Danger Coming Home To Roost In The Rotten Labyrinth

While not as potentially momentuous for the entire campaign as the session prior, our most recent meeting of The Rotten Labyrinth was also pretty important for all the present player characters. What started out as some plans to regroup, rest, and then take another pass at the labyrinth turned into a chaotic delay as all of that was interrupted by two random encounters during their night’s rest. I rolled incredibly, uh, portentiously on the encounter table, during their watches, and while one event went unnoticed until the morning, the other was an attack on the party that almost ended in disaster as one of the stronger monsters wandering that part of the labyrinth finally showed up. The battle itself was a bit of a mixed bag, featuring both a ton of players being knocked unconscious, but also featuring a ton of players getting back into the fray just long enough to make a difference. It really put a damper on the plan for one of the player characters (the Bard) to grab the petrified player character (the Wizard) and leave for their Sylum in search of help ending the petrification. We even had that player’s new character prepped and ready to go, but we never made it there because the monster showed up and disrupted all my plans for the session. Still, we got a lot done and now the players are faced with three new problems they’re finally aware of: who touched their character’s stuff while they slept, why did that blob show up to steal their characters’ memories, and why was one of their characters unable to leave the labyrinth during the battle?

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