Sea Of Stars Was Worth The Wait

The very first thing I did after finishing Baldur’s Gate 3 was start playing Armored Core 6. The second thing I did was stop playing Armored Core 6 and start playing Sea of Stars. Armored Core was fun, but it was more intense that I was up for in the first full week of September since it had been just over twenty-four hours since I learned my grandmother was fading and I just did not have a grindy, punishing game in me. I’ve since learned that AC6 is a lot easier to play if you do it super aggresively, with a heavy emphasis on melee combat, so I think I’ll have a better time when I go back to it, but I needed something calming and Sea of Stars seemed like a better bet. Plus, since I bought it on my Switch, I’d be able to take it with me anywhere I needed to go. This turned out to be the right decision, though I suspect my sleep schedule would be in better shape if I was playing AC6 since I doubt I’d want to stay up super late playing that. Sea of Stars had been described online (mostly by people posting on forums and not at all by any advertisement coming from the game’s creators) as being similar to Chained Echoes and while I think the comparison was useful since it got my attention, I think it really does both games a disservice. Sea of Stars is wonderful and a joy to play in its own ways that have absolutely nothing to do with what makes Chained Echoes one of my top recent games.

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