Poison Drops

These little drops of poison dew
Collect upon my heart.
These little drops are not from you
Nor did you make them start.

No, my dear, they have always been,
So do not shed a tear.
These poison drops feel lesser when
I can hold you near.

These drips have taken no small toll
But they are not a threat.
You need not worry for my soul,
Its strength is greater yet.

I will not lie or hide the pain
Poison drips can cause me
But worry not, they leave no stain
And are temporary.

They’re little remnants of my past
That will not go away.
They do not fall upon me fast
Nor do they overstay.

I’ve lived with them all of my life
And doubt they’ll ever cease
But they are to my wit a knife,
It’s sharpness to increase.

I’ve made my peace with poison drops,
Painful that they may be,
For I have pulled out all the stops
So they may work for me.

Communication and Teamwork in Overwatch

Watching the Overwatch League has made me want to play the game more than ever. Watching teams pull off these amazingly well-coordinated plays makes me want to assemble my own team. Not in order to compete at even the amateur level, but to play with that level of communication and trust. That being said, the league is still rife with examples of people doing their own thing, including both times that it pays off and times that it does not. Single DPS players have, with minimal support from their teammates, either crippled or halted an entire enemy advance. In juxtaposition, tanks have recklessly charged and players of all kinds have wasted ultimate abilities that would have been more useful if they’d saved them for a minute or less later. Often, the reckless tank and wasted support ultimate ability have led to the team collapsing. Interestingly, half of the team collapses I’ve seen have turned into times when a single DPS found the right moment and help the enemy team off.

The best teams, though, are the most coordinated ones. New York Excelsior, Seoul Dynasty, and London Spitfire are all the most coordinated on average and they’re all the best teams in the league in a general sense. Having actually tried to build a 6-player team in Overwatch, I can definitely say that team coordination matters. To be fair, you don’t need to have six people in order to see that, it just makes it easier to see. I love playing with one of my roommates the most because we’ve played together long enough that our play styles complement each other, we trust each other to know what we’re doing, and we can anticipate each other’s needs and movements in a way the really streamlines communication. He also plays DPS (damage per second) characters and I play tanks, supports, and filler characters (swapping around to meet the team’s current needs rather than sticking to one character in particular). Comparing our play to me playing with only one of most of my other friends highlights just how important that almost unspoken communication is to our success as a team.

I’m hopeful that, if the 6 of us play together often enough, we’ll eventually figure out the communication stuff. I have a hard time verbalizing my thoughts in generic specifics because I’m so focused on what is going on in front of me, so my ability to call shots and direct the team is at its best when I can either get the words out properly or when my teammates are aware enough of what is happening in the battle as a whole to interpret what I’m trying to say correctly. It can be annoying, to have a shot-caller who has trouble saying the right names for characters and coming up with the right word while it is still relevant, but I’ve got the best battlefield awareness of the group right now so working on communication is out top priority. For now, I am grateful that my roommate is one of the six people and that I can count on him to interpret and then translate what I’m trying to say.

As much as I try to relax and have a good time when I’m with a large group that isn’t communicating, it is incredibly frustrating. As a tank, a lot of my ability to do anything effectively, aside from soaking up bullets, is contingent on having the rest of my team performing their duties and following the called shots. The other day, I kept telling everyone to group up with me since I was using the other team’s expectations against them, by setting up patterns that I’d subsequently break. It was working great except that most of my team wasn’t following me. I’d call them over to me, see them around me, start moving into position, and then they’d all be gone, getting cut down somewhere else because their tank is off trying to set up a flanking team-fight that would pick off the enemy sniper and supports before the enemy DPS could be brought to bear against us. We were so close to winning so many times that match and we had no good reason for losing, only that we were never all together and focused on figuring out how to circumvent the enemy traps and defenses. That was kind of the theme of the night, really. Knowing we should have won and being unable to say that we just got outplayed is frustrating to me because I’m trying to become a better player than I currently am and those kind of losses don’t do anyone any good.

