U.S. Football in the Future

It all started with a tweet. I’d been browsing Twitter while waiting for my pizza to finish cooking and one of the people I follow closely had retweeted Jon Bois’ tweet (the one linked above, if you haven’t looked at it yet). Curious about what some random guy though the future of football (specifically, U.S. football which shall be referred to as “football” in the rest of the review) would hold and interested because of what seemed like a bit of a weird comment in the retweet, I decided to click the link. I caught a glimpse of something weird further down the article and wasn’t quite sure what to make of it. Thankfully, I resisted the urge to scroll down for a look and, instead, started reading the article to figure out what was going on. When I finally started scrolling down, I had a moment of panic followed by several long minutes of confusion. Thankfully, everything became clear in time.

Honestly, I recommend you go look at that link if you haven’t already. Just go, read through the first bit of the article linked in the tweet, and then follow through until you’ve got to click on something to get to the next part. The first steps of this journey were so much fun to discover on my own that I don’t want to take that away from you. Go, click the link, and then come back here once you get to the end of the first bit and you can then read the rest of my review without worrying about having anything spoiled for you. Seriously. I’ve only got so much ability to take up space here before I run out of things to say and get down to writing the rest of this review which will include spoilers. Well, spoilers for the first part. After that, I won’t be revealing any further spoilers and, honestly, this story doesn’t really have spoilers. There’s no major mystery to be uncovered, no real plot to develop. It’s an article. A think piece. Something to make you wonder.

AND EVERYTHING BELOW THIS LINE IS GOING TO SPOIL THE FIRST SECTION.

Because the entire thing is a story about the purpose and changes to football for an imaginary future set some 15,000 years in the future after Humanity suddenly stopped aging, being born, and dying.  All of which is relayed to you through characters who turn out to be satellites that, through the millennia, gained sentience and now just kinda hang out in space, chat with each other, and check out the games people are playing on Earth. Turns out, football changed a lot after people became effectively immortal, what with the end of entropy (so no one ages or dies of “natural causes”) and the installation of a nano-tech safety net that keeps people from accidentally dying or intentionally killing people. It is no cross-country football and some games take decades to complete. Part of the story even covers a game going on for over 10,000 years. The first game is shown as one of the players runs toward a tornado. As it turns out, their strategy was to get sucked up into a F5 tornado and then thrown in a random direction in order to lose the defenders that had been closing in on her. She wouldn’t get hurt because the nano-tech safety net would cushion her fall and keep her safe from getting hit by debris in the tornado.

There are a lot of rules in football that are still the same, such as tackling, turn over, downs, etc, but a lot that clearly aren’t. There’s a whole section devoted to discussing how the rules changed and how they have kept changing. It turns out that the first huge changes happened during an NFL game where one of the teams discovered they had the legal ability to claim ownership of part of the field. That led to teams fracturing into smaller teams who then claimed ownership of other parts of the field, which lead to a game that can’t end because no one can reach an end zone, no one knows where the football is, and there are residential buildings, skyscrapers, and grocery chains in the way. And people still show up to watch. The interesting part is how the game is used as a metaphor for the development of humanity. The rules started fairly simple, but they grew more and more complex as people tried to wring more specificity and personal benefit out of the rules until it got to the point where people were outright exploiting the overly convoluted rules for individual gain rather than to support their team or the sport as a whole.

My favorite part of this whole series of articles was that it was more of a story about human potential, the quirks of humanity, and the way we all search for meaning even when it seems like ever self-assigned meaning is meaningless. In this distant sci-fi future, humanity rose to their utmost potential and hit a wall. There was nowhere else for them to go now that all of their problems were solved (since immortality and sustainability mean there’s no reason to compete and living forever really gives people the incentives to take care of their world and the whole race) and it turns out that there’s not much in space but distant chunks of rock covered in various non-intelligent stuff. Sure, immortal humans could travel the universe since their speed doesn’t really matter, but they don’t want to, just like they don’t want flying cars and perfectly peaceful, easy lives. Humanity doesn’t want everything to be super easy or always new. They want old, familiar things for the most part. They want the life they’ve known and to eventually reach a point where things don’t change that much. They want to watch weird football games, have a decent day, and struggle with relatively minor problems like stubbed toes and disgusting hamburgers at Burger King.

The whole piece, disguised as a discussion about futuristic football, is really a think piece about meaning and the future. There’s plenty of football references and the like, but it’s mainly used as a widely available reference for metaphors about trying to find meaning in existence. Immortal humans created a set of rules for a football game that has been going on over 10,000 years, but that hasn’t majorly changed in years because all the players are stuck in a gorge, unable to climb out because the cliffs are too steep to climb when you’ve got people trying to pull you back into the water. There’s a guy who is hiding in a cave for ten thousand years so his team wins by default since their score is so far down that there’s no chance of them making up the difference and he keeps himself entertained using those little handheld sports games from the nineties. There are humans whose goal is to meet everyone they possibly can. They create all kinds of games and rules, giving themselves difficult, time-consuming goals to pursue so that there’s some point to every day they will live through.

The whole piece, whose inner depths and interpretations I’ve barely scratched, will take you a couple of hours to experience. There are videos, long bits of text, doctored images, 3D modeled bits, and a lot of big thoughts to consider, all told through the story of Pioneer 9, the spacecraft, finally achieving sentience and wondering what the hell is going on after all this time. The multimedia presentation of the piece can be a bit difficult to take in all at one, so I suggest taking your time with it rather than trying to read it all in one go like I did. Despite that, it is still an incredibly clever bit of writing and arrangement that was a ton of fun to read and experience. I suggest checking it out if you haven’t already.

Coldheart and Iron: Part 21

READ FROM THE BEGINNING


Ultimately, we weren’t able to come up with a better solution than to tie our injured people to sleds. We had plenty of great ideas, even without Jonathan’s encyclopedic knowledge to guide us, but we had a severe lack of any kind of materials. Before the Collapse and the ensuing winter, this town had been mostly residential, catering to people passing through on their way to larger towns and the mega farms that used to coat this part of the midwest. There wasn’t a single electric engine to be found in the city and, even if we’d had gasoline, a combustion engine would make us the target of literally everything for miles around, so none of the tractor repair shops could help us.

All of our great ideas were useless, so we stuck to building light-weight wooden sleds with wide runners. They were much bulkier than our typical supply sleds, but we needed to put children and injured adults on them so they had to be. The upside of this was that multiple people could now pull a sled, allowing us to put a little more weight on them than we’d been able to do with the supply sleds. There’d be no mistaking the trail for anything but a large group of people, but we had enough guns and ammo to spray bullets at every problem until they went away.

