Coldheart and Iron: Part 31

READ FROM THE BEGINNING


“Shit.”

“Tiffany?”

“I’m out of grenades and I’ve still got two doors to trap. You two got any?”

I let go of my rifle and rolled onto my back, unbuckling my belt as I moved to toss it to Tiffany who deftly caught it on the stump of her left arm. “Just make sure you bring the belt back. If we need to run, I’m going to need that to hold up my pants.”

“Marshall, you’re wearing a full-body snowsuit.”

I looked over at Natalie who was still steadily firing at any of the monsters that moved away from the main body attacking the Enclave. I shrugged, more for Tiffany’s sake than Natalie’s because her face was still pressed to the scope of her rifle. “It’s the principle of the thing, you know?”

Tiffany rolled her eyes and walked away. “If I’m not back in ten minutes, you two had better move.”

“How dare she disrespect me like that.” I rolled back onto my stomach with a huff. “She’s still only a trainee Wayfinder. She’s too new to disrespect me like that.”

“Shush, Marshall, I’m trying to aim.” Natalie fired again, taking out the monster I was settling my sights on. Without missing a beat, I swapped to the one behind it and, after a quick exhale, fired.

“How is that supposed to impact your aim?” I fired and took out another monster, this time pausing to watch the shattered metal fall to the ground before moving on to the next one. “You ears aren’t involved in aiming at this distance and I feel I have a right to prattle on if I want since it looks like everything’s going to hell.”

Natalie sighed, pausing after the exhale to take out a monster, and then leaned back to reload her rifle. “I know, Marshall. Just try to keep it down. There’s no reason to lead everything to our location any faster than shooting at them will.”

“I mean, the rifles are kind of a dead giveaway to anything with half a brain or whatever the monsters have.” I shot another two monsters in quick succession for emphasis. “Everyone more or less knows we’re here. I just hope we can make the jump to that building over there when the time comes.” I jerked a thumb at the building next to us, separated by about ten feet of open air. “It’s a good fifteen feet lower than us, sure, but we might just go through the floor or miss entirely.”

“Stop being such a pessimist, dear.” Natalie chambered the first round and got back to shooting monsters. “No one likes a pessimist.”

“Don’t kid yourself. You love and accept me just the way I am.” I took my last shot and then reloaded my gun, hands taking me through the familiar motion almost before I could think of what to do next. “Are you watching the time?”

“Yes. Seven minutes.”

“Neat. I’m gonna see if I got eyes on anything around us.” I grabbed a set of binoculars from my pack and started looking up the side streets east of the main force of monsters. There were still monsters wandering away from where they’d been penned in by the Enclave defenders, but most of them seemed intent on the hole in the wall one of them had created when it blew itself up. The other Wayfinders and sharpshooters were doing a good job preventing the monsters from flanking around the Enclave defenses, but I saw two more groups of bandits creeping up on various sniper nests.

“I hope the spotters are keeping an eye out.”

“It’s standard procedure, Marshall. Either they remember their training or they don’t. We can’t help them now.”

I dropped back to my stomach, lined up my rifle with the first group I’d seen, and shot one of the bandits in the chest. I looked through my scope at the bandits as they ran for their lives and saw the mess I made of the bandit I shot. “Whoops. I should change back to regular ammunition if I’m just shooting bandits.”

“Or you could keep firing on the giant mass of monsters and help us save the city, trusting the lives of the Wayfinders to the people protecting them who can’t fire on the monsters, anyway.” Natalie fired again and then reloaded, shooting me a glare I mostly ignored as I swapped out the heavier ammunition we used for the monsters with the standard, pre-collapse ammunition we used for bandits.

“Just one clip. Enough to let them all know they’re not as clever as they think they are.”

Natalie ignored me and went back to her shooting while I found the second group right below one of the sniper nests. I popped the bandit at the door in the head and watched the rest of the bandits flee. I spent the next five minutes finding groups of bandits and scattering them. When I was debating whether or not to keep shooting bandits, Tiffany showed back up and crouched down behind us.

“Doors are trapped and the bandits have entered the first floor. We’ll get a few of them on the way up since I double-trapped every route, but we’ll likely still need to defend this point.” Tiffany shrugged so that her gun fell into her arms and smiled wickedly. “I haven’t gotten much practice with this yet and I’d love to finally get back to business.”

“Or we just jump to the next building, pick a different sniper nest, and keep doing our job.” Natalie looked back at Tiffany and over at me. “Maximize our efficiency and do our best to keep the Enclave from getting swarmed.”

Tiffany was about to respond but I held up a hand. After Tiffany closed her mouth, I turned back to Natalie. “Is this you telling me that you think we still have a chance to hold?”

“I don’t know, Marshall. It’s been fifteen minutes since they blew a hole in the wall and it’s too soon to know anything for sure.”

“If you watched for a few minutes, would you have a better idea?”

“I could maybe make a few educated guesses, but that’s all they’d be. We’re still better off continuing to focus on the mission we started until the Enclave is clearly lost, no matter what I see.”

I nodded, thinking for a moment. “Alright. Tiffany, keep your focus on the bandits and let us know what they’re doing. If they make it to the doors soon, we’ll move out and jump to the next building. If we’ve got more time, I’d rather wait since I don’t like the idea of jumping unless we absolutely need to.”

Natalie nodded and got back to shooting as I reloaded my gun with the heavier ammunition. Tiffany looked at me for a moment and then shrugged. “I’ll try to set up an ambush point.”

“Sounds good.” I gave her a thumbs up and then let myself fall back into the rhythm of firing and reloading. I lost track of time as we continued shooting and so it caught me by surprised when I heard a bang and felt the building shake. I realized one of Tiffany’s traps had gone off and halted shooting for a minute to wait for the next one. When it didn’t go off, I went back to shooting but kept my ears open for anyone approaching.

A few minutes later, Tiffany came back, chuckling under her breath. “Turns out that there’s a weakness in the staircases. If the door blows up, it takes the landing with it and then it takes out three of the landings beneath it as well. I moved the grenades to another door and I’m going to booby trap as many doors and staircases as I can. We’re good for now.”

I gave her another thumbs-up but kept my focus on shooting monsters. To my left, Natalie’s steady firing stopped and I felt her pull the binoculars away from my side. “Going to look now?”

“Yeah. I’m hoping the fact that the monsters are still trying to flank the walls indicates that the Enclave’s defenders are holding their ground at the hole. If they are, we still have a chance.”

“Cool. Just let me know if we should move, otherwise I’ll keep shooting.” I returned my attention to my scope and kept firing, trying to keep my mind focused on my task as the seemingly endless stream of monsters made their way east of the main body, looking for a path over the wall. I lost myself in the motions again and I was once again brought back to reality by the rumble and shake of explosives going off somewhere in the building. My arms were stiff and the pile of magazines beside me had shrunk considerably. I looked around me and noticed that Natalie had gone back to firing a while ago, judging by the diminished size of her own ammunition stock. Behind me, Tiffany sat with her back to a wall.

“That’s one of the stairwells collapsing.” Tiffany gestured toward the interior of the building we were occupying. “Even if any of them survive, they’ll find another trap in every stairwell and once behind each door leading to this floor. I wouldn’t worry about them until we feel the blast wave of a trap on this floor going off.”

I nodded and stretched my arms out, moving them from side to side before pushing myself back from the ledge. Once I was safely out of sight from the battlefield stretching below me, I hauled myself into a sitting position and took a few sips of water from my canteen. “How long have we been at this?”

Natalie replied from her position. “Two hours and about fifteen minutes.”