It isn’t all of my teammate’s faults either. If I’d followed them in and stuck with the grind-y team-fights they kept running into, we might have won. We might have come out on top with enough ultimate abilities left to hold off the inevitable second wave when they re-spawned and pushed to retake the final point they were defending. I played a little more aggressively than I strictly needed to, winding up with all of the gold medals for enemy kills, enemy kills around the objective, enemy damage, and time spent on the objective(s). No tank should ever have all of those. A good tank can often wind up with gold medals in objective time and objective kills, but the DPS should always have the other two.

I’m going to focus on trying to be a better communicator when I’m playing with less experienced players and people who don’t know how to interpret my non-specific exclamations. That is something I can work to improve in every match, regardless of whether or not I’ve got a team skilled enough to help me improve as a tank. As long as I’m improving, I think I’ll be able to accept and number of wins or losses.

Steven Universe is the Best

Where do I even begin.

I’ve watched the series all the way through four times since this summer. First time through was in “streaming” order, the default order available on Amazon’s video streaming service (you’ve gotta buy the “seasons,” but they’re worth it). The second time was in the correct order, based on continuity. The third time was with my roommates. The fourth time was because I was impatient, unable to calmly wait for new episodes to come out. Every time I watched it, I felt like there was more to unpack. After four times, I can definitely say there’s more to this show than I can comfortably cover in a blog post, so I’m going to apologize up front for what a mess this might be.

I love the music. I first became familiar with Rebecca Sugar (the show’s creator) through her work on Adventure Time and, when I found out she was the person behind the song from the “Stakes” mini-series, “Everything Stays,” I bought all of Steven Universe from amazon and started watching it as soon as I’d stopped crying. Music is such an integral part of this show, that I’m not sure any review or discussion of the show can even half-assedly cover the show without going into it. The theme song is catchy and the scenes appearing on the screen throughout it are heart-warming and colorful. In the very first episode, the protagonist, a young human child (Steven), unabashedly signs the commercial jingle for his favorite ice cream treat. The episode ends with a portion of a bright, yet rather sad song whose entirety we do not get until the second season (or until you went ahead and bought the soundtrack or looked it up on Spotify). The second episode begins and ends the same way, but we discover that Steven’s love of music came from his father who was in a band before he met Steven’s mother.

Throughout the entire series, music comes in at critical junctures, giving us a window into the interior lives of the characters or communicating something they’ve been struggling to verbalize. We see one of the Crystal Gems named Amethyst–an alien race that are nigh-immortal but came to Earth long ago–sing a song with Steven about leaving home because they don’t feel like they belong. We eventually see Garnet sing a song about the strength of working together. Pearl sings several songs, many of them focusing on relaying information or expressing an emotion she’s been hiding for a long time following the passing of Steven’s Mother (who gave up her corporeal form in order to give birth to Steven). Steven sings songs for every possible reason from communication to encouragement to the simple joy of singing with someone. Steven’s dad, Greg (my personal favorite character and someone I aspire to be), sings songs to his son whenever he tells him about the past. Music touches every part of this show and really captures the heart and soul of the characters. Everyone I know who has gotten into this show has subsequently looked up the music on their own. I am not joking when I say I got Spotify just to have access to the album everywhere I wanted to listen to it. I also literally just bought it right before writing this sentence because I realized I couldn’t listen to it in the car because I’m super frugal when it comes to using cellular data. There’s so much amazing music, but I can’t really go into specifics without risking spoilers because it is so tied to each episode. The music alone is reason enough to check the show out.

The characters are so incredibly real and Steven redeems every character from a show you watched growing up whose power was hokey sentimentalism. He is sentimental, kind, incredibly sweet, unbelievably caring, and one of the most emotionally mature characters I’ve ever seen in a TV show, at least at the end. He still messes up, of course, but watching him grow throughout the series is incredibly rewarding and good inspiration for learning to work through your own problems. I won’t share any of the other characters’ growth because watching them change over the course of the series is a huge part of the show. Just as they grow in strength, they develop emotionally. The plot is just as much about emotional growth and learning to deal with your emotional troubles as it is about Steven Universe learning to become a Crystal Gem and what happens between the Crystal Gems and their estranged homeworld.

