Changing The Past By Destroying The Future In Final Fantasy 7: Remake

I finished Final Fantasy 7: Remake. I’ve still got to do the Intermission thing with Yuffie and I’ll probably go back at some point to finish collecting the achievements by playing through the game on Hard Mode (I’ve been enjoying the extra challenge of a more difficult game mode lately and I enjoy the combat in FF7: Remake enough to figure overcoming the challenge could be a fun way to spend my time), but I think I should finally be getting to Final Fantasy 7: Rebirth sometime this weekend [this turned out to barely be true, as I only had about an hour to play it before I went to bed Sunday night]. In the meantime, though, I’m surprised by my lack of ideas to write about. Sure, I’ve got plenty to say now that I’ve fully played through both Remake and the original Final Fantasy 7, but most of that is kind of boring since it amounts to “oh, I know who that character is, now” instead of “who the hell is this Sonic The Hedgehog-looking bipedal Cat?”. Which, honestly, is still my main impression of Cait Sith since I played FF7: Remake the first time not long after I watched the Sonic The Hedgehog movie in theaters (and all that separated the two experiences was the everlasting month of March, 2020). He sure looked like a character right out of that movie. Other than that, most of my impressions of Remake have nothing to do with the original. After all, the whole point of the end of Remake is that you’re ultimately rejecting the pre-ordained future of the original game. Quite literally, given that you fight three strange figures in the lead-up to the Sephiroth fight that are, according to the Assess skill (which shows you a bit of background information about the enemies you’ve targeted, some battle strategy information in yellow text, and then a bunch of game statistics such as weaknesses, resistances, and immunities), the embodiments of people who fought for the future you’re rejecting.

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