“It’s been about an hour and a half since the first bandit group showed up here.” Tiffany tossed me a granola bar that I pensively chewed as I started calculating how many monsters we must have killed.

After a few seconds of getting nowhere, I abandoned it and turned to Tiffany. “How many bandit groups have attacked us? Is this only the second?”

“Yeah. We’re higher up than most of the other sniper nests and pretty far east of the main body. The bandits have to sneak past a ton of blind alleys, most of which could have a monster wandering through them at any given time. The other nests are much easier targets.”

“Shoot.” I filled my mouth with water and swished it around to get as much of the granola out of my teeth as possible while I thought. A few moments later, I had an idea. “How easy will it be to completely collapse the stairs so no one can get up or down?”

“Pretty easy.” Tiffany shrugged. “The only thing left entirely intact at this point is a fire escape and that cuts off a floor above the ground.”

“Neat.” I started digging through my backpack for my lantern. “Is everyone alright if I turn my attention on the bandits trying to attack the sniper nests and make us a target for every single one of them?”

“Sounds like a blast.” Tiffany smirked and stood up. “I’ll go trap the fire escape if you’ll give me your grenades, lieutenant.”

Natalie rolled over, slipped off her grenade belt, and slid it back to Tiffany. I looked over at her and offered her a sheepish smile that she returned. “‘Better us than them’, right?”

I nodded and started filling my snowsuit pockets with ammo. “I love that you get me.”

“I know.” Natalie winked at me and rolled back over to continue firing, accompanied by gagging noises from Tiffany.

Once I’d grabbed everything I could fit in my pockets, I snatched my rifle from the ground and retreated into the dim interior of the building, following Tiffany to another vantage point that was better suited to my task. After leaving me to get set up, Tiffany disappeared further into the building. Getting settled took a while longer than I would have liked, especially because I had to finish the magazine of heavy ammo first, but I was soon set up and shooting.

Any group of bandits I saw lost at least one person. They moved less predictably than the monsters did, so I missed a few shots, but the way they started creeping forward and using cover made it clear that they’d figured out someone in my area was targeting them. After setting aside my gun for a moment, I took the reflector out of my lantern and set it in the remaining window to my right. Satisfied, I went back to shooting bandits until I noticed every crew I saw was heading in our direction.

Soon, I couldn’t look through my scope without seeing a group of bandits approaching. As I counted them, my heart fluttered with the realization that at least half the group of bandits that we’d expected to attack the Enclave were now on their way to our location. Whoever had united them was pretty clever. Get the monsters to attack the Enclave, take out the snipers so more monsters make it into the Enclave, and then rush in once everyone was exhausted or most of the monsters had been destroyed. Simple and effective.

It was clear, though, that they hadn’t dealt with many Wayfinders, though. Or at least not big groups of them. As far as I could tell, most of the sniper nests were still operating and the ones that weren’t had likely stopped due to a lack of ammo rather than anything else. The bandits would have needed to send in more than six to ten people at once if they wanted to overwhelm our defensive positions and the groups clearly lacked much in terms of specific plans. They had communication between groups and a plan to take out sniper nests, but they just wandered around, looking into buildings, and approaching each nest they found with only their one small group since they never discovered that another group had already failed to take out the sniper nest.

Only after I got their attention did they all start to move like they had a plan. They all slowly started to converge on the building, moving from bit of cover to bit of cover. I took shots where I could, but I didn’t get many hits. I could still hear Natalie firing away several rooms down, so I started the second part of my plan. I pulled my gun and the reflector from my lantern away, packed up all my stuff, and turned on one of the walkie talkies I had in my pocket. I tied the communicate button down and dropped the little signal bomb at the edge of the room.

I sprinted back to Natalie’s side and started packing up all of our gear. As I clattered empty rifle magazines into my bags, Natalie looked over at me, a question in her eyes.

“Keep shooting, but let me know as soon as they start coming this way and how many of them do.”

“Marshall.” I turned away to grab the pile of magazines and loose ammo Tiffany had been combining during her down time. When I didn’t answer, Natalie spoke again. “What did you do, Marshall?”

“I turned on one of the walkie talkies we were given and tied the ‘talk’ button so it’d stay on.”

“What?”

“I am doing to the bandits converging on our position what they tried to do to us. They’ll surround the building, start trying to make their way up here, find the traps, try even harder, and then they’ll be surrounded by monsters.”

“So will we!” Natalie turned all the way around to face me. “Jumping to the next building won’t work when the monsters are here. They’ll just follow us! We won’t be able to sneak through the crowd of them even if they don’t spot us jumping to the next building.”

“Which is why we leave as soon as the bandits set off the first trap. I’m going to grab Tiffany, so just keep shooting. Keep track of how many of the monsters start coming our way.” I shoved the last of the magazines into a pack and then ran off down the hallway, almost bowling Tiffany over as she rounded a corner.

“Captain!”

“C’mon, Tiffany. We’re making the jump as soon as the first trap goes off.”

“What? What happened to making a glorious last stand here?”

I pulled her along with me, back to where Natalie was. “I’d rather take a chance at surviving since, if my plan works, it should buy the Enclave enough time to fix the hole in their wall.”

“What plan?”

Natalie appeared in the doorway to the blown out room we’d been using, lugging the packs behind here. “He set up a radio and every single monster not a part of the main press on the walls is heading our way. I estimate at least five hundred of them, and those are the ones directly west of us. I’m sure there are more to the north and south.”

“Cool.” I grabbed my pack, slung it on my back, and tightened all the straps until it was almost painfully gripping my chest. “Now let’s get ready to jump since the bandits won’t be far behi-”

The first explosion rocked the building, carrying with it the sound of shrieking metal. Tiffany shook her head and started toward what used to be a conference room with floor to ceiling windows. “Of course they went for the fire escape first.”

I helped Natalie get her pack on and then helped Tiffany tighten down her straps while we all jogged toward the spot we’d picked as our jump point. By the time we got there, another explosion had gone off and Tiffany was muttering a commentary on the bandit’s location as I sprinted toward the empty window pane and leapt.

I had a moment of open air and grey, cloudy sky as time stood still. I fought the urge to wave my arms and kept my body compact as I hung, exposed, in the air. Before my heart had a chance to sneak even one beat in, time came rushing back. The wind whistled in my ears, the light-grey blur of the mid-morning sky became the dark grey blur of an approaching ruined building, and I landed in the best roll that I could. I felt something give way as I made impact and then the grey faded to black as the world fell silent.

Tabletop Highlight: Subverting Expectations to Comedic Effect

One of my favorite things to do in more limber storytelling formats is to find a way to set and then subvert expectations. If you read my flash fiction, you’ve seen me do it tons of times. What you don’t know is that subverting expectations is my favorite way to create comedic situations in my Dungeons and Dragons campaigns. It is difficult to create humor without some about of subverted expectation because most humor is derived from an unexpected outcome to a pose situation. For example, the joke “Three men are walking down the street. Two of them walk into a bar but the third one ducks.” takes the format of a “walks into a bar” joke and spins it on its head, subverting the expectation that the punchline was going to involve a situation inside a drinking establishment. Of course, explaining a joke removes the humor, so the above joke is no longer the bit of supreme wit it was before I started this post, but it illustrates the quick payoff most jokes depend on. If you wait too long for the punchline, it is a lot more difficult to make the joke stick the landing.

