Filling Worlds With Interesting Events For Tabletop Games

Once you’ve created an interesting world for you tabletop game, the next step is to fill it with stuff that is either currently happening, about to happen, or has happened. You really only need one to have one built out, since the others tend to grow out of exploring one, but it doesn’t hurt to have a few different options of each kind so you can run the game your players are interested in playing. You could try to predict that ahead of time and build the precise number of interesting things you need in that direction to make the world feel lived-in, but it’s usually more fun if you have a bit of each. In my experience, it always feels rewarding when the players find ties to past events that get them excited to learn more about whatever situation they’re in, when players can tie current events to past events when they initially seemed unrelated, and everyone loves a bit of foreshadowing that pays out.

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Creating Interesting Worlds For Tabletop Games

Creating a setting for a tabletop roleplaying game is a lot of work. Regardless of whether it is supposed to be the backdrop for an entire campaign or a temporary location your players find themselves, it takes a lot of work to get it ready. I have had a lot of experience creating worlds, given that it was always my favorite part of writing stories and running D&D games, and I’ve learned a lot of lessons about how to do it effectively and quickly. Not every setting can be created quickly, of course, some things just take time to work out, but I have a few tips and principles I stick to that help me create something I can use without making it so rigid that there’s no room to improvise and adapt as your players (or characters, for written stories) explore.

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I Just Love Kirby Games So Much

I beat the main portion of Kirby and the Forgotten Land over the weekend. The game has stayed just as enjoyable throughout as it was at the start, which is pretty great considering how many games I play that feel like the beginning got way more work than the end. There’s a “post-game” section to play through that I’m spending my time on these days, but it doesn’t really feel like it’s “post” anything. It feels like the final act of the game, despite it being pretty clearly the post-game section (all but named as such by the NPCs in the game), and there isn’t all the much new content, so I can’t really argue with it being called that.

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Vocal Reflections

I’ve always struggled with hearing my own recorded voice. It seems like a common thing to feel self-conscious about, given how different we sound when we speak and when we hear a recording of ourselves speak. Once upon a time, this discomfort could be easily blamed on tinny-sounding audio or poor recording equipment, but now as the ability to record and playback audio in high quality becomes ever more available to anyone with a smartphone or a hundred dollars to spare for a decent USB microphone, we’re forced to confront that fact that it’s just us.

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There’s Time Enough Yet Today

Some days last an eternity. Seconds pass with the agnozing slowness of sunlight creeping across the floor, a change that only seems to happen when you find a momentary reprieve with some distraction or another. Hours pass with the glacial pace of trees growing once they’re past the point where you can use your own height as a point of reference. No matter what you do with a day like that, it always feels like a waste.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 13

Bet you didn’t see THIS coming after yesterday’s post! Or maybe you did, if you read my blog daily. I have pretty clear habits, I feel. A spate of thoughtful pieces, maybe some poetry, a few posts about mental health, and then one of these. Can’t be sad if I’m thinking about The Legend of Zelda! It’s a good mood corrector for me, honestly, even if the sentence before this one sounds like an unhealthy method for avoiding my problems. Also, I just want to take a moment to mourn my hopes that I’d be able to play Breath of the Wild 2 in 2022 (the year of the 2 as I’ve been calling it) since it was recently announced that the game’s release was delayed to Spring 2023. Which will be rough, since I’m gonna be in a wedding that’s probably happening sometime not too long after that. Decisions.

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Silence And The Heart Of The Problem

It can be difficult for me to take a moment to quietly think something over.

I’ve spent so much time trying to fill the space in my life that used to be occupied by friends and living in the world at large. Podcasts, audio books, music, video games, and even talking to myself. So much of what occupies my days is something I started to help me get through the periods when I feel like the weight of the pandemic is going to crush me.

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The Real He-Man Was The People He Helped Along The Way

I watched the new He-Man cartoon, “Masters Of The Universe: Revelation” and I gotta say it was a really rewarding return to the long-abandoned franchise. He-Man stabs a guy, lots of people die, and no one is introduced solely as a means of selling action figures. There’s even moments of character development and relevance for classic characters like Fisto, the guy with a giant metal fist, who gets to have his moment of heroics and screen-time despite his truly unfortunate name. It was a great watch, had moments of unexpected heart, and did a great job of bringing this ancient cartoon to modern audiences. It even had a few hints toward the end that it might get attached to the larger universe created by “She-Ra and the Princesses of Power” so the show could continue in some form if Netflix doesn’t spike it into the dirt because it didn’t get enough streams immediately after being released. That said, the writers did a good job of wrapping most things up in the show so even if it does vanish into the great abyss of abandoned shows on Netflix, there will be no lingering questions.

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