Horizon Zero Chill

I’m going to preface this by saying I really enjoy playing this game. No matter what else I say, and I’ve got a lot to say, I really enjoy playing this game and can’t wait to keep playing it once I’ve finished creating my blog buffer.  The combat is rewarding, all of the action moves feel incredible, and the lore is just waiting for you to stumble over it. The skills you can unlock by leveling up feel diverse and any one of them can have an incredible (positive) impact on my play style.

I’ll admit my first impressions weren’t super positive. Having never owned a PlayStation anything, I consistently bear a minor grudge against all exclusive games on a platform I never intend to buy. A grudge that grows in size depending on how cool the game looks. Sure, I have access to one now since one of my roommates owns a PS4, but the game looked so cool when it came out that I made myself wait about four months before I bought it. Somehow, I managed to avoid all spoilers for the game, so I was essentially going in blind other than what turned out to be a few unfortunate comparisons to Breath of the Wild.

I say unfortunate because the comparison does Horizon Zero Dawn no favors. HZD is much more focused on lore and story-telling. Characters will constantly tell you all sorts of really interesting information about the world and what has happened in its recent history. Also, and this was the biggest problem for me, you can’t climb everything. There were so many times I had to settle for hopping up a pile of boulders or finding a way around the cliff rather than just being able to scale it. It isn’t really a problem given HZD’s preference to make you feel like there’s danger around every corner, so being forced to walk around more requires you to get really good at sneaking or decent enough at combat that you can eliminate several robo-beasts as you’re trying to find a path that leads up to the top of the cliff. Or ruined skyscrapers (which are so freaking cool).

Probably the best comparison between HZD and BotW is in their atmospheres. I absolutely love the atmosphere of HZD. Both maintain an air of neglect, decay, and loss but BotW veers toward melancholy and then focuses on what is now gone forever while HZD turns toward attempts to understand the mysterious and forgotten past. Around every corner is some relic of a past that is slowly revealed through text or audio dumps that hint at what was going on in the world before civilization collapsed. Everything from the various machines you encounter to the remnants of cities or bases you can explore works to paint a picture of a world that was headed toward the collapse you know happened.

One thing that I’m still on the fence about, which is the reason for the title, is how every robo-creature you kill lets out a keening scream as it dies. It is a really nice effect, making each of the kills feel rewarding and real, but stealth kills also result in loud noises and nothing seems to notice the death cries of anything. If you stand around and gawk once you’ve killed something, THEN something might notice you. There seems to be almost no concept of noise and some of the line-of-sight stuff can be confusing, too. You can walk within a dozen feet of something and it won’t notice you, but it’ll watch you from a mile away if it noticed you and ran away, no matter how much you attempt to sneak or hide.

I have a few other gripes, but it’s mostly stuff about what I prefer in video games. Stuff like particular movements the character models make, word choices and personality stuff, the way they wrote some of the lore. Nothing of importance. Any negativity is far-outweighed by how much fun it is to sneak around and look for new lore. I can’t marathon it the way I could marathon BotW, but HZD is definitely something I try to play for at least a little bit every day. If you haven’t played it yet and have the means to do so, I suggest picking up the complete edition and playing your heart out.

Review: Stop Dragon My Chair Around

I honestly can’t believe I didn’t hear of The Dragonbone Chair by Tad Williams until just last year. Well, I should say that I wasn’t really aware of it until last year. I’m pretty sure I’d heard mention of it before, I just didn’t really register it as something I should read, which is surprising. This book (and the subsequent two books in the trilogy) is actually quite famous in a lot of fantasy circles as it was one of the main inspirations for famous authors such as Patrick Rothfuss and George R.R. Martin, urging them to go ahead and write their own fantasy stories. A product of the late 70s and 80s, it followed on the tail of the Tolkien craze but took a firm step in a different direction.

While Tolkien’s works were an attempt to create a mythology for England, inspired by the Nordic cultures around England, The Dragonbone Chair is an adaption of the Arthurian tale mixed with a few popular and more-modern elements, such as politics, character development, and more swords. Everything is better with more swords, generally speaking. Armories, wars, training regimens, the list goes on and this book has them all!

The protagonist of the Dragonbone Chair is a simple kitchen scullion, Simon (or Seoman if you’re using his formal name) as he explores his castle home, rises to become the assistant to a doctor, and then is launched into the wider world by events beyond his control. Throughout it all, he acts exactly like the teenaged city boy he is. He loses track of time and has difficulties with his studies because he is too busy day-dreaming and trying to learn about great battles or magic. He struggles to survive in the wilderness as you’d expect, even though he has some basic survival skills. He is clumsy, but genuinely kind and manages to hold onto that quality as the story progresses and he encounters trouble after trouble.

