Coldheart and Iron: Part 12

READ FROM THE BEGINNING


I woke up early on the day the blizzard was supposed to hit. I lay in my sleeping bag, staring up into the darkness of our room and tried to settled myself down to sleep again. Unfortunately, my mind was awake and already going over the list of things I wanted to do before we got trapped in our shelter. When I hit the backlight button on my watch, the greenish glare nearly blinded me, but I was able to see that was only a quarter past four. Sunrise was still a couple of hours off and I’d only been asleep for about six hours. I sighed and, after one last attempt to sleep, climbed out of my sleeping bag.

I went through my morning routines quickly, foregoing breakfast in favor of checking the guard posts and grabbing a little fresh air. The town was almost as dark as the interior of the building had been. There were no emergency lights with power left at this point and the cloud cover was too heavy for anything but the faintest bit of light to filter through. The air was blowing from the west and I could taste the sharp bitter chill it carried when I inhaled. As I stretched my legs and idly looked around, I could feel the expectant tension in the air as if the town itself new the blizzard was coming.

When I went back inside, I started preparing breakfast. It was still early, but putting a cover on a pot of oatmeal on a low heat will keep it warm and from drying out for hours. When I was scraping up the last of the oatmeal in my bowl, the first people started to wake up. I watched them go through their routines and made small talk as they came to get food, but everyone felt the same tension that I did.

Aside from the various skills training required to qualify as a Wayfinder trainee, there wasn’t much formal training once you’d joined up. Every Wayfinder needed excellent marksmanship, the ability to survive and hide for extended periods of time with no additional resources, and to be in peak physical condition, but all of that was something people did before becoming a Wayfinder. The only bit of training every Wayfinder received once they had been accepted was to be shown a video from the beginning of The Blizzard.

Most people knew what happened to people caught out in a blizzard thanks to the evidence left behind, but few people had ever actually seen it and lived to tell about it. Few recording devices can survive a blizzard and most of those caught nothing but a blinding sheet of white. As far as I knew, and I had checked with every enclave connected to the net, this one video was the only recording to show anything.

One viewing was all it took for every Wayfinder to take it seriously. It was one thing to know that anyone caught out in a blizzard was killed. It was another thing to see it happening the very first time, to people who didn’t know what was coming. To see the carnage before it was covered by several feet of snow. To watch people dying and be unable to see what did it because the snow is too heavy to see more than ten feet away from the camera.

The part that always shocked people was when the tank rolled up in front of the camera. It fires into the snow a few times, but then some device latches onto the tank, pulls it into the snow, and then, after several human screams and the shrieks of stressed metal, a wadded up ball of metal half the size of the original tank rolls back into view. It totters on the screen for a moment before settling down and leaking a dark patina of fluid into the snow. After that, the video is silent and shows nothing but the gradual disappearance of the tank and mixed fluids.

Half of the new Wayfinders wind up quitting after watching the video. Most people want adventure and to get away from the cramped, sedate life of the enclaves. Very few are willing to accept the risks that come with the freedom once they’re aware of why we always need more Wayfinders.

Everyone in this room, making conversation as they went about their morning routines and tried to savor their breakfast, was thinking about that video. I’ve been out in enough blizzards that it doesn’t do much more than set me on edge. Most of the Wayfinders are in similar positions, but most of the trainees are still struggling to adjust. It is difficult to accept that the blizzard is full of dangerous killing machines on the prowl for any heat signature above freezing and we’re just going to sit inside our little building like we’re on vacation so the people we’re guiding don’t get freaked out.

Once the last person was awake, I hauled myself to my feet and moved through the room, encouraging chatter. We had half an hour before sunrise so I tried to get everyone out of their pre-blizzard funks. A few jokes, some lengthy stories of my early days as a Wayfinder, and promises of a dinner they wouldn’t forget did a lot of good. By the time the laborers and nomads were awake and ready to go, the only tension left was the weight of the blizzard itself.

We spent the entire morning searching the buildings Natalie and the scouts had marked, grabbing the stuff they’d set aside and bringing it back to where Natalie was cataloguing supplies and marking off the caches they had set up over the past few days. Every time I came back with an armload of boxes or bags, I was surprised to see how much the stockpile had grown. When I remarked as much to Natalie, she chuckled.

“You got that right, Mar.” She scribbled a few notes and pointed to a clear spot on the floor. “Pile those boxes there. We found an area of the town that hadn’t been picked over much. The area is pretty far from our usual paths since not many people go from Madison to the plains. We’ll be have enough stuff to set up a long-term stockpile. Maybe use this building as a recurring base for the area.”

“That would be wonderful. We could always use another cache since there’s not much in the area.”

“By my estimates, we’ll have enough for a group twice our size before the blizzard hits and, if we take a couple of days during the finals snows, we’ll be able to get this place geared up to be a semi-permanent supply station for the whole area.”

I whistled. “There’s that much stuff here? That’s incredible.”