Material gathering and design took a day, and sled production began in earnest three days after we buried our friends. I’d done some carpentry when I was younger, so I was able to lend our engineer, Jackson, a hand with overseeing the rest of the Wayfinders. We also had a Nomad who used to be a construction carpenter, so we finished the sleds a week before we had to leave.

It felt nice to be able to limp into the small storage room Natalie, Lucas, Camille and I used as our command center with good news. As I hobbled in the door, I smiled at my three friends and waved my free arm triumphantly. “All of the sleds are finished and have passed their preliminary drag tests. We can get four people on a single sled and we should be able to pull all of the Nomad children on one and the injured Wayfinders and supplies on the other without straining ourselves.”

Natalie looked up from her maps and reports. “Eight people? We’re not going to get much in the way of rotation if we need eight people per pulling shift.”

“Sure, but that should mean the shifts can be longer.” I stroked my beard for effect before tossing out the plan I came up with during the drag tests. “Or we can create two groups of two pullers per sled, so we can have five groups per sled rather than just the two. Two hours of pulling followed by three hours of just walking means that they only have to pull four hours out of our ten-hour schedule.”

Natalie absently nodded. “Ten hour days are the minimum, but they should get us there with a week of three-quarters rations to spare, even with the children sticking to full rations.”

“Plus, we won’t need to keep injured adults on the sleds the entire time.” Lucas leaned forward and gingerly tapped the swath of bandages around his leg. “I’ll be good to go about a week out from here, at the latest. Tim and Miles probably won’t be good to walk until after we get to the depot, but everyone else should be by the time I am.”

Camille snorted. “If you’re healed enough to walk before the depot, I will literally kiss my own ass.”

“I’m telling you, this isn’t as bad as it looks!” Lucas slapped his leg waved his crutch at Camille. “I’m just babying it so I can heal faster. Better than Marshall who is up and walking on his leg constantly.” Lucas stabbed his crutch at me and I shrugged. “He won’t even sit down for the end-of-day briefing.”

I shot a guilty look at the chair Camille had set out for me, but shook my head. “I have been sitting all day in the woodshop or the yard. If I have to sit through this, I’m going to gnaw my feet off in frustration. Plus, I haven’t accidentally burst my own stitches twice since getting sewn up and I didn’t get all the muscles in my thigh shredded by a poorly made bullet.”

Lucas opened his mouth to retort, but Camille cut him off. “Tiffany and I have been keeping watch. We haven’t seen any signs of the bandits and Laborers we sent away and I wasn’t able to find a trace of them in the city less than four days old. I’m guessing they moved somewhere else. I couldn’t tell you where, but I know it isn’t the direction we’re going.”

I took a deep breath and nodded. “Good. Did you still want extra guards? Now that the sleds are built, we won’t need as many people to finish up our last few building projects.”

“Yeah. Even just two people would be great. I’d like to cut down on the length of the shifts Tiff and I are taking and I’ve got a personal project I’d like to work on before we leave.”

“Yeah?” I arched my eyebrows.

“Yeah.” Camille crossed her arms. “It shouldn’t take more than a handful of days, even if I don’t lose any sleep or shifts to it.”

“What is it?” I waggled my eyebrows, trying to get a reaction from Camille. Lucas chuckled as he always did, but Natalie didn’t even look up from her papers.

“You’ll see.”

“Am I going to regret giving you permission?”

“Probably not. I think you’ll enjoy the end result, even if it’s going to be a little dangerous.”

“How dangerous?”

“If I set things up right, and I always do,” Camille leaned forward and looked me right in the eyes, face serious as she ignored my bouncing eyebrows, “it will be perfectly safe to all of our people and one hundred percent lethal to the bandits who come racing back in here as soon as they know we’ve left.

“Ah.” I stopped wiggling my eyebrows and Lucas’ chuckles cut off. “Let me know if you need more than two guards so you can get that done. I’d prioritize it higher, if you can.”

Natalie looked up. “Really?”

“Yes.” I glanced at Natalie. “I don’t want to run the risk that this place goes back to being a base for people preying on people traveling through here.” I turned my attention back to Camille, my face a match for hers. “Whatever it takes.” Camille simply nodded.

“Great!” Lucas hauled himself to his feet and settled his weight on his crutch. “Now that we’ve gotten everything sorted out for today, I’m going to grab some dinner and hit the hay. I’m bushed.”

Natalie nodded and started picking up her papers. I gave her a hand while Camille pushed all of the chairs to the side of the room. While I helped Natalie sort through the messy pile we’d made, Camille helped Lucas out of the room and shut the door behind her. Abandoning the pretense of being busy, I reached out and embraced Natalie. She hugged me back before firmly pushing me in the chair I’d been ignoring.

“Let’s get your leg checked out.”

“I can do it just fine, thank you.” I set my crutch aside and started rolling up my pant leg.

“No, you idiot.” Natalie slapped my hand away. “You’re going to pull all your bandages off if you roll it up. You need to take your pants off.”

“Only if you take off yours.” I winked at Natalie.

Natalie chuckled but shook her head. “Not right now. I’ve got to oversee rationing for dinner and check out our medical stores. I need to know how much longer you’re going to need bandages.”

“Oh, I see how it is.” I pulled my belt off and slid down my pants. “You’re just interested in what’s in my pants, not me.”

“Yep.” Natalie poked at my leg and peeled back a couple of my bandages to inspect the healing wounds behind them. “That’s me. Only interested in one thing. Definitely not concerned with your well-being at all.”

“I bet you say that to all the injured people who let you into their pants.”

“I’ve had a lot of practice. Now put your pants back on. We can check your injuries again later, once I’m finished updating all our stock logs with the supplies we retrieved today.” Natalie winked at me.

I sighed as I carefully pulled my pants back up and cinched my belt tight. “If you want. I’m still pretty wiped so I don’t know if I’ve got enough in me for more than jokes tonight.”

“Marshall!” Natalie gasped in mock surprise as she helped me to my feet, temporarily taking the place of my crutch as we hobbled toward the door. “You really are getting old!”

I laughed and hugged her tightly before stepping out the door and putting my weight back on my crutch. “Maybe I am! Only time will tell, if it hasn’t already.”

Natalie patted my arm and kissed me on the cheek before rushing off to the supply rooms and kitchen with her neat stack of papers. I hobbled after her, a bit more slowly, and waited in the mess hall for whatever dinner tonight’s cooks managed to cobble together.

The next six days passed in a blur. I took up a couple of guard rotations between shifts helping build crates, repair packs, and create tents to replace the ones that had been lost during our capture. Camille disappeared entirely for two days, only to reappear and refuse to answer questions about where she went. Lucas’ wound continued to heal slowly and the two heavily injured Wayfinders finally stabilized to the point of not needing constant observation. By the time we packed up to leave, it was our last night and we were all looking forward to our last properly cooked meal before we ventured out into the cold.

