Party Plot Twists In The Magical Millennium

After a month that felt so much longer than a month, we’re finally back to playing The Magical Millennium! I’ve missed this group a lot, even though I’ve managed to find ways to stay busy, so I’m glad we had enough people still available to meet. One player, a doctoral student in the middle of probably the busiest part of her doctoral program, hasn’t been able to make it for the last two sessions, but I mostly just feel bad that she’s so busy and swamped with her work that she doesn’t have the time to relax and do things like playing Dungeons and Dragons. I’m sure she’ll free up eventually, but I definitely missed her presence during the last two games. We’ll have to figure out what her character was up to at the party while everyone else handled their first party of the year with what has mostly amounted to success. Sure, there were some flubbed rolls in there, but I’m always looking for ways to let my players fail forward and it was pretty easy to do here. This time, my players tried to sneakily follow some of their peers, jumped off a roof into a pool, made some friends, and even had a fun mix of inter-team conflict and bonding. It was a really great session, even setting aside how happy I was just to be back playing this game again.

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