God of War: Ragnarok Is as Fun to Play as It Is to Read

I’ve gotten a bit further in God of War: Ragnarok. I’m still only about halfway through the game, I think, since I’ve been distracted by things like getting adequate sleep, other video games, and a new book release, but I’m enjoying myself. I’ve had a few issues in combat,specifically with the game responding sluggishly to my controller inputs, but I’m also hypersensitive to input lag thanks to my work as a software tester and my sort of high-precision style of gameplay. Other than that, and a couple weird moments where the camera got pushed somewhere useless when I dodge an attack near a wall, it’s been a fun, enjoyable experience. Even when I’ve been fighting some really angry ghosts who keep kicking my ass to the point where I’d just give up on the fight and start over if I got hit a single time before I got said angry ghost to half HP. All-in-all, the game remains just as fun as the first one and while I do miss some of the combat mechanics I used frequently in the prequel, there’s plenty of new and fun combat mechanics for me to use in this one.

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