The supporting characters don’t feel like supporting characters because they’re just as three-dimensional and vibrant as the main characters. They even manage to make a pink lion with no speaking lines a fully fledged character with a detailed emotional life. The world is full and unique to the story. There’s a wonderful number of references to things that match our world despite there being a huge number of things that also separate it from our world. The stories are touching and deal with real conflict, and not just the violent kind. Sure, there are monsters they beat down, but the more difficult conflicts for Steven to handle are people who refuse his help due to their own pride or the people he wants to rescue but cannot. The most heart-wrenching episodes include an episode where the conflict Steven faces is when he has to decide to not save someone in order to take care of himself. Every villain has their reasons and even the worst of them eventually earns a measure of sympathy. You eventually get a sense that there’s something bigger going on, something beyond the characters you’ve seen. That there’s someone else out there who made the decisions that eventually created the bitter hatred and sadness you see playing out in these episodes.

As much as I love the show, I feel I should caution you. Since the show hasn’t finished yet, and the recent episode releases have been rather inconsistent and random, don’t dive right into it if you’re struggling with some unresolved emotional burdens or something big and sad has gone on. While this show can be incredibly cathartic, there are a lot of emotional issues that haven’t been resolved yet and basically leave you feeling sad and somewhat mournful. The tone is melancholic and, despite the fact that many of the sad moments end happily, not all of them have been resolved yet. Still, though, I suggest watching it. Definitely cautiously, and definitely a bit more slowly, but the catharsis and the wonderful feelings you get from watching something amazingly well made are worth it.

There’s so much more I want to say, but I think I’ve said everything that’s important. Watch this show. Take the time to make sure you’re watching it in order (which has been much easier now that you can buy actual DVDs of Season 1 and it is Season 1 that is out of order on all streaming services) and don’t watch more than a few episodes in a sitting. Let the show digest a bit between sittings and you’ll enjoy it even more.

 

Coldheart and Iron: Part 4

READ FROM THE BEGINNING


I never really enjoyed babysitting duty. I was a fair shot by military standards and a good sniper by any standards, but all that meant to the Wayfinders was that our average recruit was a better shot than I was. I had a gun because every hand counts in the kind of combat scenarios we usually encountered, but I was always the first one stuck to any essential non-combat task. I was the least useful in terms of killing people. I was better than most Wayfinders at subduing people, due to my history in martial arts prior to the collapse and my skills at dealing with people, but subdual tactics are only ever used against people we’re guiding or within enclave territory. Everyone else gets lethal force because a dead person is someone who isn’t going to go grab their friends and come back for revenge and one less person in any follow-up raiding parties.

Thankfully, there was plenty to do. Children to comfort and hush, an anxious man to calm, an elderly woman to reassure that no, we did not need her to grab a gun and go shoot some bandit assholes. I was tempted to let her, given how angry she looked at the prospect of people attacking her family. Camille’s orders had been clear and this woman wouldn’t be in here without a good reason. She’d have figured out who to send to the reinforced supply tent during potential firefights and I was in no position to contravene her orders. I’d called combat stations and that meant she was in charge.

After the reassuring was done and everyone sat in silence, dreading the moment it would break and wishing for anything to happen if only to end the waiting, I turned my attention to the supply lists and busied myself with checking stock levels. Something to do to in order to appear calm and unconcerned while straining my ears for the sharp report of the rifles or the quiet phfnkt of the silenced sniper rifles.

Minutes passed. I finished a stock check and started filling out paperwork I’d need at the next city to get IDs and housing for the nomads since they’d never been a part of any enclave. I enlisted the two adults to help me get the information from all of the children and we were just started on the adult forms, half an hour later, when Lucas walked into the tent.

His eyes had lost their usual sparkle, though he kept his usual grin on his face, and he squatted down next to where I sat on a short stack of crates carrying oatmeal. I smiled at him raised an eyebrow.

Still smiling, he spoke. “Millie wants to talk. I’m taking over here.”

I nodded, patted him on the back, and gestured to the form. “Alright. You just pick up from where I left off. All that’s left is information about our group and where you found them.”

I hauled myself to my feet, handed off the pencil, and left the tent. While walking back toward the front of camp, I scanned the area for signs of an attack. I’d been in the tent for about forty-five minutes, but there was still no sign of anyone approaching the horizon. The day was completely silent though, aside from the wind in my ears, and you could feel the tension in the air.

