As I promised last week, I’ve now run Session 0 for my new Sunday Dungeons and Dragons campaign (which I do not have a name for, yet). The group has talked through a little bit of what we’re interested in doing and while I still got the same caveats I had last week, the things I expected to fly under the radar have flown under the radar. It’s not that I’m hiding that the whole world of this game is a metaphor for climate change and any stories that take place within it must necessarily grapple with that world-defining thing, I just didn’t explicitly say it. I did talk a bit about the state of the world and how things will likely go in it, but I forgot to mention that this world isn’t really something that can be fixed as many high fantasy D&D games might expect. There’s no going back, only forward. The players might improve things for a lot of people or find a way to prevent things from getting too much worse, but the tipping point has been passed and all that remains to be see is how long it takes for the rubble to settle and who gets taken down with it. And to continue living, connecting, and building community all the while.
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