Open-World Situation Building In Dungeons & Dragons

After nearly two months, I got to run my Sunday night Dungeons and Dragons campaign again. After side-sessions, many missed sessions, and a whole lot of tumult in everyone’s life, we were able to gather again and return to the dark fantasy and mild horror stylings of the world I’d spent over a year slowly developing. I had fun, my players had fun, there was a lot of lucky rolls, the player characters survived a lot of nasty damage, there were some clutch reactions and actions, and only one player character died in a boss battle they were absolutely unprepared for! That’s the danger of open-world scenarios, you know. You can accidentally wander into the desecrated temple to the not-evil gods right as a priest of what is essentially malicious entropy completes a ritual that temporarily grants him a huge deal of power in a side-realm. All without any of the information that contextualizes any of that so even when you do win, you’re not sure if it matters or not, or even how to do anything as a result.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 10

It has been a lot, the past few weeks. I find myself feeling just broken-hearted, exhausted, metaphorically out of breath, and incapable of mustering the energy to do any of my usual blogging stuff. So, I am turning to my old, familiar fallback of writing about The Legend of Zelda. This time, I’m going to talk about the very first Legend of Zelda game I ever played. It was a well-received game, lauded by many as the pinnacle of the franchise (though I’d contest that) and a game-changer in terms of what a player could expect from a top-down adventure game, so much so that it is still being used as the gold-standard decades later when people make games in a similar style. For those of you who haven’t guessed it already, I’m talking about A Link to the Past.

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Slow Change And Matters Of The Self

There are moments in a day, as I pursue my usual routines and common pastimes, that I find my mind at rest and my head empty of thoughts. These moments frequently arrive on the tail of simple thoughts, small ideas bouncing around my head as I direct myself toward some goal or task. A reminder to thoroughly scrub my scalp in the shower. An errant consideration about skipping the current song on my playlist. Some spark of imagination or creativity ignited by the podcast or audiobook I’m listening to. A recollection of something I meant to do earlier in this room I just entered but had forgotten until just now. As my body responds to the thought, taking action, or my mind files the spark of creativity away until I can focus on it, I become aware of the sheer size and emptiness of my mind in those moments.

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Destined To Always Return To Destiny

For the third time, I’ve decided to get back into Destiny 2. The first time was following a normal lull in play as I ran out of content to enjoy, hit the point of grinding for small increases, and couldn’t get a group of friends together for the end-game type content (a raid). I stopped playing when I hit that same point again, though this time we did manage to get enough people together to do the first raid before the next one properly came out. The second time, I got back into Destiny 2 with the release of some new content in an attempt to maintain connections after I moved away from my now ex-roommates and we tried to find ways to spend time together during the various peaks of the pandemic. I fell out again because I couldn’t even get a group together without a lot of schedule work to do the small-team weekly activities and I’m not one for playing these types of games by myself. I’d much rather do it with other people. Never once did I stop playing because I wasn’t enjoying the gameplay, the story, or any of the content. I always stopped because I just didn’t have people whose company I enjoyed to continue playing with.

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Stress, Coping, And Not Tempting Fate

Of course, the week I wrote about being resilient and capable of managing my stress is the week the world takes another step down the “gone to hell” path. My workplace announces an end to mask requirements, Russia invades Ukraine (keep in mind I wrote this on February 24th and February 24th Chris has no idea what has happened between now and then), and the conservatives of my country have continued to do their best to prove what absolute shithead fascists they are. I really need to stop writing about how I’ve finally gotten my feet underneath me or how I’m managing my stress. It feels too much like tempting the fuckers to fuck something up in the world at this point.

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Weird Weather And Warming Walks In Wisconsin

Lately, the weather has been changing more than usual. Setting aside all the potential problems this might indicate (for sanity, not because they aren’t necessary), I’ve been enjoying the variability. There are very few places in the world where the weather can go from “potential frostbite if the wind blows long enough” to “you’ll want a sweatshirt, but you’ll need to roll the sleeves up before long” in less than twenty-four hours without drawing remark. I happen to live in one of them (the midwest of the US). As a result, I got to enjoy a pleasant walk in the sunny fifties one day and then had to bundle up tight against a frigid wind that sought to claim my exposed skin the next day.

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Even Small, Every-Day Accomplishments Are Still Accomplishments

It can be difficult to maintain context in your life. At the very least, it is difficult for me. I haven’t figured out how to really compare notes with people in my life about the way we remind ourselves of the context of our lives and our daily deeds, so I’m not sure if this is a problem I face because of my childhood, or if it’s something everyone struggles with. As a child, I got very skilled at normalizing the things happening in my life. It was a key survival skill, going hand-in-hand with hiding the way I felt and learning to live with people who did not treat me well. While I’ve made a lot of personal progress on the latter two things (which will still be the work of a lifetime, rather than a labor I can reach the definitive end of), I still struggle with maybe too-readily normalizing whatever is happening in my life.

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What You Leave Out Of Stories

I’ve been thinking about stories a lot lately. Which, you know, is nothing new. I was going to start this next sentence by saying “what is new is…” but none of this is actually new. I’ve been thinking about story craft for decades at this point and recent years have only seen the amount of time I spend on it increase. In the past, I’ve mostly thought about the way books are written and how stories are told in that format, from what gets included to what gets left out and how not enough of either one can make an otherwise enjoyable story unpleasant. My go-to example for that has always been the level of unnecessary mundane detail that started getting included in the Wheel of Time books after the conclusion of what was originally intended as a trilogy. There are only so many times I can read about characters’ individual hygeine habits in a two-week period that was initially skipped over before it was returned to so the author could describe what happened during that period in detail. For as many memorable, cool story moments I remember from the series, I have an equal number of gripes about frustrating repeated details that shouldn’t have been included.

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Horizon Forbidden West Is An Amazing Sequel

I have been playing a lot of Horizon Forbidden West lately. I bought the game the day it came out (as you can probably guess from my recent posts, I was incredibly excited to play it) and have sunk most of my video game time into it lately. All-in-all, it is an excellent modern example of how a sequel can be an improvement on the original game, not just a continuation of the story. Everything Horizon Zero Dawn did well, Forbidden West also does well, and then it adds a whole new list of excellent things. The plot is just as interesting, the world just as enthralling (maybe even more so, since they’ve really improved on the environmental design), and the battle mechanics are so much more fluid and engaging. As much as I am tempted to find a pattern of battle that works and stick to it as I did in Zero Dawn, the weapon systems and new combat skills make it incredibly rewarding to branch out and try new things that I’ve unlocked. Even just wandering the world to investigate the smattering of question marks feels more rewarding. I can’t think of a single thing that wasn’t markedly improved from the first game to this one.

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It’s So Easy To Get A Video Game These Days

I remember when pre-orders used to be intended as a means to secure a copy of a game. Because store quantities were limited and physical copies were the only way to play a game, pre-ordering the game meant that you’d be able to pick it up the day it released. From a game store perspective, it also made sense because the store could accurately predict the quantity they’d need and secure the funding to order those games. Most stores always stocked extra because there were lots of folks who didn’t closely follow video game news and only learned about games after it was too late to preorder them, but the number was limited and a popular game was usually sold out within an hour of the store’s opening.

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