Natalie directed two nomads and a Wayfinder to stack their boxes on top of mine and I jumped out of their way. “Yes. Now run along and keep working. There’s lots to do and you’re wasting time. Captain.” Natalie winked at me and gave me a mock salute as she ordered me off. I laughed and waved over my shoulder as I went. I passed Camille and Lucas on my way out and gave them both a cheerful grin. Lucas smirked back and Camille gave me a flicker of a smile as she strained with the four giant boxes she was carrying.

Lucas leaned over toward Camille and spoke in the loudest whisper I’d ever heard. “Looks like Captain’s in a good mood. What do you think he and Natalie were doing in the storeroom by themselves.”

Camille looked down at Lucas out of the side of her eye and grimaced. “If you poke me in the ribs because I won’t laugh at your joke, I’m going to dump all of these boxes on top of you.”

Lucas shifted his bags and leapt through the door ahead of Camille, his characteristic smile plastered across his face. “Fine, I’ll go tell Natalie. She’ll laugh at my joke.”

I shook my head and walked out of the shelter, waving at every as I went back to my assigned building to continue collecting boxes. It took a few more trips, but I managed to clean it out on my own. After that, Natalie assigned me a huge job, big enough that she suggested I take the sled in addition to a handful of other people.

By the time seven of us had loaded up the sled and picked the stuff we’d carry back as well, the first snowflakes had started to fall. We hurried back to the shelter and brought everything inside just as the snow started picking up. I did a quick headcount and sighed in relief when the last two Wayfinders came in through the door just as I started asking if anyone had seen them. Natalie stuck to organizing the supplies, focusing now on long-term storage within the shelter rather than just collecting and noting everything, I supervised sealing the front door. A few of the nomads stood around, watching as I sealed us inside the building and it took a few strongly-worded suggestions for them to move along.

Once it was finished and we verified there were no leaks in the seal, I directed the Wayfinders to verify that all of our work was holding up and checked the back exit myself. After they had all reported that we were good to go, I felt the tension in my shoulders start to drain away. We were inside and we were safe. I held on to the last bit of tension and went to help Natalie.

By the time the sun was setting and we started lighting our lanterns, we had finished sorting through the supplies. Camille had started dinner so, by the time I went to help her finish preparing it, there wasn’t much to do other than stir pots, flip frying meat, and keep the hungry Wayfinders back from the cooking area. After Camille had finished and we had dished out food to everyone, I checked in on the other two groups and found them together, cheerfully telling stories over their shared meal.

I watched them for a moment, happy they were getting along. Instead of interrupting their meal to make sure they were settled in for the night, I decided I’d wait a couple of hours. They’d be fine until then and I had a ton of clean up to do since Camille had done most of the cooking. I walked away from their pool of light back toward my own, listening to the howl of the wind as it raced around our building. We were safe and warm, with good food and cheer to help us through the next several days.

I felt the last of the tension drain out of me. We were as safe as we could ever be in this post-collapse world and I was looking forward to my first long rest since the last blizzard. Even if they were incredibly dangerous, I still appreciated them for being the only downtime in my otherwise busy life.

Tabletop Highlight: The Action Economy in D&D

One the things I’ve noticed as I play more and more 5th edition D&D is that the changes to the action economy have a huge impact on the way the combat encounters play out. I can’t help comparing it to the 3.5 edition campaigns I run and play in. Overall, they’re very similar, sharing the same major points. Beyond that, the similarities start to break apart and each version tends toward the overall design patterns of each system. 5th edition tends toward simpler types of actions and broader classification while 3.5 tends toward greater variety but a rather extreme degree of complication required to access that greater variety.

In 5th edition, there are four types of actions a player can take in a single round (the time it takes for all characters and monsters in an encounter to take their individual turns): A “movement,” an “action,” a “bonus action,” and a “reaction.” There are also “free actions” but those are given at the DM’s discretion and can be used for saying something brief or certain skill checks depending on the DM’s decisions. A “movement” is exactly what it sounds like, plus a few other things. Your character can move up to their maximum per-term distance or do some sort of movement based action like standing up, climbing, jumping, or dropping to the ground. An “action” is a very broad classification encompassing everything from attacking other people to casting spells to interacting with other people or the environment. A “bonus action” can only be used as a result of a power granted to your character by their class or by a magic item. This can be any other classification of action, but only a specific action per power. For instance, a rogue gets a bonus action that lets them run away from enemies during combat or hide themselves after attacking. The last type of action is a “reaction” and that is a very specific subset actions that can be granted by your class or are one of a small set available to all characters: counterattacks as enemies pass you, cast certain spells, or use an action you prepared.

During the early levels of a 5e game, most characters use only movements and actions, occasionally dipping into reactions. At higher levels, most characters have a variety of bonus actions to pick from and sometimes ever class abilities or spells that give them additional actions. This keeps combat encounters moving relatively quickly for early levels but can bog down combat a bit at later levels. An added complication at later levels is the introduction of “legendary actions.” These are actions available to a certain class of powerful monster, typically used as boss monsters, that give them additional actions they can take when it isn’t their turn. This can help offset the ability for a group of high-level characters to gang up on a single monster and destroying it before it can do anything because they have so many actions they can collectively take each round.  That way a legendary monster is attacking the characters just as many times as they are attacking it.