In Dungeons and Dragons, though, the Dungeon Master has a little more leeway. For instance, in a comedic game I read a couple of weeks ago, the players were selected to participate in some kind of game by forces beyond their ken. As a result, they were pushed through a portal into a different world where they were given a problem to solve. In this case, they stepped out of a preparation room and into a Dr. Seuss world and were immediately approached by the Lorax who requested their aid in defending a grove of trees. Since all of the players knew the Dr. Seuss story, they immediately leapt to the yellow-mustachioed creature’s aid. They charged right up to the giant machine ripping up trees and woodland creatures as it belched smoke into the sky and accosted the man operating it.

As it turns out, he was just some guy doing his job. When the found out that the manager was in his operations booth off at the edge of what turned out to be a surprisingly rectangular forest, they went to discuss the problem with him, all the while animals continued to run into the now-idling machine. There, they found out that the company the manager represented owned the land and had specifically grown these trees to be harvested along with helping environmental groups restore the natural forests they had previously destroyed following the Lorax’s successful campaign to raise public awareness of the environmental impact of the loss of all those natural habitats. Unfortunately, this was the point when the party decided that the smoke was still a probably and started attacking the machine and its poor operator. If they’d continued seeking a peaceful solution, they’d have discovered that the smoke was actually beneficial to the environment given that the atmosphere of this strange planet in an alternate universe had a different chemical makeup than the atmosphere of earth. Instead, they attacked the poor operator, nearly killing him, and then actually killed the Earth Elemental cop who came to arrest them. After stealing a stun baton from one of the security officers and grabbing the badge the Earth Elemental dropped, they declared victory and then assisted the Lorax and his guerrilla army chase the rest of the company off the property before stepping through a door to their next waiting room.

Not only was this story itself a subversion of expectation (you should have seen their faces when I described the Lorax and his guerrilla fighters appearing from amongst the trees right after the Earth Elemental crumbled into rubble and a copper badge), but it’s part of a broader effort on my part to set the stage for future encounters in this “shiggles” campaign. I take something fairly simple and clear-cut, flip it on its head, and let them find out how far astray their assumptions have led them. After this, they’re generally a little more on-guard and I can actually break out the big guns. In a previous shiggles campaign, I had their characters wind up in a room that looked strikingly like the one they were in and, after the first remarks about how dumb it was that I was going that meta subsided, revealed that they’d actually stepped onto the elemental plane of Generic Suburban Houses that all contractors of pre-developed neighborhoods summon their houses fun. After that, they visited Carpenter’s Hell, and wound up accidentally stepping into a Harry Potter book before visiting a Faerie’s Demesne which was actually from a book none of them had read so no one got the reference.

The whole point of subverting their expectations constantly was to get them to abandon them completely so they would live entirely in the moment. If you can get your players to exist in that mental space, it is easier to keep them involved in the story you’re telling and the jokes you’re setting up. They stop worrying about what they should do or how they should behave and simply act, littering the campaign with easy places for you to insert humor or for it to arise naturally out of the group dynamic as they go about whatever little tasks you’ve given them. You need to keep subverting their expectations in order to maintain that mood, constantly flipping the script on them so they never feel like they’ve figured you out. If you stop or let things go too long, or maintain a joke for too long, then you step away from the comedy and back toward the drama of Dungeons and Dragons. For instance, my last “shiggles” campaign had a character all of the players loved, called Blornth the Tuba Player. Because they literally abandoned everything they were doing to follow him around, my ability to subvert expectations was pretty much limited to having Blornth do ridiculous stuff and that started to get stale quickly. I’m certain that, if the campaign had continued for much longer, they’d have all gotten sick of him and we wouldn’t be sharing memes about tuba players and musician gods while lamenting the end of the last campaign.

Comedy, like wisdom, needs to change and grow in order to stay fresh. If you stick with one thing for too long, it grows stale. So throw a curveball at them and, as soon as they think they’ve got you figured out, throw in a fastball just to watch them doubt themselves while trying to figure out were the trick is. It’ll be funny for everyone, especially you.

Spiritual Hard Hat

“‘It’s a dangerous business, Frodo.’”

“Shut up, John.”

“‘You never know wh-’”

“Goddammit!” I spun to face my friend and slapped the hard hat from his hands. “You think I’m joking? You think this is funny?”

John picked up his hard hat. “I mean, you said this was a spiritual hard hat, Mel, and went on about heeding your every word.” John spun the hat in his hands. “What else am I supposed to think?”

“You’re supposed to take me seriously!” I grabbed the hat out of his hands and stuck it on his head. “This is your first day. I didn’t get you this job so you could get yourself killed.”

“Sure, but this is the part where you tell me to get thirty feet of shoreline or the left-handed screwdriver. There’s always hazing and I’m not falling for it. What kind of desk job requires you to wear a hard hat?”

“This one!” I sighed. “I’m not hazing you, John.”

“Then why is my spiritual hard hat also a physical hard hat that looks like every other hard hat I’ve ever seen?”

“Because it’s been imbued with spiritual protection. Did you not pay attention to the briefing you sat through this morning?”

“Yeah, but the dude was in it, clearly.”

“If you don’t take this seriously, your spirit is going to be crushed.”

“Mel, your attempt at joking is crushing my spirit.”

“Fine.” I gave him a push. “Have it your way. You signed the waivers.”

John took off his hard hat, smirked, and stepped into the office floor. I watched his smirk fade as he noticed every employee was wearing a hard hat. A moment later, he slipped it on and turned back toward me. “Really?”

“Really.” I walked up to him. “I’ll show you your desk.”

Saturday Morning Musing

It took a while, but I think I finally figured out the complex feelings I had about where I grew up when I helped my parents out last month (mentioned in this post). Since I left after my first winter break during college, I haven’t gone back to visit for more than a week or so at a time. I stayed at my college for almost every break after that, working and living in the dorms aside from the few holidays I went back, like Christmas or Thanksgiving. I lived in the dorms and got used to staying quietly by myself when the campus was almost completely deserted aside from the foreign exchange students during the holidays. My little college town became my home, even though I moved at least once a year, from one dorm to another. The campus became the place I belonged and I stopped calling my parents’ house “home.”

I realized during one of my recent meditations that I no longer even think of their house as home. My old neighborhood is no longer my home. It’s the place I grew up and haven’t done more than visit in several years. I don’t really recognize it anymore. I know where it is and I’ll always know how to get there, but it’s just as foreign as the neighborhoods I used to park in when I drove myself to high school. I can navigate through it and I’ve got a basic idea of what it looks like, but I don’t really feel any connection to the place. I’ve still got that for the actual house I grew up in, but it fades a little bit as my parents make changes or slowly replace parts of the house. When I was spending time with my sister, I realized I didn’t know where anything was kept anymore and that I was essentially a stranger in the kitchen where I’d learned to cook.

I’m sure that’s a feeling many adults have to cope with from time to time, and I’m sure there are people who have similar (but different) feelings about visiting their parents because their parents no longer live in the home they grew up in. I even sort of expected it as I grew in college and started to see what it meant to me to have a place I’d chosen to belong. I wasn’t surprised when I finally felt it, just uncertain as to what it meant and why I felt it.

I’ve spent most of my adult life with a lot of difficult emotions tied to the place I grew up. I even spent a lot of time seeing it as the same place with the same people I’d left behind. It was static in my eyes, unchanging and always representing what I’d endured. Since my last non-holiday visit, I’ve been working on letting go of the emotions and memories connected to all those past painful moments, so I can finally start to see my family as they’ve become since then. I think finally seeing the places I grew up, the streets I had walked down and the yards I had cut through, as someplace foreign to me is a sign that I’ve finally started to achieve that. Those places are no longer static, no longer a time capsule to a past I want to leave behind. I feel like I’m seeing them for the first time since I essentially am, now that I’m not seeing them as they were a decade ago.

