Coldheart and Iron: Part 25

READ FROM THE BEGINNING


We spent a whole day resting in the forest. We were too worn out to move right away and I’m pretty sure Camille and the Wayfinders who had been fighting alongside her for six days would have rebelled if I’d even suggested it. We all slept, made plenty of food, and tried to recover as much as we could before we moved on the following day. After about a week, Natalie told me about an old warehouse we could shelter in for a few days, so I could do a better job of checking everyone’s injuries and maybe clear some of the injured Wayfinders to be able to start walking again.

Thankfully, the warehouse was clear and already sealed by some other group of Wayfinders. We took a week to rest and I was able to clear everyone to start walking again, though we kept the sleds because they’d need to take breaks to rest every so often until they had recovered their strength entirely. Fifteen days after we started moving again, we finally made it to the western suburbs of Chicago. We still had a couple days of walking to get to the enclave, but there were things we needed to do first.

When we made camp that night, hidden in what used to be a forest preserver, I called a general meeting. We huddled in a large circle with the kids in the center, while I addressed the group.

“We’re moving into the Chicagoland area tomorrow, so we need to abandon the sleds. We’re moving with only what we can carry on our backs and we’re traveling silently. Wayfinders, keep your guns in hand and keep an eye out. We’ll be going slow so the scouts have a chance to check each building before we pass it. Any questions?”

All of the Wayfinders shook their head. Before heading to Madison to pick up the group of Laborers that betrayed us, we’d handled a group headed north out of Chicago toward Milwaukee, so everyone was familiar with the dangers of walking through the crowded areas around Chicago. The Nomads, it seemed, where not as evidenced by the older woman, Brianna, who raised her hand and said “Every building?”

I nodded and leaned forward a bit. “We’ve had a lot of run-ins with bandits hiding in buildings and shooting anyone who walks by. Better safe than sorry.”

“Oh.” Brianna lowered her hand but kept talking. “If we head back to where we used to live and take care of the bandits there, we should be able to find a safer route. Our old home is about a day’s walk north of here and the north side is usually safer than the west side.”

“Thanks, that’s a good idea.” I nodded to Brianna and looked to Camille and Lucas. “If we use their old home as a base and then focus on finding a clear route to the enclave, would that shorten our time?”

“Depends.” Lucas glanced over at Camille for confirmation before continuing. “If there’s actually a safe route, then yeah, it saves us tons of time. If the bandits that pushed them out have taken over the entire area rather than staying focused where they used to live, then probably not. Clearing the buildings won’t be much trouble since most bandits around here know not to screw with Wayfinders since this is one of our primary hubs.”

“I wouldn’t mind having a solid base, though.” Camille shrugged, a difficult gesture while wearing a thermal bodysuit, but one she’d perfected. “Couldn’t hurt to check it out, at least, since we won’t be losing any time no matter what comes out of it.”

“Fair enough.” I turned back to Brianna. “Okay, we’ll do it. We’ll clear out your old home and use it as our base to get back to the enclave. Are you going to want to stay there once we’re done or continue to the enclave with us?”

Brianna looked around at her people and then nodded to me. “I don’t think we’re going to want to stay there very long. We lost a family and friends when the bandits pushed us out, and we’ve lost more since then. I think we’re all ready to give up a little bit of our freedom for the safety of the enclave.”

“Very well. Talk to Lieutenant Camille. She’ll want everything you can give her about the bandits, your base, and the area around it.”

“Of course.”

“Then our current plan is to move out, heading north, in the morning. We’ll take the sleds as far as we can, but mentally prepare yourself to carry everything important on foot. That’s all I’ve got. Have a good night, everyone.”

I watched everyone disperse to their tasks and meals, making sure Camille and Brianna were headed in the same direction, until Natalie walked up to me. “Hey, Marshall. Let’s go get something to eat quick. I wanted to show you something before we settled in for the evening.”

“Alright.” I nodded and followed Natalie to the tent. While I made a quick dinner of dried meat and trail bread warmed over our little gas stove, Natalie pulled out a map and started writing on it. When I brought the food over, she flipped it around to face me.

“Here is the latest map of the area with all of the known bandit nests marked out.” She took the plate I handed her and set it aside, still staring at the map. “What worries me is that there is only one group of bandits that would have moved into the area that Nomad woman was talking about.”

“Yeah? What about it?” I started eating, steadily working my way through tough bread and even tougher meat.

“I can only think of one reason a group that large would move, Marshall.” Natalie started chewing on her lip as she reviewed the maps. “All the other groups are barely a dozen and wouldn’t have the numbers to force anyone out of a permanent home.”

“So we’re going to be fighting a lot of bandits? More than the group that captured us?”

“Maybe? I doubt they’ll put up even nearly that much of a fight, though. They mostly use numbers to control their territory since the number of guns around here is pretty low nowadays. We’ll be able to push them out just fine. That’s not the problem. They problem is why they gave up their territory, Marshall.”

“Which would be?” I looked more closely at the map Natalie had spread out and my dinner almost came right back up when I noticed the two areas she’d been talking about. “Wait…”

“Right next to their old territory was a landing area. If they were forced to leave, that probably means something finally came out of it.”

“Shit.” I put aside my food picked up the map. “I thought the landing areas were the initial spots all the monsters showed up in. Didn’t the Waukegan one empty out like all the others, in the first wave?”

“Nothing ever came out of it. There were four other landing areas around Chicago and that was more than enough to nearly destroy the city. That’s the only reason the Chicago enclave is in as good shape as it is. They managed to fight off the first attack and build defences before the second one. But if they Waukegan landing area is finally emptying out, then that means there’s a ton of monsters spread out in the north.”

“So we might get up there and find everything swarming with a fresh load of monsters. Enough to destroy a large town.”

Natalie shook her head slowly, and then looked up at me as she shrugged. “I don’t know. They were given specific commands at the start, but we know their targeting words based on signals. If they started operating now, it’s possible they marched straight for Chicago and were destroyed. It’s just as possible that they’re just milling around the landing area because there are no signals to guide them. It’s possible they detected a signal from somewhere else and went in search of it. It’s even possible the bandits just wanted someplace new to live because they’d picked their territory dry.”

Natalie took the map back from me and set it down. “All I know is that we need to be ready for this to be worse than just a bunch of bandits who’ll run as soon as we start killing them.”

I scooted over to her side and gave her a hug. “Of course. I’ll go tell Camille so we can make sure we’re ready for whatever comes out way. In the meantime, you eat your dinner.” Natalie smiled and hugged me back.

After getting back into my thermal suit, I hustled through the snow to the Nomad tents and started knocking on tent poles until I found Brianna and Camille. After pulling Camille aside to tell her about Natalie’s suspicions, I let the two of them get back to work. I found Lucas with his scouts, discussing strategy, and did the same thing. After that, I returned to my tent and joined Natalie for an hour of quietly holding each other as we softly talked through our fears for the next few days.

