my household every day, messaging people constantly, and spending more time bothering my coworkers during my work-weeks than is strictly necessary, there are more hours in the day than I can fill with other people. I don’t know if you’ve ever picked up on the theme in my many blog posts, but I don’t really like spending time with myself most days. I’ve got a lot of baggage, spend a lot of time dwelling on negativity, have a tendency to get caught up in my own feelings, and am really not very nice to myself. I’m not exactly the best person to keep myself company.

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Sleeping with the Window Open

I used to sleep with the window open.

 

The washed out yellow street light
Standing sentinel at the corner next to my driveway
Throws wild shadows on my shelves and walls
That are occasionally stretched into thin waving lines
As the bright pale blue light of the patrolling cop’s
Fluorescent headlights roll past my yard.
The silent murmur of the woods holds sway
Broken by a passing car on a distant highway,
The echoing sirens of a police car needed somewhere quick,
Or the mournful blare of a train lost somewhere in the hills.

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Visible Versus Hidden Dice Rolls

When it comes time to make a skill check, every DM faces an eternal conundrum: do you let the players roll it or do you roll it? Is it better to allow the players to make every roll for every check, save, or attack or is it better to keep some of them to yourself so they don’t influence the way your players choose to act in the moment? Sure, there are roleplayers out there who won’t flinch at a botched stealth roll or who can resist summoning dreadful images in their head if they roll single-digits on a saving throw, but most people aren’t that good at separating what they know from what their character knows or can infer.

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