Decisions And Outcomes In Dragon Age: Origins

I’ve gotten most of the way through Dragon Age: Origins at this point. I finally cleared Orzammar (the Dwarven city and a REALLY long series of missions for how little happens there) and seated my chosen king upon the throne (Bhelen, for those who want to know, but there’ll be more on that later). It was a bit of a slog, but I’m finally on my way to wrap up my side quests, to launch into the final bit of plot [well, it turns out I forgot about a whole bunch of stuff in Denerim that means this was the penultimate bit of plot I launched myself into, not the final bit], and then to start working my way through the DLCs. It wasn’t a bad slog, but it did often feel like it was never going to end. Maybe that’s because there’s technically two separate decisions you need to make and each one has its own string of supporting and side quests, but some of the exploration stuff felt like it was just going on forever with little to no benefit. It also didn’t help that I missed an important piece of gear and had to go back for it, which involved walking from the end of an area to the start of the area and then back again. Between that and how much back-and-forth I did while working through the Dalish Elves quest line, I feel like these are two of the most video game-y parts of the game. Which is too bad! Both of these quest lines actually had something to say (even if I didn’t much care for what the Dalish quest line had to say for the particular ending I chose) and I really wanted to like them. I’m not sure I can get over my distaste for the whole “an eye for an eye makes the whole world blind” thing going on in the Elf versus Werewolf conflict, but I think I can feel pretty alright about the Orzammar plot sequence.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 28

It has been one hell of a week and while I normally try to pace these out a bit, I’m actually both tired AND sad today, so I’m dipping back into a familiar well in order to either try to get my mind out of the negative spiral I can feel it running in or to just distract myself long enough that it is time for bed. While I am definitely still on the fence about my current short-term bedding solution, my mood has sunk perhaps even further than my physical well-being as the week has gone on for reasons that are only partly the result of work being on the rough side of things. A large part, sure, but not so large that writing about collecting Gold Skulltulas in The Legends of Zelda: Ocarina of Time and Majora’s Mask couldn’t at least help. I mean, I absolutely loved collecting those little guys. What isn’t to love about them? There’s the distinctive noise the creatures make, their incredibly unexplained appearance in your first dungeon in Ocarina of Time, the way you sometimes need to really think in order to not just kill them but collect the token they drop, and how they were a fun way to push you to really explore the land of Hyrule in OoT when you otherwise might not. Plus, having them be a part of mini-dungeons in Majora’s Mask rather than world-wide collectibles was pretty inspired given that the world of that game is fairly small, time is constantly repeating itself in way that would have made non-respawning enemies feel incredibly strange, and there’s already tons of stuff to collect so adding one more thing would turn the game into an overstuffed mess of things to pick up. Sure, they’re the cliche world-exploration-reward collectibles, but they were also some of the first versions of that type of gameplay that I encountered and they left such a mark on me that I’ve been chasing that high ever since.

Continue reading

Thoughts About Post-Stress Crashing But For Back Pain And Getting Enough Sleep

I’m two days (and nights) into sleeping on a futon mattress on top of my old, severely dented mattress. This has been a learning experience that has left me not only a little loopy for reasons I’ll speculate on later, but that has me thinking about just how easy it might be to detect a pea beneath twenty mattresses, if those mattresses are thin, old, or scrungly enough. On one hand, I’ve learned that there are many types of back pain, some of which you might only feel as you slowly recover from worse pain. On the other hand, now I know what it means to climb into bed as an adult. And how my last partner felt every time we both stayed at my place. I mean, it’s not like my current pillow-topped mattress was particularly low (the perfect height for me to settle back on without needing to really bend at the knees, but now my bed surface is above waist-height on me (I’m six-foot-three, for reference) so I have to actually CLIMB onto it’s weirdly spongy surface. Sure, neither mattress feels like that on their own, but the weird way that pressure settles through the futon mattress into the foam-topped spring mattress beneath makes it all feel like an old, damp, slightly mildewy piece of memory foam that springs back instantly. It’s mildly upsetting to touch with my hands, but the sensation disappears once I’ve got most of myself into the bed, so I only have to put up with it for a few seconds at most as I clamber.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 27

