Over the weekend, taking much longer than I expected, I played through both chapters of the Final Fantasy 7: Remake Intermission. I’m pretty sure I’m missing part of the name, but even after looking it up, it seems confusingly similar to what they’re calling the remake of Final Fantasy 7: Crisis Core, so I’m just gonna call it “FF7: Remake Intermission” or just “Intermission” for short. Despite my confusion and unwillingness to engage with it deeply enough to deal with the overly complex naming scheme used for parts the remake of Final Fantasy 7 that aren’t a part of the “core” game, I enjoyed it quite a bit. The Fort Condor minigame was a lot of fun, if a bit frustrating at times (I beat the grandmaster, but only be restart spamming so I could get an advantageous start and then getting a bit lucky as the match continued), and seeing the other side of Avalanche was an interesting addition to the world. I got a bit tired of how many references were crammed into the game, partly because it made it very clear that Rebirth was going to have less going on in the periphery than the original game did. Which, you know, makes sense given how much they’ve expanded the part of the original game that they turned into Remake. Games aren’t infinite, even if this one comes on two discs unlike literally any other massive PS5 game I’ve played (though not needing the internet to play this game is a pretty big plus that none of those other games can claim), so it makes sense to trim down some parts of the old game to make room for additions like riding Segways.
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