Early Thoughts On Final Fantasy 7: Rebirth

After a week of cramming what gaming I can into my work nights, I’m about six hours into Final Fantasy 7: Rebirth. Which might sound like a lot, but much of that time has been spend exploring the largely open world available to me about an hour into Chapter 2 of the game. After all, I can’t NOT explore every nook and cranny of the wipe world open world suddenly thrust upon me with its incredibly limited potential since there doesn’t seem to be much in it other than crafting resources. What if I missed something actually interesting [turns out that following the plot unlocks exploration activities so the interesting stuff isn’t even there or available to you until you’ve gone through the requisite steps]? What if there was a quest that I missed because I didn’t run along the top AND the bottom of each cliff? And, like, after spending some sixty or so hours (probably more, to be honest) playing two Final Fantasy 7 games–Remake and Intermission–that didn’t let me move freely around the world, I might have gone a little bit overboard. Also, you can jump now. Sort of. You have to be next to a cliff that the game judges is short enough for you to jump up, jump down, or somehow clamber over, but you can do it. Only vertical jumps, though, which lends some credence to one of my idle theories from a post that went up just over a week ago. If you want to hop across a small gap, you better hope you can jump down and then back up the other side. After all, you’re not jumping. You’re executing environment maneuvers. Heaven forbid you actually jump. Still, all that aside, it’s been an interesting look at what I might be able to expect from this game as I continue playing.

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