It was a somber affair, as it wound up as a cross between a memorial dinner for the people we lost and a last chance to eat well before the cold and snow forced us to live off of pre-cooked or dried meat and whatever grains we could soak in snowmelt. It was a quiet, sleepy group that set out the following morning, but I could tell everyone was ready to move on. We’d lost a lot, getting here, and everyone just wanted to find someplace safe they could rest until the pain of our losses had started to fade.

Until then, we had four weeks of travel between us and the depot with only five weeks of supplies. Five weeks beyond that lay the safety and shelter of Chicago. If we weren’t delayed, we’d make it with a week and a half before the next storm was supposed to pass. If we were delayed, we were probably going to get caught in a blizzard and wind up dead. It was a sobering thought, but I had faith in Natalie’s plotting. Nothing short of a complete disaster could affect her overall plan and, knowing her, she’d build in enough extra time to account for two such disasters.

I tried to project that confidence as we set out, but it was difficult to do that while strapping a few injured Wayfinders to a sled reminding them that they were responsible for watching our backs. My limp didn’t help, either. I didn’t need a crutch anymore and we’d replaced the few stitches I had with superglue, but it still hurt to move around too much so I was constantly fighting the pain. I’m pretty sure all I projected was a slight amount of frustration mixed with determination to get moving.

Thankfully, everyone seemed to be on the same page so we managed to get under way quickly. We had a long way to go, but it immediately seemed shorter once we got moving. I felt everyone’s spirits lift as we left the town and people saw how easily the sleds moved. In fact, as we completed our first mile outside the city, people started to seem downright happy.

Just as I was about to call out a shift change, though, there was a tremendous explosion behind us, followed shortly by the “whump” of the blastwave flying past us. Thankfully, all it did was startle everyone and knock a couple people over. As the Nomads ran to their children to quiet them, I turned to Camille.

“They didn’t wait very long.” Camille gestured over her shoulder at the giant cloud of smoke rising towards the sky. “They had a lot of dynamite stored up for digging out the underground areas. Now, there’s none left.” Camille shrugged and smiled. “And now there’s no more bandit base.”

I watched the cloud of smoke for a moment longer before turning my attention back to my people. “Alright, first shift change. Let’s get back to moving again. I don’t want stick around to find out what shows up to investigate that explosion.” I saw a few heads nod and, a few moments later, everyone was moving forward again, even faster than before. No one else wanted to find out, either.

Tabletop Highlight: Up For Interpretation

One of the things I’ve struggled with for my entire time as a DM is how to interpret what my players say. In this case, I mean everything from trying to parse vague statements so I can correctly describe my players actions to stuff like determining whether or not the player said the character did something versus having them assess the likelihood of success if they go ahead with that idea. Meaning has gotten fairly easy to ascertain at this point and I’ve learned how to ask them for clarification without giving them information they shouldn’t have, but I’m realizing more and more that the different between thinking out loud and making their character recklessly charge into a situation is mostly on me.

Before my current campaign, this wasn’t something that came up a lot. Since I preferred to run comedic campaigns, I just did whatever the group would find funniest so long as it was actually something they meant to say. Usually, players are pretty good at making it clear when something is a joke their character would never actually do and when it’s something they actually want to happen. Even if it is, most players in my shits-and-giggles campaigns understand that they might need to roll up a new character at any point in time and don’t get too emotionally attached to them. Even if it winds up costing them their character, they’re usually fine with it as long as it’s funny and I’m good at coming up with comedic but nonlethal consequences, so it usually doesn’t come to that.

In my current campaign, (which I’ve taken to calling “Broken Worlds” because the planes of my universe have been shattered by the war between the Good deities and the Evil deities so that only a handful are left in a precarious balance that could send all of existence spiral out of existence at the drop of a pinhead full of dancing angels), the stakes are a little bit higher and my players have more restrictive concepts for their characters. Laughter is always appreciated and silly situations make for excellent sessions, but they’re not going to break character in order to make a joke or exploit some comedic potential. They want to stay true to how their character would act and are more interested in the drama and risk of their current situation than a chance to make a joke. Here, my interpretation of their intent, when it comes to them discussing actions or plotting the course of action their character carries out, matters a lot. It is the difference between spending two in-game (and real-world) hours trying to burn down a wooden door and them spending a minute trying to unlock it.

If you started watching Matthew Colville’s videos on Running the Game, he says that he’s fine giving his players (and their characters) information that they either should know as a result of living in the world or that they’d be able to easily ascertain (that they wouldn’t need to use a skill check to know). I agree entirely, but I draw the line at redirecting their course of action when they’re making assumptions. For instance, anyone who looked at the aforementioned wooden door would have seen that it had a latch and a lock without needing to make a skill check. It is clear as day that the door is locked. To determine the type of lock and whether or not the door has any kind of magical or physical protection, they would need to make a skill check. If they decide that, upon hearing it is a wooden door, that they’re just going to build a bonfire in an attempt to burn it down, I won’t stop them. If I describe something they’re inspecting and they miss it because they aren’t paying attention, then I’m not going to stop them from doing something dumb. That’s an important learning experience for them.

Similarly, how they frame things is important. If they say they go do something, their character has gone and made an attempt at doing whatever it is they said. If they say they’re going to do something, I’ll cut them a little slack. For instance, if the rogue says he turns invisible, dives into the murky water, and positions himself at the last-known location of the octopus they’re preparing to kill, then his character has vanished and then jumped into the water. If he says that he’s going to do that, then I’ll let his fellow players stop him or tell him something the character would know that the player does not which might influence his decision.

I’m not an ass about it. I’ve made it clear to my players that their intent matters and they need to be more circumspect about how much time they spend dithering about or making plans. I even let it slide for the first five levels and gave them a little speech before I started. I was incredibly clear that I was expecting a little more from them and what exactly I was expecting. There’s no way they could spend two hours of real-world time discussing how to attack the next room without some time passing in the game. And if they take two in-game hours to burn down a wooden door they could have unlocked, then there’s a really good chance the people behind the door are going to be prepared for them. I could have just told them the door had a lock, but none of them checked the door for a lock and no one was listening when I told them it was a simple, locked wooden door with iron banding. As much as I love my players, I’m not going to take them time to re-describe something when they weren’t listening the first time unless they actually ask me to do so.

