On top of everything going on, all the woes of society and my on-going issues with finding a decent antidepressant that works for me, things at my job are picking back up again. Our project has been announced, we’ve gotten through all the manufacturing hurdles, and it is officially released to production as of a couple weeks ago. Which means that development can finally resume. That’s right. It’s released and actively being sold, but we’re back to working on it again. This isn’t terribly unusual for a lot of products (especially on stuff with lead-times as large as ours are–multiple months). A lot of things will be announced, get demonstrated or marketed, and have their designs shipped to factories to be produced long before development will stop working on them. Some of that work is, of course, designing future versions of the product, making improvements, and incorporating feedback based on customer experiences. A lot of it, though, is just the same work that’s been done the whole time but now focused solely on trying to remove as much material from the project as possible in order to bring down the cost of producing it. Sometimes that means chasing down ideas developers and engineers had but didn’t have a chance to try out during the initial development phase. Sometimes that’s just making choices to combat newly discovered problems that only came up after the product existed and was being used long enough. Regardless of the specifics, I’m now entering into what is going to be the longest period of heavy physical labor on this project, albeit at a much different pace than I was doing it earlier this year.
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