I still have a long way to go, though. I’ve gotten better about letting my family be whoever they are now, but it can be difficult to avoid the old habits and to not see them as the same people when some of the old problems still crop up. For instance, I didn’t find out my parents had gotten rid of their landline until I called it and was told the number was no longer in service. Panicking, I called every member of my immediate family with a cell phone and no one answered. Eventually, one of my sisters called back and explained what had happened. This was the summer I’d officially moved out for good, so it created feelings of disconnection from my family. It was startling to realize I hadn’t called the landline in months and that we hadn’t even talked in that time. The same sort of thing happened with the trip my parents went this summer, which was the whole reason I was in Chicago to spend time with my sister. I hadn’t gotten the group text or emails they’d sent out to the rest of my siblings about their trip and the need for us to lend a hand with our youngest sister, so I had made plans during most of the time they were gone. It was rather frustrating to learn about it only a couple of weeks before they needed help, and a bit late too since I’d fallen asleep that afternoon and missed the conference call they’d set up the week before.

That being said, I’m the only one who hasn’t lived near or with them for at least part of the year. Two of my siblings permanently live in the same general area and one of my siblings stays with them between employment engagements. The youngest is still in high school. I’ve lived in a different state for several years and only visit on the major holidays for the most part. I’m not much of a phone caller and I’ve always been pretty independent, so we don’t talk. It’s pretty easy for me to miss out on a lot of big news as a result. It can be frustrating at times, but I could also make a point to call my mom or dad once a week and I do not. I’m sure they’d love to hear from me, so it’s not like it’s all their fault or anything. It’s just difficult to remind myself to view my family as they are now rather than as I remember them when we’re having the same problems I remember us having.

The Ellipses

Once upon a midday dreary, while I browsed, bored and bleary,
Over many a wikipedia page of unverified lore–
While I drowsed, my head swinging, suddenly my phone was ringing,
It was my favorite band singing, singing about a red door.
“Someone is calling,” I muttered, “ringing like some common bore–
           Who calls someone anymore?”

Oh, so clearly I remember it was in the grey September;
As the warm summer’s dying ember was smothered in a downpour.
Impatiently I had waited for plans my friends had slated
To meet the woman I dated–though she’d have called it more–
A woman I had met at school who called herself Eleanor–
           A name she uses no more.

The always surprisingly loud sound of thunder from the rain clouds
Stilled me–chilled me with a thought I could not possibly ignore;
“What if she wants to change our plans?” And fumbled ringing phone from hands,
Clumsy like they were paper fans, dropped noisily to the floor—
“I hope my phone is not broken like the last one was before.
           That would really be a chore.”

I picked it up and in relief fsaw my phone had not come to grief.
“Hello?” I called out, not realizing I had hit ignore.
“Hello? Is someone there?” I said before learning the line dead.
I pulled it away from my head and saw a name I adore.
The person I had hung up on was my girlfriend Eleanor,
           The person I most cared for.

I began to apologize and completely overemphasize
How sorry I was by texting faster than ever before.
My texts continued unbroken as I offered every token
Until the last word I’d spoken hun unanswered: “Eleanor?”
This I repeated after five empty minutes: “Eleanor?”
           One word only and no more.

Through my house I began pacing as fear set my heart to racing,
Soon I heard a buzzing louder than the ringing was before.
“Surely,” I said,”that is her text. She would not leave me so perplexed.”
“Unless,” I thought, “she’s truly vexed and does not set any store
By my attempts to explain my unintentional ‘ignore.’”
           It was Twitter and nothing more.

In a panic, I checked the time since I had committed my crime
And saw twenty minutes passed since I dropped my phone on the floor;
No reply had graced my phone so I let out a wailing groan
“C’mon, sweetie, throw me a bone! Is that too much to ask for?
It was an accident and I sent apologies galore!”
           Silence answered, nothing more.

Then suddenly a change occurred and all my worries felt absurd.
The ellipses appeared! I had not ruined our loving rapport!
“Thank god” I breathed deeply and said as all my texts were marked as “read.”
“I’m glad I have nothing to dread.” I smiled as I waited for
Whatever angry words or gracious answer she held in store.
           Only periods, nothing more.

Much as I wished for a response to reaffirm my nonchalance,
I knew hasty words little use and even less meaning bore.
For we can certainly agree this moment forbade repartee
Or any glib smartassery that would encourage an encore
Of the petrifying silence that ended moments before.
           I’d be patient a while more.

But the ellipses bouncing there, cheerfully mocking my stare
While I waited for a response from my darling Eleanor,
Refused to change to a bubble of text to absolve the trouble
That made me wish to redouble my apologies once more.
I sat silent, watching and drumming my feet upon the floor.
           Only periods, nothing more.

Unsettled, I leapt to my feet and bid a hasty retreat
To the pacing I had taken comfort in minutes before.
“What is taking her so long to say something simple that would allay
The concern I tried to convey when I said that last ‘Eleanor?’
Could she not see the meaning I put in that last ‘Eleanor?’
           Should I say something more?”

The ellipses still beguiling convinced me to resume smiling
While I made my way back and forth across my living room floor.
There was ample time as of yet before I had cause to regret
That I’d accidentally set my finger on my phone’s ‘ignore.’
Surely she would not stay angry with an accidental ‘ignore?’
           Still ellipses, nothing more.

Thus I paced, engaged in guessing, but no single word expressing,
What was preventing her from sending what words she held in store.
This and more I mulled, divining some trace of a silver lining
While I paced through the confining apartment rooms I could explore,
The apartment rooms she had not yet had a chance to explore.
           Still ellipses, nothing more.

Then, I thought, I felt my phone shake and my heart lurched with hopeful ache,
Push by swelling heart I checked the screen and reached for nearest door.
“Damn it all! Why won’t she text me? Why does she refuse to free me
Of this horrible agony? Why won’t you text me, Eleanor?
Was what I did so bad you no longer love me Eleanor?”
           Still ellipses, nothing more.

“Hit send!” I said. “You’ve typed enough! Just hit send even if it’s rough!
Let me know if all’s still well and if you love me Eleanor.
Sooth my growing anxiety before I flee propriety
And give up my sobriety–message me, please, I implore–
Say there’s nothing to worry about–please, darling Eleanor.”
           Still ellipses, nothing more.

“Hit send!” I said. “You’ve typed enough! Just hit send even if it’s rough!
Just send me anything at all, I can’t take it anymore!
Rip out my heart! Toss it away! Tell me I have led you astray!
Just listen to me when I say I am sorry, Eleanor.
Please just hear what I have to say! I’m so sorry, Eleanor!”
           Still ellipses, nothing more.

“Fine! Let this silence mark the end! There’s nothing left for us to mend
When you hold your words hostage, doing the one thing I abhor
To torture me for some small fault. I will not stand for this assault,
Not when torture is your default–Never more darken my door!
Take your silence with when you go and never darken my door!
           Still ellipses, nothing more.

As if some god laughed at my pain, I felt vibration, clear and plain
While I saw the cursed ellipses vanish forevermore.
Disbelieving, I shook my head and pushed away the rising dread
As I, shocked, read and re-read the reply from my Eleanor.
The reply from darling Eleanor said “Kay” and nothing more.
           That one word and nothing more.

