I’m writing today’s post in the brief period between the end of my work day and the start of the September Splatfest. I’m excited to play a bunch of Splatoon 3 with my friends, especially if the fixes I’ve done to my Switch’s internet connection managed to eliminate all of the wireless errors I was getting. It would be amazing to be able to play for multiple hours without getting kicked out of a match because my switch hiccupped hard enough that it lost connection with the internet. I’m still a bit nervous, though, since I’ve been too busy, sick, and tired to do much video gaming the last few days and I’m not sure if the one night of testing I’ve done was a fluke or a reflection of the fixes I did. Only time will tell, unfortunately, but I’ve set myself a pretty relaxed schedule for the next few days so I’ll be able to walk away if I wind up getting connection errors that leave me feeling frustrated.
Continue readingMonth: September 2022
Working Out, Body Image, and Aching Muscles, Oh My!
After a couple weeks of trying to take it easy on myself (and potentially against my best interests since I’ve at least got a cold if not mild COVID), I’ve gone back to doing my full workout every morning. It’s not an intense routine, focused as it is on daily rides on my exercise bike, a bunch of bodyweight exercises meant to work out all my muscles just a bit, and a plethora of stretches mean to loosen all the muscles I used and help counteract some of the effects of getting older or spending all day sitting or standing at my desk. It’s more of a “be healthy” workout than a “get ripped” workout. I don’t particularly want to be ripped since none of my work these days calls for a high degree of strength and I don’t particularly like feeling big and bulky. If anything, these workouts are hopefully going to make me feel less bulky as I lose weight. Once my muscle mass has stabilized, anyway.
Continue readingYears of Pandemic Precautions Vs. One Coughing Doctor
I have made it through two and a half years of this pandemic without catching COVID-19. It is entirely possible I was asymptomatic at some point, but I’ve tested every time I’ve had a potential exposure to the virus or any of the symptoms and come back negative every time. So far as I can tell, I’ve managed to avoid getting sick through a combination of good masking habits, having the privilege to work from home as needed, and keeping my exposure to the public at large to a bare minimum. Now, as I spend a week working from home that was supposed to be in the office, coughing and sniffling my days away, I find myself struggling to accept that I might have gotten it from a doctor I saw earlier this week.
Continue readingDigital Impermanence
I’ve always been a little suspicious of digital ownership and things that exist only online. Even back in the early days of buying CDs on iTunes and being forced to log in to my account if I wanted to listen to them on my computer, I was always a compulsive downloader and hard copy producer. After all, you could get around the limits of iTunes if you burned a CD and then ripped the songs off the CD using a different service than iTunes. Made it a lot easier to transfer music from the family PC (which was the only PC connected to the internet in my family’s house for a very long time) to my personal laptop (which wasn’t allowed to connect to the internet and didn’t even have wi-fi capability since I bought it with my saved-up babysitting money when I was 13). It’s not like I was giving the music to anyone or sharing it with people. I just wanted to get the Scrubs Soundtrack: Volume 2 from the family PC to my laptop so I could listen to while I wrote stuff or played Age of Empires II.
Since then, I’ve felt more and more justified in my mistrust of digital ownership as the primary vehicle for a lot of modern media. The internet is full of stories of people losing access to their digital libraries, either through unrecoverable music service accounts, closed amazon prime accounts, the ever-present specter of death coming to claim an old online game’s final servers, or the more recent sudden deletion of media as a new aspect of the usual corporate grift by a company working its way through consolidation. Not to mention the bevy of single-player games that had an always-online portion to them which now can’t be played because that online component is no longer supported by the developer. Plus the weird sites I can’t find anymore that let you digitally own movies before every single major network or movie studio decided to create their own streaming platform, while they were still resisting digital ownership on iTunes and Amazon. You know, the websites you used to go when you wanted to redeem the digital copy coupons that came in the big DVD/Blu-ray combo pack for major film releases.