The next several days, until we finally made it to the Chicago enclave, would be incredibly busy and it was unlikely we’d get any time to ourselves until we were safe behind their walls, so we tried to make the most of what we had left. She talked about her fears of being overrun by monsters and I shared my fears of being unable to get us to safety. Right as we fell asleep, still holding each other, I heard her whisper.

“Marshall?”

“Hmm?”

“What if I want to stay in Chicago, too?”

All traces of sleep vanished from my mind. “What?”

“What if I decide to retire, like Lucas?”

“I- I don’t know.”

“Would you stay?”

“I mean, would I- What?”

“Would you stay with me, or keep Wayfinding until you eventually get killed by some bandits or a monster?” Natalie untangled herself and looked up at me, meeting my eyes with a neutral expression on her face. “I know you’re still looking for your family, even if you won’t admit it to yourself, let alone anyone else. I know you want to find anyone left from before all this happened, but would you really keep looking? It has been almost eighteen years since the first landing and the blizzards started.”

“I don’t know.” I looked down at her chin, unable to keep looking her in the eye.

“That’s a cop-out and you know it. You’ve been doing nothing but thinking about this since Lucas brought it up.”

I looked back up for a moment. “Am I that transparent?”

“No.” Natalie smiled at me and rubbed my arm. “I just know you.”

“You’re right.” I rolled over onto my back and pulled Natalie to me. “I’ve been thinking about it a lot and I really don’t think anyone else is still alive, hiding somewhere. Or, if they are, that I’ll find them at this point. I want them to be, I want to find out that they’ve been hidden inside some city, somewhere, surviving despite the odds. But I don’t think they are. I don’t think I’ve believed they’re alive for years.”

“Then why are you still doing this?”

“I guess I just wanted something to do. The world fell down around our ears and there was nothing I could do to stop it. Now, though, there’s so much I can do. I feel like I should be doing something to help keep humanity going. This is what I’m good at.”

“There’s plenty you could do in Chicago. Train new Wayfinders, help organize the defenses, scout the area to keep it safe for the people who live outside the enclave. You could do a lot of good.”

“I guess.” I took a deep breath and sighed. “I just feel like stopping will mean that they’re dead and gone. As long as I’m looking, it feels like they might still be alive, somehow.”

“Marshall…”

“I know. Believe me, I know.” I rubbed my eyes with my free hand. “I just… I don’t know what I want to do, yet.”

“Okay.” Natalie snuggled up to me again and closed her eyes. “You can always talk to me about it, you know. Whatever you decide, I’ll support you.”

“I love you. Thank you. Whatever you want to do, I’ll support you, too. Even if it means we wind up being apart from each other.”

“I love you, too, Marshall. I promise I won’t make a decision without letting you know. And I haven’t decided yet, either. Lucas just got me thinking.”

I started stroking Natalie’s hair as I closed my own eyes. “Thank you for reassuring me, Nat.”

“Shhh, go to sleep now. We can talk more in the morning but we won’t hear any end of it if Lucas and Cam find us awake and cuddling.” Natalie covered my mouth with her hand as I opened it to respond. “Mar, I said ‘shhh!’”

I smiled underneath her hand and hugged her tightly for a moment before letting my attention drift until I fell asleep. There’d be plenty of time for me to think over the next few days and whatever happens when we get to Chicago would likely influence my decision. No point in worrying about it now.

As I listened to Camille and Lucas return an hour later, quietly chatting as they ate and went to sleep, I was constantly reminded that such things were always easier said than done.

Tabletop Highlight: How Many Players is too Many?

The first campaign I ever ran started with six players, made its way down to four, and eventually settled at five with one more who’d play once every couple months. The second one had eight. The third one had almost a dozen, but only about six-to-eight ever made it to a session at any given time (it was specifically built for this). My main Dungeons and Dragons group in Madison was six players for a while, but then it shot up to eight and now sits nine after a couple years of jumping around. The campaign I currently run the most frequently, “Broken Worlds,” has three players. I’ve run a campaign for two people, and even ran a one-day campaign for a single player while introducing them to D&D. While a specific idea of a “basic party” exists for D&D, which is what the D&D rules expect when it comes to assessing difficult or setting up appropriate encounters, I have rarely had four players in my group and the party has almost never been “balanced.”

As I’ve said before, a good GM can find a way for any party composition to work, but what could bear saying is that even a good GM can’t always make any size party work. I know a lot of GMs who thrive in that four-to-ten player range, but who absolutely struggle to make the game work for fewer than four. I know a couple GMs who can’t handle more than four or five, but almost prefer the super small groups of one-to-three players. Personally, I struggle with anything over seven players, but can easily handle anything up to that point. What usually gets me is trying to manage combat and player engagement for eight of more people. There’s just so much to keep track of that I often can’t keep the turns going so my players can stay focused or I keep needing to pull people aside so they do their little solo mission because they feel like they’re getting lost in the crowd and thus start doing things alone to force their character to stand out. The latter is a slippery slope if people start doing it for unnecessary stuff, since it usually means more people start to feel like they’re not getting enough of a chance to act so they start doing solo stuff as well and then you might as well be running several small D&D sessions instead of one larger one.

To be entirely fair, that can be a way to manage a large group. If you know there’s a stealth section coming up that the Ranger, Rogue, and Bard want to do without the noisy Fighter, Cleric, Wizard, and Paladin following then around, call a separate session just for the sneaky people. Even if the non-sneaky people are waiting outside to start busting down the gate in the case of an alarm, you can always run the sneaky-people along until they either set off the alarm or finish with whatever mission they’re on. If they set off the alarm, mark down where they are and say you’ll pick it up when everyone is around.

Another thing you can do for player engagement is handle down-time adventures via some text format. There are plenty of forums that are set up for this kind of thing or you can just do it all via email. Heck, you could even do it via text message between sessions. Or set up a session day as half-hour increments of time people can come to you to do whatever they want when they’re in town. That way, they can include other members of the party in decisions or little role-playing moments just by going into the next room and asking for an answer or whatever. Anything works, so long as it’s happening outside of the actual session. This way, the time you’re all together to play is when your party is all together and everything that’d slow your group down is handle at another time.

For combat, managing large groups is trickier. You can tell everyone to have their actions figured out and establish a turn timer, but the longest turns are usually the GM’s turns (well, the turns taken by whatever it is the players are fighting). Because everything in D&D is set up for an optimal four-person group, doubling that number of players can mean that some encounters that should be challenging just aren’t. With a large group, few GMs have their players fight against a single tough monster. Instead, they’ll have them fight more, but slightly smaller, things. Or, as is more common, a huge number of much smaller things instead of the large number of medium things. Here, it gets tricky. If your players are all fighting the same thing, that makes it a little bit easier, but that’s rarely the case. Usually they’re fighting a variety of smaller hings so it’s not all spear-chuckers or sword-swingers or spellcasters. Sure, you can save time by making everything that’s the same move or act at the same time, but that’s still a lot of moving, acting, and rolling you need to do.  All of which needs to happen in addition to managing the players are they react to what is going on and need questions answered. The only real solution I’ve come up to this–aside from having super patient and understand players–is to have a second GM step in.