Simon, and the other characters, are easily my favorite parts of this book. Simon is human, but so is everyone else in the story–even the non-humans. There is a wonderfully diverse cast–mostly in attitude as there are few female characters in this series (I’m pretty sure this book wouldn’t pass the Bechdel test). The main female character, Princess Mirimelle, is introduced later in the book, though she features rather heavily from there on. Mirimelle may make rash decisions just as Simon does, but she is much more deliberate in her choices. Her composure under pressure and in unfamiliar situations provides a calmer contrast to Simon’s more emotionally-driven actions.

All of the characters are wonderful, from the scholars to the soldiers, to the royalty. Every single one of them has their own motivations and goals, but the story does a wonderful job of weaving them all together despite that. Because most of the story is told from the perspective of a younger person, the first half has a pervasive sense that everyone but the protagonist knows exactly what they are doing. Thankfully, this illusion is swiftly dispelled as soon as you start to read chapters or sections from the perspective of other characters, not too far past the halfway point. All of them have their struggles, their failings, and their moments of doubt or weakness.

The biggest problem I had with the story was the pacing. There were a lot of wonderful characters to read about and a lot of very interesting information to take in, but it was actually difficult to sit down and read sometimes. Not because it wasn’t a fun or interesting story, but because there was just so much information imparted in the first third of the book. As short as the book is compared to the final volume in the trilogy, it felt like a much longer read because the pacing and information overload made me want to put it down after an hour so I could rest a bit.

There’s so much to discuss about the book that I’ve had to re-write this review four times to make sure I actually focused on reviewing it rather than geeking out over the mythology and how this story has influenced other stories that I love. I’d rather do that in person, over a beer or a cup of coffee, anyway. I suggest reading the book and then convincing other people you know to read it so you’ve got someone to discuss it with.

Two Lines on a Plane

Today I met my soul mate.

There was no blinding light,
No deafening sound,
Just the washed out pale shine
Of sun through moody clouds
With the soft shuffle of shoes
And the susurrus of amiable voices
As we made our way to and from lunch

A quiet talk of no import
Stole my focus for long enough
To nearly miss what I found:
A pair of eyes aimed at me
In which I saw myself reflected.

Never before have I seen eyes
That look out at the world
The same way that I so often feel:
A passenger along for the ride
Whose interest lies in seeing all
And feels no shame in just looking;
Confined to an inadequate room
With only two windows to serve
As portals to the rest of existence;
Curiosity unhindered by practicality
And hungry to learn everything
That the world has to offer.

Eyes that looked out at the world
And all of the people who passed by
The same way I often stare
As I walk through my days,
Eyes that saw me the same way
That I have seen so many others,
Eyes that looked at me and wondered
What story there was to tell beyond
The space I occupied along their path.

Seconds passed as I took them in,
Step followed step as I saw
Eyes I never dreamt I’d see
In a face so different from my own
And I wasted my voice on idle chatter
While hoping my eyes would meet these.

Eyes that moved passed me.

Eyes that I’ll never see again.

 

Tabletop Highlight: Tak

I love strategy games. I was in the Chess Club during high school and enjoyed learning to play Go in college. I ran out of people willing to play with me before I ran out of willingness to play either of these timeless classics. I’ve always been on the lookout for new games like those, but most of them wind up being fun but lacking in complexity. I’d wind up with one or two winning strategies I could pretty much rely on and I would soon start to miss the variety of play that Go and Chess afforded.

One the other loves of my life is books by Patrick Rothfuss (Primarily the Kingkiller Chronicles, since I feel his “children’s” books lack the narrative complexity I prefer). In one of his books, Wise Man’s Fear, the protagonist (Kvothe) is introduced to a popular strategy game and taught at least a little bit of the larger strategy of it by repeatedly getting his ass handed to him. His tutor, a noble who has been kind enough to also teach him some of the rules of the particular high society Kvothe has found himself in, wants to play a “beautiful game” rather than simply win and highlights the differences for Kvothe. Unfortunately, the book doesn’t actually go into enough detail to learn to play the game. Fortunately, Patrick Rothfuss teamed up with an excellent game creator so that we could all learn to play it and buy really cool board/piece sets.

