I Never Wrote About Valheim

I have been updating my blog for two months and eleven days. A more merciful schedule means that I have posted sixty-one times in those seventy-two days. Things have progressed to the point where I no longer feel like this is something I need to do every day. This isn’t a task to fulfill, though writing and editing are on my daily to-do lists, but so is making my bed, washing my masks, and driving to work. Updating constantly, unless I need a break (and I guess I’m just taking Sundays off, since that is the pattern that seems to be emerging), no longer takes up psychic space.

Continue reading

It’s The Little Things

Despite my personal feelings about the phrase, “death by a thousand paper cuts” has a certain level of undeniable relevance to my life these days. I first heard it at my previous job, bandied about by a manager who had been promoted because they were good at the job they would then go on to manage and not because they had any special managerial skills or skill with people. They weren’t a terrible manager, but they weren’t a good manager either. They were adequate. To make up for their lackluster interpersonal and managerial skills, they did a lot of management research and introduced a lot of fun buzzword bingo terms (I made the bingo cards for my team).

Continue reading

Play Some Happy Music, Sad Man

I had an awakening yesterday (a week and a day before this goes up), while I was preparing to run a Dungeons and Dragons game. I’d spent the day in what I like to refer to as “low energy mode” since I’m struggling to find even keel after a few tumulutuous weeks (relatively to the past few tulmultuous years) and was looking for a way to get amped up for my D&D session. I was genuinely excited to run it, but most of the day had slipped by in a fugue as I went about my work tasks and final prep. So I turned to music to shake me from my stupor and get my brain moving.

Continue reading

A Verbose Guide to Vexatious Villain Introductions

It is always dangerous (and frequently difficult) when introducing a villain in dungeons and dragons, especially a big villain meant to last a while. If they’re near the players in power initially, there’s a good chance the players might just take them out immediately, bringing their villany to a premature end. If they’re too powerful, the players might take a shot at them and be wiped out by the response. Additionally, there’s the stretch in credibility that comes when a super-powered entity doesn’t just lay waste to the plucky young heroes at their first meetting. You can make a good story out of the villain taunting the weaker protagonists, egging them on for some dramatic final confrontation, but that requires a certain style of story and it is difficult to smoothly employ in a shared storytelling medium like a tabletop RPG.

Continue reading

This One’s a Mulligan

I want to write about interesting stuff. Fun games I’ve played, cool D&D moments, problems I’ve overcome, things I’m working through, etc. The problem is, my life is kinda stagnating right now (or at least it sure feels like it!) since the only thing I’m really doing is listening through all of Friends At The Table and playing video games. Few of my D&D games have actually occurred lately and not much major has happened in any of them. The only interesting parts of them I could mention are things that I shouldn’t mention because some of my players might read this blog. I can’t reveal too many details here until after they’re no longer relevant. And all I have to say about Friends At The Table right now is that it is absolutely lovely, some of the best storytelling I’ve ever heard, and y’all should be listening to it if you like Actual Play experiences.

Continue reading

Some of these Toxic People Apologists Really Need a Mirror

There is a segment of the population that, for whatever reason, views severing ties with someone as always the fault of the person creating distance. I say “whatever reason,” because you can usually figure out why if you dig a bit, but the reasons tend to vary per person and most of them deny it if confronted (at least they do in my experience). Normally, I’d list exceptions here, things that even these people wouldn’t argue with, but I couldn’t type out a single one without thinking of a time someone faulted me for ending a relationship with someone for exactly that reason. It is staggering, sometimes, to think about the number of relationship and abuser apologists I’ve encountered in my life, and how many of them were otherwise good, friendly, sensible people.

Continue reading

Being Single Doesn’t Suck. Being Lonely Does.

I’ve been single for most of my life. Which is probably true of a lot of people, but not something I frequently hear framed in those kinds of terms. None of my relationships have lasted very long (usually for good reasons, but not always) and I’ve spent most of my adult life seeking a romantic partner. Pretty passively, if I’m being honest. Partly due to life events and partly due to my distaste for online dating, but mostly due to my preference for a strong personal connection as the foundation for a relationship.

Continue reading

Playing Outside The Session

I’ve been experimenting with different ways of playing Dungeons and Dragons lately. Not in a “these are the rules of the game” kind of way, but in how the sessions are formatted, how time passes, what kind of activities are available during those times. That sort of thing. I was prompted by my desire to run three d&d groups combined with my inability to run three groups every week. One game stayed weekly, another is monthly, and the third is sort of every two or three weeks, depending on people’s availability during the one time each week we all had available.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 6

This time, I’m not as sad as I am tired. I got my teeth fixed up the day before writing this, after over a year of problems that are (maybe) finally resolved, and I made myself a nice dinner of food I’d been avoiding because of the chewing involved. And promptly gave myself food poisoning. A saga fit for a sitcom, truly. It kept me up late into the night and I’ve spent the day as a largely useless lump doing his best to keep up with the world around him, so let’s talk about something I could almost literally write about in my sleep: the music of the Legend of Zelda franchise.

Continue reading