While that might seem difficult, it usually isn’t. All you really need is a knowledgeable player or someone who you can trust to avoid meta-gaming. If they’re knowledgeable, instruct them to handle player questions about the situation and you likely won’t even need to show them your notes. If you can trust them to avoid meta-gaming, have them play the parts of some (or all) of the enemies. If you get another GM to sit in on your session, then you don’t even need to worry about everything else. Just give them the enemies for the party to fight and make sure you set a reasonable expectation for the other GM on how you’d like the fight handled. If you trust them to mesh well with your game, you might even be able to get them to not only run the enemies, but also create them in the first place. They’ll probably want a little more autonomy then, but that’s not a problem if you trust them to carry your intentions into their monster/enemy creation.

After that, the only real problem you have for large groups is how to keep everyone playing in a friendly manner and where you can get enough seating. I suggest folding chairs and regular potlucks. Can’t hate someone if they feed you regularly. Though, to be fair, this is less likely to be a problem than anything else since GMs should be good at monitoring groups and understanding which people will play together. You’re unlikely to need to deal with inter-player conflict for long, though, since people tend to just leave. Good luck with your big groups and let me know if you’ve encounter similar problems before!

Going the Distance

“Rob, have those reports on my desk by five.”

“The ones about the iodine levels in our ice cream?”

“Correct.”

“Sure. I’ll scan and email the-”

“I need the actual papers.”

“Mr. Barnes, you know I work remotely.”

“I saw you taking your meeting notes on them and I want those for reference.”

“The scans will have those.” I propped the phone up with my shoulder and dumped the reports into my scanner. “I’ll have Lou print them out.”

“Mr. Gellis, if you don’t have those on my desk by five, you’re fired.”

“Mr. Barnes, that is impossible. I live five states away.” I pressed scan and started emailing Lou with instructions to muss up the papers.

“Then you shouldn’t have applied for remote work!” I could hear his sneer in his voice. He’d been trying to fire me for years because his boss let me move away.

“Fine. They’ll be on your desk by five.”

“See that they are!”

“Have a good afternoon, Mr. Barnes.”

Four and a half hours later, my phone rang. “Hello, this is Robbie Gellis with McLew-”

“These clearly aren’t your papers, Gellis. You’re fired.”

“No can do, Todd. I caught a flight just in time but I had to leave them with Lou so I could catch my return flight. You’ll find my notes throughout the reports and a coffee stain on page two.”

“There’s no way!”

“You’re welcome to come out here and prove otherwise, Mr. Barnes.”

“That’s five states away! I’m not flying over there just to grab some papers.”

“Have a good evening, Mr. Barnes.” I hung up and turned off my work phone. Someday, he might actually do it. I’d find that hilarious because my listed address is five states in the wrong direction. Working by phone was the best.

Saturday Afternoon Musing

Today, I’m helping my family out by spending twenty-four hours with my youngest sister so she’s got someone around while my parents go on a trip. Thankfully, I didn’t feel too ill to drive down to Chicago, though I’ll admit I kinda fell into a bit of a zone as I drove. I’ve made the drive so many times at this point that I’m almost on autopilot when I do it now. Same turns, same exits, same traffic. The only thing that changes is where the construction is along the route. Or how much construction there is. This time, it felt like it was all construction.

Otherwise, the drive was nice and relaxing. I enjoy the sensation of being in motion and having the time to just relax and think while staying engaged in an activity. That being said, things started to feel a little weird when I started to get near where I grew up. I’m used to the feeling of things being or seeming different when I go to my old haunts, but this was a different. Instead of the buildings looking smaller or everything looking shabbier than I remembered (which is what usually happens when you go back to someplace after you’ve grown up of changed), everything looked shorter. It has been a while since I’ve been back here in the summer, but It feels like I remember there being more trees and less sky. It’s pretty clear that some of the trees are taller, but it just feels like I really saw the sky more than I’m used to around here. It’s a weird thing to focus on, but I’ve gotten used to always looking for sky since I live right on the edge of a forest, on a street surrounded by trees, and in a neighborhood that I can only get to by going through a small forest.

I know people’s perspective tends to change as they grow and as they reflect on their life, but I’m really not sure what this sudden focus on the sky means. Or if it even means anything at all. It could just be one of those things you notice that leaves you wondering if it’s been that way all along or if something changed that caught your attention. I know some things around here are looking a little more broken down than I remember from Christmas and a few of the houses around here have had some major work done on then, but none of those things would draw my attention to the sky. The weather isn’t particularly gorgeous nor particularly bad, so none of my usual reasons for extensively looking at the sky apply, but something definitely changed or disappeared.

Or maybe my focus just has. I’ve lately been making more mental effort to look up when my mind is wandering. Looking down is great and all, but I feel like the simple act of looking up instead of down has a positive impact on my mood. A minor one, to be sure, but still noticeably positive. To me, it’s the focus on looking at things a different way or paying attention to things a lot of people don’t think about. I mean, there’s a whole trope in stories that you can hide from anyone by hanging from the ceiling. It’s funny because the only thing the guard or whatever would need to do is look up, but they don’t. They look down the hallway or around the corners. The same is true of most people.

We have this little game we play at work. Someone once brought a pink stuffed flamingo into work and hid it someone’s office. Now, whoever finds it in their office has to go hide it in someone else’s office. This has been going on for several months now, but I hold the record for the longest hide because I always put it someplace you’d only see if you looked up. It helps that I’m taller than most of the people on my team, but I never put it out of reach for anyone. I’ve even told people my whole strategy revolves around the fact that people never look up and the pink flamingo is currently on its fifth week of being “hidden” on the underside of my coworker’s umbrella. I’ve pointed it out to two people and yet, despite the fact that it is easily visible to anyone who takes the time to tilt their head upward, no one else has spotted it yet.

I don’t think I’m special for doing something other people don’t do, I just like paying attention to everything, to all the details of my life and the world around me. Since I’ve started focusing my attention upward when I can spare it, I feel like I’ve noticed a lot more of the world around me than I used to when I’d let my attention drift downward. Plus, I’ve always had an affinity for the sky or stars and looking up is a constant reminder that they’re out there, even if I can’t see them.

So maybe it isn’t so weird that I feel like the sky is super big now. A bunch of trees got planted around here when I was in high school and now they’re all at the stage of growth where they’re filling out and getting noticeably taller every year. The skyline I grew up seeing has changed a lot since the last time I was here and spared the attention to look at it instead of trying to avoid sliding in the snow or had to watch out for other people visiting family during the holidays. Maybe there’s a tree missing somewhere or maybe the telephone poles got replaced lately. Heck, maybe it’s a combination of being a bit tired from a long drive and still feeling a little fuzzy from being sick yesterday. I’ll reflect on it and take some time to check out the skyline a bit more thoroughly this weekend, but there may not be an answer.

Sometimes you just notice something for the first time in a long time and it kinda sticks with you. Sometimes things are just different and you can never really nail down why or how. Whatever it is, at least it’s got me thinking about the sky rather than focused on how it always feels different to be visiting my parents’ house now, as an adult.