In 3.5, there are a greater variety of actions. There are “full-round actions,” “free actions” (that function the same as the 5e classification of the same name), “standard actions,” “move actions,” “swift actions,” “immediate actions,” and the dubious titled “no action.” “Move actions” and “standard actions” are basically the same as 5th edition’s “movement” and “action” classifications. A “swift action” is similar to a reaction, but on your turn. It is used for certain types of spells or activating certain magic items. An “immediate action” is a specific subset of “swift actions” that can be used at any time, even when it isn’t your turn. The “no action” is used for minor shifts of footing (like turning in the space you already occupy) or for delaying your entire turn until a different time. The “full-round action” is a type of action that uses all of your other actions at once to do something big like cast a difficult spell or perform a few attacks at once.

From almost the very first levels of 3.5, characters have access to things that use all of their action types. While the number of things they can do with these actions is limited, a clever player can find a way to put them all to use. As the players level up, the opportunities provided by all of these actions only increases. The only thing preventing individual turns at later levels from lasting forever is how difficult it can be to parse through the actions available to a character and which actions are used by what abilities. The rules are often open to interpretation or buried deep in a seemingly unrelated section. The balance is that since most people can’t figure out how to exploit the action variety in 3.5, it usually never becomes a problem. While certain monsters can make use the variety of actions available, most cannot. Without legendary actions, most big, solo monsters are at even more of a risk than their 5e counterparts because they only get to attack once their turn and can be quickly killed before they have a chance to attack plenty of people. 3.5 counters this somewhat by giving solo monsters abilities to damage lots of people or have a chance to take people out of the fight temporarily.

As a DM, I prefer the simpler 5e action economy. Each action is its own thing and cannot be turned into a different action type. In 3.5, there is an action hierarchy and bigger actions can be used to get an extra action of a smaller type. A standard action can become any other kind of action, while a move action can become a swift action or immediate action. This means that a lot of tracking needs to happen so I can make sure my players aren’t abusing the system by taking multiple swift actions when they shouldn’t be able to do so. The action economy gets incredibly complicated once people start trading actions around or using abilities to change things so that something that’s usually a standard action now happens twice as a swift action.

The longer I play 5th edition, the more I consider swapping to use only that system. I’d miss the variety and options I have in 3.5, but it would make my individual sessions much easier to run. I’ll probably never leave 3.5 because I want to tell a good story more than anything, but I can dream.

Sensitivity Assessment

I clicked on the link in the email and watched the video message load. It was an advertisement for some kind of new electric toothbrush and I stifled a yawn as a parade of cheerful white woman in their late twenties marveled at how clean their perfect teeth felt.

After it ended, I watched it a few more times. Once I’d gotten everything I could, I typed up my notes, stuck them into a reply email, and sent it off. A few minutes later, my phone rang.

“Hello?”

“What do you mean ‘it needs less white women.”

“Fewer. You have almost two dozen actors and they’re all white women. It needs some diversity.”

“The agency sent us these women. What the hell where we supposed to do?”

I shrugged, shifting the phone so I could use both my hands again. “I don’t know, Shannon. You wanted a sensitivity assessment and I gave it to you.”

“In the most unprofessional way possible.” Shannon was pissed and I held back the urge to sigh.

“Did you want me to pretend it was fine? I answered everything according to our guidelines and there’s nothing in my response I haven’t sent to you a dozen times already.”

“Whatever, Kent. I can’t do this right now. I’ve got to go talk to the director and let him know we’ve got to reshoot the entire commercial.”

“You called me.”

I imagined Shannon slamming the phone down and smiled. She got so angry every time I sent her the feedback she requested. I probably could have been a little less blunt in my email, but she was just so much fun to wind up.

Saturday Morning Musing

After a week back at work, I can definitely say that I miss being on vacation. Normally, I am glad to be back to my routines and my habits, but I definitely miss my leisurely days and lack of anything but time and a list of things I’d like to do. Work is fine, of course, but I miss the feeling of being in command of my schedule and feeling like I am the master of my day-to-day fate rather than someone swept up in the rigors of modern life. I do not miss sitting on the couch and watching Psych for 12 hours while also playing Legend of Zelda from when I wake up until I go to sleep. I just miss feeling like the day was entirely mine to spend.

That being said, I still don’t really feel different from how I felt before the vacation. I took the whole week off of work and writing because I felt burned out and used up. I needed to rest and recharge, to let myself unwind. However, whatever I expected didn’t really happen. I thought maybe I needed to go back to work for a bit, to see how my weeks contrasted, to really appreciate the change my break had wrought. Unfortunately, I still feel no different from before. Maybe a little less burned out, but not any less cosmically or existentially tired.