A pretty frustrating picture begins to appear once you toss in all the other egregious examples of digital rights abuse like a huge number of NFTs, digital art theft (I’m looking at you, “AI” image production algorithms and those bots that scrape social media sites to create and sell unlicensed t-shirts), and plain old copyright infringement. The legal system just isn’t really for digital rights management and the existing systems are an enormous mess of one-off decisions that have somehow managed to shape the industry. It’s a huge, complex web of rights, legal systems, and capitalistic abuse that I’m certainly not going to be able to solve here. Hell, I can barely even comprehensively complain about it without needing to do some research to ensure my complaints are at least factually correct.
The one corner I feel the most qualified to discuss, given my own experiences, is the video game side of things. For example, I’ve been struggling lately with playing Splatoon 3. The game keeps disconnecting my switch from the internet despite my efforts to remove any barriers that could explain this weak connection on my end, to the degree that I’ve begun to get temporarily banned from online play when it happens. What’s most frustrating is that there’s very little of the game that I can enjoy on my own without using the internet. The primary focus of the game is the online matches and whatever system is in place to connect people might wind up preventing me from connecting at all. This isn’t the first game I’ve had this level of trouble with, or even the most egregious offender (though it does have an immediacy that is frustrating because it is otherwise an amazing game). I’ve had days of being unable to play Destiny 2, lost access to an Assassin’s Creed game, and own a whole pile of unplayable digital titles that I can only get access to if I spend money on moderately old Nintendo systems (my Wii’s network card just doesn’t work anymore).
It’s a frustrating problem, to own something and be unable to enjoy it. A problem that’s becoming more and more common with every passing year, as old consoles die, leaving game discs to gather dust in the corner since any attempt to maintain access to that game other than though official channels (which frequently means paying again) is treated as piracy. I’m not entirely unsympathetic to getting developers paid. Despite production costs skyrocketing (which is it’s own entire week of blog posts), game prices haven’t changed, making them more and more reliant on DLC, in-game purchases, or high sales volumes to make up the cost. I don’t think it’s a bad thing to pay more for a game than we do, and I don’t really mind paying yearly for updates to games like Destiny 2. After all, that’s a whole year’s worth of new content for another sixty or one hundred bucks or whatever. It’s pretty easy to justify paying that much when you consider that people pay ten to twenty dollars for a two to three hour movie. I get way more out of a video game that I’d get out of three or four movies (or two movies if you buy snacks).
Anyway, this went pretty far from my original point of digital ownership being the primary means of owning media these days. What really started this whole thing was the idea that anything we do on the internet, any digital media, would be available indefinitely. All of that is contingent on platforms being maintained and I think we all know that the current environment means that companies will start tossing shit aside the instant it becomes more profitable to do that than to maintain the platforms they’re running. I’ll be genuinely surprised if there’s anything but personal data downloads left of twitter by 2050. I wouldn’t be surprised it if was all gone by the year 2030, too. I know I sound old-fashioned and like a bit of a conspiracy theorist, but try to make sure you’ve got local copies of all your digital media, that you have the tools required to shift it from one form to another, and that you’re prepared to lose access to things you’ve been told would last forever because they’re digital. People said the same thing about books once and look at what happened to the Library of Alexandria. Nothing lasts forever.
The Changing Season Through My Window
After what felt like a lifetime, summer has ended. Fall is here in all its bright, colorful glory. The trees have begun to change from the pale, warm, or emerald greens of summer to the various browns, scarlet reds, muted yellows, and eye-catching oranges of Fall. It is a slow process, where I live, striking seemingly at random rather than in the calm orderly manner the trees displayed when coming to life in the spring. Different trees of the same type begin to change in their own time, content to merely overlap instead of coordinate. Spots of red appear at random and the giant green tree outside my window has four parallel streaks of orange in it, like Fall somehow passed by and rent the summer from its boughs with massive claws. Already the parking lot fills with fallen leaves and the summer heat fades into the haphazard warmth and chill of the changing season. It has been barely four months since the trees finally tore free from winter’s grasp and I find myself wondering if that is part of the reason so many branches stayed bare this year.