There’s no hard and fast rule about this sort of thing. If you’ve got more experienced players, they probably expect to be taken at their word. They’ll frame things as questions, ask for more details as needed, and try to make quick decisions–be warned: not all experienced players learn this skill. They’re generally good at making their intent crystal clear. If you have newer players, they’ll probably hesitate more and might not be good at policing their expressed intent versus their actual intent. Some players take longer than others and some new players just get it right off the bat. Some games don’t really care as much about punishing people for not being cautious and some don’t really require that much focus on people’s intent because the situations in the game don’t really leave much room for interpretation. There aren’t many ways you could misinterpret fighting a bunch of orcs.

As always, the big thing is to reflect on how it might fit into whatever game you’re running or how you play your character. There’s a lot of room in D&D for being a bit of a word-lawyer. My favorite point to make to DMs as a player is that you don’t need to make a bluff (the skill that lets you lie) check if you’re not actually lying. Most of my characters develop a certain amount of skill for skirting the true as it suits them and my favorite villains to play are the clever ones who get captured. Wordplay is one of my favorite games and not everyone spends their free time practicing how to artfully arrange words so I don’t really expect my players to take things to that level. I just give them a slap on the wrist when they do something dumb. I’ll never give them an impossible situation as a result of their poor decisions, but I will make things much more difficult for them.

After all, what’s the point of playing a game like D&D if doing something dumb doesn’t run the risk of getting you killed? There’d be no tension if they knew they’d be able to take back any wrong decision they make or that there were no consequences for taking too long. If you constantly leave the dungeon to replenish your spells and rest, then the dungeon is going to prepare for your return. They’ll be ready and waiting for you, this time, and heaven–or what’s left of it–help you if you leave again.

What A Headache

Ed woke with his head throbbing in pain. Someone was banging on something, but he couldn’t tell where it was coming from, so he looked for the source.

His shelves held their usual dusty allotment of trophies and books. His dresser was covered in dirty clothes and the TV on it was showing the logo of his DVD player, as it always did after he fell asleep watching it. His desk was covered in junk mail he hadn’t gotten around to shredding and a neat stack of bills he hadn’t paid yet.

Guilt picked at him, but he dismissed it. He already tried to get extensions and they’d work it out eventually. It’s not like he had much they could take.

The banging hadn’t gone away, so Ed climbed to his feet to go looking for it. When he stood up, his foot caught on something. As he turned to look, his door burst open and his roommate flew in.

“Dammit, Ed!”

Ed winced. “Even if I don’t have rent yet, that’s no reason to break down my door.”

Matthew dashed past him and Ed turned around to see Matthew start giving CPR to someone. A wave of shock swept through him as he realized Matthew was giving CPR to him, but it quickly passed.

Ed watched, curious despite himself, and unable to muster up more than vague apprehension about Matthew’s attempts to save his life. After a minute, Matthew’s screams for an ambulance and demands that Ed stay faded to grunts. A few minutes later, when the EMTs arrived, Ed realized what had happened.

“Sleep apnea.” Ed shook his head. “I really should have gotten that checked out.” Ed drifted towards the window to watch his body get hauled away. “At least I don’t have to pay my bills.”

Saturday Morning Musing

In most of my circles, social and professional, I’m known for having long hair. Typically, I grow my hair out for two years, get a buzz cut, donate all the hair, and then let it grow for another two years. Because my hair grows very quickly when it’s short, I spend a lot of that two-ish years with what would be considered “long” hair for a guy. Right now, it’s long enough to touch the bottoms of my shoulder blades and I’ve gotten to the point where I’m wearing it up or pulled back almost all of the time because it makes my neck sweat during the summer and always falls in front of my face when I’m configuring hardware at work. Which also means I’m considering cutting it.

This time is a little different, though. Now, in my mid-to-late twenties (I’m getting close to twenty-seven), male pattern baldness is firmly taking grasp of my head and my hair is thinning to the point where it doesn’t seem to be growing any longer, aka my hair is falling out faster than it’s growing back. I’ve always had a pronounced widow’s peak, but now I’m getting a widow’s mountain and the peak is slowly sinking back into the rest of the mountain.

There are plenty of options out there for the man who wishes to fight back nature and hold on to his hair, but most of them are a lot of work and no method is certain to work. Nor is any method cheap. I wouldn’t call them expensive, especially in terms of medical procedures or many life-sustaining medications, but they cost enough that I’d have a hard time justify sticking them into my budget since they’re nowhere near necessary. I like having hair. I like long hair I can pull back, that is thrown around on windy days and can that I can run my hands through when I’m busy thinking about something (stroking your beard only works for so long, so it’s good to have a backup). However, I’m not so attached to the idea of having hair that I’m going to freak out about losing it or spare no expense in trying to prevent it from disappearing entirely.

Honestly, I’m pretty lazy and only started growing my hair out originally because I didn’t want to take the time or spend the money to go to a barbershop in college. Donating it just became an easy, go-to explanation to give when strangers (usually older people) would inevitably demand to know why I had such long hair. However, after donating it the first time and getting to see the wig made from my hair (there was actually a local organization that’d take your hair, turn it into a wig, and donate it to the big cancer center nearby), I decided to stick with it. It kept my life easy, did a good thing, and I got to enjoy having long hair without needing to deal with too many “get a haircut, hippy” comments. I’d like to keep growing it out and donating it, if I can. I think that’s a good cause and it makes me feel good to be able to contribute something.

That being said, I’m getting to the point where I’m not sure how well my hair’s going to grow back after I get it cut the next time. I’m pretty sure the length of my hair has done a fair amount to conceal just how thin it’s getting up top. Without some kind of medical or pharmaceutical intervene, this next haircut will probably be the end of growing it out. One of my uncles had the same problem around the age I’m at now. He had long hair and, when he got it trimmed for a wedding, it never really grew back enough for him to want to let it grow out.

To make matters worse, my beard is still slowly filling out because genetics. I apparently inherited the slow-arriving-but-eventually-thick facial hair from my mom’s side of the family and the once-per-generation male pattern baldness from my dad’s side of the family, so I’m pretty follicly challenged. The only thing I’ve really got going for me is how soft all of my hair is. Which doesn’t count for much when most of my hair is going to be on my arms and legs a year or two from now. The chances are good that I’m going to go bald but, unlike all of my bald associates and family members (there are only two of them and they’re both on my father’s side), I won’t be able to grow a lustrous beard to compensate for it. Which is a total bummer. I want nothing more out of my hair than to eventually have a giant wizard beard. I feel like that shouldn’t be too much to ask considering how hairy I am in general, but my beard is still slowly working on connecting over my upper lip.