I’m not saying that I didn’t enjoy my vacation. I enjoyed the shit out of it. I read a bunch, went on walks every day, actually got a good amount of sleep each night instead of just making do with 4-6 hours like I do when I’m trying to write and work 10 hour days. I cut way down on my caffeine intake, spent time away from the internet, and took the time to just let everything go for a while. I spent most of Thursday just existing. Sitting in my armchair, watching the cat jump at leaves blowing past the sliding door and staring out at the bare trees and empty blue sky. It was peaceful and an excellent change of pace.

Afterwards, though, I’ve been spending a lot of time wondering what it will take for me to feel more relaxed. To escape the feeling that there’s always something more I could be or should be doing. I’ve even spent some time wondering if I ever will. If I’ll be able to look back and say that this was good or that was what I wanted. If I’ll ever be able to not wish that I’d done or was doing more.

Part of me wonders if that feeling was a result of so many people in my life telling me that I was going to do great things and change the world when I grew up. Maybe I’ve got unreasonable expectations. I’ve spoken about it with my therapist and she recommended that I focus on the times I used words like “should” to describe the items on my to-do list. None of those things are really “shoulds.” They’re “coulds,” at best. If I’m constantly recriminating myself for not getting something done, I’m being too strict with myself. Yes, I enjoy feeling productive and actively pursuing my goals is the only way they’ll get done, but I could probably stand to give myself a little more slack.

 

I’m not very good at that. No one has higher expectations for myself than I do. I’m pretty certain that’s at least part of the problem. I expect so much of myself that any time taken to rest or recover from how hard I work is time wasted. I know exactly what will happen when I start drinking energy drinks every day at 5pm. I know how depressed and worn out I will get if I don’t get enough sleep a few days in a row. I know nothing good comes from a caffeine dependency and worsening depression. I really don’t have enough nights where I felt energized and productive as a result of these things to make it worth it. I have some nights and those nights feel amazing, but I have many more days of lethargy, exhaustion, and depression and those feel horrible.

And yet here I am. One week after the end of my vacation and I’m barely sleeping enough to get by each night, drinking more caffeine than usual to keep myself going, and trying to fill my nights with work on any one of my several writing projects just so I can silence that voice in my head that says I’m not doing enough. I am doing enough. I’m doing too much. I work harder than most people I know. One day it will pay off, but I can’t forget that this is a marathon and I’m never going to win it unless I learn to take care of myself the entire time. I need more breaks, more mindfulness, more time to rest my mind each day. I need to push myself enough to get things done, but not so hard that I don’t have the energy to do some reading every night.

That last thing is probably the most important. I need to read every day. Even with the caffeine and the lack of sleep, I’m feeling stronger than I normally would because I’ve taking the time to read. As long as I can make sure to do that, I think I’ll be able to keep myself on track. Reading is the ultimate self-care for me because I never feel guilty for spending time reading. Exposure to new stories and different writers will make me a better writer over all. So long as I am reading, I am enjoying myself and investing time in improving myself.

I don’t think I can say that I’ll get through a book a day or even a book a week, like I do when I am on vacation, but it will keep me going longer than rest alone.

 

Emptiness and Dreams

A sort of empty weight
has clung to my heart for years.
I can’t recall a single date
I wasn’t beset by fears
that this hole would grow
and one day swallow me whole.

Do I patch the well with art
and create a new, safer ground
or do I rest, let the healing start
and no longer let myself be bound
by all the stress and anxiety
I always carry with me?

To patch the world is my dream:
to create a way for all to learn
the words that all souls scream,
to find a way to forever burn
away whatever divides us
so no one feels superfluous.

There is no room for rest
or even compromise
when putting dreams to the test
and aiming for the skies.
Over ground tremulous and patched
I will walk as yet unmatched.

The Dumbest Part of Breath of the Wild

I’ve been putting off doing the last piece of DLC for Breath of the Wild for a few months now. I wanted to do it in my Hard Mode play-through, since that’s the one I plan to eventually 100% complete and I wanted to have all of the shrines and inventory expansions done before then so I could just saunter my way through the DLC. Having finally done all of that, and having finally sauntered through the DLC aside from a rather long hiccup on a spike-focused shrine on the plateau, I kinda wish I hadn’t.

The extra memories the second major DLC added were wonderful. I loved learning more about each of the champions and seeing different sides of them. I enjoyed reading their journals and talking to people who revered them. Even the most annoying, asshole of a champion, Revali (an egotistical, grandiose Rito who wanted nothing to do with Link and who was convinced he could save the world on his own) was redeemed once I got to know him a little more. His behavior and bravado made sense and his frustration with Link became clear.

The shrines were a ton of fun, aside from the aforementioned spike shrine. I died more times in that shrine than I did during the rest of the game put together. Being reduced to a quarter of a heart and then forced to run through a maze full of spikes that kill you if you so much as miss-step even once. There were a few weird moments where Link did the Assassin’s Creed style of pathing: he refused to just go straight and instead followed a different game mechanic to do some weird jump off to the side and away from where you’re going in such a way that you cannot recover without basically starting over again. There was a thing I should have been able to just climb up that Link not only failed to climb up five times in a row, but ran along it in such a way that he immediately fell to his death. It was frustrating.

