I am still going through tabletop roleplaying game withdrawal. I went from running or playing in four different tabletop games every week to playing so infrequently that I can count the number of sessions I’ve participated in this year on a single hand. The group I ran for coworkers fell apart as we discussed what to do other than Dungeons and Dragons back in January, when it became clear that everyone just wanted to kill monsters and get loot except for the one player who was interested in storytelling that had just withdrawn from the game for personal reasons. My Sunday group hasn’t faired much better as scheduling issues, combined with a player withdrawing for personal reasons (different player and different reasons) on top of the whole Wizards of the Coast debacle basically destroyed the group. I tried to put a new one together prior to that, but it involved both of the players who had to withdraw for personal reasons so that fell apart as well. I attempted to save the disintegrating group by offering some level of player attendance flexibility using games that didn’t require the same people to play each session, but we’ve yet to meet even once since I can’t get people to commit to a session.
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