After a bit of a break from sessions, my Dungeons and Dragons campaigns have finally begun to happen again. This past weekend (as I’m writing this and two weekends ago as you’re reading it), the campaign I’ve been calling The Rotten came together to do a little more labyrinth exploration, which involved making their way into their first proper hallways, finding some faded text carved into some large stone tiles, finding more faded text carved into smaller stone tiles, avoiding a few traps, fighting some undead that had been animated by the ambient magic just outside this part of the labyrinth, fighting some local raiders who were half-starved but who still nearly took down the party, AND discovered signs pointing them toward some long-forgotten religion! What a fun little session it was! We also talked about adding a few more players to the game–to help pad things out a bit when people can’t make it to a session–started inviting people, got three immediate “yes” responses, and then talked about what it would look like to have three more players. I’m still fairly confident that we’ll rarely have six players at the same time, but it’s bound to happen a few times, other than our next session when I’m hoping to bring them together to handle new character introductions and whatnot. If it happens too often, it might be difficult for some people to participate, what with all the extra faces and voices, but we’ll cross that bridge when we come to it. I’ve got a lot of experience running a bigger group, so I have some ideas to help keep people engaged and interacting if it comes to that.
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