I found Camille at the front barricade and crouched down beside her, saluting as I did so. “What can I do, sir?”

Camille absently returned my salute, never taking her eyes off the horizon. “Lucas reported overnight contact with bandit scouts and, while they fell for the ambush our Wayfinders set, they regrouped quickly, using standard pre-collapse military tactics.”

“Sounds like militia.”

“Yes. All of the actual military groups that were still around after the governments fractured picked an enclave to defend. All of the citizen militias that showed up as every hunter and would-be sharpshooter pulled out their guns either dispersed, were killed as everything went to hell, or turned into bandits. These guys must be ex-military. They’re too organized and professional.”

“What do you want me to do?”

Camille took her eyes off the horizon and looked at me. “I need permission to order us to move camp. This isn’t a good position, given what we’re up against. I need more natural defenses since this camp is too large to defend with the barricades alone.”

“Risks?”

“Snipers. We don’t know if we have any following us close enough to hit us today, but it’d be foolish to not assume so. We can leave a rear-guard again, but they’ll still be susceptible to that if the bandits are as good as they seem to be. Staying here isn’t that great either, since we run the same risk anyway, but we have our terrain scouted and all of the best sniper spots taken.”

“Permission granted. If that’s what you think we need to do, I trust your judgment. Set up whatever guards you want however you like and let me know if you want me to get the nomads or laborers to assist.” I saluted again.

“Go relieve Lucas and send him back here. I’ll send a few people to you in half an hour to start packing up. We’ll have to do it in shifts to make sure we’ve got enough lookouts, but we should be able to break camp in an hour.” Camille saluted back and then turned her attention back to the horizon.

Staying low, I hurried to carry out her orders. An hour and a half later, we’d finished breaking camp. Getting the nomads ready was a bigger ordeal than expected as they hadn’t repacked their gear the night before, and the young children did more to hinder than to help since they constantly needed to be reassured. As we started moving out, noisily enough that every Wayfinder was compulsively staring at the horizon, I reported in to Camille.

“Everyone is moving. Scouts are ahead, nomads are on children duty, and I’ve got the laborers reporting to me as they keep an eye out to the north and south.”

“Good.” Camille nodded and slung her gun over her shoulder. “I’ll keep the main force of our Wayfinders back here and our eyes on the east. Where’d Natalie go? I was going to have her lead a squad back here.”

“My apologies, sir. I sent her ahead to look for our defensive position. If we need to hole up there for a prolonged attack, I want to make sure there’s enough local forage to support us.” I nodded to the west. “Map says there are a couple small towns on this route as well, so she’s going to pick through for supplies as she goes.”

“Very well.” Camille saluted and turned away. “Keep everyone tight and going. We’re too large to do the usual single-file, but keep them in a huddled mass no more than four across and the scouts in single-file to the sides. I don’t think they know how many of us there are yet and I’d like to keep it that way.”

I turned away and jogged up to the head of the group, quietly relaying Camille’s orders as I went. Once I got to the head of the group, I gestured for them to continue and let myself fall to the back of the nomads. I stayed there all day, as we hustled through the snow, encouraging people to keep the pack our vanguard was setting and helping anyone who started to struggle. When Camille’s party dropped back, I got everyone down and a couple barricades up, just in time to avoid the few bullets that zinged our way on the tail-end of the thunderous crack of a rifle.

A few quiet phfnkt’s later, Camille had us on the move again. Twice more, as the afternoon dragged on, we repeated the same thing. Each time, we were up and ready by the time the bandit snipers were in place. Thanks to Camille’s decision to have the rearguard focus on calling out positions and our best snipers firing back from our collapsible barricades, we didn’t sustain any injuries. Our first encounter with the bandits was a success. They were good, but Wayfinders were better.

We arrived as the sun was setting and the clouds began to drop a serious snow on us. Natalie and her scouts set up camp in an old barn, a couple of miles away from the second of the two abandoned towns. While not bulletproof in the slightest, it was still sturdy and the bandits would be blind-firing if they chose to shoot into it. And in the fact that the barn was next to a relatively recent farmhouse and both were on a small hill and it made the perfect shelter for us. The pump needed to be unfrozen, but we had our first water in a week that wasn’t snowmelt.

