While I did not manage to finish my most recent Fire Emblem: Three Houses play-through, I decided to go ahead and start playing Fire Emblem: Engage anyway. It had just come out, after all, and I needed something new and exciting after the week I’d had. I needed something to keep me engaged and, well, it was right there in the title. Unfortunately for me, my first evening of playing the game was marked by multiple restarts, no ability to shift the difficult up mid-game (which accounts for one of the restarts), and a whole lot of trying to figure out if the mouth movements were bad and making everything else seem good by comparison or if I just couldn’t see anything because the mouth movements for the English dub prevented me from noticing anything else happening during the dialogue and cut-scenes.
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