Coffee Grinders Hate This One Weird Trick!

On the same day (the day I’m writing this as I doze off in my office at home, barely able to keep my eyes open), both my coffee grinder and my kettle briefly met their end. I was able to get my coffee grinder working again by slapping it, but the fact that it failed three times in the few seconds I used it this morning means that I’m on the hunt for a new one [and have already picked one, by the time you’re reading this]. Then, later that evening, I went to de-scale my stovetop kettle and the handle broke right off. There didn’t appear to be much holding it on, in the first place, so I’m kind of surprised it lasted almost a decade. I was able to get it in usable condition, but I’ll need to be very careful with it since the handle is only holding on to one side now, and that’s the side that allows you to detach it from the metal for the purpose of cleaning the spout. I can’t help but imagine myself dropping it or having the kettle, full of boiling water, slip off the handle somehow while I’m moving it from the stove to where my French press is set up. It’s nightmarish, which means I’ll be ordering a new one tomorrow, no matter what. I don’t want to have to use this disaster waiting to happen any longer than I absolutely must in order to get the caffeine I require to survive each and every day right now. All in all, it has not been a great time for my ability to make my daily coffee and quart of iced tea (I got a PERFECT mason jar for the iced tea and the self-sealing nature of it means that loading it up with ice to chill out seals it perfectly for the trip from my apartment to my workplace) and I’m looking to improve my setup now that the appliances I’ve been using have both broken.

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The Sleep(less) Saga Continues: This Time With Some Answers

While I took some time out yesterday to write about some good old Legend of Zelda stuff in hope of buoying my mood, it only helped a little bit and most of that got undone by sleeping only four hours again. So, rather than get stuck in a negativity spiral, I’m going to write about what’s going on in a more informative than claiming manner. Or, I should say, I’m at least going to try that. Only the writing of this post will actually tell if I manage it, which is uncomfortably close to the process of going through physical therapy to fix my back problems. All you can do is try and see if it works out the way you want. The parallel is pretty apt, too, since I am a decent writer and am directing this blog post and my physical therapist seems to know what he’s doing, so he’s guiding my treatment in a direction that should help with what he believes to be nerve compression. It sounds pretty tame for what it is, to be honest. Or at least for what it feels like. From what I can gather (and I apparently only get to see my physical therapist on days I’m incredibly exhausted and barely coherent, so my understanding might be lacking), the short of it is that sleeping on my old, bad mattress trained my muscles a certain way and that muscle training means that I’m currently putting a bunch of pressure on the major nerves on the right side of my spine (since I went from sleeping in a bowl with a curve that stretched those muscles open to sleeping on a properly supportive surface that keeps my back level and “tightly” closes those muscles on my nerves for hours at a time). It’s sort of like constantly pressing on the nerve in your elbow–your funny bone–for hours until it becomes painful. I’ve been given some exercises to do to help strengthen and stretch my muscles while relieving the pressure they place on my nerves, which will hopefully be enough to eventually counteract the pressure I’m still putting on them.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 30

The past week has been incredibly rough. I’m actually writing this the Friday ahead of when it is supposed to be posted, because I’ve fallen super far behind on my blog post buffer and just barely managed to keep my streak of no unplanned skips twice in a row. Two nights in a row, I was struggling to stay awake as I wrote at my computer, giving up on any hope for restful activities in order to keep this blog going and my life in some kind of working condition. I managed it and have begun to slowly rebuild my buffer (I will have two posts ready to go at the end of the day), but I’m just barely keeping my feet under me between still struggling to get enough sleep, the physical therapy I’ve started to help with my back, the intense demands of work (which has gotten super busy again), and my desire to have something I can feel proud of (this unbroken blogging streak and this blog as a whole). As such, rather than prattle on even more about how I’m feeling on a day when I’m struggling to maintain even a neutral expression at work, I’m going to talk about The Legend of Zelda and one of my favorite peoples from the franchise: The Zora.

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Uncorking Emotions In The Magical Millennium

One of my favorite parts of my The Magical Millennium campaign is that all of my players are willing to go all-in on roleplaying in a way that I can rarely predict. Sometimes people escalate when I didn’t expect to provoke a response or wind up digging into something I assumed was going to be passed over quickly, and I absolutely love the feeling of needing to scramble in order to continue the scene without breaking stride. This last session, as the party started the Lock-In they’d been planning as they dealt with the local emergency in the background (they all kept their cell phones since the barrier around the Hellmouth broke and while all the parents absolutely agreed that keeping all of their burgeoning adventurer children under close supervision by much more powerful adventurers and trained educators was a great idea, they still wanted to be able to get ahold of them if something else happened. Which means these teens also have access to outside information and that’s definitely never going to come up even a little bit), I got to see my players in fine form.

