We All Float On A Raft

I’ve recently started playing Raft again. The original crew I got into the game with no longer plays it, and it’s not exactly fun to play alone once you’ve progressed through most of the plot (or even as you’re progressing through the plot, given that fighting a bear alone sucks). Recently, though, I managed to convince some friends to give the game a shot and while the tedium of early survival sure hit hard, it was fun to hang out with my friends and play a cooperative game.

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Empty Echoes

I cannot tell if I am haunted
Or trapped in an endless reverberation.
Words from the past beat upon my mind
Again and again and again and again
Until I cannot tell if they are newly repeated
Or just bouncing around my head
Like an echo that draws strength and volume
From the walls I’ve put in place
To keep words like these out.

You spoke to me of comfort
And camaraderie in a too-late attempt
To stave off something you sense
Is growing ever closer,
A shadow you see in every mirror
But whose shape you seem unwilling to acknowledge
No matter how many times I describe it. 
These friendly words ring hollow,
Changing from your voice to mine
As I remember every time
someone said them to me,
All the louder for these echoes of the past
That refuse to be stifled,
Amplified by the utter emptiness
Of everything you said just now. 

You told me, hollow words
That I longed to fill with the rage
Welling up inside me,
That I should not suffer in silence.
But this silence was never mine to end.
The silence that has forced this empty exchange
Was a monster of your creation
And I have merely been its victim.

Hung out to dry so long ago, both I
And your vacant platitudes,
Have long since withered.
The hollowed ground I once claimed
Matches the concavity of your starved expressions
And I am left alone
Except for the indiscernible echoes
Of your words to me
As we are both reduced to rubble
By the impervious wall
Of your past silence.

It Was Worth It, Just To Pet The Foxes

So, there was this game, yeah? Ghost of Tsushima? Seemed pretty neat, cause you could ride around, explore, fight people with swords, and sneak around killing people. Lotta people kept saying it was a “Souls-Like” and that kinda pushed me away ’cause I dislike Souls-Likes. Wow, you rolled away from damage and were invicible for two frames and then got curb-stomped by some random mook during your fifty recovery frames because who gives a shit about fun when you can prove to the world that you’re a real badass by punishing yourself via video game? Just not my scene, ya know?

But then I learned you could pet the foxes.

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Dawn of the Second Play

After over three years, I’ve finally returned to Horizon Zero Dawn. I bought it back in 2018, started playing it, and then stopped because of some overly critical comparisons to Breath of the Wild (which I had just finished replaying) and a significant frustration that it LOOKED like I could climb anywhere if I did it right, but the game wouldn’t really let me do that. I never really got back to it because one of my roommates played through it and I dislike playing anything that he’s played where he can watch because he is terrible at not spoiling things. Just the worst. He makes a lot of comments and they’re all revealing rather than clever, plus he has very particular opinions about plotting and world building that I don’t necessarily agree with.

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So Interesting It’s Fun

So, I’ve been playing more Satisfactory. In fact, I spent an entire weekend doing nothing but playing Satisfactory (I mean, I also ate meals, did laundry, slept, and so on, but I didn’t do any other leisure activities). I’m still not sure if I can say I’m having fun or enjoying myself, but the game definitely keeps me engaged and focused in a way little else does these days. Sure, part of that is that I’ve been incredibly stressed by work–and life in general–lately, to the point of needing to just escape at all costs, but part of it is the huge appeal of logic puzzles and managing to scrape order and efficiency you can actually see out of a chaotic mess. Or, sometimes, exulting in the chaos that has order only in your eyes because you built it, block by block.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 5

I really ought to rename this entire series to reference Breath of the Wild since it’s the main game I’m going to be talking about. I considered it during the inception of the second “episode,” but I didn’t want to take any options off the table so early in this series. Maybe I’ll eventually write about the music of the franchise or the way that loss and self-sacrifice play a part in every iteration of this story. Or maybe I’ll just forever write about Breath of the Wild because there’s just so much to say about this huge game. Like the introduction of falling stars and the somewhat mystic mechanics that exist around them (at least until you look them up online, anyway).

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A Very Satisfying Game

I love a good survival/building game. Played a lot of Ark when it first came out (even ran a server for half a year), I’m constantly going back to Minecraft, I’ve gotten a lot of fun out of Raft, and Valheim was a great diversion for a while and continues to be with each major update they put out. These days, I’ve started getting into SatisFactory which seems less focused on the survival thing and more focused on the endless production thing. I don’t need to gather food (though food-like things can be used to make stuff that isn’t food), monitor my energy, or even be too wary of natural predators. I can just endlessly pursue production and efficiency.

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Progress Feels Nice, No Matter How Small

Because I write these posts a week in advance and then never look at them until the day before they post (to edit them), I’ve started to notice a lot of habits I’ve developed around my writing and the way I think about it. For instance, I almost always feel like what I’ve written is overly emotional in a way that will come across as self-indulgent. Or that some key element of it that was supposed to be subtle and clever was actually just clearly apparent and I spent too much time patting myself on the back for how terrible it actually is. Or that I’ve gone and made myself vulnerable on the internet and what I’ve written will surely be seen by someone who is going to figure out how to use it against me. Or, worse, that I wrote something about my past and someone from my past is going to read it, track me down, and confront me about it.

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I Forgot I Have Fourteen Sets of Digital Dice

It has been a while now, since D&D Beyond created their digitial dice. I haven’t used them enough to get a sense of whether they actually roll in a truly random manner (some dice rolling apps don’t), but I have used them enough that I can confidently say that no other dice rolling application or tool I have ever encountered has ever felt as close to actually rolling dice as theirs does. The click-clack of tossing a bunch of dice down to roll them is an essential part of the experience, the key to the feeling of satisfaction, and D&D Beyond delivers. Even more so if you roll them on a phone. There’s the perfect amount of vibration when you roll on your phone so that it feels like you just shook up a bunch of dice and had them clatter into a box in your hand. It is so incredibly satisfying.

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I Enjoyed The Hell Out Of Hades

I’ve tried and gotten pretty much nowhere in a lot of roguelikes. While I can appreciate a grind, I don’t really enjoy games where the grind is the point and the grind requires your full attention. For a lot of roguelikes, that’s not just the point of the game, that’s the entirety of the game. There’s not a lot of plot, just an endless series of attempts to reach some nebulous end. As someone who appreciate puzzles, I would never say people are wrong for enjoying something that’s just work until you get to the end and then just slightly different work until you get to the end again. Still, I’ve always struggled to enjoy those kinds of games despite them including a bunch of ingredients I enjoy in other games.

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