I’d Like to Craft a Clever Title, But I Emptied This Mine Years Ago

Like many people in this day and age, I played Minecraft. I got in fairly early, in its second year, and enjoyed it for a long time before the increasing variety of changes took it from a basic building and destruction game to the first of many “block games” that eventually changed to fit the mold of all the games based on it. The path it has taken is a weird one, but I kind of get it from a developer’s perspective. This game spawned a whole style of animation and gameplay and so many people used the low graphic style to create their own games that it wound up becoming the head of a movement it wasn’t a part of. Minecraft was just one more resource collection and building game, though it did eventually become the most popular one.

(Please read the following in your best “crotchety old man who just finished yelling at some kids who kicked their ball into his yard” internal voice.)

Nowadays, the game is full of extra critters, you can get experience points, there’s some kind of story mode that I don’t understand at all and definitely don’t trust, there’s magic and potions and flying now, and the whole point of building giant square buildings out of cobblestone so you’ve had a safe place to hide from the creepers while you waited for the forest fire you accidentally started to finally burn itself out several “chunks” away has been lost! The game doesn’t feel anything like the game I used to love! I used to spend many nights quietly toiling away in my mines so I could build mine cart paths that automatically took me from one mine to another and then to my base with the simple flip of a few switches and now I can’t spend any time in the mines without having to deal with some kind of tall goon that teleports over to me and silently screams as he beats me to death with whatever block he picked up before I made eye contact with him! These are the dying days of building games and I’ll always be angry that we were abandoned by the original creator of the game!

(Thank you for your patience. We now return to being a reasonable adult. Please read the following in whatever internal voice is most natural to you.)

Because Minecraft was a big part of my life for so many years, to the point where I have music I can’t listen to without being transported back to Minecraft worlds that no longer exist, there’s a part of me that feels like the paragraph above. At the same time, I appreciate where Minecraft has gone since then and I think it is doing a great job of serving its target audience. I might not be its target audience anymore, but that’s alright. My youngest sister loves the game and the adaptation its gone through to fit on mobile touchscreen platforms has really opened it up to many people who never would have otherwise played it. It went from being a game enjoyed mostly by hardcore gamers who enjoyed it’s retro feel to being played and enjoyed by millions of different people from all walks of life. I love it when games find a way to bring themselves into popular culture in a big way and I’m glad Minecraft found a way to survive the burnout of its creator. Not a lot of games are that lucky.

The game doesn’t really appeal to me beyond its basic roots. I played through the advent of random villages, temples, and ocelots, but I it became more and more important to maintaining my own projects to have a variety of resources and connections to the local area. I needed to be able to defend myself against enemies that would become more numerous and dangerous the longer I stayed in the area. If I found a village, I needed to defend it constantly from zombie invasion or expand it to the point where it could defend itself. If I wanted to travel the world to take advantage of the resources available in the various biomes, I needed horses which were also only available in certain areas. I had to have farms and herds of animals to provide food for myself, armor if I wanted to survive the constant need to leave my well-defended areas, and ready access to lava if I ever actually wanted to dispose of stuff permanently. It got complicated and they even took away my ability to rapidly clear the land through forest fires by limiting how far fires could spread. As they added more new elements and story to the game, my interest waned and other games took up the time Minecraft once did.

The game I loved is still in there and I keep the game updated in case I ever want to play it again, but I’ve got other things to spend my time on now. I miss the days of simple mining before I couldn’t spend more than an afternoon mining without running into some kind of ridiculous giant cavern filled with long falls, monster spawns, and resources that are more trouble than they’re worth. I’m sure the story modes are fun and there’s still a lot of joy to be had exploring the worlds that spawn whenever you start a new game, but I just don’t have the desire to catch up on a few years of updates so I can figure out how to trim out everything I don’t want and just focus on the basic resource collection and building elements. Maybe there’s a stripped-down game mode or someone has the install files for a previous version of the game I can use, but I haven’t found anything in my google searches. I’m alright with that, though. I’d probably only play for a few evenings or afternoons and then stop again. Nostalgia only gets you so far and I don’t really play many open-ended games without my friends any more. I get too bored and I’m pretty sure I’d wind up setting Minecraft aside to play Destiny 2 with my friends. I just don’t really have the desire to spend five hours building a castle no one is going to see.

I know servers are easier than ever to set up, but I don’t think I could convince my friends to start playing it again. There’s only so much time in a day and, even if we all had two hours a day just for Minecraft, I’m pretty sure my friends would rather use it for something else. It’s difficult to go back to old games these days, when there’s always something new and exciting just around the corner.

 

“Beyond The Western Deep” Is a Fantastic Webcomic

The day I requested books to review on twitter, a good friend of mine recommended I check out the webcomic “Beyond the Western Deep.”  I was immediately curious because she’s the person who got me into a few of my favorite TV shows and has never recommended something I didn’t immediately go on to enjoy. I’d seen “Beyond the Western Deep” shared on twitter before and even checked out the website a few times, but I had never actually started reading it because I was at work or using cellular data at the time. I, of course, promptly forgot about it after leaving the page because electronic media doesn’t stick in my head, a failing that has resulted in several lost webcomics and at least two-dozen e-books I’ve never gotten around to reading because I get them through online sales and decide to download them when I’ve got a chance to read them. This time was different, though. I immediately went to the first comic, page one of the prologue, and was immediately caught up in the narrative unfolding before me.

The story resolves around a few races of anthropomorphized animals who all live on or near a single continent. Some of them live peacefully together, while most tend toward either indifference or hostility. Their civilizations are all unique and, as most civilizations are, heavily influenced by their geography. The way each culture manages to stay distinct yet show the uneasy connection with the other cultures is incredibly and some of the most intelligent costume/outfit design I’ve ever seen in a comic. Even more incredibly, the males and females of each race don’t necessarily fall into the typical cartoonish trope of the women being willowy and the men being upside-down wedges. The only real differences between characters of the same race are the sort you would expect to see between two different people. They have just as much variation in form as you tend to seen in real-world Humans.

The prologue is all context, placing the story in the setting the creators developed over what seems like many years of work, judging by the blog posts attached to each update. The reader is given a glimpse of the people and the world the story takes place in as a narrator provides foreshadowing and background information. The stage is set, the instigator is shown, and all the while your eyes are being fed some of the most gorgeous art I’ve seen in a webcomic. I’ll admit that some of my preference for this art might be influenced for my deep and abiding love of Brian Jacques’ Redwall series since this art is exactly how I always imagined the books as I read them, but I think anyone would have to agree that it is gorgeous artwork by anyone’s standard. The level of detail is staggering, the colors are vibrant, and each character or object is alive. The action scenes in the first chapter practically leap off the page and I found myself racing through them, trying to keep up with the story as it flowed from one panel to another and from one page to another.

Currently, the comic is in its third Chapter and the plot has had its first major twist. I won’t spoil it here (I INSIST you go read it yourself and let me know what you think of it because I’m dying to talk to someone about it), but I’ll say I was pleasantly surprised. I had to completely abandon my thoughts on the plot-arc of the comic and am now left with so many delightful unanswered questions that I can’t even begin to guess what’s really going to happen. The best part is that my initial thoughts on the arc are still valid, they’re only complicated by what I’ve seen as the story unfolds so I feel like I’ve got one corner of the puzzle figured out instead of feeling like I accidentally made part of the a different puzzle. The amount of plotting and writing work that went into crafting what they’ve published so far is inspiring and worth the wait for each new page. I am doing my best to patiently wait for each page to come out, but I’m not doing a very good job. I keep checking the website to see if a new page magically appeared. That being said, the time between chapters means the creators have a very reliable update schedule and can take the time they need to create the wonderfully written, beautifully drawn masterpiece of each page.