Personally, I’m getting to the point where I kind of want to just shave my head. For one thing, I feel like a nice big change is exactly what my life needs right now. I already moved my room around, so maybe I should just change something about myself if I really want to feel like something is different now. For another thing, I’d save a lot of money on shampoo and a lot of time in my morning routine if I no longer had hair that needed washing, combing, and drying. Plus, it’d be easy to maintain. Heck, I could ask my roommates to just buzz my head clean every week and then I’d never need to do anything but buy a new trimmer every few years. Or I could learn to do it myself, since I’ll like live with the remnants of my hair for the rest of my life, just like my grandfather and uncle. Aside from the need to shave/trim regularly, going bald would make everything much easier.

I’d just really miss having long hair. I enjoy having it and not needing a hat during the winter because it keeps my ears cold. At some point, probably soon, I need to make a decision. Shell out the money to try to get my hair back into sustainable condition or commit the bald look and figure out where to stop trimming near my ears so my beard looks natural. Is it where the sideburn reaches its consistent width, or is it level with the part of my ear that connects to my head? Or do I just trim to until the hair is all the same color (my facial hair is a reddish-brown and my head-hair is dark brown)? There are so many unanswered questions and I don’t really care enough to seek out the answers. Maybe the knowledge will just come to me when I pick the bald route. Spontaneous knowledge, like my parents expected to happen when I first started growing facial hair.

Is it common for parents to not teach their kids how to shave, or was that just me? My childhood was weird, so I’m not sure I can take my own experiences growing up as an indicator of the general way things go…

 

 

At End of Day

When the day is done and the fire’s stoked,
When the night is fresh and the world is cloaked
In star-soft mantle of darkening blue
I still have one last job to do.
I compile the words I have found,
Feeling out their shape and sound
As I sort them into categories
In preparation for all the stories
I haven’t had the chance to tell,
Until the fire’s down to a sullen swell
And the first glimmers of morning sun
Tell me that my work is done.

A Date with Destiny

After several months of delays, flaking, and people doing that thing were they commit to something but understandably have to bail when their mental health, physical health, or life gets in way, I am finally set up to do the raid on Destiny 2. I’ve literally been waiting to do it with this group of people because this group of six is my clan, they’re the people I want to play this game with. I’m not a hardcore gamer, I don’t really care about having a top-tier character or the best loot, and I don’t really enjoy grinding away (repetitively repeating tasks in order to reap the completion rewards as much as possible) in most games, so I was never going to do this with a group of strangers. I like to play video games with my friends, so I’m fine waiting until they’re all ready. Usually. The past 8 months of waiting have been a bit much, though.

It isn’t only Destiny, either. I’m having trouble getting friends together for almost any of the “old” online games. I used to play Overwatch a minimum of twice a week, but now it’s getting rare for me to play it at all during any given week. People have moved on to other games. Heck, I have as well. I spend more time playing Switch games than I do on playing computer games. I had a brief affair with Borderlands 2 again, and I even got to play it with a few of my friends, but that first week of playing it was all we had. We’re back to doing our own things for now.

Most of the time, that’s okay. It’s perfectly natural to go through cycles of spending more time with friends and then less time with friends. The same of true of bigger games without any real end, like Overwatch and Destiny 2. Something will prompt you to return to a game like that and then you’ll play a lot of it until something else captures your attention. If that was all of it, I wouldn’t mind it that much. I’d be quietly waiting for the cycle to come around again with some other game and then I’d dive right back into it with my friends. For the Destiny raid, though, it’s different.

My roommate, the head of our little clan and the center point for the entire group (since I only know half the guys in the group because of him), has been actively trying to organize a raid for months. Our clan has changed members and he’s even gone so far as to get a new person into the game and leveled all the way up JUST so we have a sixth person to do the raid with. And, you know, cause he’s a really nice dude who wants to share his interests with his friends, but also because of the raid thing. He’s found strategy videos for use to watch, shared diagrams and charts on how to navigate the read, done extensive research into the tricks of the raid, helped everyone optimize their characters, come up with a list of the best gear for each class, helped us all get the gear we want to use, and even managed to make the raid sound like a lot of fun despite the amount of work it sounds like from his pile of diagrams, videos, and charts.

And yet here we are, 6 months after the closest we ever came to doing the raid (we had four people online for it and the remaining two flaked last-minute). We’ve got a time set, we’ve got gear picked, we’ve got characters optimized, we’ve got teams picked, and people have actually started watching the guide videos. But only four of us are firm commitments. One has left some wiggle room in his commitment for last minute cancellation and another has committed, but he’ll be coming back from dog-sitting for his girlfriend and, as often happens when people encounter their significant others, he is liable to be distracted. I wouldn’t hold it against either one if they wound up bailing on us in order to go on a date/prepare food for the week or because they wanted to spend some time with their loved one, but I can see my roommate getting more and more frustrated.

Not only have people been flaking out or ignore his attempts to organize raids in the past, but they start asking if we’re ever going to do a raid after all of the dates my roommate set in the survey has passed by with only him and I responding. Neither of us can nag any of the people into responding to the surveys or queries, and no amount of enthusiasm on our parts has been enough to get four other people to commit to a date and time for a raid. It is incredibly frustrating to try to get people organized, have them ignore us, and then have them start complaining that we’ve never done a raid. I can only imagine how much worse it is for my roommate since he actually wants to have a fully optimized character and all the best loot (which is only possible if you grind through the raid at least once a week).

I mean, if I was in his shoes, I’d have lost my temper with this group and just done it on my own, with a bunch of strangers. There’s even a feature in the game for finding a group willing to random players join them for stuff like the raid, so it’d be easy to do, if somewhat time-consuming. He knows I don’t really care and the only other friend who cares would just do it on his own as well, so the only reason he’s still trying to organize us is because we’re his friends and he wants to play with us.

So I’ve cleared my night. I’ve had a couple of quiet conversations about the importance of honoring commitments. I’ve watched the videos and will do so again before the raid. I’ve responded to the messages and reviewed the charts and pictures. I’m ready enough to back up my roommate and be the second leader he’ll need to make sure everyone stays focused, on-task, and working as a team. I’ll be taking an hour or two before our scheduled time to get ready, including making sure my outfit and accessories are appropriate. Honestly, it feels a lot like preparing for a date that’s been a long time coming, minus the emotional turbulence and anxiety since I don’t need to worry about someone liking me.

I don’t think I want to pursue that metaphor too far. I don’t think I’m ready to make any kind of commitment, not while I’m still hung up on Breath of the Wild… And I know Destiny 2 isn’t the kind of game that will settle for an occasional fling. They’d be fun, but we’d both know that I’m mostly wasting both our times if I don’t make a serious commitment. For now, I’m just going to focus on the raid and we’ll see how it goes from there.

