Some of these Toxic People Apologists Really Need a Mirror

There is a segment of the population that, for whatever reason, views severing ties with someone as always the fault of the person creating distance. I say “whatever reason,” because you can usually figure out why if you dig a bit, but the reasons tend to vary per person and most of them deny it if confronted (at least they do in my experience). Normally, I’d list exceptions here, things that even these people wouldn’t argue with, but I couldn’t type out a single one without thinking of a time someone faulted me for ending a relationship with someone for exactly that reason. It is staggering, sometimes, to think about the number of relationship and abuser apologists I’ve encountered in my life, and how many of them were otherwise good, friendly, sensible people.

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Being Single Doesn’t Suck. Being Lonely Does.

I’ve been single for most of my life. Which is probably true of a lot of people, but not something I frequently hear framed in those kinds of terms. None of my relationships have lasted very long (usually for good reasons, but not always) and I’ve spent most of my adult life seeking a romantic partner. Pretty passively, if I’m being honest. Partly due to life events and partly due to my distaste for online dating, but mostly due to my preference for a strong personal connection as the foundation for a relationship.

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Playing Outside The Session

I’ve been experimenting with different ways of playing Dungeons and Dragons lately. Not in a “these are the rules of the game” kind of way, but in how the sessions are formatted, how time passes, what kind of activities are available during those times. That sort of thing. I was prompted by my desire to run three d&d groups combined with my inability to run three groups every week. One game stayed weekly, another is monthly, and the third is sort of every two or three weeks, depending on people’s availability during the one time each week we all had available.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 6

This time, I’m not as sad as I am tired. I got my teeth fixed up the day before writing this, after over a year of problems that are (maybe) finally resolved, and I made myself a nice dinner of food I’d been avoiding because of the chewing involved. And promptly gave myself food poisoning. A saga fit for a sitcom, truly. It kept me up late into the night and I’ve spent the day as a largely useless lump doing his best to keep up with the world around him, so let’s talk about something I could almost literally write about in my sleep: the music of the Legend of Zelda franchise.

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We All Float On A Raft

I’ve recently started playing Raft again. The original crew I got into the game with no longer plays it, and it’s not exactly fun to play alone once you’ve progressed through most of the plot (or even as you’re progressing through the plot, given that fighting a bear alone sucks). Recently, though, I managed to convince some friends to give the game a shot and while the tedium of early survival sure hit hard, it was fun to hang out with my friends and play a cooperative game.

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Empty Echoes

I cannot tell if I am haunted
Or trapped in an endless reverberation.
Words from the past beat upon my mind
Again and again and again and again
Until I cannot tell if they are newly repeated
Or just bouncing around my head
Like an echo that draws strength and volume
From the walls I’ve put in place
To keep words like these out.

You spoke to me of comfort
And camaraderie in a too-late attempt
To stave off something you sense
Is growing ever closer,
A shadow you see in every mirror
But whose shape you seem unwilling to acknowledge
No matter how many times I describe it. 
These friendly words ring hollow,
Changing from your voice to mine
As I remember every time
someone said them to me,
All the louder for these echoes of the past
That refuse to be stifled,
Amplified by the utter emptiness
Of everything you said just now. 

You told me, hollow words
That I longed to fill with the rage
Welling up inside me,
That I should not suffer in silence.
But this silence was never mine to end.
The silence that has forced this empty exchange
Was a monster of your creation
And I have merely been its victim.

Hung out to dry so long ago, both I
And your vacant platitudes,
Have long since withered.
The hollowed ground I once claimed
Matches the concavity of your starved expressions
And I am left alone
Except for the indiscernible echoes
Of your words to me
As we are both reduced to rubble
By the impervious wall
Of your past silence.

It Was Worth It, Just To Pet The Foxes

So, there was this game, yeah? Ghost of Tsushima? Seemed pretty neat, cause you could ride around, explore, fight people with swords, and sneak around killing people. Lotta people kept saying it was a “Souls-Like” and that kinda pushed me away ’cause I dislike Souls-Likes. Wow, you rolled away from damage and were invicible for two frames and then got curb-stomped by some random mook during your fifty recovery frames because who gives a shit about fun when you can prove to the world that you’re a real badass by punishing yourself via video game? Just not my scene, ya know?

But then I learned you could pet the foxes.

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Dawn of the Second Play

After over three years, I’ve finally returned to Horizon Zero Dawn. I bought it back in 2018, started playing it, and then stopped because of some overly critical comparisons to Breath of the Wild (which I had just finished replaying) and a significant frustration that it LOOKED like I could climb anywhere if I did it right, but the game wouldn’t really let me do that. I never really got back to it because one of my roommates played through it and I dislike playing anything that he’s played where he can watch because he is terrible at not spoiling things. Just the worst. He makes a lot of comments and they’re all revealing rather than clever, plus he has very particular opinions about plotting and world building that I don’t necessarily agree with.

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So Interesting It’s Fun

So, I’ve been playing more Satisfactory. In fact, I spent an entire weekend doing nothing but playing Satisfactory (I mean, I also ate meals, did laundry, slept, and so on, but I didn’t do any other leisure activities). I’m still not sure if I can say I’m having fun or enjoying myself, but the game definitely keeps me engaged and focused in a way little else does these days. Sure, part of that is that I’ve been incredibly stressed by work–and life in general–lately, to the point of needing to just escape at all costs, but part of it is the huge appeal of logic puzzles and managing to scrape order and efficiency you can actually see out of a chaotic mess. Or, sometimes, exulting in the chaos that has order only in your eyes because you built it, block by block.

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