Sometimes, I Make Myself Sick

Literally. As a result of six weeks of long days at work, late nights writing, trying to get back into the things I care about, and reorganizing my life in a way that works for me, I’ve finally hit the point where I’ve stressed and pushed my body to the point where it has decided I am sick. Well, I’m pretty sure I pushed myself past that point because usually all I need is a good night’s sleep to not feel sick and this time, I’m actually sick despite sleeping a ridiculous amount.

Usually, I’m pretty good at maintaining my level of stress so I don’t actually go this far. I recognize when I’m getting close to this point and I pull it back. I take a night or two off from writing or trying to keep up with my friends in the various games we play together. I go to bed early and I actually get seven or eight hours of sleep at night. But I haven’t done that consistently in the past six weeks and now I’m paying for it. My head is pounding and congested, my throat feels like it’s lined with sandpaper that grates against it every time I swallow, and I’m just miserably sick enough to make everything sound worse than it is because my combination of symptoms is difficult to relieve without opting for something that’s going to make me sleepy. As I’ve already slept more hours since last than I’ve slept in any two nights this week, I think I’d rather do some reading, play a game, or watch a TV show. I mean, my roommate’s cat is being super needy and I’d really love to just occupy the couch for a few hours of cat snuggling and anime watching. But that’s hard to enjoy when all your day-time medication does is clear your congestion a bit.

Anyway, I’ve had plenty of time to reflect on what lead me here between dreams about being a badass post-apocalyptic warrior using magic spears that can turn into magic axes or, when turned into on giant magic sword, can shoot giant pillars of holy fire at the evil scum I’m destroying so my people can be safe. If the swords, spears, and sword weren’t taken from fantasy games and books I’ve been reading, I’d seriously write that story. It’s a really good one. I still might, if I come up with a fun way to change it. Maybe that’ll be the next serial story once Coldheart and Iron is finished. It’d be fun to write since apparently I have a thing for apocalyptic stories turning up in my dreams.

Back to the topic at hand, though. My reflections have led me to believe I missed a lot of the warning signs I usually see. Because of the success I’ve been having lately, I’ve been feeling more fired up and ready to push toward my goals than ever. I’m only halfway through August and, thanks to a couple (mostly this one) reviews that got shared by the creators of the comics I reviewed, I’m only a couple of days away from having my best views month ever, despite the fact that my daily views have dropped into the single digits for the first time in over a month. In addition, the long hours at work have been paying off and I can finally see the light at the end of the debt-tunnel. I’m six days away from paying off my car loan and I’ve finally gotten my finances into order so I can guarantee a delightfully high minimum monthly payment. I’m working my way back into being socially active online after a mental health break that turned from two weeks into three months and I’ve been able to perform well in the video games I play with my friends thanks to a few things finally clicking for me.

I’ve had a lot of successes, lately, even if they’re really only small wins in the war for a big win, but they’ve been all I needed to keep relentlessly pushing forward. I’m pretty sure part of me recognized a fall was coming, though. This whole week I’ve been preoccupied with trying to figure out where all of my time is going since I feel like I’m not writing as much as I could be and I’m definitely not sleeping enough. I even bought a whole pile of notebooks so I can start journaling and tracking what I do/how I feel every day in an effort to find any habits I can improve. I think that’s going to pay dividends eventually, when I can look back through it and find out what stuff might be affecting my mood over the long-term. In the short-term, I’m hoping it’ll help with productivity because I’ll actually be writing out everything I want to get done, both at work and at home. Tangible to-do lists always seem to hold more sway in my mind than intangible ones on the computer screen.

I’m on day two of journaling and I’ve already had to move some to-dos around thanks to being sick. I don’t have the mental fortitude to write a poem right now and I obviously didn’t go to work so I can’t do any of my work tasks. They’ll carry over until Monday, though, and I’ll have a decent chunk of writing time this weekend, when I’m watching my youngest sister. Our parents are doing some traveling so us older kids are taking turns keeping the youngest one company. Thankfully, most of my siblings live around Chicago right now, so I won’t have to travel much to help. Just this one weekend.

Which is why I’m just gonna go back to bed now. I’m already tired again and I have a lot of driving to do over the next two days, so the more I rest now, the healthier I’ll be for the weekend. I hope you have a great day! Check back tomorrow for a return to our regularly scheduled programming!

World of Warcraft: WoW, There’s a Lot to Catch up on!

My roommate convinced me to start playing World of Warcraft several months ago. After a one-month subscription and about thirty levels of playing, I set it aside and never really planned to play again. Recently, as he was preparing for the Expansion that just came out, he discovered that a few of our friends also played and so used my main weakness against me. I’ve got up to four other people who will play with me, now, so there’s not reason for me to worry about letting my money go to waste. Seeing that he was correct and that the new expansion looked like fun, I decided to follow most of my friends from our other online games to WoW.

My initial reactions, this time around, were about the same as last time. The game seems pretty interesting, but it feels way more invested in giving older players something to do than in bringing new players to the game in a way that is easy to learn. If, like me, you wind up purchasing an expansion and using the level-up on a character so you can actually participate when the new content comes out, you better hope you can learn things quickly because you’re otherwise going to drown in the mechanics of target managements, cooldown abilities (powerful abilities that can only be used once every so often, as determined by the ability itself and possibly some of your stats), and casted abilities (can be instantaneous, but often require your character to spend time preparing to use the ability before it goes off), movement in combat, how everything works, and what the hell is going on while you’re trying to remember which button you bound your fireball spell to after you finally bought a mouse with extra buttons that you can barely reach because people apparently don’t believe that MMO players might have large hands. I’m definitely not still annoyed about that last one. Not at all.

That being said, once I was finished having my mind exploded by all the stuff I had to track, found a key-binding I could work with, and started getting to the point where I could watch the battle instead of staring at my abilities constantly, it was actually a lot of fun. The quests are a little hard to follow and there’s so much going on in the world at large that it feels almost pointless to really dig into any of them, so I am pretty much only playing as a social video game. Which is a lot like social drinking. You’d never have more than maybe a beer on your own (do a daily quest) but you’ve got no problem cracking open a few cold ones when you’re with your friends or attending an event (doing quest lines and raiding dungeons). For WoW, that’s what I’d call myself: a social gamer. I don’t think I’ll ever play it by myself and not just because I’m worried I’ll get addicted. I just have other stuff I’d rather do with personal time than play WoW since I can do that with social time.

As far as I can tell, the game is basically a giant grinding machine with little bits of story thrown in every year or so in order to confuse new players who just want to understand what’s going on in the world when their friends pull them into it. That being said, WoW has a wide range of lore for people to peruse. There are books, comics, promotional videos, in-game cinematics, the dialogue from the quests you do, and then history brought in from other games. Most of the big, named characters have long, complex backstories that add nuance to their actions that isn’t really something you can do in a game that doesn’t have the actual history that WoW does. Because we know who everyone is and how they’ve acted in the past, we can generally see how they’ll react to something going on in the current story. One of the most popular parts of the pre-release for a new WoW expansion is going on message boards and theorizing about the plot or who is going to do what based on whatever little tidbit has been recently released to the public. I don’t really have the patience for it, but I’m still pretty new to the world. I have literally done the same stuff about the Kingkiller Chronicles by Patrick Rothfuss (which are amazing books you should read), so I wouldn’t dream of judging or looking down on anyone who enjoys postulating theories for WoW. It just feels like so much more work to get caught up to speed because the Kingkiller Chronicles is two books and WoW is a bunch of games, books, comics, etc that need to be analyzed if I’m going to participate in dissecting nuance.

