Apt And Timely Metaphors In Final Fantasy 14’s Endwalker

I’ve been slowly progressing the Main Scenario Questline once again in Final Fantasy 14. A little bit at a time. A few quests here or there, a dungeon, a trial, a little bit of support work, and so on. Slowly but surely, I’ve been getting closer and closer to the final parts of Endwalker–little threads that need wrapping up as whatever is next gets slowly referenced and eventually (I’m assuming) revealed. It’s been nice to move at a moderate pace, to make steady progress as I continue splitting my attention between a few different activities or goals, and it has given me plenty of time to chew on what’s been happening. I’m going to avoid details because I’m getting pretty deep into spoiler territory for the events that have been unfolding for the past four major updates to the Endwalkers expansion, but I’ve been having a lot of conversations with one of my Final Fantasy 14 friends about the story that have also given me plenty to think about. For instance, while I instantly agreed and had thought about it much the same way, I didn’t think of the conclusion of Endwalker as “fighting depression itself” until she put it that way. This particular vein of thought prompted me to take a step back from my “what does it mean to be a hero” line of thinking and consider other elements of the story that I hadn’t focused on up to that point. All of which feels a bit silly to admit considering that one of my favorite jokes about the Final Fantasy franchise is that the conclusion to most of the games can be boiled down to some form of “attack and dethrone god.” Which is kind of what happened in Endwalker, if you get just a tiny bit more metaphorical with it.

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