Tak, as the game is called, is conceptually simple. Build a road of your tiles from one edge of your game board to the opposite. The board can be any size beyond 4×4, and the number of pieces available to each player changes accordingly. The larger the board you’re using, the more complex the game you can play. In addition to the horizon “road” tiles, you can place them vertically for “standing stone” pillars that prevent the other player from moving or building their road through that square. On your turn, you can choose to move any tile or pillar you’ve placed to an adjacent square, placing it on top of anything but standing stone pillars. Once you’ve made a stack, whoever controls the piece on the top of the stack controls the stack. Once you get beyond 4×4 boards, you get a piece called a “capstone” that is like a super pillar capable of flattening standing stones into road tiles.

The strategy required to build your road grows in complexity and potential cleverness as the size of the board increase. While I can see how some brutal math and efficient use of tiles and pillars could easily net anyone a win, I can also see what Patrick Rothfuss’ characters spoke about in his book. I want to play a beautiful game, with clever tricks and a victory that snatches a win from the jaws of defeat. I have already played a few games that saw me win by unforeseen means, completely shocking my opponent as I unfold my route to victory. I’ve also played the brutal, fast matches. If either player starts playing like that and is halfway decent, there’s no way you can win other than to play just as brutally. A beautiful game requires two participants and I’ll admit I’m lacking in a good foe.

Not because I’m better than everyone else–I’ve got about a 60% win rate, so I’m hardly undefeated–but because I’ve yet to find someone who is willing to put in the time and effort to learn the game to the degree one would need to in order to start using some of the more clever strategies. I’ve yet again run into the issue of not having enough willing opponents to enjoy an excellent strategy game.

Which Tak certainly is. I don’t know if it will remain as timeless as Chess and Go are, but I can definitely see myself enjoying this game for years to come. You can play it with pretty much whatever pieces you want and an imaginary board once you know the rules. Or you can buy yourself one of a variety of very nice Tak sets here.

The Countess

Jacob locked the door of his brownstone and stepped to the edge of his front porch, looking up at his most-recent acquisition as a wave of giddy pride washed over him. His brownstone was a perfect match for its four neighbors, only varying as a result of flower boxes and window dressing, but he felt like it glowed compared to the others. He took one last look over it before turning to walk down the five steps to the street.

It was a Saturday morning, just after nine, so traffic was still quiet and the cobblestone street directly in front of his home was empty aside from the few parked cars belonging to the residents. He straightened his sweater, stuck his hands in the pockets of his jeans, and hummed to himself as he walked down the street. Everything was perfect.

“FORTY-SEVEN.”

Except that. Jacob started walking faster, hoping the woman who sat at the end of the brownstone row wouldn’t stop him.

“FORTY-SEVEN!” The woman waved a tattered bit of cardboard at him, the writing all but impossible to read as she swung it through the air. As Jacob approached, she staggered up from her seat and waved the cardboard even faster. “FORTY-SEVEN!”

Jacob rifled through his wallet as he walked, pulling out a fifty. Once he reached the woman, he tossed it into the violin case at the woman’s feet next to some lint, many coins, and a scattering of other bills. “Here’s fifty, now let me be!” The woman stopped waving her cardboard to look at her case and Jacob ran off down the street.

As he reached the end, he stepped into a puddle and his leg sank up to mid-calf. His shout of “Damn it!” was met with a laugh and a shout of “FORTY-EIGHT.”

Saturday Morning Musing

I really suck at resting. I took a few days off so that I can rest and recover from the holidays. I wanted to basically start the new year out strong and well-rested so I could start working hard on my goals. While Thursday was fairly restful, Friday was not and Saturday looks like it’ll be fun but not very restful either. One of my roommates and I cleaned our place on Friday and, once we were finished with that, I started on all of the things in my room I’d been neglecting to do since mid-December along with a few new things. Packaging up Amazon returns, getting the presents I had to mail together and boxed up, and figuring out what to do with all of the Christmas presents I’d been given.

Today, I mail the packages, spend the day hanging out with my friends, and then spend the evening introducing my friends to my girlfriend and possibly going to club. Jury’s out on that last bit, though, as not everyone wants to go to the club and I’m not just going to abandon people who don’t want to go out (since my place is the where we’re hanging out, it’d be kind of awkward to just leave them here alone, you know?). If not, then I will stay in and hold down the fort while people come and go. Staying in is certainly more restful than going out would be, but going out to a club with my girlfriend and some of my friends would probably be more fun. I’d enjoy myself either way, really. The only thing I miss out on is writing time, and I’m missing that either way. I’ve resigned myself to that for this weekend.

Hopefully tomorrow will be more restful and full of writing. We’ll see, though.