As far as my current experience? Well, I’ll admit I’m a little frustrated by the number of high-level Alliance players corpse-camping in the lower-level Horde area and the fact that apparently none of the powerful Horde NPCs will lift a finger to attack Alliance players that are camping out in our base. It was funny to get absolutely wrecked by two people–killed so quickly and effectively that I didn’t have the chance to do anything in response to their attacks–the first couple times, it has since gotten rather frustrating since I can’t kill them (or even effectively fight back) and they’re preventing me from completing quests. A bunch of Horde players showed up to clear them out at one point, but they apparently got bored and decided to leave the area to the Alliance players once again. So that, plus constantly getting spammed with invitations to join guilds, requests to party up with random strangers, and some dude trying to sell some dumb looking mount for three million gold,  means I’m pretty ready to just turn off all public chat and interaction with unknown players. I dislike the spam and I don’t want to make friends with random people who just want me for my DPS.

Thankfully, I’m getting better at the game. I’m not always so stunned by it, and I’m starting to remember to use my abilities in the correct order and at the correct times. The only mistakes I made today are a result of not looking at my keyboard instead of the fight like I used to. If I can mark the keys a bit or get a new keyboard (it’s about that time, since my mouse already died last week) that has some sort of tactile feedback for each key, I will be in really good shape. I didn’t see myself getting into this game as much as I have and I definitely struggled at first, but I feel like I’m finally starting to get a handle on it.

 

With much Gravitas, I Must Admit I Fell for Gravity Falls

Like so many of my favorite TV shows, I heard about Gravity Falls from a friend of mine I met in college. She’s an artist (you can find her on Twitter or visit her website) who does some amazing art, so I recommend you check out the stuff she uploads when she gets the time during her incredible busy weeks. We met through shared creative writing classes and it feels like she’s been after me to watch Gravity Falls since then. For whatever reason, and I honestly don’t have even a crappy one, I didn’t watch the show until recently, when I saw it recommended to me in an email from Amazon. Apparently, it just came out on Blu-ray.

The first thing I noticed as I started watching the show was the unbelievably high quality of the animation. In the theme song, there’s a sequence where one of the characters waves his arms around in fright and the smoothness of that action took me by surprise. I quickly realized it was a Disney cartoon and I felt much less surprised. As I continued to watch it, though, my mild surprise turned to awe as I took in the incredible amount of detail that went into each episode and the series as a whole. The background is full of little details and there’s so much you’ll miss if you don’t pay attention. There’s foreshadowing, secrets to unlock, and always something new or exciting to see if your eyes happen to drift away from the central action. And that’s just the animation! There’s even more of all of that in the writing.

From the beginning, I was taken aback by the show as it subverted my expectations. Almost every time I expected something to happen beyond the triumph of the protagonists in the end, I was pleasantly surprised as the story twisted in a new direction. As the show drew me in, pulling me into the show so completely I completely set aside my expectations, I marveled at the hidden depths of the show. On the surface, the show is about a pair of twins, Dipper and Mabel Pines, who were sent to spend the summer with their great-uncle (or “Grunkle”) Stan who runs a tourist trap called the “Mystery Shack” near the town of Gravity Falls, Oregon. Dipper finds a mysterious journal, written by an unknown author, containing the secrets behind all of the weird stuff happening in this quaint little town. Their first episode includes an encounter with gnomes, their first explorations of the forest around their Uncle’s shop/home, and sets the stage for the rest of the show as them trying to deal with some supernatural situation that Grunkle Stan seems to know nothing about.

Unfortunately for me, the rest of the show was only two seasons. Fortunately, the creator intended it to only last two seasons, so there’s no rush to finish the plot in time nor is there any unsatisfying moments where some villain escapes or something unlikely happens so they can stretch another season out of the story. Everything is incredibly well paced and the plot does an excellent job of doling out twists so there’s a constant, steady progression of their quest to resolve the issues arising from Dipper’s constant meddling in the supernatural. Even better, there’s a constant stream of puzzles for the viewer to solve and little ciphers hidden throughout the episodes for the careful observer to discover that add an extra layer of depth to the show as a whole. They’re a lot easier to solve once you’ve watched the whole show, but they’re worth attempting the first time through since they provide a little commentary about the show as the episodes pass. This, more than anything else, shows just how meticulously planned the show was. No one just drops a code into their story without a good reason to do so. It’s too much worth, otherwise.

Now, to be entirely fair to Dipper, he’s mostly messing around with the supernatural in order to learn about the stuff he sees happening around him. Dipper often serves as the engine to push the plot forward and, given his obsessive and curious nature, is probably the most appealing character to all of the mystery and conspiracy buffs who got pulled into this show by all of the hidden messages. He’s friendly but shy and often requires a push in order to voice his thoughts or take action when there’s a threat. Thankfully, he has his sister for that. Mabel is bright, colorful, cheerful, and almost always the reason Dipper acts. Whether it’s because she needs his help, she’s been giving him a hard time about something, or because she’s cheering him on, she brings out the best in Dipper. At the same time, she can also challenge Dipper because she’s much sillier than he is. She has a tendency to act without thinking ahead but draws people to her side with her charisma and friendliness. As a team, they’re nearly unstoppable. Mabel is my favorite, though. I honestly don’t know how anyone could prefer anyone else given her sunny nature, the way she loves everyone so openly, and how she sees the best in everyone she encounters. Though, if someone picked Dipper instead, I’d understand given how frequently he sacrifices for his sister’s happiness and the determination shows when it comes to solving problems or saving his sister from some problem she inadvertently created.

When the show starts, the Pine twins are twelve and it shows. They have childish crushes and approach the world with the sort of wide-eyed wonder that most children have. Some of the older characters–mostly Grunkle Stan–use it to dismiss their adventures as nothing but wild imaginings, but we get to see them grow not just in character but credibility as their childish, open-minded nature is often what saves the day. Even better, we get to see them grow individually, using each other as foils as they slowly shift from whiny and self involved to confident and empathetic. It’s the best game of leap-frog I’ve ever seen. And not only do they grow and change, but you can see the impact they have on the people around them. They soften the hard edges of their Grunkle Stan, help Soos the repairman grow in confidence and capability, they redeem bullies and give everyone the chance to show their true self rather than the one-dimensional caricature they appear to be at first.

