FINALLY, after nearly a year of actual real-world time, we’ve made it to our first time jump. We wrapped up the lingering moments of the previous session’s lock-in, tackled through what a time skip would mean for the player characters, and then started skipping forward. We tackled about what everyone got up to during the four weeks we skipped, who they spent their time with, and dipped into little scenes here or there as we went, taking up almost the entire session’s allotted time even with only four of the group’s normal set of five players. It was a lot of fun even if it did really drive home the point that we’re never going to do anything quickly with this group. That’s not a bad thing, of course. I love my roleplayers and how enthusiastic they are to talk to each other and play in the world we’ve made. I just really need to work on pacing and plotting on my side of things so I can meeting my players where they’re at. I don’t think I’ve ever once accurately guessed how long something was going to take to start, wrap up, or do in its entirety. I’ve been so far off every single time that I might just give up trying to figure out how much stuff I need to have prepped for every session and just make sure I’m enough steps ahead that I can’t run out. Which probably won’t ever be a problem given that we have only ever taken more time than I expected, not less.
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