Final Fantasy Tactics Isn’t Bad, But I Keep Forgetting It Exists

A few weeks ago, I started playing Final Fantasy Tactics. I’d bought it for something to play during my 2-week break from Final Fantasy 14 and while it certainly kept me occupied, it didn’t really hook me. I don’t have the nostalgic tie to it that many other people do and have to admit that it left me feeling a little underwhelmed even after applying a correction to the expectations set by all those people for whom this game was a significant part of their youth. So many people spoke about the impressive story, about some of the subversive lines, and the way the game supposedly flips the bird to authority in a way that was supposedly unheard of in games at the time. I just don’t see it. The writing isn’t bad, of course, but it’s still pretty normal. It’s on the positive side of neutral for a video game, but I think my penchant for reading a lot has worked against the idea that this is excellent, unheard-of writing even for when it originally came out in the late 90s. I mean, there was a lot of subversive media in the 90s, depending on what you consider subversive, and the idea of fighting authority or turning against family in the name of justice is a classic trope in heroic storytelling. I know I was probably just oversold on it to the degree that it has warped even my ability to dial back my expectations, but I have to say that I’m just not hooked by the story in the way so many of my contemparies seem to be. The gameplay is pretty good, though, so it’s not like I’m having a bad time. I am just having trouble sticking to it.

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