Honestly, I can’t recommend this show enough. There’s plenty of great humor in it from the little jokes we all love to some clever breaking of the fourth wall that reflects the community that sprang up around this show as it originally aired. They ride that line that Disney practically invented, of having a mixture of humor so the show appeals to both children and adults, so there’s something for everyone to enjoy. If you’ve got the money, I suggest buying the DVDs or Blu-ray of Gravity Falls, or at least watch it online in any number of places like Hulu or through a digital purveyor like Amazon.

Oh, just in case that wasn’t enough to convince you to check it out, Nathan Fillion makes a few appearances and it’s just amazing when he does. Watch it now.

Coldheart and Iron: Part 24

READ FROM THE BEGINNING


Tiffany and I managed to catch up to the sleds after a couple of hours. Tiffany was all too happy to collapse on the sleds rather than try to walk through the pain of her missing hand, but I was anxious because we hadn’t seen anyone from Camille’s ambush group since I’d watched her vanish to the north. Depending on how far north she got before ditching the hand, it could be a while before we got word. The monsters would lock on to the hand they’d marked once the Wayfinders leading them away stopped shooting long enough for their heat signatures to vanish, but there was no telling what would happen after that.

Camille would probably do her best to thin their numbers some more, but there was no knowing if she’d lead them further north as she killed them, or if she’d just take down as many as she could before vanishing into the snow. She could be back in a day or a week. She could send the other Wayfinders back or keep them with her the entire time. There was no way to know until they started showing back up and I fretted over the problem until we found a cave we could shelter in for the night.

While Natalie led everyone else in setting up tents or barricades inside the cave in case we needed to defend ourselves, I set up the one table we’d brought it, sanitized it, and went to work on Tiffany’s arm. It took about an hour to get everything fixed properly and sewn up, but it was a simple procedure compared to the injuries I’d tried to fix several weeks ago. Thanks to the double dose I gave her, Tiffany drowsed through most of it. She was so out of it, I had to get someone else to help me move her into the tent she shared with two other trainees.

I left her in the care of her friends and, after cleaning up, went through the motions of settling in for the night. After the slow build of tension over the last few days and the attack today, I was exhausted. Instead of sleeping, though, I left Natalie and Lucas as they cleaned up from dinner and took the first shift at the cave entrance. I sat in my corner, bundled up in my thermal gear with an extra blanket just in case, watching the snowstorm build and then blow away piles of snow.

I wound up watching all night, waiting for the signs of an attack or for Camille’s group of Wayfinders to come through the door, laughing and congratulating each other on killing more monsters. By the time we were all packed up and ready to go, there was still no sign of them. I managed to keep focused all day, but Natalie and Lucas knew something was up. That night, they insisted on me resting after I’d checked in on Tiffany. I tried to argue, but I knew they were right.

After a proper night’s sleep, the next day was easier. I got us moving a bit faster and managed to find us a cave for the evening, instead of hiding out in the first dense patch of trees we found. As we left the following morning, the blizzard started to subside. By that evening, it had mostly cleared up. Thankfully, there was no sign of the monsters, but we were still waiting for Camille to make it back.

Six days after our hurried departure, the day Tiffany started cutting back on her painkillers, Camille and the four Wayfinders she’d brought with her showed up at our camp perimeter as we settled in for the evening. I barely paused to put on my thermal gear after I heard the sentry call out. By the time I was dressed and outside, Camille was practically to our tent. After moving aside to let her inside, I did a quick visual inspection of her companions. Thankfully, the only injury was Ben’s from a few days ago, and he’d already taken care of it, so I was able to get back into the tent just as Camille was sitting down to eat.

After I’d taken off my gear and cleaned up Camille’s, she’d turned around to face me. I could see the exhaustion clouding her eyes, but we both knew she needed to report first. Once I was ready, I nodded to her.

“After we left, things went about as expected. We drew them north for a full day, before the first few started to catch up. We mowed them down pretty quickly, so we kept going for another day before the rest of the group started to catch up. After that, we ditched the tag and made our way to the rendezvous point. Unfortunately, some of them managed to track us.”

“What?” Lucas leaned forward, almost throwing himself off the campstool he’d been sitting on as he ate. “There’s no way!”

Camille shrugged. “Half a day north of the bunker, the blizzard tapered out so they must have figured out how to follow footprints or we just left worse ones than usual. Whatever the cause, I can’t argue with the results. We hadn’t been heading toward the rendezvous for more than half a day before the first of them started catching up to us.”

“But they haven’t… It’s been over fifteen years since they appeared and they never-”

“Lucas.” Natalie grabbed his bowl before he could drop it. “Calm down and let Camille talk.” Lucas nodded and, after a few slow breaths, took his bowl back.

“Anyway. They tracked us so I used every trick I knew to lose them on the way to the rendezvous. Nothing worked. So we slowed down, went a little out of our way, and then picked up your trail once we knew you’d be passed. I had one of the others scout it for us, to make sure we were staying close but not so close that we might lead them to you guys. Today, after two days without contact, I decided we should be clear of whichever of them found our trail.”

“Did you notice anything else about them that might show a change in their behavior?” I took out a notebook and started writing down everything Camille had said. After I looked back up at her, she shook her head.

“No, nothing that stood out. They were vulnerable in all the usual places, none of them looked any different, and they all still fell for my traps so long as we hid our heat signatures, so I don’t know how to explain this unless someone got tagged.

“As far as I know, only Tiffany got tagged.” I made a couple more notes in my book. “You get some rest, Camille. I’ll go debrief your group quick and ask Tiffany if she has any ideas.”

“Yeah?” Camille leaned back. “How’s she doing? She seemed pretty alright with losing her right hand.”

“She’s been out of it until pretty much today, and she hasn’t really cleared up enough to be talking yet. I’ll need to see if she’s alright with cutting back a little further so we can have a conversation.”

“What a trooper. I haven’t seen anyone else handle it that well.” Camille pulled out her sleeping bag and plopped down on top of it. “Most of them try to hide it or deny that it’s going to be that bad.”

“Well, she’s left-handed so she’ll still be able to be a Wayfinder just fine.” Natalie moved over to Camille and draped one of our blankets over her. “She’ll need to relearn a few things, but a break in Chicago will get her all the time she needs to make up her mind.”

“I think her mind’s pretty made up.” Lucas chuckled as he moved to his own sleeping bag. “She mutters about showing those sons of bitches what a badass she is every time she falls asleep on the sled.”

“Well, she’ll still have time to change her mind or retrain herself once we get to Chicago.” I started putting my thermal gear back on. “Maybe she’ll change her mind once she sees what the retirement package is for someone who loses a limb while Wayfinding.”

“They usually do.” Camille yawned and pulled the blanket over her head.

“I’m glad you made it back safely, Camille.”

“Thanks, Marshall. I’m glad you’re all safe.”

After everyone was covered up, I quickly clambered out of the tent and did my rounds quickly. All of the Wayfinders that had gone with Camille needed to be woken up, but they reported the same things she did. After a few minutes of talking to each of them, I made my way to Tiffany’s tent and, after knocking, let myself in.

“Tiffany?”

“Yes, boss?” Tiffany was sitting up against a pile of backpacks covered in a blanket, trying her boots with one hand.