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Romancing My Least Favorite Character in Dragon Age: Inquisition

I actually had a really difficult time deciding what kind of character to play when I started up Dragon Age: Inquisition. I knew I didn’t want to be a Human, since I’d played a human in both the previous games, and I knew I wanted to be a mage which meant I wasn’t going to play a Dwarf, but I couldn’t decide between playing a Qunari or an Elf. I’d been having a lot of fun learning more and more about the Qunari in my replays of the first two Dragon Age games and, since I’ve apparently never spent much time or energy trying to learn about them in previous play-throughs, thought it might be fun to play through this (currently) final game with a Qunari lens over the whole experience. I was interested to see how the general residents of Thedas responded to my character, to be a giant woman, and to see how those who knew about the Qun responded to my character, a mage who had grown up outside the Qun and absolutely not let herself be collared and leashed in the way that most other Qunari mages were. On the other hand, knowing what I know now about how Inquisition can end and how Veilguard starts, I thought it might be fun to play an Elf and finally go through the romance sequence for Solas. I’d started a playthrough as an Elf, once, and thought it was pretty interesting to see how everyone reacted to an Elven Inquisitor, but I’d never actually romanced Solas before. I tried to flirt with him a bunch once, but I was playing a Human woman and he was not interested. Plus, Elven women are pretty fun! They’ve got the most flirt options and, personally, I’m interested in flirting with as many companions as possible! That said, since I’d be playing an Elven woman and absolutely won’t be playing through Dragon Age: Inquisition again any time soon, I knew that this was my one shot to actually romance Solas and see what its all about before Veilguard made it clear to me.

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Every Time I Think Things Are Calming Down, A Rich Asshole Shows Up To Ruin Something

Every time I think the internet is going to calm down and I can maybe figure out some kind of plan for what I’m going to do once I’ve gotten enough sleep for complex thought and proper long-term planning, a new bit of bullshit breaks. To be completely honest, I figured that the guy running Automattic, that owns WordPress .com and Tumblr, and who also runs the WordPress Foundation (which owns and maintains the trademarks on WordPress and does some oversight on the open-source WordPress project), was at least some kind of asshole give the way that WordPress and Tumblr are doing their damnedest to sell user data to shitty plagiarism machines, but I really underestimated how much of an asshole he is. Turns out he’s allegedly trying to extort another company that he recently called out, threatening that he’d go “scorched earth” if they didn’t give in to his demands for changes to their business model or some kind of financial support. Reading some of these exchanges is absolutely wild and I’m really not sure how to feel about all of this, considering my plan to leave WordPress .com was to set up the open-source WordPress .org software on a different host. I’d even begun to do a bit of research about what hosts I could turn to, when the time came to make the change, and have bookmarked the research some of my friends on Cohost did for their own purposes. Now, I’m not as certain.

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Strong First Impressions In Echoes of Wisdom

After a few days of delay spent finishing Unicorn Overlord, I’ve finally started to dig into The Legend of Zelda: Echoes of Wisdom. While I’ve been mildly excited about it for a while, I purposefully kept my expectations lowered because there’s been just so much interesting fan art for what a Zelda-As-Protagonist video game might look like that any actual implementation of the concept would probably fall short. It was promising that, rather than go with the stylized but fairly proportional look of the two most recent main-line Legend of Zelda games, Echoes of Wisdom was adopting the more cartoony style that was used for the Link’s Awakening remake. I appreciate a game that isn’t trying to take itself too seriously and Echoes of Wisdom’s fairly simple but still highly detailed art has made for a refreshing look at a brand new game. I half-expected to only ever see that art style in future remakes of games from that era (by which I mean all the LoZ games that originally came out on a GameBoy of some kind), so I’m glad to see that they’re continuing to work with the look that they’ve established for that category of Legend of Zelda game on the Switch. In fact, the only issue I have with the visuals of this game (please keep in mind that I’m still not very far into the game, so there might be something up ahead that changes this opinion of mine) is that the game lags pretty heavily when you’re in “busy” towns with water features. I know that they want to make these games look nice, but they absolutely didn’t need to all-in on the water like they did. I’m not entirely sure that this was a “sacrifice performance on the altar of visual splendor” decision, but it sure is starting to feel like they’re expecting these games to be played on a console that’s more powerful than the seven-year-old Nintendo Switch. I’m not really one to dig too deeply into rumors of the Switch 2 or pass around conspiracy theories about making bad games to keep a franchise fresh in everyone’s mind, but I’m starting to feel like ignoring what seems like a bunch of stuff planned for a more powerful console that just hasn’t materialized would be more foolish than contemplating the idea that some new console has been held back for a couple years now.

