Farewell, Sweet Cohost

Today, the day this blog post is going up, is the last blog post I will be sharing before Cohost goes read-only. I’m sure I’ll have at least a little more to say over there that will be unique to Cohost and written the day-of, but I wanted to carve out a little space on my blog to say a final farewell. After all, as I’ve said in the past (just two weeks ago, actually, though the experience of that time felt much longer than the calendar says it was), Cohost was my new home on the internet and I will sorely miss it. There really aren’t a lot of places on the internet that aren’t focused on the numbers. Even this place has a numerical metric that I can’t help but constantly look at… It was a place to just exist without any kind of ambition or motive. I could go there, read posts, occasionally comment, learn something new, and find something that piqued my interest. I don’t know if I’m ever going to push myself to invest in a website as much as I tried to push myself to invest in Cohost (something that started tapering off over the past year due to work stress and then seeing the writing on the wall with the mid-Spring funding scare that presaged Cohost’s eventual shuttering), but I think I’m done looking for a “home” on the internet. I will probably still look for community, of course, but I think it is time to acknowledge that the current state of the internet is incredibly toxic to most people’s well-being and perhaps mine in particular. Cohost wasn’t perfect, of course, but it was a much nicer place to be than any other website I’ve visited regularly and miles beyond any other social media site. I’ll keep my blog going, of course, since I’m too stubborn to ever given up something valuable that isn’t also harmful to me, but I think I’m going to try to make some spare time and save a little energy for finding a way to make a social home offline.

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The Dangers Of Prescriptive Language In Self-Help Texts

After a long summer break from class, I have once again returned to my “management interested course” and I am just as underwhelmed by it as usual. I’m still going to participate in it and put in an honest, good-faith effort since I want to one day do some kind of management stuff, but it is difficult not to look at the course I’m taking and the classes I’ve sit through with the jaded eye of someone who has watched management make mistake after mistake once the person who’d historically held the reigns passed away. Most of those mistakes were largely harmless and the rest are eased by the number of competent people involved who are able to negate–or at least reduce–any potential harm that might be done. Plus, they’re infrequent enough that the company I work for is still doing great. It’s really not a bad place to work most of the time, even as miserable as I can sometimes get when the stress piles on and I’m struggling to continue working at all, but it is undeniable that there is a huge amount of survivorship bias clouding the judgment of large swathes of the upper administration here, almost all of which becomes nakedly visible during these courses as one VP after another presents something they’re supposedly an expert in. That said, there are a few who clearly know what they’re talking about and while I might take issue with their presentations for other reasons, there’s no denying that the person presenting the current bastardization of the “7 habits of highly effective people” self-help/philosophy course knows his stuff.

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Trying (And Failing) To Rewatch Dexter

One of the results I’ve noticed from my decade and a half of therapy is that there are things that bother me now that didn’t bother me in the past. As far as I can tell, it’s a result of me being more in-tune with my own emotions and removing the callouses that had formed around my trauma so I could actually process it and properly heal. All of which means that certain actions in video games bother me more than they used to. Or that certain TV shows I once found fascinating at best and interesting at worst are more than I can stomach without some amount of emotional fortitude (which I am still running short on these days). Which is why I started and then quickly stopped rewatching Dexter when I ran out of stuff to watch on a really depressed day. Turns out watching a show all about a guy who ties down, tortures, and then murders people is too much for me to handle without feeling anxious and bad. Who would have thought that casually exposing myself to one of my own trauma triggers would be mentally distressing? What a surprise.

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Authorial Intent Versus Player Interpretation In Unicorn Overlord’s Support Conversations

Now that I’ve finally cleared Paper Mario: The Thousand-Year Door, I’ve returned to playing through Unicorn Overlord in whatever spare gaming hours I’ve got that aren’t dedicated to playing through the Dragon Age franchise (which have been a lot, lately, since I’ve been too tired to engage with Dragon Age). In fact, I just cleared one of the two major plot beats introduced after the initial setup–forming the rebellion that would make up the core of the game and rescuing the childhood friend who got kidnapped the instant they got off the boat in one of the most infuriating cases of “don’t just stand there, jackass. Do something!” I’ve ever seen–and unlocked a massive slew of support conversations that I’d been sitting on since I realized I could just spend the ample money I earned in the game to increase everyone’s support levels. While the plot doesn’t reflect the writing chops brought to bear on giving voice to the characters, it’s impossible to deny that this game knew what it wanted to provide and provided it: excellent character writing (and voice acting!). As I worked through this bevy of unlocked conversations, I was reminded anew of how much I enjoyed the incredibly unique depictions of each character via their writing and the interesting mix of subtext and text sprinkled into the conversations between all of them. I’m fond of saying that the writer can only bring half of the work to any storytelling and it is up to the reader to provide the other half, but that’s not exactly true. Readers can bring much more, overwhelming the writer’s work, and writers can work in such a way that leaves the reader with little room to interpret. Unicorn Overlord has a bunch of interesting examples of both explicit and implicit information, as some character relationships are defined in fairly clear terms, some are left ambiguous enough for the reader to interpret, and some give so little information that it is almost entirely on the reader to see more than what is shown.