“You up for a quick chat? Clear enough?”

“Yeah.” Tiffany set her boots aside and picked up the little bottle of pills I gave her every morning. “I’ve only been taking half of what you’ve been giving me at night. I sleep on the sled so much that I mostly use the nights for a bit of exercise and one-hand practice.”

I arched my eyebrows. “One-hand practice?”

“Yeah.” Tiffany poked her boots and waved her right arm at the pile of backpacks behind her. “I’m still struggling with my shoes, but packing is easy. I think the shoes will be easier once I’ve healed up and can use my arm for more than waving.” Tiffany giggled. “Which super weirds people out, when I wave without a hand. It’s hilarious.”

I chuckled along with Tiffany but cleared my throat after a moment. “You sure you’re alright?”

“No, but I’m okay for now and at least I’m alive.”

“Good point.” I sat down across from her and glanced over at her sleeping tent mates. “Are we going to disturb them?”

“Nah, they sleep with earplugs now. We’re good.”

“Okay.” I cracked my knuckles absently and read over the notes I’d been taking. “Can you walk me through what happened when you got tagged? Lieutenant Camille reported seeing some odd behavior while trying to get back to us and I’m trying to figure out what’s been going on.”

“Well, it was pretty straight-forward, really. Almost disappointingly since I lost a hand over it.” Tiffany grabbed her arm near the stump and settled it into her lap. “Ben and I were leading a group of them toward where Lieutenant Camille was waiting, doing a few vital strikes to thin them out a bit. Things were going fine until they started to cluster around Ben a bit. He started shooting at them and I ran to help him out. Only he kept firing instead of doing bursts, so his gun probably lit up like the sun to them, so they started returning fire.

“I couldn’t tell you how he got out of that unscathed, but I caught up to him as he finally stopped firing. One of them, though, a scout, was a few paces away and lined up a tracer shot. Ben couldn’t see it, focused as he was, so I pulled him out of the way. As he fell, the scout fired and hit me in the hand with the tracer round.” Tiffany held up the stump where here hand used to be and smiled ruefully.

“The lieutenant must have seen this happening, because she started firing on the scout and all of the others right about then. After that, you know everything. She yelled at me to remove my glove, tie it off, and take my painkillers. A couple minutes later, you showed up and that’s the last bit I remember.”

“When did Ben get hit, then?”

“What?”

“You said Ben never got shot when they fired at him. When I showed up, though, he had a small wound on his upper left arm.” I gestured to my own arm, showing her where he’d been grazed. “Barely worth addressing beyond the tape to close the hole in his suit.”

“I must have missed that.” Tiffany shrugged. “I was a little busy getting shot to be paying attention to what was going on with him at that point.”

“Fair enough.” I made a couple notes and tried to ignore the icy claw scraping the bottom of my stomach. I checked her dressing quick, asked a few questions about how she was feeling and, left her tent after making sure she was going to be alright until the morning. All the while, I tried to explain away what had been happening as a string of coincidences. I tried to find any excuse I could but, before I knew it, I was outside Ben’s tent.

I went inside and smiled at him. “Sorry to be back again so soon, Ben, but I just wanted to double-check your injury before I went to sleep.”

“Oh.” Ben stood and grabbed his arm self-consciously. “I mean, it’s fine. It was barely a scrape then and it scabbed over before I got a chance to do anything with it.”

“Just to be safe. I’m the group’s medic, now.” I pulled out my medical bag and gestured to the stool near their cook stove. “Just a quick look and I’ll get out of your hair.”

“Really, Marshall, I’m fine.”

“Ben, do I need to make it an order?” I crossed my arms but kept my voice calm. “Sit. Down.”

Ben sighed and sat. He held out his arm and looked away as I rolled up his sleeve. When I got past the elbow, I saw a giant white pad of gauze, much larger than he’d need for the simple scrape he claimed he had. I pulled the grimy old tape off and, as I pulled the bandage away, caught sight of a greenish patch of skin with red lines emanating from what looked like a giant pimple.

“Ben.”

“It’s fine, Captain. I empty it every night. There’s no chance for the trace to take effect if I’m constantly draining it!” Ben looked at me, careful to shift so he couldn’t see his arm. “I figured it out. This way, I won’t need to lose my arm for such a little scrape.”

I sighed and closed my eyes. “Ben. Benjamin. This is the trace. The green, the red lines, the white head, all of it. Your blood is full of it and, if we check your other elbow, we’ll see your veins starting to show just as brightly red as these.”

“But I fixed it, Captain. It was just a tiny hit and I need my arm.”

“Pull down your sleeve, put on your thermal gear, and come with me.” I stood up and slung my bag over my shoulder.

“But I need to rest. I’ve been moving almost without stopping for six days.” Ben clasped his hands and fell to his knees. “Just let me sleep, I don’t need to lose my arm. I’ll be fine! I don’t feel sick at all.”

I nodded. “You’ve got one thing right, Ben. You won’t need to lose your arm.”

Ben smiled and sank down. “Oh, thank god. That’s so good to hear. I’ll just be a minute, Captain, and I’ll be right out.”

“Don’t make me come back.”

After he nodded, I left the tent and walked up to where one of the guards was stationed. “As soon as Ben and I leave camp, get Lieutenants Camille and Natalie up. Tell them we need to break camp immediately.”

“Sir?”

“Just do it. I’ll explain once we’re moving.”

“Yes, sir.”

I went back to the tent and waited. When Ben emerged, I grabbed his uninjured arm and pulled him toward the edge of camp, leading him deeper into the forest we’d picked as that night’s camping spot. “C’mon, Ben. We’ve got a little errand to run.”

“Oh, should I grab my gear?”

“No, I’ve got my gun so we should be fine.”

“Okay.” Ben smiled and followed me past the perimeter and into the forest. Occasionally, I’d glance over at him and see the faint red like coming from his face as he leaked radio waves from the trace that had been planted and given time to multiply in his bloodstream. Once we’d walked about an hour into the words, using the excuse of needing some plants to supplement our food stores to keep him focused and quiet, I turned to him.

“You’ve got the trace, Ben. It’s too far progressed to stop at this point. Even cutting your arm off wouldn’t fix it now.” I took a few steps back and leaned against a tree, putting my body so that he wouldn’t be able to see it when I thumbed the safety off.

“We’re close to Chicago, though. They can do something about it there. I’ve heard about treatments that kill the trace and then I won’t need to lose my arm at al.”

“That’s not how it works. Your group kept getting attacked because they were tracking you.” I pointed to him for emphasis. “Now, you can either keep walking on your own, to lead them away, or I’ll kill you quickly now so you don’t need to suffer when they catch up to you.”

“What?”

“You agreed to these terms when we hired you.”

“But, I mean, I can’t-”

“You lied to us and put all our lives in danger. You either choose now or I’ll choose for you.”

