The Descent Into The Rotting Heart Ends With A Slow Fade

Last night, after several months, many delays, and little bit of ad hoc scheduling, my remaining two players and I wrapped up our campaign of Heart: The City Beneath. Both remaining players hit their zeniths, we wrapped up the last trailing bits of story, and then did a post mortem since the player whose character had died/zenithed-out last session was around and available. It was a long night for all of us since we moved back our planned start time an hour, used up the the entire hour and a half of game time we’d set aside, and then wound up talking through the end of the game and what we’re going to do next for another hour. I was thoroughly exhausted by the end of all that and still am a full day later. Still, I’m glad we got to do it and I’m looking forward to a relatively quiet weekend without needing to run any games (though I will be playing in one, most likely, and doing some preparations to play in yet another game). I could use a bit of a break this weekend, after the last few weeks I’ve had, especially because I’ve got a new game to start preparing.

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