I’m not terribly sad right now but am extremely tired. I managed to get a temporary fix to my bad mattress/back issues that has at least worked for one night but has left me feeling the cumulative weight of not sleeping well for about three weeks in a row. We’ll see if it lasts and doesn’t introduce its own issues [it hasn’t so far, as of the day before this goes up, even if it is clearly not an ideal solution], but right now I’ve spend all my spoons on work stuff (to the degree that I bought takeout rather than spend any time or effort on preparing food for myself) and I don’t have it in me to come up with anything thoughtful or reflective of this moment in my life, so I though I’d formally write down why I liked The Legend of Zelda: Breath of the Wild so much and feel so neutrally about its sequel, Tears of the Kingdom. I can boil it down pretty succinctly, which is why this will be a relatively normal-length blog post, but I want you to know, reader, that there’s another version of this that takes up a week’s worth of posts because I’ve been thinking about this for over a year now and this sort of critical analysis via comparison and contrasting is the core skill forming the ground on which all my media analysis skills have grown. Which is to say that the reason I like BotW more than TotK is because the first one holds your hand long enough to get you up and walking while the second one holds onto your hand throughout the entire run of the game, which often means you have to drag it behind you as you try to experience the game.

Continue reading

Sleeping On A Solution To My Years-Long Back Pain

I’m not sure I’ve mentioned this much, but I’ve begun to have increasingly bad back pain. It started a few years ago, during 2021 when I was struggling with insomnia, but I was able to fix that with some body pillows and some attention paid to how I positioned myself as I fell asleep. After all, it usually was worst when I’d wake in some kind of weird, twisted-up position and that needed a two-pronged approach to prevent. I didn’t think much more of it at the time since I’ve been having back pain of some kind my entire adult life, thanks to carrying all of my tension in my shoulders and neck, related tension migraines, bad posture at desk jobs and a tendency towards being given heavy labor due to my relatively large frame at non-desk jobs (or during periods of time when my desk job stops being a desk job). Treating those four things individually over the years always seemed to alleviate my problems, just like the more recent stuff in 2021 did. In the years since 2021, though, I’ve added a series of other little position and balance adjustment tricks to my bedtime routine, like getting the placement of my downward arm (I’m a side sleeper) just right on the bed and my upward arm wrapped around my body just right to maintain perfect balance in my shoulders. Or getting a stuffed Kirby shaped just like a pillow to stick to one side of my actual pillows so they’d stop moving away from me if I shifted positions a bit while I slept. Or specific workouts to help decrease the stress on my shoulders and elbows from sleeping at odd angles on my side (since I can’t really lay fully on my side side in my bed without knocking my CPAP mask askew). And, most recently to address this latest surge of back pain, a way of tucking my pillows around me so that I CAN’T move while I sleep, coupled with letting myself wake up enough once a night to turn over and shift all my pillows around so I can sleep on my other side. Tons of little tricks that are no longer doing the trick.

Continue reading

I Don’t Want Credit, I Want The Problem Solved

I know I complain about my job a lot here, but sometimes I really enjoy being as good at it as I am. That doesn’t exactly fix any of the issues that often come up or that I’ve complained about in other blog posts, but when problems aren’t defying all attempts to reason through them, I’m actually pretty good at figuring out what’s going on. Yesterday, for example, I was able to figure out the likely cause of some unexpected test data we were seeing and then prove out my hypothesis today. We spent all day yesterday trying to make some progress in a bit of procedural testing we were doing and kept running into steadily worsening results. I had some initial ideas about what might be causing it and those definitely contributed, but there was something going on beyond those variables that was giving us increasingly worse results. While my coworkers returned to their offices to pick at the data and try to see what that might show them, I moved to poke at my testing apparatus since my gut was telling me that there was a hidden variable at play that was the reason our results were so dramatically different. It took a bit of work (and a bit of time doing a safety review of the testing equipment to let my mind pick through things without me getting in my own way by actively directing it), but I eventually figured out that a part of the testing set up was warping a little bit with every test we performed. Giving it some time (about 22 hours) to rest and return to its original shape was enough to get us back to the results we expected to see, which proved out my theory that we needed to take a wider look at the system when performing tests.

Continue reading

Gaining Steam On The Dragon Age Hype Train

Well, I’m back on the hype train again, but at least I know when my stop is this time. Finally, after what feels like along time but is probably only a couple months at most, we have a release date for Dragon Age: The Veilguard: October 31st. Halloween. Which means that, in my little group of enthusiasts, I won the betting pool for when the game would come out (my guess was mid November and no one guessed earlier than I) and now have Bragging Rights I’m never going to use. It also means that it won’t come out for two and a half months, which might BARELY be enough time to play Dragon Age: Origins, Dragon Age 2, Dragon Age: Inquisition, and all of the DLC I’ve apparently owned for nearly a decade and never once played. My “book” club has resigned ourselves to putting all our actual books on hold until sometime this winter as we try to blast through all of these games and then the new one in time for what might not wind up being monthly conversations. After all, that two to three hours of talking is time we could be spending on Dragon Age games. It’s going to be tough to do, if I’m completely honest, since I’m not sure I’m going to really enjoy this kind of focused gaming binge. I might wind up streaming again to help me keep up the pace since that helped immensely with getting through Breath of the Wind in just over a month, but that might be more bother than I can muster. The downside to streaming is that it’s difficult to focus on the game itself (a problem I don’t have in BotW) and it is rather demanding to stay that social and verbally active all the time. I’d probably get more game time in a day if I just played by myself.