If that isn’t enough to convince you to go read it immediately, then you should also know that the characters are incredible as well. Even the background characters who are there and then gone feel like complete parts of the story rather than someone to take up space or assist the protagonists in moving the story along. The protagonists, though, are something else. They each have their own motivations that are made clear not through exposition or long-winded dialogue pages, but through memories and short moments that show us why they are the way they are in the story. The creators give you plenty of reasons to care about pretty much every character and even the villains have their sympathetic moments. They do an excellent job of showing that no one is the villain of their own tale and even let you wonder if the villains are really as bad as they’re made out to be.

I honestly cannot recommend this webcomic strongly enough. There’s a couple hundred or so pages out already, so that’ll make for a good read one afternoon or evening, and they haven’t missed a Saturday update that I’ve seen, so I’d safely bet that they’ll keep going until the whole story gets told or society collapses. If you read the comic and want to support it, I suggest checking out their Kickstarter! They’re funding a reprint of their first book and it even includes a new, limited edition cover! That’s what I signed up for because I am an absolute sucker for limited edition covers on things. I’d say it’s definitely worth it, though. It never hurts to make sure creators know how excited you are for their creations!

“Beyond The Western Deep” is a fantastic webcomic and you should be reading it if you aren’t already! If you enjoyed Redwall, you should be reading this! If you enjoy any kind of good things, you should be reading this! Check it out!

Coldheart and Iron: Part 30

READ FROM THE BEGINNING


When I left the Wayfinder office, Natalie stayed behind to continue pulling records. Camille would only be a few minutes behind me, though I knew she would be running off in a different direction. While I ran down the road, I thanked the star I was born under, every god I’d ever learned about, and a few gods I made up on the spot. When Natalie had begun pulling records, we discovered more Wayfinders than I thought had opted to retire in the Chicago Enclave. A few hundred had, in fact, and a little under half of them seemed to be involved in the government or military in one way or another.

Almost two hundred of them would already be on alert and either leading units against the monsters or moving out to delay them. If Gerry had built his entire sallying force out of Wayfinders, then we’d have at least two additional hours to prepare before the monsters showed up. Maybe more, if they were still as good as they were when they retired. Either way, there were at least as many more Wayfinders who had retired completely, content to live out their days on their earnings and pensions. Some of them would have likely retired due to injury, but Natalie’s records indicated we should get at least one hundred healthy, if rusty, Wayfinders to help us out if we went and asked all of them.

As I ran down the streets, dodging soldiers bustling to their positions and all the residents poking their heads out to see what was going on, I glanced down at the top of the paper I was holding, checking the address against the streets I was passing. I’d looked at a map before leaving, but I didn’t remember exactly how far it was before I needed to turn. Thankfully, Natalie had thought of everything and her instructions would lead me from one house to another. It blew my mind, sometimes, to be reminded how quickly she could write and how thorough she always was.

Another mile of running passed quickly and I arrived at the first house. A confused woman with only one eye opened the door half a minute after I pounded on it. “What the hell is going on?”

“Sorry. Is this Gianna Fields? Retired Wayfinder?” I gave her my best smile while trying to regain control of my breath.

“Yeah. What’s going on?” Her eye went from my face to the paper I held to the sky outside. “Sirens? Are we under attack?”

“We will be, soon. Someone placed a radio on the wall and we expect to be attacked by the monsters living off to the north. Are you willing to fight? We’ve got plenty of guns and the Wayfinders are placing a bounty-”

“Yeah. Where’s muster?”

“It’s in one of the communal buildings near the center of the Enclave. I just moved into the Enclave today, so I’ve got no idea what the address is. Look for the other Wayfinders.” I took a step backward but paused, watching her before I ran off to the next address.

“Got it. See you there, Captain.” The woman saluted and disappeared back into her home. As I jogged off toward the next address, I tried to remember if I’d ever worked with her before. I couldn’t think of any other reason she would have known my rank but, after five more houses, I still couldn’t place her. Nor could I place any of the other people I talked to who seemed to all know my name and rank.

The next hour passed in a blur as I ran from house to house, trying to recruit as many ex-Wayfinders as I could. Surprisingly, every single one of them who was fit to shoot a gun immediately agreed to help and it wasn’t until I asked Natalie how everyone knew me during my last stop at the Wayfinder office, that it all became clear why they were so eager to help and why they all seemed to know me by sight.

“You started the Wayfinders, moron. Of course everyone knows who you are.” Natalie shook her head as she continued to write out my next sheet of instructions. “You’re a living legend to anyone who wants to live outside an Enclave and your pictures are in half the promotional materials we put out.”

“Wait, we have promotional materials?” I sat upright and then clutched my side as my abdominal muscles spasmed. “When did that happen?”

“A few years ago. Where did you think we got the recruits from?”

“I always thought everyone just wanted to be a Wayfinder. Like cowboys when we were growing up. It was just something you wanted to be, not something someone proposed as a legitimate occupation.” I took slow breaths and resisted the urge to guzzle the water bottle Natalie had tossed me when I collapse in the chair. “I just thought we were famous. You know, as a whole.”

“Sure, but we wouldn’t have as many recruits as we needed if we just waited for people to want to join us on their own. Plus, we probably wouldn’t be getting the right recruits.” Natalie set down her pencil and started scanning the sheet.

I took a small sip of water and hauled myself to my feet. “Huh. I never would have guessed. You put them out, then?”

“Yes. You left me in charge of logistics and having enough people to do our jobs falls under that, so I had something made up more than a decade ago and I bring it up to date whenever we stop in an Enclave.” Natalie held out piece of paper, smiling slightly. “Worked like a charm. Now get running. Camille has done almost half again as many trips as you.”

“That’s not a fair comparison.” I took the paper and one last deep breath before I started around her desk toward the door. “She’s unstoppable. I’ve known her for almost thirty years and I’ve never seen her tired. I’m just some poor Human. How can I expect to keep up with Wonder Woman there?”

“Quit griping and get moving.” Natalie smiled and swatted me on the butt as I turned to go. I smiled to myself and waved over my shoulder as I lumbered out the door and up the street. Half an hour later, I collapsed into a chair inside the commune and started yanking my snowsuit off so I could change into dry clothes. While I gasped for breath and kicked off my boots, I watched Lucas direct traffic through the building.

Wayfinders came in the front door, signed in, picked up their preferred weapon, told Lucas about their particular skills, and then was given a Wayfinder unit number and sent to the Enclave defense council with a message to say they were either to be assigned as a unit or sent out of the city to pick off monsters as they got closer. As either a solo Wayfinder or as a team of just Wayfinders, they’d be able to do stuff Enclave defenders wouldn’t risk.

By the time I’d cooled down, changed into dry clothes, and rehydrated myself, Camille had turned up with a group of the best marksmen she could muster. All of them retired or still-working Wayfinders, of course. I watched them all sign in and pick up through the rifles Lucas and Tiffany had set aside. Camille gathered them up once they’d all picked a gun and all the ammunition they could carry and, without more than a nod to myself and Lucas, lead her sharpshooters away.

“Bit chilling, wasn’t it?”

“Yeah. Like death just passed through.”

“On that note, I’m off.” Lucas grabbed a gun, slung it over his shoulder, and gestured to all of the Wayfinders we’d brought into the Enclave.

“Wait, what? Who’s going to run the command center?” I hauled myself to my feet and forced myself not to flinch when my muscles spasmed and twitched.

“We don’t need it, Marshall. Everyone has their orders, they all know to follow their training, and no amount of communication from us is going to help them. I suggest grabbing a gun for yourself and Natalie, find a spot for the two of you to hole up that’s outside the city, and make sure you’ve got enough food in your pack for a week.”