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Running Through The Dragon Age 2 DLC: Felicia Day’s Big Trip

You know, I’d heard at one point in my life that Felicia Day was somehow associated with the Dragon Age franchise. I’d never looked up how or why, since it made sense that she would be based on what I knew of her career up to that point, but I found the answers to those questions recently when I decided to launch myself into the first of two narrative DLCs for Dragon Age 2. All of the story-based DLCs for DA2 are in-game narrative asides rather than entirely separate campaigns like most of the DLC had been in Dragon Age: Origins, so I’d planned on waiting until I felt confident in my builds during the latter part of Act Two or early Act Three before I tried any of them out. So, with having reached Act 3 a couple weekends ago, I decided to spend a Sunday evening playing through one of the DLCs and was surprised to see Felicia Day’s Dragon-Age-ified face staring back at me from my monitor. It was unmistakably her from the very beginning and entirely surprising that they essentially stuck her face onto a character in the game. I know that’s a bit more common in modern video games, what with motion-capture technology and all, but I was surprised to see it from a game from the very early teens. I haven’t really looked up most of the other characters and their voice actors to see if any of them look similar, but I’d be kind of surprised if they did. It really wasn’t that common of a thing back in the day and, frankly, I found it rather distracting the entire time I spent playing the DLC since I’ve watched Felicia Day in a lot of other things and seeing her in rough animation was unsettling.

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The End Of Friends At The Table Season 8: Palisade – Making Good On An Old Threat

Spoiler Warning for the mid-season peak of Friends at the Table Season 8: Palisade.

After an incredibly long time (not that I’m complaining about the length, of course: I love a long podcast), the eighth season of Friends at the Table, Palisade, has come to an end. Even the post-mortem has finished up. By the time you’re seeing this, the audio version of the post mortem stream should be up on the main podcast feed and you’ll have probably either settled in to listen all the way through it, have already listened to it, or have made plans to listen to its five-star runtime over the weekend (the stream was just over five hours long, so I’m sure the audio will be a similar length). If one of those three things does NOT apply to you, then there will be nothing for you in this post (or there was a in the podcast episode going up which, you know, happens). If you’re uncertain about committing to Friends at the Table but like a good audio story or enjoy a good tabletop gaming podcast, you should absolutely start listening to it (it’s also available in any podcatcher you might use, on Spotify, and, of course, iTunes). It’s got thousands of hours of entertainment, amazing science fiction and fantasy work, and a great general vibe that shifts from relaxed and fun storytelling between friends to tense and emotional storytelling between friends. I have easily listened to more hours of Friends at the Table than any other podcast and I would not be surprised to learn that I’ve listened to more Friends at the Table than all my other podcasts put together. It’s really good stuff, there’s so much of it out there, and now I’m going to need to fill my idle audio hours with something else while they take a break following the monumental undertaking that was this latest season.

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Failing To Adjust To A New Mattress

I’ve fallen a bit behind on my blog post buffer. I’ve regained some ground thanks to a bit of a herculean effort on my part, but I’m still writing posts only a few days ahead of posting them right now and I’m not sure when I’m going to be able to start gaining enough ground to stay ahead. The problem isn’t a lack of post ideas or time to write but a lack of adequate rest. I have plenty of ideas, I just don’t have the energy, focus, or mental fortitude to write more than one blog post in a day and sometimes struggle to even do one. Best I’ve managed was two on last Friday and I barely managed that. Turns out that two weeks of terrible sleep following months of uneven sleep will really wear you down. I wrote about it a little bit for a post that went up last week, but things haven’t improved as much as I’d like in the two weeks I’ve been sleeping on my new mattress. I’m reasonably certain (intellectually, anyway) that this is just the pain of adjusting to a new, good mattress after years on a bad mattress that was starting to cause back problems, all slowed down because a medication I’m taking has negatively impact the ability for my muscles to rest, recover, and strengthen themselves. I’ve done enough research and figured a few things out (given that this experience is similar to ones I’ve had sleeping on other mattresses in the past) to know what is probably going on. Emotionally, though, I can’t really grasp that likelihood. I’m so exhausted from interrupted and poor sleep over these past two weeks that it’s all I can do to keep myself functioning at all. I almost had a minor breakdown over the weekend because of how tired I was due to how little I’d slept and how the various interruptions in my weekend meant that I couldn’t take a nap to make up for any lost sleep. It’s difficult to emotionally process things and to keep my emotions in check so I can handle them in a healthy and constructive matter when I’m this tired, but I’ve managed to hold on by a ragged finger this long and I THINK things are finally hitting a point where they’re starting to improve.

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Automated Water-Saving Faucets In The Bathrooms

In an all-too frequent turn of events, I wound up spending a couple minutes trying to scrub soap off my hands. The automated soap dispenser in the bathroom at work, which usually dispenses too little soap, dumped more than twice as much soap as usual on my hands. After scrubbing them clean and going to rinse them off in the sink, I had to move my hands away from the spigot, wait a couple seconds, and move them back under the spigot a total of four times in order to get all the soap off my hands. You see, for whatever reason, the company I work for decided that THESE bathrooms, in this part of the building built specifically for said company, would have water-saving automatic faucets that not only turned themselves off if there wasn’t enough of your hands DIRECTLY in front of the sensor, but would also turn off if the water was running for ten consecutive seconds AND then refrain from turning on until you moved your hands away, waited a couple seconds, and moved them back in front of the sensor. You have to let the sensor deactivate and only then can you reactive it. Ostensibly, this is a water saving measure that works to compliment the low-volume faucet (that mixes in a bunch of air to make the little bit of water you’re getting look more voluminous than it is) so that it either doesn’t get stuck on or encourages people to not keep the water running when they’re not actively rinsing their hands. However, as an owner of a large pair of hands with a very clear conception of what it takes to actually clean your hands after using the bathroom, I find it incredibly frustrating to be in need of more water so often.

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