The Rewards Aren’t Worth Doing Battles On Repeat For Me

There is one problem I will always have with Massively Multiplayer Online games that remains an issue in Final Fantasy 14 no matter how much I love the game. I like to do things for the challenge of them rather than for most other rewards, so when I get through something difficult, I stop wanting to do it. I’ve already finished it, you see, and proven myself capable. I might repeat it sometimes to hone my skills or make sure that my success wasn’t a fluke, but I generally don’t like repeating things too much once I’ve done that. In MMOs, though (and many other games, to be clear, as this is not an issue restricted to MMOs alone), this kind of repetition is a key part of the game. You do things over and over again for gear, for cosmetic items, for achievements, and so many other reasons, most of which have to do with the often frustrating fact that few loot drops are guaranteed. Sure, you’re always going to get something and there’s usually some kind of challenge-specific item or items you’ll get every time from the parts of the game you’ll need to repeat a bunch (something built-in so you can eventually buy whatever it is you’re trying to get), but there’s no guarantee that the thing you want is going to show up, much less that you’ll get it when it comes time to roll for loot. I’m just not that interested in doing a challenge up to fifty or one hundre times in order to get the challenge-specific variation of the expansion’s mount. Most of them aren’t that difficult once you’ve done them a time or two, which is why I just don’t have it in me to do them over and over again in hopes of getting lucky one some mount or housing item.

Continue reading