“Right.” I slumped back into my chair and suddenly the pain in my muscles didn’t feel as bad as it had before I remembered the city was probably going to fall between the monsters and the bandits. “Did y-”

“Your bags are packed. I’ve got ‘em right here.” Lucas gestured at the other side of one of the kitchen islands. “Rendezvous is the Nomad’s old home. Be there ten days after the fighting is over.”

I nodded and did my best to smile as all of my Wayfinders left until only Lucas and I remained. I watched him head toward the door and paused, one hand on the knob. “I really wanted to retire here, Marshall. I’m sorry there isn’t more we can do.”

“I know, Luke. I know. I’ll see you there. Ten days or less.” After a moment more of hesitation, Lucas stepped through the door and closed it behind him. I stared at where he was for a moment before hauling myself to my feet to see if my snowsuit had dried out yet. While I poked around for damp spots, I muttered to myself. “Stupid defeatist attitude. It’s not over until it’s over. He better come back alive or else I’m going to find his corpse and use him as a scarecrow.”

“Gross.”

I spun around, only barely staying on my feet as my socks slick on the cheap linoleum. “Tiffany? What’re you doing here?”

“I live here, duh.” Tiffany placed both her wrists on her hips and shook her head at me. “I swear, it’s like you forget I’m alive sometimes.”

“No, I just assumed Lucas would have taken you with him.”

“Yeah, if I could hold a gun. Still working on that, since I lost my dominant hand, so I’m going to go with you and Natalie. Act as your spotter.”

“Oh, that’s good thinking.”

“Now c’mon, bossman. We’ve got monsters to shoot and a city to save.” Tiffany smiled and kicked my boots across the room to me. I smiled and started tugging on my snowsuit. While I slipped on and laced-up my boots, Tiffany grabbed three packs from behind the island, and started grabbing rifles. Five minutes later, as I modified the forward grip on one of the semi-automatic rifles and showed Tiffany how to hold it with what remained of her left arm, Natalie walked through the door.

“Everyone’s already gone?”

“Yeah. Lieutenant Lucas left about ten minutes ago with the last of the Wayfinders unless there are a few who haven’t shown up yet. We’re heading out in a couple minutes to find someplace to snipe monsters.” Tiffany smiled as she deftly slung the gun over her shoulder and hooked her pack with her left arm.

“She’s terrifyingly good with that arm already.” I looked over at Natalie who eyed our packs with some apprehension. “She’s been practicing with every spare moment, it seems. It’s almost like she was born one-handed now.”

“Why do you have our bags packed?” Natalie stepped in and hefted her bag. “And why does it feel like there’s enough in here for several days away from the Enclave.”

“We’re picking a sniper position outside of the Enclave in case it falls to the monsters or the Bandits.” I looked over at Natalie and caught the grim look in her eye. “I don’t think it will come to that given how prepared the Chicago Enclave is, but it never hurts to be ready. Would we really be Wayfinders if we didn’t plan for this?”

“I suppose not.” Natalie sighed and slipped on her pack. “I suppose you’ve got a place in mind, Marshall?”

Before I could even open my mouth to speak, Tiffany stepped forward. “I picked out a place while Lucas was coordinating. If we leave out the Northern gate and head west, there’s a taller building still standing that we can climb up. If we seal stairwells in the building, we could even fortify the position long enough for us to escape to one of the shorter neighbors in the event that they target us.”

Natalie smiled as Tiffany pulled a map out of her pocket and pointed out our route. “Lead on, Tiffany.”

A little under an hour later, we lay at the edge of a blown-out room on the seventeenth floor of an old office building and surveyed the monster army approaching the Enclave. The group the Enclave defense council had sent out to delay them had done a good job, taking out most of the stragglers and causing the main body of them to bundle up tightly. If we’d had explosives of any kind, we could have taken out most of them right then, but no one had access to the bunkers anymore and using anything with that large of a heat signature would have attracted the attention of every monster in the Midwest. So we boxed them up and waited for them to get in range of the machine guns mounted on the Enclave walls.

Our part would be to start taking out any monsters that tried to break out of their tight formation and swing around to flank the machine guns. The other Wayfinder groups would be doing the same thing, mostly, but also be applying pressure to the rear, taking out any stragglers who fell behind or tried to go further back before swinging wide to flank. The monsters’ tactics were good, but rather static. Any force that survived an encounter with them had a much better chance of surviving a second one.

After Natalie and I placed our rifles, set up our scopes, and had Tiffany start calling out targets, I settled into a groove. The monsters didn’t really care if you shot at them since it was difficult to land a killshot and they’d always ignore snipers in favor of machine guns since they had an easier time finding the giant heat wells machine guns created. Since most snipers posed little threat to a monster, they generally ignored them until the end of the battle.

Wayfinder snipers, though, were different. One of the tests you had to pass in order to become a Wayfinder is to label each and every vital area on a monster from a mile away, no matter which direction they were facing. Most Enclaves trained their people on where the vital areas were, but they didn’t have as exhaustive a test as the Wayfinders did. Most Enclaves also didn’t require you to perform the test using a live monster that you then had to kill in order to join. Wayfinders did. So when Natalie and I started firing, we were dropping one with each shot.

I always felt a little uncomfortable when I looked at the monsters. People had originally called them robots because they used swarm processing and had electrical parts like a lot of the robots Humanity had been producing, but the idea of robots as something humanoid was too strong and people rejected it in favor of ‘monster’ since they were anything but humanoid.

They moved around using what can only be described as large limbs, sort of quickly twitching their way forward in a way that bent the mind into strange shapes. Their entire body could flow into one of these limbs so that it resembled a large greenish log than it’s normal tendril, and it would still manage to undulate forward like some kind of nightmare worm. Once they attacked, they pistoned all of their limbs into the ground and fired bullets made of the same greenish metal making up their bodies out of tubes that appeared once they were stabilized. If they wanted to trace you, they’d fire smaller pellets that hit with the same force as a bullet, but their rounder shape meant they generally didn’t punch through and the fact that they were hollow meant they’d disintegrate on impact, enter into the bloodstream, and begin to replicated until one or more of the monsters showed up to kill whoever had been hit.

The closet thing they resembled was a cross between an alligator and an octopus. They had the same sort of heavy bodies and lurching strength as an alligator, but they had the limbs and body fluidity of an octopus. Their shape was closer to the later, but they could be any part of the octopus they wanted to be, and any percentage of it.

As of yet, no one had figured out their tech or the metal alloy they were made of. Attempts to study them had been stopped because even a dead monster was still detectable by it’s fellows and whole labs had been destroyed before we figured that bit out. They had circuitry like you’d imagine robots would, but it contained some kind of liquid electricity we’d taken to calling plasma. They apparently created their own since you could drain one of them of all their plasma without destroying it. It would then it would then proceed to kill you, disappear somewhere to refill it’s plasma circuits, and then return to kill your friends.

The only way to kill them was to hit them in a vital spot that acted a lot like a fault like in a rock. If you could hit it at the right moment, the whole thing would essentially shatter. Whatever parts of it had been pulled in or stretched out would crack, all of its plasma would leak out, and it would collapse. There were other ways to kill them, hitting them with a blunt instrument at one of those points or by cutting open their circuitry until you got to the whirling ball of solid plasma at their center that was basically their heart, but sniping was the most effective because they couldn’t fix a shattered monster. If you cut them open but didn’t destroy the heart or only knocked a limb off, they’d just put the damaged monster right back together again as soon as they’d run you off.

