I finally finished Dragon Age: Origins. Which isn’t to say that I didn’t enjoy my time, it was just a much longer game than I remembered. On top of having a decent time playing a game I once loved enough to play all the way through at least six separate times, I got everything in this run to come out the way I wanted it to. I got the girl, became a queen, outlived an archdemon, and sent my bestie off with the child of my political husband (which is what you get out of a political marriage meant to secure yourself a crown). All in all, I had a great time. Except for playing it all on minimum graphics and needing to develop a compulsive quick save habit (which has begun to rear its head in other games I’m playing) so I wouldn’t lose too much when my game inevitably crashed. Because it always crashed. It even crashed as it tried to load the post-final-boss bit of the game where I’d get to have one last chat with my companions. Luckily, it had already autosaved, so I didn’t need to re-do the boss fight, but it was certainly annoying to need to launch the game again for that tiny bit of play time considering how late at night it was by the time I got there. It was annoying and it colored my entire playthrough, though especially so in the later parts of the game when there was a lot going on and my attempts to maintain the tension of the story ran aground every time the game crashed and I needed to repeat my game-launch ritual. Still, it was a decent use of my time and wasn’t so frustrating that I was desperate to move on to Dragon Age 2. If it had gone on much longer, I expect I would have been, but I got out just in time.
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