Continue readingInfrared Isolation: Chapter 5
New to the series or certain you’ve missed a chapter? You can find the introduction Here and the table of contents Here.
Continue readingMy Ideal Day
I’ve finally returned to thinking about the future again, after my month (or so) of chaos and stress. I’m not at the point of making any plans yet, since I’m still letting myself finish recovering from all that stress, but I have begun to imagine how different scenarios might play out. It’s the same sort of exercise that you do whenever you talk about a dream house, an ideal occupation, or a fantastical life. There is little focus on the specifics or the likelihood of that dream coming to fruition as you instead just spend the time imagining what would be the most fun or pleasant way for things to be. Dream houses have secret tunnels, hidden doors, hedge mazes, and oddities like towers or lighthouses or live-in garden hermits. Dream occupations hopefully focus on things you find fulfilling rather than the odd power fantasies I always hear from people who’ve bought in to capitalism. Fantastical lives are either incredibly vague things when they’re “realistic,” especially these days when an ideal life is stuff like “not sad all the time” or “I don’t have to worry about money while living modestly” and so on, or they’re hyper specific as you imagine yourself living in the fantasy or sci-fi or alternate world of your choosing. Instead of focusing on any of those, though, I’ve been imaging what my ideal day would be.
Continue readingAll It Took To Combat Worsening Burnout Was A Lot Of Effort
As I’ve mentioned an untold number of times on this blog, I’m struggling with burnout. The problem with burnout is that it isn’t solved by a simple vacation. Or even several simple vacations. It is a process of years to recover from the constant exhaustion, the anxiety, and the need to continue the grind. A process that frequently doesn’t ever play out for people in my society, much less for those who are less privileged than I. After all, I’m not going to be able to escape the burnout until I don’t need to work extra hours to make ends meet in a way that doesn’t involve bargain shopping, penny-pinching, or denying myself anything I don’t strictly need with a few exceptions here or there. Even then, I’d have to find either a new job or a way to fundamentally alter the relationship I have with my job and the way I feel obligated to continue laboring as I have in the past. So, while it is definitely possible (and even probable, given enough time) that I’ll eventually escape this cycle of constant burnout, I find myself focusing on ways that I can continue to live with it, at least for now.
Continue readingMy Latest Lunchtime Video Occupation
Recently, during my lunch breaks at work or when I need to put on something in the background while I’m working at my computer, I’ve been watching a lot of Drawfee on YouTube. For those unfamiliar, it’s a funny show of varying length, usually about half an hour, where two or more artist participate in a drawing challenge, sometimes as they record themselves talking through it with the other present hosts (they have a stable of four regular hosts these days, with occasional guests or missing hosts) or as they talk over a sped-up video of them drawing something in the past. The format of the video tends to vary based on the specifics of the challenge, and there are enough different styles of video that I don’t think I’ve watched them all even after about a month or two of lunches spent watching these videos mostly selected at random. Despite the lack of dependable form, it is a pretty safe bet that you’re going to enjoy just about every video that might pop up from their channel.
Continue readingSplatoon 3 Is A Bunch Of Wholesome Joy
In the days since Splatoon 3 came out (keep in mind I write these a week before they post), I’ve played the game more and less than I expected to. The relatively smooth and straight-forward nature of the game lends itself to pick-up-and-play gaming, with me fitting in a couple matches by myself or some time working through the challenges in story mode into whatever spare fifteen minutes I have. At the same time, the often-times frustrating nature of repetitive losses or getting stuck on a challenge that requires a level of skill you just don’t have can make the game incredibly easy to put down. Over all, though, I’d say the fun, light-hearted nature of the game and relatively swift matches tips the scales so that I find myself enjoying my time with the game far more fequently than I find myself putting the game aside in frustration. In my experience with online, mostly player versus player games, that’s about as good a result as you could ever hope for.
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