Their smooth movement and ungainly bodies seemed like they should always be at odds with each other, but they never stumbled or tripped on their own. You basically had to take off a limb supporting it to cause it to fall and even then it didn’t fall far before on of the other limbs came in to catch it. It was always satisfying to hit one in a vital spot and watch it crumble to the ground, but there were so many today that I just skipped from shooting one to finding another to shoot.

Between Natalie and I, we took out over one hundred of the monsters, leaving a trail of shattered metal and leaking blue plasma from the nearest building by the wall to the main body of monsters which, despite a steady stream of bullets, seemed to be making headway against the wall. In fact, as I turned my attention back to looking for stragglers, I heard a low rumble followed by Tiffany cursing.

“Shit! One of them blew itself up against the wall. I didn’t know they could do that. Did you?” Tiffany looked between Natalie and I as we shook our heads. Tiffany pressure her scope back to her eye and peered down at the way. “There’s a hole. They’re inside three hours before our worst case scenario projection and there are still thousands of them trickling in. What do we do?”

I looked down my scope at the hold in the wall and watching a slow stream of monsters step through it. “Keep picking them off from out here and hope they’re able to contain the breech. If not, then the city is lost.” Natalie nodded and we both got back to work, trying to shoot faster than we had been before.

After a few more shots, Tiffany tapped us both on the shoulder. We looked up and she held her left arm to her lips. After adjusting her position so she was laying down next to us, she spoke so quietly I could barely hear her over the distant gunfire. “We’ve got bandits creeping toward our spot from the north. Keep firing for now, I’m going to set up some traps quick.”

After Natalie and I nodded, Tiffany silently crawled backwards until she was lost in the shadows of the blown-out room we picked as our sniper nest and slunk off into the building proper. I tried to focus on killing Monsters, but it was starting to feel like a waste of time. Unless a miracle occurred, the Enclave was lost. We had Bandits trying to ambush us while we sniped and the same was probably happening to Wayfinder nests all over the area. If we weren’t careful, we might wind up dead, and we were almost certainly homeless once again. As I swapped magazines on my rifle, I clenched my jaw and focused on killing one monster at a time, hoping that we’d eventually save everyone if we just kept firing.

 

Tabletop Highlight: What to Do With New Players

You’ve been running your campaign for a while and your collection of players has dwindled from the desired six to a barely tenable three. You’ve made a few semi-permanent NPCs to help lighten the load on your remaining players and you’ve changed all the encounters so that your primarily martial characters can still fight on an even playing field. Still, you and your players feel the lack of other voices around the table, other solutions to the problems you face that could be offered by one or more other players. Maybe you have some interested people who’d be willing to play the kind of game you’re running, but how do you know if they’ll fit into the group dynamic? How do you know if they’ll really enjoy the story you’re all telling when they’re not as invested as your current players. Assuming you get past the first two, how do you work them into the campaign without it feeling like you’ve put everything on pause so a new character can show up in order to bail out the party?

Adding new players into an existing campaign is always a risky proposition. There is no telling what a new face will do to the group’s chemistry or how the leadership or problem-solving dynamics will shift as you add new personalities. A lot of the potential problems can be avoided if you bring in a prospective new player on a temporary basis, for some kind of special event cooked up for the sole purpose of vetting new players. Keep in mind, no matter how well you know the prospective player, it is really important to give the other players a chance to try them out first before you bring them in officially. There is always the chance that a quirk of someone’s personality will be incredibly frustrating to someone else, even if they usually get along or you don’t see it. Since your existing players have been with you all this time, they should ultimately have a say in new players as well and group chemistry is just as important to them as it is to you, even if it is ultimately your job alone to monitor and/or police it.

While you may want to bring in a new player right away, to help the players out of a problem they’re approaching, it is usually best to save inserting the new player until there’s room in the story for it. Thankfully, stories are quire versatile and the reasons behind why a stranger might join up with the existing characters are manifold. Maybe the new character is a prisoner or a turncoat. Maybe they have goals similar to those of the party and found their way to the same place. Maybe the new character has some important information the party needs so they seem them out in town. Maybe the person giving the party their job wants to send someone they trust along to report back and ensure their goods are properly retrieve or delivered. There are a thousand ways to add someone to the game, but it’s just as important to know that every moment isn’t the right time. If you characters have been chasing a bad guy for months, one who has wronged them and only them, it would not make sense for a stranger to show up at the bad guy’s base with the thought of helping to take down someone who hasn’t done anything to them. Similarly, if your players are carrying out a top-secret mission, it is unlikely that they will willingly share information with a new person unless they explicitly know they can trust this stranger.

Usually, to get around those difficult moments and to help both get the character involve and make sure they’re a good fit with the group, find a little side adventure you can use that will involve the new player. You can watch the group chemistry to make sure everyone gets along and help the characters build a rapport so that your existing players will readily welcome the inclusion of any new players. If you’ve got the time, it never hurts to vet a bunch of players ahead of time, to see how they perform, in case you ever need to add some more people. I like to invite people I know to small parts of campaigns I run so I can get an idea of how they play and who they play well with so I can make sure to invite the right people to the right Dungeons and Dragons groups when I’m looking to start a new campaign. This means I usually have a good idea of who will fit well in a group if they initially declined or weren’t available and I wind up needing more players.

From there, if I realize I’m running short on players and will probably start wanting new ones soon, I go through my mental list of players and invite potential new players to join the campaign for a short little story, usually something heavily related to the main plot of the game with an individual twist focused around the player’s character. If they enjoy the piece of the story they got to experience, then it’s usually a safe bet that they will enjoy playing in the campaign as a whole. It isn’t a sure-fire method, of course. There are no sure-fire ways to predict the future or make certain that everyone will get along in the future, but it makes it a lot easier to confidently suggest people to your existing players and, if there are no red flags, then most game masters can handle it from there since any issues will fall within the normal range of personality conflicts most GMs handle on a monthly basis.

As always, you should consider things thoroughly before acting. There’s no rush to add players, so take the time to make sure you’re adding people who are going to have fun and actually contribute to a positive play environment. It might take a lot of work sometimes, but it’s always worth it.

Testing, Testing

Testing, testing. One, two…

“Alice, can we-”

“Sorry, Kurt, I’ve gotta run to class.”

“It’ll only take a minute.”

“I’m already late.” Alice smiled and held her hand up to mimic a phone. “I’ll call you after.”

Kurt watched her go, vague unease still clinging to his gut as his girlfriend hurried across campus toward the arts building. He breathed deeply and, once she was out of sight, walked away.

Testing, testing. One, two, three, four… Hello?

“Heya, Kurt! Just the man I was looking for!”

“Hey, Steve. I was hoping we could-”

“I need someone to cover my shift this afternoon. I’ve got a woman to see about a class she’s skipping.” Jim winked and clapped Kurt on the shoulders. “Affection delivered. Request status?”

“Denied. I’ve got someplace I’ve gotta be.” Kurt shrugged Jim’s hands off and walked away. A few minutes later, he slumped against a wall. He breathed deeply to banish the icy dread in his stomach and, after watching a few cars pass on the road in front of him, walked toward his dorm.

Testing, testing. One, two, three, four. Hello? Can anyone hear me? Anyone?

Stewart and Nathan were out when he got home and Drew didn’t look up from the game he was playing. Kurt went into his room, sat down at his desk, and tried to lose himself in his work. Thirty minutes later, his work sat abandoned on his desk as he flipped through his phone, sending messages and texts to his local friends. Half an hour after that, when Alice was supposed to have been out of class for twenty minutes, Kurt set his phone on his desk and climbed into bed. For a minute, the screen displayed his last text before it went dark.

Hello? I just wanted to talk.