It will be at least another week yet before I start playing in a new (to me) Dungeons and Dragons 5e campaign. I thought we might start last week (the day I wrote this), but one of the players wound up being busy and the fact that this game is specifically a campaign wrap-up means that we really can’t play without someone. I mean, they could probably play without me since my character is being introduced pretty late into the campaign (as part of the game’s revival and conclusion), but I don’t think they will. Not after inviting me to join them and everything. Luckily, thanks to an early pandemic game that didn’t last very long, I had a character who already existed in the game’s world so I could just level him up, kit him out, and then work with the Dungeon Master to figure out where he existed in this world a little bit further down the timeline. It even works out thematically because the campaign in which this character first appeared was about slaying a dragon that had its own cult and this campaign wrap-up is about a campaign of dragon slayers who accidentally let part of the soul of an evil undead dragon escape from the magic crystal they’d been trying to protect. As it turned out, not all natural twenties are good things, especially when it comes to the targeted application of a Dispel Magic spell. A natural twenty on that could do a lot more than you intended.
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