“I can’t-” Ben stepped forward and I raised my gun. “I’m- I’m not going to die out here, not for some little scrap.” Ben clenched his fists and took a few steps forward this time. “I refuse! I won’t accept this. You can’t abandon me out here. You can’t leave me to die so you can live. I don’t deserve to die like thi-”

I raised the gun and fired, three times in quick succession. Ben dropped where he was. I grabbed the shell casings from the snow, slung my rifle over my shoulder, and started sprinting back toward the camp. Fifteen minutes later, I explained the whole thing between gasps and we moved out. Everyone looked over their shoulders as we went, fleeing through the forest with the prospect of a monster attack looming over our shoulders.

When we finally stopped to rest, the sun was setting again and even the people riding the sleds were exhausted. We made camp that night, inside another forest, and did our best to put our close call out of our minds. We were still a few weeks away from Chicago and every one of us was thinking only of being able to rest. Despite my exhaustion, all I could think of was Ben’s face as he tried to make excuses and the determination Tiffany had shown when she’d had to sacrifice her hand.

Every time I thought of her, seated in the snow as she waited to have her hand taken off while Ben stood over her and pretended he was fine, I wanted to go back and shoot him again. I wouldn’t get the chance, though. There’d be nothing left by the time I got back there, even if I went right away. The monsters wouldn’t leave much lying around once they finally tracked him down.

Tabletop Highlight: Player Fatalism and How to Salvage the Game

I honestly don’t know if I can speak for everyone, but it often feels like every tabletop gamer I know has a story about a game where someone was constantly pessimistic and fatalistic. Someone, perhaps even them, spent an entire session, or even several sessions, throwing their hands up in the air every time something bad happened and complaining that they knew this was going to happen or that there’s no point to them trying any more if they’re just going to die.

This happened recently in one of my games. There’s a player, the one I often bring up as the person who does some dumb stuff or makes questionable decisions (he featured heavily in the “Up for Interpretation” post from three weeks ago) who has been engaging in this kind of behavior lately. To be entirely fair, his character has died as many times as the rest of the party put together and he seems to always come up short when I roll to determine who gets to be the target of whatever is about to happen. Even his rolls tend toward failure when he tries something. He missed a sneak attack that would have insta-killed the enemy spell caster because he rolled in the single digits on his attack. He failed a skill check to make it back to safety afterwards and would have been knocked unconscious if not for an ability of his special weapon that gave him temporary hit points. The poor guy has had it rough.

To be entirely, fair, though, he makes a lot of assumptions and does a lot of stuff without thinking it through. He died during that same fight because he hopped over a barricade to attack an enemy he could have just stabbed from where he was. I let him live because he apparently didn’t realize he could do that and it’s pretty clear he wouldn’t have done it if he could have avoided it seeing as he was so low on hit points. Though, to continue being fair, he also didn’t retreat from the battle or take a back seat once he was down to nothing but his last few hit points either. He’d already seen how much damage his enemies could do with one hit and yet he continued to try to front-line them.

A lot of that behavior and those unneccessary risk-taking could have been a result of his expectation that his current character won’t be much longer for this world. He’s already created a new character to replace him, prompted by my jokes about a TPK, which I’ve managed to avoid so far since the players know when to run. There was a close moment, though, because they messed up some earlier stuff and had to deal with the consequences. That was probably the first time they were pushed to their limits from a marathon of battles rather than a single tough monster. It was winnable, though. I was never going to put them in a situation where they feel powerless or like they are being punished. If they screw up enough to get themselves killed, it will mostly be swift and decisive. Otherwise, they’ll always have options and only poor decision-making or bad luck will get them all killed.

It can be hard to keep again running, especially a story-drive one, when one of the players just lets go as soon as there’s any tension. I can’t make the game feel dramatic if someone is just giving up as soon as things look bad. They start to get angry if it keeps happening and a lot of drama and tension in story-telling is uncertainty or challenge, so I wind up trying to keep them invested without sacrificing too much story. I don’t think this player’s attitude is affecting the other players very much, but I’m hoping it’s just the recent string of bad luck he’s had (which is really just his perception of events, he’s also had some really good luck since he’s only come close to dying or getting captured).

I’m going to talk to him (and will have, before this post goes up) about what’s been going on and workshop some ideas on how to get through it. This isn’t a problem unless it’s making the game less fun for the other players and the person displaying the fatalistic behavior refuses to change. Usually when this happens, as is happening with my player, there’s something causing it. Before you try to address the problem, you need to figure out what this underlying cause is. Once you know that, you need to verbally (and privately) address it with the player so they have the opportunity to change. Not everyone realizes they’re doing it. I’m not even sure if my player recognizes that he’s doing it.

For him, the source lies in some of his first exposure to D&D and a long string of bad decisions compounded by bad luck. His first DM was very adversarial. He tried to manipulate the players constantly, forced them to act a certain way, did his level best to kill them constantly, and gave all of the good magic items and experiences to his closest friends so that other players wound up with under-leveled and under-geared characters who just died all that much more frequently. He’s had a few more experiences between now and then (most of which I’ve seen), but one characteristic of his gaming has always been making decisions without considering the consequences and bad luck on rolls. From the silly little campaign I ran to test out a book world I’d developed to a “Shits and Giggles” campaign I ran to fill my weekends, to my current serious campaign where he seems to constantly get the short end of the stick. Sometimes, it’s because he accidentally stepped on the large stick he had and wound up breaking it, but I’m sure that doesn’t feel very fun to him.

Problems with characters and DMing I can fix. I have no problem helping my players create the best possible version of their character (though I usually insist they stick to a personality rather than just minmaxing) and I generally try to avoid getting adversarial in any context. Bad luck and poor decision-making… There’s not much more I can do beyond being forgiving when he’s legitimately making a mistake as a player versus when he’s doing something reckless or risky. It’s a fine line, but I wrote an entire blog post about how to tell the difference so I’m confident I can manage it.

I hope we can figure something out. I’d hate to think he’s not having fun. That’s all I really want, as a DM.

Visiting Grandma

Like any decent grandchild, I loved my grandmother. She made me cookies, I weeded her gardens, and then we’d sit around eating cookies and watching game shows. I liked to visit her as often as I could growing up, but it wasn’t always easy. Every time we crossed the river, the family got smaller.

We had often talked about bringing her over the river to stay permanently. The river was brutal, but it was fast. Like ripping off a bandage or chopping off a limb. You had to be quick if you wanted to survive.

The forest, though, was a nightmare. It wasn’t as lethal, but the amount of work it took to get through would probably be the death of her. She was a lovely, hardy old woman who would probably outlive her kids, but the march through the trees would have been too much for her.

At this point, I was the only one who made the effort to visit her. My parents weren’t as hardy as she was and they were getting up in years. My siblings had mostly settled down, refusing to travel beyond our little village for anything. They tried to pretend otherwise, but I knew they were afraid. I could see it in the way they clutched their doors and herded their children away when I visited.

I’d made the trip only once before, and that was with a hired escort. Today, I was going to do it alone, even if I was too broke to hire anyone. She hadn’t written in weeks and someone needed to check, the dangers be damned. I could do it. I knew that, if it was at all possible to do alone, I could make the trip over the river and through the woods to grandmother’s house.