The final boss and the new dungeon were a ton of fun, even if the final boss was annoying on account of its weird mechanics. I managed anyway, because I had an inventory full of weapons and I just kept throwing them at it. My roommate, who had already completed the DLC on his file, gave me a bunch of shit for opting to take the simple, inelegant solution for beating the boss but I was ready to just be done and discover what my reward way.

It was a fucking motorcycle. And not even an amazing motorcycle. Sure, it’s pretty fast, but it turns super slowly, bounces all over the place, loses momentum randomly, and generally sucks as a way to get around a large area. If horses aren’t available, it is definitely faster than walking, but neither horses nor Link’s legs randomly glitch when encountering certain terrain features like mild bumps or stairs. Furthermore, you have to fuel the motorcycle by getting off of it, grabbing a bunch of junk from your inventory, and then placing it into the motorcycle’s tank. Sure, I’ve got enough junk to keep it full no matter how much I use it, but it is rather annoying to need to stop the motorcycle and refuel it seeing as I might be using it to run from a monster or chase down a star fragment.

Honestly, I’m rather frustrated that the reward for all of the shrines and extra content from the DLC was this motorcycle. I doubt I’ll ever use it and now the joy of further information about the champions has been permanently tainted. I would still recommend playing through the DLC to learn about the champions, but make sure to rein in your expectations and don’t expect much for finishing the DLC.

Getting Lost in a Wake of Vultures

I’ve mentioned previously that I’m trying to get into the Twitter Writer scene. As a part of that, I’ve started following a bunch of authors and trying to absorb what I can from them. One of my favorite people to follow is Delilah Dawson. I learned about her as a result of my first foray into the new Star Wars extended universe. I was admittedly rather angry that they threw out everything that was written before Disney purchased the franchise, but I’m excited to see where the new stories go now that I’ve had some time to get over what felt like a rather personal attack on some of my favorite memories

Delilah Dawson wrote the Captain Phasma book (titled “Phasma”) and did an amazing job adding to a rather underserved character in the films. Since I enjoyed that book, I followed Delilah on Twitter and have enjoyed the positive, affirming energy she brings to her Twitter account. At one point, she mentioned that the next book in a series she wrote under a pen name was about to have its release date announced. I had already started collecting her other books (mostly in online wish lists so I’d have stuff to look for during my quarterly visits to the local book store), but I hadn’t heard of this series. Turns out, she was writing an entire series under another name and I’d missed it because I never went to her website or her Wikipedia page.

Then I read a description of this series she posted and I knew I had to read it. There was no way I couldn’t. I’ll be the first to admit that I have a tendency to pick up books by mostly male authors featuring mostly male characters, so this book by a female writer about a trans man of color seemed like a really enjoyable way to step away from my typical milieu. As both a reader and writer, there’s always something to be gained when I read anything, but reading stuff outside of my experience shows me more. Not always in a quantifiable “Here’s what I learned today!” kind of way, but in more of a subtle, “change the way I think without always being entirely aware of it” way. Which is really the best way, in my opinion.

Wake of Vultures is an amazing Fantasy novel set in the fantastical Old West. It has saloons, cattle rustlers, cowboys, vampires, monsters out of every tradition, and some amazing characters. There’s romance, personal awakenings, shootouts, and tense moments of near disaster. There were rough scenes that were hard for me to read. Things that made me put down the book for a little bit because I got so sucked in and the pain and desperation I felt in the characters was too real to handle all at once. I read the whole book in a day because I couldn’t stop to do anything else once I’d gotten started.

I sat in my chair in the little library we’ve got, under the same late-night light that helped me through the sympathy pain I felt while reading John Green’s Turtles All the Way Down, and powered through scenes that are outside my personal experience, but whose pain resonated with my own. Feelings of powerlessness, feelings of being trapped in something someone else chose and you had no ability to resist or prevent. I made it through the book just fine, but it was amazing, wonderful, and difficult read. A lot of the best books are difficult and the intensity of the emotions I felt while reading this one convinced me to move the rest of the series to the top of my “to buy” list.

I would really love to dig into specifics, but I feel like so much of the novel and my own interpretations of it was instrumental in forming what I eventually got out of the story. I don’t want to influence your experience beyond encouraging you to have it. The characters are wonderful, the writing is beautiful, the plot is twisty, the foreshadowing is clever, and the world rides that perfect line of being familiar enough to not need much information about it while still being foreign enough to be super interesting. Go read Wake of Vultures by “Lila Bowen” and learn for yourself what amazing story this is.