With the little light remaining, I got the nomads and laborers to finish setting up camp, cook, and get themselves settled into guard rotations while Camille and Natalie organized the defense. An hour after sunset, Lucas and his three Wayfinders returned. After making sure they were fed, I settled in to wait for the bandit scouts to appear. Everything was in place, every Wayfinder was ready, and the bandits were soon going to learn just what a mistake they had made in giving us time to prepare.

Tabletop Highlight: Dungeon Building for D&D

I’m not very good at building dungeons, though I should probably add that I’m also not bad. I’m alright. They take a long time, compared to preparing story elements, planning cities, and making up characters. It takes a whole lot of work to get a dungeon built, if you want it to feel customized and unique. Don’t get me wrong, it is probably the most fun I have as a DM, preparing for a session. It just takes a whole day of work or several evenings. Trap assignments, copying stats down, finding references, creating custom traps, designing passageways and rooms, filling the dungeon with residents, and then coming up with any puzzles. Treasure and stuff is usually an after-thought, since I usually just keep refreshing a random treasure generator until I find a hoard I like.

One of the easiest things for me is the entrance. Setting up a dungeon entrance depends on how the party is going to encounter it. Are they going to stumble across a random dungeon? Are they looking for it because they heard a rumor or were sent to find it? For the former, perception checks work great and all you need is some place that the party would reasonably go that not a lot of other people would. If you’ve ever played D&D, pretty much every party is constantly going places no one else would, so that’s easy. If they’re looking for it, that’s even simpler since they’ve got a general location and will be making skill checks until they succeed. After that, you just need some flavor about how they found it, what the door is, and then a hurdle for them to overcome before they can enter. Like spotting a secret door in what otherwise appears to be a simple hidden outpost that hasn’t been used in centuries or having the lookout notice that the sand dune they’re looking at isn’t shifting like the other ones.

After that, my struggles usually start. What traps are appropriate? How many are appropriate? I like undead dungeons, because you don’t really need to think about how dungeon creatures or NPCs would get around. Undead just stand around until they spot something to attack and even the intelligent ones don’t need food or air. My favorite dungeon was actually a tomb built to keep the undead inside it, and the party didn’t realize it until they’d set off or disabled all of the traps at the door to the boos room. More recent dungeons have involved intelligent creatures that need food and water and sometimes air, so I’ve had to be very careful with trap and puzzle placement. How is a gaggle of kobolds supposed to bypass a 30-foot pit trap without some way to go around? Also, how are the lizardfolk supposed to go through the puzzle-door unless they know the answer to the puzzle? Solving these problems would make it easy for the party to by-pass the actual traps and puzzles because they’ve got high perceptions and at least one of them isn’t afraid to do a little torturing if he wants some information.

There are, of course, other ways around this. Labyrinthine dungeons. They’re a pain in the ass to build and draw on a map, but they can be so incredibly rewarding. All of the creatures that live in the dungeon would know their way around and could find the easiest passageways, while the party is stuck trying to muddle their way through without running into another dead-end filled with the newly animated corpses of the last group to fall to the poisoned needle trap the party just set off. Once you’ve figured out the best way to build them (and start saving parts the party didn’t explore for future dungeons), the only real problem is drawing them out so the party has some kind of physical space to move through. Sure, there are any number of software programs that would allow this, but I prefer a more tactile experience when I can get it. Wet-erase markers, a play-mat, and one of my players as the map-maker since it makes more sense to have the players draw the map based on your descriptions rather than to do it yourself and try to guess on their sight-lines/spacial reasoning abilities.

As for filling a dungeon with creatures and NPCs… Well, that’s usually a bit easier since you’ve probably got a themed based on the location or the reason the party is there. Build a few encounters, stick them in the dungeon’s rooms, and then add a few advantages to them to reflect the fact that they’ve had time to prepare for invaders. Also, remember that just because a large creature takes up a 10-foot space doesn’t mean it can’t also squeeze through a 5-foot hallway. Dungeon Master’s Guides and/or Player’s Handbooks should have some rules on how squeezing works, so maybe sticking a large creature in a medium hallway could be a lot of fun for you! It’d be super interesting for a bunch of snakes to show up in the hallway. They’d be able to manage it fine and could maybe use their size to shove the party around as they slithering through the halls.

