A Return To Form With The Rotten Labyrinth

As this slowly becomes my most-consistent Tabletop Group (it benefits from having 6 players and only needing 3 to actually play), The Rotten Labyrinth has returned to high-form with our second repeat session post-taking-a-break. We had it all this past week! There was a combat encounter that almost went very poorly and likely would have ended differently if not for a lucky crit by one of the players! We had a bevy of traps, some avoided and some carelessly tripped! We had our first instance of the party being split! We had a creative application of some magic based on something the party had learned previously! We had glorious treasure, plenty of close-calls, and a dedication to the party’s chosen mission the likes of which I had not seen before! Everything went exactly according to plan, by which I mean that the party alternated between fucking around and finding out, and driving towards what they thought was their best path forward! Unfortuately, the first floor of this labyrinth is a maze and they may have overestimated their ability to get where they want to go by moving in cardinal directions! They found some dead-ends, skipped some interesting paths forward, and flirted with multiple instances of learning something about the labyrinth without ever pursuing it further. All-in-all, it was a pretty fun session! The first one I’ve run in months that acually used almost the whole time set aside for us to play. Today, I’m very worn out from all that talking and game-running, but I’m excited to see where they go next now that they know simply walking (map) west and (map) south will not get them to their destination.

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