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Wrapping Up The Prologue To The Rotten Haven

In one hell of a turn-around that I saw coming thanks to the character creation process for the prologue to my “The Rotten” campaign, my little group of evil player characters killed the entire leadership of the rebellion–and a huge chunk of the town besides–despite having landed in a situation they were incredibly lucky to escape from. You see, they’d decided to take up with the maligned Lord Besk, chief necromancer in charge of maintaining the barriers around this Haven (a city made safe from the undead creatures that walked the fading remnants of the material plane by those very barriers), because he and the city council he had wrapped around his finger were willing to pay them. This turn-around, necessary because their plan to slowly assassinate individual targets one at a time fell apart almost immediately due to bad rolls, was so complete and thorough that it instantly wrapped up our prologue and set the stage for the game that will take place in the shadow of the city they’d destroyed. And, you know, underneath the heel of the Great Lich they’d helped create since that’s what Besk was up to this whole time. That and somehow controlling the massive nightwalkers that had introduced The Rot to the world and were slowly draining everything of its life. Thanks to all that, I get to keep all their PCs around as generals and trusted lieutenants for Great Lich Besk and sprinkle them into the campaign in appropriate places! Sure, I’ve got a ton of work to get them from level one to whatever level the player characters will be ready for that kind of challenge, but there’s no denying how nice it is to have the later parts of the campaign already fleshed out.

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Wringing All The Fun Out Of Unicorn Overlord

In what seemed like the longest conclusion to a mission-based video game I’ve ever played, I finished Unicorn Overlord. I enjoyed the mechanical challenges posed by the last few missions, as the maps grew longer and the fights within each map more numerous, but each one of those missions felt like it just kept spawning a new mission behind it, despite me being certain that each one must finally be the final mission. It wasn’t bad writing or anything, just a sort of endless series of gotcha moments parading as unexpected twists that were things I absolutely expected given the form of the narrative. There were no surprises for me in any part of this ending other than the realization right at the end that there absolutely must be multiple endings to the game. Which makes a lot of sense in retrospect, given how early you can fight the final mission and how, with the right abilities and weapons, you can just cheese your way through most battles, but it just so happens that I lucked my way into the “best” ending since I did literally everything the game had to offer. I wish that had taken less than ninety hours of gaming time to get that far (with the usual caveat that some of that time was me letting the game run while I did other things because I apparently can’t focus on one thing at a time anymore), but I did it all and only have a few small things left to do, like getting alternate endings, viewing the relationship conversations for all the remaining companions, and fighting a bunch of the same enemy that showed up on my map.

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The Weight of Sleep Deprivation

As of writing this, it has been about three months since I’ve felt well-rested. July of this year, coming off a vacation, started roughly since I was struggling to get my sleep schedule under control and, in a preview of the what would wind up being the entire month of September (and an unknown amount of October), had just returned from a vacation that was nice but not terribly restful since I kept having back pain due to the mattress I was sleeping on. The stress from that first week of July just picked up from there due to work deadlines and the amount of heavy labor I had to do to meet those deadline at my job. Plus, the back pain I had over my vacation faded a bit, but never entirely went away before it start slowly growing worse and worse until August started and I realized I needed to replace my mattress. It peaked two weeks later when I woke up with such severe lower back pain that I was afraid I’d permanently damaged my spine, prompting me to go out immediately in search of a new mattress. While I was able to reduce the severity of the pain I was dealing with by putting my futon mattress on top of my old, bad mattress, it didn’t really do much more than allow me to not feel like I was breaking my back by going to bed. Then, after an exhausting month of never enough sleep, I settled down for my first night on my new mattress and then started my birthday after barely six hours of sleep due to incredible and debilitating back pain. Since then, I’ve struggled to get even an average of five hours of sleep a night thanks to similar (but not the same) back pain that has shifted around my back over the entire month of September. Now, as October starts, my only hope for relief is the physical therapy appointment I have set up the day before this post goes up.

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