Twenty-Six Lines

Dearest friend and oft-times mentor,

I apologize for the lateness of the hour,
But I’m writing this note from my lover’s bower
(Which should explain the particular artistry
I’m using to write this bit of poetry)
And could not help my mind but turn toward you
As I consider the New Year and what I’ll do
With my regained health
And stronger sense of self.

Though my attention has been scarce of late,
It has not escaped my notice that still you wait
On my promises of impending time
Which all wound up going toward my climb
Out of those depths all dark and heavy and blue
Instead of all the things I promised we would do
When I would tell you how
I did not have time right now.

Thank you for your patience touring my tribulations,
Your kindness has helped keep whole my foundations
While I work on the process of rebuilding
And now I am eager to do your bidding.
So let us make up for all the time that was lost
And you need no longer worry about the cost.
Now I’ve strengthened my will
I can cover the bill.

With ceaseless thanks and gratitude, your friend.
P.S.
All that I have to add
As I read this in review
Is that if you had the thought
That this poem was about you
Then you, friend, should be proud
Because that thought is likely true

Twenty-Four Hours

The quiet November nights with the soft tip-tapping sound
Of falling leaves, deep chill breezes, and shoes upon the ground.
The starry skies and moonlit nights of staggering back home
Amidst the thrills and cutting chills of winter’s icy poem.
Warm with drink and laughter, no thought is held reserved
For all the shame and hatred that I so rightly deserve.

The still November nights with the raucous, jarring sound
Of hidden laughter and skittering shoes upon the ground.
The cloudy skies and shadowed nights of hurrying back home
Amidst the fears of coming years in anxiety’s poem.
Cold, alone, and mopey, no thought is kept preserved
From all the shame and hatred that I so rightly deserve.

The nights are always growing old
And the air is always growing cold.
All these stories have been told
And all their words are growing mold.
All I have has been sold
And I have nothing to hold.
The whispers grow bold
And I decide to fold.

Twenty-Three

Stilted prose and dirty floors
Are all that exist between the doors
Of my mind and of my home,
But I’m tempted to leave them alone.

What right have I to tell them how to be
When I am at the fluid age of twenty-three?
The age of emotion and the flower of youth:
Constantly warring with the iron truth
Of absurdity and the joy of friends
Until the drinks are gone and the talking ends.

The bitter nights of solemn thought;
The bitter-sweet kiss of love sought;
The serendipity of friendship found;
The stoic, solid feeling of the ground
Beneath your feet as you spin the tales
Of loving friendship amidst the empty ales
and liquor bottles from the night’s escapades
Believing life has dealt blessings in spades.

What right do I have to be
So sad and melancholy?

Young but wise beyond my years,
Already immune to most the fears
That keep others awake at night
Despite the fact they’re doing alright.
The envy of many of my peers
Who, despite workshops and endless tears,
Cannot seem to make things work
And wind up as some poor sales clerk.

Stability and fortune are my reward
For spending every night I could afford
Working or studying despite the call
Of friends who are out having a ball,

So tell me how I can justify
A feeling for which I do not qualify?

I have luck and skill both,
The opportunity for growth,
Talent and determination,
Praise and edification
From those who can see just how far
I’ll go and not think it bizarre
That I might have some attribute
or great masterpiece to contribute.

Yet here I am at night’s darkest hour
Wishing I could ignore the nascent power
Of my roiling emotions and troubled thoughts
That tie my gut in non-euclidean knots.
With all the clanging, clamorous noise,
One thought maintains my outward poise:

The moon is so full and bright
While I sit here alone tonight.

Age 22

Ever since I decided I wanted to do a parody of a Shakespearean Sonnet and wound up making it about the state of my life at 22, I’ve done a “state of my life” poem every year. They’re usually on the more thoughtful side or a way to address the biggest issue in my life at the time and, as a result, fairly thematically different. There’s one from last year that I’m not sure I want to share yet, so I’m going to hold off on that, but I’m going to share one of each of the others every day this week, culminating in the poem I came up with yesterday as my current “state of my life” poem. It’ll be pretty clear which one you’re reading as the titles give it away. Anyway, I hope you enjoy this week of poetry while I get my buffer set up and my writing routine worked out.

 


When I cannot play Minecraft, in disgrace
I weep for my poor soul’s addicted fate
And my computer, bootless in its place
And looking so sad in its broken state.
Wishing that it were not busted, a hope
Featured in dreams unending, I go on
Desiring to play but yet have to cope
With music videos I’ve come upon.
Yet I, my weakness almost despising,
Haply buy a new computer to play.
Like to a child at Christmas, arising
From my slumber to play Minecraft all day.
I think to myself, “What else should I do?”
Irrational? Me? No, just twenty-two.