As I’ve continued to learn how to play Pathfinder Second Edition, partly because I already bought the book and partly out of a dogged desire to find the fun in a system that some of my friends enjoy immensely, I’ve begun to slowly see the patterns and rules underpinning it. I know I’m fairly late to the game, especially with the revised or remastered version of PF2e coming out sometime soon (maybe later this year, if what I saw was correct?), but I can see why people like it. Systems within system. Slowly stacking benefits as your character gains levels, eventually giving you massive numbers for everything you do and making you incredibly capable of some absolutely devastating actions. When the Fifth Edition of Dungeons and Dragons said “what if we kept all the numbers within an expected range so that very little is impossible if you’re lucky,” PF2e said “What if everyone got absolutely banana pants numbers and you could eventually do a whole bunch of stuff super well if you built your character right, but only a few things at a time because there have to be SOME limits?”
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