Coldheart and Iron: Part 11

READ FROM THE BEGINNING


When I awoke for our first day of preparation, I spent a few minutes savoring the feeling of having solid walls around me and basking in the comfort of knowing our presence was almost undetectable from the outside. I got so used to the constant fear of attack or discovery while between settlements and enclaves that I forgot how nice it was to feel secure or at least not afraid that I woke up because someone was sneaking around my tent. No amount of years spent in the field would ever make that fear go away for me. Anyone who lost it usually wound up dying to bandits or not strictly policing their heat signatures, so I wasn’t in a hurry to get rid of it.

Instead, I lay in my sleeping bag, stared at the ceiling, and wished I had a little privacy so I could wrap myself around Natalie. The Wayfinders had a large room to ourselves, but there was no door for the room and I couldn’t openly date a Wayfinder, even if everyone already knew Natalie and I were together. The chain of command does not allow for romance with one’s subordinates. Like most organizations with a command structure, it prevents the abuse of power by specifically forbidding anything that could seem like an abuse of power.

As the Wayfinders had turned from an informal group of people into a formal, militaristic organization, Natalie and I had discussed our options. We both decided to continue our relationship, but focused a little more on secrecy than before. Since our relationship predated the chain of command, we figured it was fine.

I was the first one awake, which wasn’t surprising since all the usual early risers had been awake for two days to find this place, so I pushed together a few camp stoves and started making a large pot of oatmeal. Using my powers as commanding officer, I requisitioned some of the dried fruit we saved for the days we really needed something less bland than dietary supplements and freeze-dried whatever. Once the oatmeal was simmering, I stirred in the fruit and one of the packets of brown sugar I kept in my personal bag for occasions just like this one.

In a world where most meals consisted of the ever-dwindling supply of grains, preserved meats, and a whole lot of questionable foodstuffs that was generated by whatever sustainable farming initiative our most-recent enclave ran, food variation held a special importance. Living in an enclave meant variety wasn’t terribly hard to come by, even if it wasn’t as wide as it would have been prior to the collapse. Living outside of one meant you ate what lasted a long time and didn’t weigh much.  I made sure that my people got variety on occasion, though. Since we were a larger group, it was easy for us to justify bringing a supply sled or two, depending on the length of the trip, and no one complained about the extra weight of towing frozen meat or root vegetables.

These supplies usually weren’t covered by our requisition allowances, so Camille or I generally bought it ourselves. Only Camille or I could authorize using any of the special supplies and we made sure to do it as a reward or a celebration. Usually one of us cooked it as well, to make sure everyone knew that it was a gift from us to everyone else. The only other time we got meat that wasn’t dried out was when a scout stumbled across a wild animal and could take it down without wasting a bullet.

The brown sugar was my touch, though. And my secret. Even if I dumped all ten pouches in, there wouldn’t be enough to drastically influence the taste, but mixing it in with the fruit gave it a little extra kick of sweetness that everyone enjoyed. When I wanted to give everyone a little boost without the extra time and more limited uses of our non-dried supplies, this was what I did. Got up first and made breakfast.

I got the usual murmurs of thanks as people quietly woke up and went about their morning routines. Every Wayfinder had an assigned job and would be able to take care of it themselves. Most of them were going to spend their day searching for supplies, one would stay here with the thermal reader to organize the laborer and nomad repair crews, and the rest were going to spend the day scouring the town for any humans living in the area. While thermal safety was the biggest priority by a significant amount, we needed to know what we could encounter in terms of less horrible but still possibly lethal dangers.

I spend my day near the building, coordinating the various supply search parties as they came and went, and giving some direction to the repair groups. I wound up sending a few of the more savvy nomads out with Wayfinders when someone reported a big find, but most of them stuck around the building as well, assisting with repairs and the start of modifications to the small office building we’d taken over.

Toward the end of the afternoon, we finally got a clean thermal reading on the building, aside from the front doors that the supply parties were using. There wasn’t much we could do about them other than set up a few things to prevent some of the heat from escaping while the doors were closed and prepare to seal the entryway when the blizzard started. It wasn’t the best solution since it’d get in the way of us fleeing the building if something happened, but it certainly helped with making the building more secure against possible invasion.

The scouts had found one group of humans, living outside the southern side of town in an office park that had been converted into a fortified shelter. They hadn’t been there the last time we had been through this town, but it had been a few years and nomadic groups occasionally settled down. We hadn’t made contact and none of them seemed to go into town, so Camille and I were content to do nothing but keep an eye on them.

Once I called off work for the night, as the final glimmers of sunlight disappeared behind the heavy bank of clouds on the horizon and people had started using their solar-powered lamps to work, we’d made excellent progress. More than I had even hoped, in fact. Trevor had been an amazing help keeping the laborers focused and working, keeping them focused on smaller goals like finishing the insulating quickly and correctly so they could start working on creating a latrine with stalls and privacy for the first time since we left the Madison Enclave.

After that, they’d even started on using some of the cubicle walls and construction supplies the Wayfinders brought to start partitioning their rooms into smaller, private rooms for the people who wanted them. Once the nomads found out that the laborers were willing to do the same for them, a lot of the residual hard feelings disappeared. When Trevor offered to do the same for the Wayfinders when I came to tell them to knock it off for the night, I refused despite my personal preferences. As a group, we spent a lot of time around each other and prefered living in a large group to living separately. Plus, the open room allowed us to better set up fortifications if we needed them and made it easier to do group meals which saved a lot of time, effort, and fuel.