Just, you know, make sure to build your dungeons a few sessions in advance of when you think you’ll need them. Chances are good you’ll wind up wanting a little more time than you planned to finish building your dungeon and it is usually worth taking the time to do it right rather than rushing it. You’ll feel a lot better about it, that’s for sure.

Big Red Button

Sally like pressing the button. It didn’t do much, just send a few electrical impulses along to a machine that raised an arm and then lowered it. The arm held a little iron heated by an internal mechanism so that every time the arm was lowered, it pressed the white-hot foundry stamp into a metal ingot. The gears that raised the arm also moved a conveyor belt, so a fresh ingot was waiting as the arm came down.

She only got to press the button when the computer system was down, because the computer handled it without involving the button at all. Sally thought this was unfair, so she used her position as the floater to occasionally cause the computer system to reboot. Then she got to press the button for fifteen minutes so the company wouldn’t lose out on production while the computer restarted all essential tasks first.

No one knew it was her, messing with the computer. They’d set up security cameras because the managers and IT staff were suspicious, but she had plenty of time to study the cameras when she wasn’t pressing the button. When she was pressing the button, though, there was room for nothing but the satisfaction of hearing it thunk and click into place with every press of its bright red surface.

That was why, today, when the computer system failed to restart and the managers had assured everyone that they’d get it working again before the asteroid base ran out of air, Sally went to press the button. As the air thinned and everyone began to panic, she pressed the button. As the managers and administrators took the only shuttle, she pressed the button. The last thing she did before she faded away was to press the button. It was worth it.

Saturday Morning Musing

I enjoy arts and crafts. Always have. As a child, I enjoyed gluing stuff to other stuff and cutting up things (many of which I was not supposed to). While I didn’t make much of note prior to college, I really found myself enjoying theater carpentry. It was so much fun to build sets or props! I may not have loved every single second of my job working at the theater, but it is the only job I miss having so far. I learned a lot of great skills there and went from someone who couldn’t cut a straight line even with a straight line to follow to someone who could take a picture a set designer gave me and turn it, plus a few hundred dollars, into a set for a musical. I really wish my college laptop hadn’t died, because then I’d have some pictures to share along with today’s post.

After college, my opportunity to build things has been somewhat lessened. I don’t have easy access to all of the tools, work space, and scrap lumber that I used to, so assembling a pantry and bookshelf out of scrap wood and set pieces that were destined for the trash is no longer possible. Neither is easily building a coffee table you can dance on. Over the past almost 5 years, I’ve been collecting power tools and presents and finances allow, so I’m finally ready to start making stuff again! Or, rather, I will be once I’ve got an air-compressor and air-powered nail/staple guns. Well, actually, I suppose I could just screw everything together. Staples and glue makes for easy destruction, which is probably a bit more important for theater than if I’m making a nifty gaming table.

Outside of theater carpentry, I haven’t done much crafting. Pottery would be fun to learn, as would anything to do with metal. Metal is a bit expensive, though, and the resources it requires are a bit more than an extension cord and a garage. I’d need a real workshop and proper protective gear if I wanted to learn to weld anything. Interestingly, though, there’s apparently a workshop around where I live that I can use if I’m willing to pay $100 a month to become a member. It’d include training on all of the equipment they have, access to a work space (or “maker space” as they called it), and a ton of like-minded peers who’d be happy to give me pointers if I was attempting something beyond my skill. I’d love to sign up, but $100 a month is most-certainly not in my budget.

Honestly, after budgeting and doing taxes last week, I feel like I’ve got less money than before. That doesn’t really make sense because now I actually have a full understanding of my financial situation. It is actually better than I thought it was, though not by much, and that joy was mitigated by the fact that I, for the first time in my life, owed taxes. I’m not sure how, since I haven’t compared this year’s filing to last year’s yet, but I’ll hopefully figure it out soon and be able to prevent it in the future. In the mean time, I just need to tighten my financial belt a little more and see what room I can make between my expenses and my income for extra loan payments on my car.