This Superhero Anime is a Smash Hit

One of my roommates recommended that I watch My Hero Academia since I was looking for something to watch while I was on vacation. We both expected me to sit down and watch two to five episodes at a time, like I’d down with pretty much every other show I’ve watched, but that is not what happened. I got sucked into the show immediately, lost track of time, and watched the first whole season that afternoon and evening. The following day, I spent the entire day watching all but the last five episodes and I would have watched those if I didn’t have an event the next day that required I get up early. It was close. I almost decided to just stay up so I could watch the last few episodes even though it would have left me bleary and exhausted for the day of watery adventure.

My Hero Academia is, on the surface, your basic action anime that hits all the requirements: teenage male protagonist, male rival who is both a friend and enemy, the hero has a great power he can’t properly wield, he’s in training to be some kind of action hero, and there’s some vague threat looming in the background that slowly becomes more apparent as the series goes on. The protagonist even has the same personality markers as all the other male protagonists of similar anime: a heart of gold/unwavering belief in his peers, the drive to work harder than everyone else, a casual disregard for his own well-being when it comes to protecting people, and a hair color that stands out from his peers and elders (with exceptions for genetics). If all you do is look at the surface, it is simply a fill-in-the-blank action anime with a delightful superhero twist.

The minute you start to look beneath the surface, which is actually easy to do because the show does a masterful job of peeling back the layers for viewers of all ages, there is a startling amount of complexity to all of the characters. The protagonist, Izuku, is not only a hard worker, but he’s also very clever. His analytical abilities lead to more victories (and often less costly victories) than the use of his potentially overwhelming power. His inventiveness, when it comes to finding ways to make use of his rather unreliable powers and applying the powers of his teammates, is unmatched. If he seriously tries, he can usually find a way to make use of the “quirks” (the special powers that most people in the world develop before they’re four) of his peers to defeat whatever foe or obstacle he’s facing. Not only is he intelligent, he’s actually pretty in touch with his emotions and good at reading people, so he has a tendency to find ways to help the other conflicted teenagers he attends Super Hero High School with.

All of his classmates at U.A. High School are heroes in training as well, and a lot of them are still working on why they want to be heroes or what kind of hero they want to be. There’s a guy with engines in his calves, a woman who can turn things she touches weightless, a dude that sweats explosives from his hands, some guy with a tail, a woman who can create objects which pop out of her body (which is most of the cheesecake in the show, since her costume is revealing so as to not tear when she pops out a cannon), an invisible girl, and a guy whose whole body hardens into some kind of metallic-y stone substance, and so much more! The personalities of the cast are, for the most part, just as diverse as the powers. Sure, the explosives guy has anger issues, the invisible girl is constantly afraid of being overlooked, and the dude with engines in his legs is incredibly driven, but they’re also more than just that facet of their personality. Explosives guy wants to be the top-ranked hero and proves his drive despite appearing to be a villain-in-waiting. The invisible girl is a solid hero who wants to keep her friends safe and isn’t afraid to do whatever she needs to in order to succeed. The drive young man is also willing to learn, sharing a surprising depth of wisdom with his classmates and proving to be a capable leader in the few instances he isn’t overshadowed by the protagonist and his rival.

Even the teachers aren’t the rather shallow caricatures they appear to be. Each of them gets their time to show the various aspects of their characters, the wisdom and strength they’ve attained throughout their lives as heroes, and the strength of their conviction when it comes to their pupils. Even the hero who is passing his power onto the protagonist, All Might, shows a surprising depth of character considering his surface-level is just some big muscle-y dude who punches stuff really hard while shouting the names of states or cities in the US while smiling. It turns out he carefully crafted the image of himself as the ultimate hero, the “Symbol of Peace,” in order to discourage villains from attacking all the time and to give the non-hero populace someone to believe in, even going so far as to sacrifice his physical health in order to stay that symbol when he probably should have retired.

That being said, the plot is actually pretty standard. The protagonist wants to be a hero, gets a one-in-a-million chance to become a hero, constantly throws aside the rules in order to do the right thing, and continuously overcomes all the boundaries between him and his goal by trying harder. The big change comes in how the other people in the world react to that and the consequences he faces. It is illegal in his world for people who don’t have a hero license to use their quirk to hurt someone, and he almost goes to jail for doing just that. His super-powered attacks take an incredible toll on his body and, while there is a certain amount of  “Ta-da! You’re magically healed!” there’s also a point VERY early on where he learns that he will eventually suffer irreparable harm if he continues to damage his body and have it healed. Most of his cleverness goes into figuring out how to use his powers while minimizing their impact on his body. Unlike most similar protagonists, Izuku actually has the potential for serious consequences and, even when he tries to “technically follow” the rules, he almost gets in a huge amount of trouble. Even his mentor takes him to task for being reckless.

I would recommend watching My Hero Academia because it is a really fun action anime with depth of character and actual consequences for being a reckless moron (I’m looking at you, Naruto). Finally, you can watch something about a kid who just wants to be a hero and succeeds by trying hard without feeling the little bit of guilt you (or at least I) always feel when watching adults just let kids get away with some really dumb shit. It’s a responsible action anime!

Coldheart and Iron: Part 20

READ FROM THE BEGINNING


When I woke up again, I was back in the bunk room again. Thankfully, I wasn’t strapped to the bed this time and Natalie was waiting beside my bed rather than Lucas. I turned my head over to her and smiled. “Hey, gorgeous.”

Natalie looked up from the papers she had in her lap and smiled back at me. “Ah, sleeping beauty awakes!”

“Oh, I don’t know about that.” I put my head back down, yawned, and mimed falling back asleep. “I haven’t been woken by true love’s kiss, so I think I might go back to sleep to wait for that.” I closed my eyes and gave a few loud, fake snores.

“Then allow me to be your gallant prince, my sweet.” I heard Natalie’s chair clatter as she stood up and then, as I puckered up for the kiss, I felt a slimy finger stick into my ear.

“Ugh!” I opened my eyes and tried to leap to my feet. As I sat up to do so, Natalie placed her hands on my shoulders and pushed me back down to the bunk, laughing all the while.

“Sorry, Marshall.” Natalie leaned over and kissed me on the lips. “I couldn’t resist!”

“I bet you couldn’t.” I glared at her as I wiped at dampness clinging to my ear. After Natalie returned to her seat, I pulled myself into a sitting position and checked out my leg. Camille must have done a good job because the swath of bandages wasn’t showing the slightest hints of red. A few lances of pain seared through my leg as I twisted it around, but that was it.

“You have been out for almost ten hours. You woke up a little when the painkillers Camille wore off, but only enough to drink a little water.” Natalie picked up her papers again. “Camille is currently out with the prisoners and I’m working on trying to figure out possible routes so we decide what to do once you’re awake.”