Natalie was as disappointed as I was when I told as we shared cleanup duty after dinner.

“A little privacy would have been nice, Mar. One night every two weeks when neither of us is on duty and both Camille and Lucas are isn’t much.”

I nodded as I scrubbed my way through a stack of plates, handing them to Natalie for drying. “We had twelve days to ourselves just a few months ago.”

“That doesn’t count!” Natalie took the plate I was holding and poked me in the ribs. “We got stranded in a supply cache because we couldn’t make it back to our shelter before a blizzard.”

I winked at her. “And it was just the two of us.”

Natalie rolled her eyes and stacked the dry plate with the others. “I know you made the right choice, but it’s nice to imagine having some privacy.” I nodded as I scrubbed, feeling again the familiar tinge of disappointment that always raced through me when our time alone ended. Natalie took a deep breath and took the pile of dishes and cutlery back to stack beside our camp stove. When she came back, she leaned near me and spoke softly. “Don’t forget to go to the bathroom after making sure everyone has settled down.”

I turned my head toward her and smiled. “Of course not. I would never forget something as important as that.”

After an otherwise uneventful night, the second day dawned bright and surprisingly clear. I set aside our usual plans and had everyone bring out every solar-powered device and battery we owned so we could make sure they were fully charged before the blizzard started. After that, a few scouts went to keep an eye on the other humans, the rest of the Wayfinders returned to searching for supplies, and I started the laborers and nomads on turning our little office park into a fortress.

An old fire escape become a bolt hole that could be easily broken open from inside but almost impossible without explosives on the outside. The front door had barricades set up around the outside and even more in the interior entryway. Every room was fortified so the walls around their doors would stop bullets. I even had a hidden sentry post set up near the front door so someone could keep watch while we slept.

Once all of that was finished, I left the laborers and nomads to finish setting up their individual rooms and started bringing in all of the solar-powered devices. By the time the last Wayfinders had come back and the sun was touching the horizon, our base was ready to handle the blizzard.

As I walked around, inspecting the rooms, I stopped to watch a conversation between a few of the nomads and a small group of laborers headed by Trevor.

“Thank you so much for the rooms! This will definitely help the children relax.” The woman who had the two young children smiled and hugged the two nearest laborers.

Trevor smiled and shook her hand. “I hope it lets you get some rest as well! If we’re really going to be here for a week, then I think dividing the space up will help us not get on each other’s nerves too much.”

I walked in and clapped Trevor on the shoulder, matching his smile. “Seven to ten days, at this time of the year.”

Two of the nomads nodded in agreement and the woman in the front shook her head as she spoke. “At least it isn’t the winter blizzard. That one lasts for at least two weeks.”

“I prefer to be in an enclave for that one if I can swing it. Fifteen to twenty days is far too long to hole up in a building like this one without an equal amount of preparation time.” I idly scratched an ear as I thought back to the one time we’d been caught outside an enclave in a winter blizzard without adequate preparation time. We went through all of our supplies, including the stuff that was supposed to get us the rest of the way through out trip. Everyone had learned a lot that year and we took better precautions since then.

“Are they really that regular?” Trevor’s friend Mitch scratched at the beard he was growing and nervously looked over his shoulder at the entryway. “They never seemed that predictable in the enclave.”

I shrugged. “The Madison enclave hasn’t been connected to the net for a while and that’s a big part of accurate predictions. While the day of their arrival isn’t set in stone, their length is fairly predictable and the four storms circle the globe over the course of a year. Data from other enclaves that just saw the storms pass helps predict their arrival and duration elsewhere. That’s how we know this storm will be in the area some time tomorrow. The seven-to-ten days thing is just how long the spring storm usually lasts.”

I chuckled and stretched my arms. “At least we’re ready for this one and we’ve got the shelter almost ready to go. We should still have plenty of time tomorrow to wrap things up and gather supplies. It’ll be another busy day, so I think we should all settle in for dinner and sleep.”

Mitch and one of the other laborers nodded, but Trevor crossed his arms and looked down. One of the nomads cleared their throat and took a small step forward. “Of course.” He turned to the laborers and held out his hand to Trevor. “Thank you again for all of the assistance. We wouldn’t have been able to get this done without you all and we appreciate that you gave up some of your break time to make sure we were finished today”

Trevor picked his head up and took the man’s hand, smiling once more. “We’re glad to be of assistance. Anything to help out our neighbors and associates.” After a quick one-two pump, the two men released each others hands and lead their respective groups back toward their rooms.

