Breathing Life Back Into My Tabletop Games

As part of getting my life back together following the dual function of working antidepressants and some rest, finally, I’ve begun the slow, laborious process of getting my two tabletop campaigns up and running again. One has met already, to talk through things, and the other failed to achieve sufficient player availability, so we’re going to try again in a couple weeks. It’s been so long since I really thought about my two campaigns that I genuinely struggled to get back into the right headspace for them. I was able to do it, thanks to extensive preparation and a review of my notes, but I was still picking up the pieces of it all as we sat down to review what had been going on, refresh ourselves as to what the plan was, and ultimately decide how we wanted to proceed in and out of character. I plan to do something similar for the other one, but that campaign spun up in the middle of my worst brain fog and depression this past year, so trying to pick up those pieces feels a lot like groping around in the dark for something that might cut me if I’m not careful. I’m not worried about remembering something that would upset me or anything, but there’s a certain gingerness I feel when thinking back to that period of time because it’s one of only a few blurry periods in my memory and all the other ones are minefields of forgotten/potentially-repressed trauma. It’s difficult to fight the feelings of nervousness such periods of forgetfulness inspire in me while also trying to actually remember what was going on and what I was thinking at that time.

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