Sifting Through The Ashes: Starting A TTRPG Campaign Development Log

As I get more and more rest and gradually recover from my extreme burnout (and probably wind up back at just “bad” burnout instead of “extreme”), the idea I had for a TTRPG campaign just won’t leave me alone, so I’m going to start working on development (well, I already have been, to be completely honest). It might yet go nowhere, it might go somewhere fun, or it might follow the course of all of my campaigns by starting out with promise that slowly dwindles as I burn out and my less-than-engaged players stop putting in any effort. I don’t know. I’m definitely not getting my hopes up about being able to play out the idea I had in its entirety. I just… I WANT to be doing this again. I cut out so much of my day to day life and the one thing I miss the most, that still fires me up the most, that I only ever think of along the lines of “I wish I hadn’t had to end this,” is running games. I want to get back in the storyteller’s chair. I have such an interesting idea that I’ve been letting cook for a while and I really want to do something with it. I mean, I could write a story about it, but I really miss collaborative storytelling. I really miss looking at friends as I run a game and roleplay through whatever situations we wind up in. Dipping my toes back into D&D as a player has also whet my appetite for this kind of storytelling, so it’s all kind of coming together. I’ve got an interesting story, the world is practically building itself, and I think I’ve got four people who would be just as committed to playing this game (and doing their homework for it) as I am.

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