I called out to them as they walked away. “Great job, everyone! Rest well!” I got a few half-hearted waves back and then turned back toward the Wayfinder rooms. Something about the whole exchange I had just witnessed unsettled me. Something else was going on here and I couldn’t think of what it could be. The two groups, who had been nearly ready to kill each other just a few days ago, were acting like nothing had happened. It made my life easier right now, for sure, but I couldn’t shake the feeling that it wasn’t going to do anything but make it more complicated in the long run.

Tabletop Highlight: The Importance Of Fudging Things

The most important skill I ever learned as a Dungeon Master was how to Fudge It™. I cannot overstate the value of this skill. It has saved numerous sessions, countless player lives, and kept friendships alive that might otherwise have been destroyed by the capricious nature of small plastic random number generators. Yes, I am being somewhat over-dramatic. No, it is not nearly as over-dramatic as you probably thing. I’m a bit of an oddity when it comes to RNG using dice since I tend more towards extremes than is statistically likely (based on a log book of rolls I kept for two years of daily rolls for science purposes combined with weekly rolls for D&D purposes using a variety of dice and rolling surfaces).

Given that each roll of the standard RNG polyhedral (a d20) is always a one-in-twenty chance of any given number without any relation to the rolls previous, this is hardly conclusive evidence. Nevertheless, I soon discovered that I either needed to make every roll to even the odds, or I needed to learn to fudge the numbers as they came so my players wouldn’t accidentally get killed as a result of some nameless mook rolling three natural twenties (a phrase describing when a twenty-sided die ends its roll with the twenty facing up) in a row. In most D&D campaigns, repeated natural twenties means some kind of incredible success for the character that rolled it. In combat situations, it usually means automatic death for the target of the attack.

Fudging It™ has more applications than simply correcting errant probability. If my players throw me a curve ball during a session and I need to correct on the fly, you can safely bet I’ll be making it up as I go along. A lot of my favorite parts of the campaigns I’m running are a result of my decision to abandon the rules and just wing it as I go. I literally built an entire campaign around the idea of deviating from the rules everywhere I can without undermining player ability and just making the funniest things I can think of happen in any given situation. At the Orchestra and surrounded by the upper class? Well, get ready for a bunch of Phantom of the Opera style vampires to attack and the only tuba player left in existence (BLORNTH THE TUBA PLAYER was the only tuba player to survive the tragic battle of the bands) to use his magically enchanted tuba to batter vampires to death before eventually spewing a gout of fire out of the end to rival that of any dragon.

I remember the first campaign I ran and how hard it was on the players to deal with my weird probability. I wasn’t very good at fudging things back then, so the healer accidentally died, the archer fell off a cliff (and then teleported over the bard in an attempt to save himself only to nearly kill the bard instead) to his death, and the bard accidentally killed a zombie so hard he killed himself as well. I learned a lot running that campaign and have improved as a storyteller so that I can Fudge It™ at a moment’s notice.

Now, in order to properly Fudge It™, there’s a process involved. The exact steps vary from person to person and situation to situation, but it usually involves some kind of disbelieving chuckle on the DM’s part at the sheer absurdity of the moment followed by some silent bargaining with the dice gods. After that, solutions are proposed and discarded in rapid succession until the DM settles on an acceptable outcome that either allows the players to continue without knowing something was amiss or allows them their choice of fates. Not all DMs choose to Fudge It™ and that is their right. Sometimes, in a harsher setting, it even makes sense to be as brutal as possible, though it might be better to Fudge It™ and make things slightly more brutal.

That’s the important thing to know, I suppose. Fudging It™ isn’t just for fixing problems. It also works great as a way to create problems or bump up the difficulty of an encounter if the players aren’t having any trouble with it. It is incredibly versatile and I recommend picking up the skill.

Hurry Up!

“Hurry up!”

I grumbled my way into my bedroom and the clock on my desk reminded me I had half an hour, despite my mother’s nagging. When I went back to hang up my towel, I still had ten minutes.

After I finished tying my shoes, I got in the car and waited for my mom and sister to appear. Dad sat behind the steering wheel, drumming his fingers. He seemed as frustrated with
Mom as I was. She’d been shouting at us to hurry up for the last two hours and, even in the car, I could hear her shouting up the stairs at Nadine.

It was exhausting. She had only suggested we visit her parents for dinner yesterday, so her impatience felt ridiculous. When she eventually appeared at the door with Nadine in tow, we
still had a minute left before our departure time.

After everyone had settled, Dad backed the car out of the garage and drove off. I played sudoku on my phone as we drove and ignored Mom’s constant muttering. Half an hour of
muttering later, we arrived to see Grandma’s smiling face waiting for us on their porch.

The visit felt more pleasant than usual because Mom stopped nagging us, but it passed quickly. As Dad parked the car at home, I noticed a cop parked right in front of our house. As Mom ushered us inside, I heard the cop talking to Dad.

“Hello, I’d like to speak to Andrea Fitzner, please.”

“Can I ask what this is about, officer?”

“One of her senior partners was found dead today and we’d like to ask her some questions related to our investigation.”

“Honey?”

Mom shooed us through door and closed it behind us, cutting us off from her and the rest of the conversation.