Finishing The First (Virtual) Dungeon In The Magical Millennium

After what feels like months (because it has been three months since we first started, given that we’ve played about once a month due to holidays and scheduling issues), my The Magical Millennium campaign finally cleared our first dungeon! They even did it without anyone dying or staying unconscious for very long! It was great! There were some close calls and a lot of bad conveyor belt related rolls, but they managed to clear it all in the end. We started the session with a check-in to remind everyone of how much time had passed (and a bit of frantic scrambling from me because D&D Beyond didn’t save the state of my encounter from last session), the party proceeded to kill the remaining clouds of energy, the Paladin beefed it on the conveyor belts repeatedly, the characters emerged from the virtual realm to get some notes from the person overseeing their game, and then they all settled down to sleep for the night before we wrapped up the session a couple hours early. It was nice to be able to bring the dungeon to a close, even if we didn’t play a full session (mostly due to the Super Bowl being that day), so we can hopefully start fresh in a brand new week when we all play again. Our next session will start with a bit of a time skip and a quick conversation about the highlights of what each character did during that time skip, but we’ll be moving on pretty quickly from there. My hope is we’ll be able to start off with homecoming week right away, since that’s a big day for high school students, and I want to get moving a little bit faster than we have been. We’ve been playing for a year now (or will have been, at the time of our next session), and we’ve only covered two in-game weeks! We’re moving so slowly!

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