I poked at my leg a little, check that it still had feeling. As I turned to Natalie, I poked one of the spots that must have held a larger chunk of shrapnel at one point and the sudden wave of pain almost laid me out again. “How-” I gritted my teeth and forced myself to stay up while silently berating my own idiocy. “How much longer until Camille gets back?”

“She left two hours ago, so it’ll probably be another six to ten hours.”

“Alright.” I propped my leg up on the bunk and shifted around so I could lean back comfortably. “What are our options?”

Natalie unfolded what turned out to be a map and pointed to a single green dot in a sea of black lines and little notes. “This is where we are.” She pointed to a few red dots she had marked. “Here are all of the supply cache locations I know of. I suspect there’s one over here and another to the south.” She pointed to two yellow dots. “But I’m not certain. Without Jonathan around, I’m not willing to risk it on my memory alone.”

I nodded. “Why do we need to hit a supply cache? Even if the bandits ate all our food first, we should have had enough stockpiled in our base to entirely resupply.”

Natalie looked down and shook her head. “They’d brought in everything we’d stockpiled and trashed the base.”

I could feel my stomach descending through my body, weighed down by dread. “Then why are we sending people out for supplies? There should be plenty here?”

“The last of the bandit resistance burned the food stores. Almost everything we brought, everything we’d stockpiled, and most of the food the bandits had was destroyed.” Natalie stared down at the map in her hands. “Camille didn’t want to mention that last night, not while you were still so tired.”

“Right.” I sighed and rubbed my face in my hands, ignoring the flashes of pain I felt as I touched bruises from a few days ago. “Which is why we’ve only got three weeks.”

Natalie nodded. “Yes, and that’s only if we go for the closet supply cache, which would mean going due south on a long path toward St. Louis. Any of the others would change how long we can rest.”

“Damn.” I took a few deep breaths while I processed this. “Well, since we’re not taking the laborers to their destination anymore, I suppose our old plans don’t really matter.”

“Yes. The Nomads will follow us wherever we go, since they wouldn’t stand a chance out here on their own, now, even with all the guns we could give them from the arsenals here. Given the extent of our injuries, though, I think we should probably head back north or east, even though that’s one of the furthest caches. We’re too too injured and we’ve lost too many people to maintain our normal operations.”

“How many people do we have, total?” I scratched at my beard and tried to remember the last reports I’d read on the areas outside of our intended path.

“Twelve Wayfinders in good health, two who might still make it, and one who probably won’t. Eleven Nomad adults and all seven Nomad children, all of whom are in excellent condition.”

“Way too many untrained people for stealth, then.” I almost had to physically bite back the desire to which Wayfinder wasn’t likely to survive. There’d be time for that once a decision was made. I took a moment to clear my mind and then nodded to Natalie. “Tell me what we know about all the other routes.”

I listened as she spoke, talking about routes, the last reports she could find, the distance and terrain separating us from the caches along her proposed routes, and the kind of resources we would have available to us at each of our potential end destinations. Eventually, as the silence following the last route outline grew, I sighed. “I guess we’re going to Chicago. We’re going to need a lot of supplies and that is the hub of the midwestern Wayfinders.”

Natalie nodded. “I agree. This is our best long-term option. I’ll start figuring out how we’ll need to ration our supplies in order to get to the cache once Camille returns.”

“Good.” I lay back down on the bunk as Natalie stood and wearily closed my eyes. “Wake me up when she gets back. I need to handle the bandits and Laborers.”

“Of course, Love.” Natalie bent over to give me another kiss and I smiled up at her. “I’ll do my best Prince Charming impression, my sleeping beauty.”

A few hours later, when Natalie woke me with a kiss, I actually managed to get to my feet. The twinges in my leg were still bad, but not so bad that I couldn’t ignore them when I walked. I did a few turns around the room while Natalie watched to make sure I could maintain it before following her out of the room and down the hall to the large storage room we were keeping the prisoners.

When I got there, I found Camille and the two uninjured Wayfinders standing guard at the door. Just inside, there was a large crate with a smaller crate next to it and, beyond that, were all of the prisoners sitting with their arms behind their backs and the legs folded beneath them. I stepped up onto the taller box, flanked by the two Wayfinders who just so happened to be carrying the automatic rifles that Laborers on the balcony had been wielding, and Camille stepped up onto the smaller box beside me.

“You’re all probably going to die.” I glared out at them, resisting the urge to just have them all gunned down where they sat. “Some of you are traitors and the scum of the earth. The rest are lawless bandits preying on innocent travellers.” One of the laborers leaned for, opening his mouth to speak, but I cut him off. “I don’t care how you feel or what you think. The only reason you’re not all dead right now is because we had something for you to do. That’s done. The only reason you’re not getting gunned down for your crimes right now is because it would be a waste of bullets.”

A different laborer rushed to his feet and was shot in the chest, three times in rapid succession, by Camille. A couple bandits and a few of the laborers, in the process of following their companion, froze. I chuckled. “There’s always one. For those of you listening, I said you’re only probably going to die. Those of you who aren’t morons know this means you have a chance. That chance disappears if you do anything but silently sit here and listen.”

All of the people frozen in place settled back to the ground and one of the laborers off to the side started weeping. I carried on. “You’re going to be stripped of everything but your clothing and sent out into the city. If you come back here, you’ll be shot dead. If you try to follow us when we leave, you’ll be shot dead. If you can survive until we’ve left here, you can have what’s left of this place once we blow up anything resembling a fortress or a cell.

“There are plenty of supplies and warm nooks in this city, but you’ll have to find them on your own and then stay there. If we see so much as a glimpse of any of you, we’ll assume you’re trying to follow us and kill you. Stay away until we’re gone and you should be able to survive. That is, assuming you’ve got any survival skills and weren’t planning to rely on stealing from people passing by in order to survive. If we get any reports of bandits out this way, I will personally come back here and hunt down every last one of you.”

I looked each one of them in the eye, though most of them wouldn’t meet my gaze. The only laborer who would was the crying laborer who started talking as soon as my eyes landed on him. “Please, Captain Marshall. I had no choice! All of them decided to betray you to the bandits and there was nothing I could do!”

I stepped off the box. “You could have done literally anything to warn us. Leave a message, take one of us aside, help us escape, or just argue against their plans. But you didn’t. You threw your lot in with them and now you will face the same consequences.” I walked over to him and looked down at his red, tear-stained face. “I lost more of my friends and family guaranteeing your safety and the safety of people like you than I want to remember. Thinking about it makes me angry and, the longer I think about how many burials I’ll be attending tonight, the more I want to just shoot you all now.”

I turned around and walked back toward the door. “You will be released one at a time, starting with you.” I pointed to the bandit nearest the door. “Stand up and come with me.”