Continue reading

Local And State Elections Matter, Too

It feels strange to say this, but something not-terrible finally happened in my broader political scene. My state, good ol’ Once-A-Bastion-Of-Progressive-Policies Wisconsin, has managed to vote done a pair of proposed constitutional amendments that would have radically altered the way the state government works in what is a naked grab for power by the Wisconsin Republican party (which holds about two-thirds of the state senate and state assembly despite routinely losing popular votes) now that their horribly gerrymandered maps have been deemed unconstitutional and rewritten. They’re going to lose power over the next few elections and the massive voting power that Wisconsin has managed to mobilize in recent years despite the largely pessimistic outlook of its citizens can go from desperately denying them a supermajority to actually feeling represented by the political powers of the state. It sure would be nice to have a functional state government again, since almost nothing happens any more because the Republicans who control the senate and assembly just show up and immediately adjourn rather than actually do anything. They’re slowly losing their grip on the state’s governance and, thankfully, the voters of this state have seen through their transparent attempt to once again deny power to the governor (they tried to do something similar as the previous Republican governor, Scott Walker–may he suffer the same indignities he visited upon others–was on his way out) and voted against it. It is a relief and I’m glad it has been avoided, but even this moment of relaxation is overshadowed by just how precarious the future still looks. I wish I could just enjoy this win, but I can’t even think about it without being aware of just how we got to this point in the first place.

Continue reading

Crashing Out Of Dragon Age: Origins

I’ve been trying to replay Dragon Age: Origins for my “book” club. Most of the time, I can play it. A lot of the time, it will crash sometime after I’ve launched the game. I’ve figured out some work-arounds, thanks to old forum posts, good old trial-and-error problem solving, and a bit of intuition from my years of testing and working in the software world, but they really only delay the inevitable crash. Sure, I can usually see it coming now and restart my game myself, picking a more opportune time to restart rather than just being randomly kicked out of the game by it crashing on me, but it still feels incredibly frustrating to be limping through this game rather than actually enjoying it. I mean, sure, I’ve figured out the reason for one crash and how to fix work around it, but I’m not sure that it works consistently and, as a result, am still spending all my time quicksaving to make sure that I don’t lose much if the game winds up crashing on me anyway. It’s exhausting to be on guard all the time against the game I’m playing in a way that is definitely negatively impacting my experience of the game, which doesn’t even mention how my gameplay experience is impacted by my workarounds and having to play on the lowest graphics settings just so my game doesn’t crash every fifteen minutes (or instantly in some places).

Continue reading

Player Versus Player Roleplaying In The Magical Millennium

Another week and another Dungeons and Dragons session in the bag! This week, I got to run The Magical Millennium again. Our last session involved a Parent/Guardian-Teacher Conference and the party’s first adventure (which only included four of the group’s five players, unfortunately) and this one started off with a little bit of back-tracking for the player who couldn’t be there for the last session. After all, her character needed an opportunity to start on her homework (to interview an experienced adventurer, with bonus points if the adventurer was active before the Adventurers’ Guild began operating). From there, we moved into spending some time going through the finances of the previous year’s Junior Student Government (discovering conclusive proof of the previously suspected embezzlement along the way), more interviews and homework, an incredible bit of Player-versus-Player roleplaying, and then some wrap up as the players moved to establish individual emotional connections over group ones while also trying to finish putting together the lock-in they’d dreamed up as a way to help their absent player character eventually escape the cult they’re a part of. Just normal teen things, you know? It was a lot of fun to preside over a session like this, largely filling in the blanks, keeping tensions between the player characters and not the players (which was not much work, since they’re all good roleplayers, even if this group is still relatively new to playing together), and finding ways to keep the story rolling forward even as the difficult social dynamics of high school students from very different backgrounds threaten to slowly rip the group apart. This game continues to be a blast and I am eager for the next session, even if I still have to wait two weeks (as of writing this, anyway).

Continue reading