I guided the shackled man through the hallways of what used to be his base and dropped him off at the processing room where Lucas and one more of his scouts were waiting with thirty sets of winter gear, taken from the storage rooms near were I’d been imprisoned. Once he was uncuffed and suited up, I guided him to the door. “Leave.”

The bandit looked at me out of the corner of his eyes and then took off running. I watched him go for a minute before returning to the detention room for the next bandit. I repeated that for all twenty-eight of our other prisoners and only one person, our third prisoner, tried to escape in the equipment room. Lucas stabbed him through the winter coat he was wearing and then dragged the body out into the snow beside the door. The red stain on the concrete floor seemed to convince everyone else that doing as they were told was their best bet.

By the time the last Laborer was pushed out the door, night was falling. I watched them go and turned around to find Camille behind me. “Thanks, Camille.”

“I’ve always got your back, Marshall.” She punched me in the shoulder and then pulled my arm over her shoulders. “Now let’s get you to the mess hall for dinner and get you a crunch so don’t make your leg any worse.”

“That sounds fine to me.” I sighed and let Camille half-carry me through the hallways. “We’ve got to leave in a week if we’re going to make it to the cache. We’re heading towards Chicago.”

Camille grunted. “Natalie had said as much. I’m going to have to find some snowshoes and build you a snow crutch or something.”

I laughed, imagining how awkward it’d be to hobble around with three snowshoes. Two was hard enough as it was. “I should be better by then.”

Camille was silent for a moment and, when she finally spoke, it was so soft I could barely hear her. “Lucas won’t.”

I nodded. “We’ll figure something out for him and any of the others who are too hurt to walk. We aren’t leaving anyone else behind.”

“Even if they volunteer so they aren’t holding us up?”

“I will personally tie anyone who even suggests that to a sled.”

Camille chuckled a little. “I’d like to see you try that. Almost all of the surviving Wayfinders could kick your ass without breaking a sweat, even as injured as they are.”

I shrugged. “Sure, but they can’t kick yours and you already said you’ve got my back, so you’re stuck fighting all my battles for me while I’m injured.”

I could feel Camille roll her eyes and I smiled as she shifted my arm into a more comfortable position. “Sure thing, Captain.”

“Now that we’ve gotten that straightened out, let’s go get some dinner so we can bury our friends on a full stomach.” My stomach twisted in a knot as I said that, but I had already ordered every Wayfinder to show up at dinner so I couldn’t exactly skip out either. Even if we were eating reduced rations, the icy tundra that was our home wouldn’t forgive us for skipping a meal. It was going to be a rough month without facing starvation in the frozen wilderness and there was no guarantee we’d even be able to avoid that.

Tabletop Highlight: The Appeal of the Classics and Why Fifth Edition is Perfect for That.

Some days, all I really want to do is throw aside all of my current Dungeons and Dragons campaigns in favor of returning to what I always call the “simple roots” of the game. My main campaign is a complex game with political intrigue, long-term mysteries, a fully customized world, a huge history full of references for my players to explore, a whole range of villains the players can kill or continuously encounter, and is an absolute delight to run despite being completely exhausting. I put a lot of work into keeping the campaign running smoothly and making sure my players are enjoying themselves, so I often fantasize about running something a little simpler. Something smaller-scale, really.

I have a tendency to let my imagination run away from me so even something I’ve described as a “shiggles” (shits-and-giggles) campaign winds up with a complex political landscape and more customizations than I can easily manage without a lot of reference work. My main campaign was supposed to be a simple campaign, focused around a small area and with tons of adventure for the players to find without pulling in politics and “Grand Adventure Across the World!” so I could enjoy running without constantly exhausting myself. That plan lasted maybe half a dozen sessions before I thought of a great story I could tell my friends. I don’t regret it and I enjoy running my campaign, but I’m starting to crave something a little simpler again.

Starting to play the fifth edition of D&D has magnified the craving. The system is set up much more simply. For example, the numbers are easier to manage across the board in fifth edition versus any prior edition. My main campaign, using the 3.5 edition set of rules, has a rogue with an Armor Class (how difficult it is to hit someone with an attack) of 19 and a scout/ranger with an AC of 31-35 depending on how much he’s moved during his turn. Depending how much effort each character puts into their AC, this gap could shrink to nothing or grow to be even larger. As a result, it is difficult to give my players enemies that are a threat to the higher-AC characters without being over-powering to the lower-AC characters. The same goes for attack bonuses (the bonus a character gets when attacking that contributes to their attempt to overcome their opponent’s AC) since the Paladin can get a bonus of 20 or higher while most other characters of the same level are working with something in the 10-14 range. This also complicates things for the same reason the AC disparity complicates things.

In fifth edition, the bonuses don’t get much higher than 15 and ACs rarely hit 30 for anyone. There’s very little ability for a focused, driven player to get their character’s attack bonus or AC to a level that would make it almost impossible for an enemy to fight them. In fifth edition, it is super easy to fudge numbers as I need to since the players will have a smaller range for me to consider. In 3.5, it can be difficult to fudge numbers because they fudge for everyone and all stats were NOT created equal. This means I need to spend more time on the front end making sure the encounters are balanced so that the low-AC rogue who turns invisible before literally every attack (which means he can only attack every other turn at most) has the ability to not only survive the fight but contribute to the damage at a level that at least comes close to the amount the scout/ranger and Paladin can dish out in their frequently optimal situations.

In 5th edition, all I’d really need to do is make sure I’ve got a general idea of the location and purpose of whatever the players decide to explore. I can make up numbers on the spot, fill in encounters as dictated by the players’ ability to handle them, and even make an easy encounter a bit more difficult by just making everything a bit tougher. I’d be able to focus on maps and letting my players explore than needing to quietly direct them behind the scenes so they wind up someone I’ve got prepared for them. Hell, I could build the entire thing early on and just give them a continuous string of “the mayor’s daughter was kidnapped” and “there’s some gnolls out in a cave who’re raiding merchant caravans” quests until they got tired of playing or have literally bought the entire country they lived in with all of their fabulous adventurer wealth. The whole story would be about creating their legacy and achieving fame and fortune rather than some problem in the world that only they can fix.

In my mind, that’s classic Dungeons and Dragons. I’m willing to bet D&D has always been a pretty even mixture of the simpler style stories of just wandering around a world full of danger and treasure and of being sent on a quest to defeat a series of sequentially stronger Big Bad Evil Guys. I just have a tendency to run campaigns that are mostly the latter and hear about wonderful, fun campaigns other people played in that are the former. I want to run one of the simpler style campaigns, or maybe even a pre-made campaign. It would be interesting to be able to focus on the stuff specific to being a Dungeon Master instead of a story creator when running a game. I bet I’d learn a lot about what makes for good tabletop storytelling.