Which, you know, is going to make it hard to buy things I don’t actually need like a bunch of lumber or an air compressor and nail/staple gun. It is hard to justify building a fancy and extravagant gaming table when my “fun stuff just for me” budget is $30 a month. At least there’s other stuff I can do, like create a sand mold with my girlfriend as a date last weekend and then, this week, go watch a bunch of molten iron get poured into it. Having never seen anything like this before, I’m super interested to see it happen. The biggest question on my mind is how viscous the liquid metal is. The thing I made has a lot of small details and I’m concerned they won’t come out. And that I did a shit job of making sure it was all level and neat once I was done. I’m probably going to need to get an angle grinder or a dremel to clean it up. That’ll be tons of fun, though!

Tending a Garden

I have planted countless thoughts in my garden.
Though many took root on their own,
Unminded and without attention,
More still are those I set in place
With all the tenderness of a mother
Caring for her first-born child.

I have tread the paths of my garden without end,
Watching the ideas shoot through the ground
Even as I continue to sow more.
Some shoots are plucked quickly,
“For the sake of the others” I explain,
And the remainder now flourish

Mighty now are the results of my labor,
Dappled shadow and bursts of color
Leave me in awe even as I know
That they will become greater still.
My life and path lie in their shadow
As I wait to see what they will become.

My 100th Daily Post!

By my math, and I’m fairly decent at most math (plus this math is super simple), today’s post marks the 100th post since I started doing daily posts! You can’t see it here since I didn’t think to record myself doing it until I started writing this post, but I took a moment to celebrate by blowing a kazoo and setting off a couple of those “Party Popper” things people buy for New Year’s Eve. This is 100 posts down! only 295 more to go! November 1st, 2017 to November 30th, 2018.  I’ve made it through three months, and they were the hardest months! I am least productive during December and January on account of the holidays and the start of my yearly battle with worsening depression due to little sunlight, the cold, and winter in the northern Midwest of the US. After the end of February, everything will be so easy by comparison! Even February is easier than January was.

First off, I’d like to thank myself for not letting me get away with any bullshit excuses or stupid “one day off won’t hurt” crap. I’d also like to thank two of my friends–who’d probably rather be go unnamed–for reading stuff before I posted it. I’d like to thank my French friend for reading my blog and being easily identifiable when reviewing my view stats. I’d like to thank everyone who shared my blog and then everyone who read it because seeing that people are reading my blog is a huge encouragement.

This has been a trial at times, to make sure to post everyday, but it has been very rewarding. I don’t think I’ve ever felt so productive as I have these last few months. Nor have I ever felt quite so hopeful when thinking about all of the stuff I still want to do. This project, a year of daily posts, has had a huge impact on my self-confidence and belongs right up there with one of the biggest moments of my life as a writer. Receiving an award in college was the moment that made me realize that I could be good at this if I really worked at it (and that other people felt the same) and daily blog posts has made me realize that I can work hard enough to achieve my writing goals. While I’ve still got another 295 blog posts to go before I’ve really achieved my goal, I can definitely say that it has moved from “Shoot for the moon! Might as well go down swinging!” to “This is totally doable.” in terms of my own internal evaluation.

I know I’m a lot better at pursuing an extreme goal with no room for compromise than doing any kind of half-measure or slower-paced thing. Cutting myself slack is an easy way to get me to stop working on a goal or a project, which probably isn’t the best character trait to have. Being able to take it easy for a bit should be what I work on next, really. Ha! As if.

For my next trick, I’m going to start working on a story idea I had set aside last fall, while getting ready for NaNoWriMo. I’m going to write 7 posts a week, post every day, work on this other story every day, and maybe I’ll even find some time somewhere in there to sleep! That’s the dream. Thanks for reading and I hope you’re enjoying what I’m posting!

 

Oathbringer is Breaking the Pattern.

I really enjoy Brandon Sanderson’s writing. I haven’t yet read even half of what he’s written, but I discovered him through his completion of the Wheel of Time series and have been a fan ever since. While my enjoyment of his writing hasn’t quite reached the level of my love for Terry Pratchett or Patrick Rothfuss, I would still rank him among my favorite authors. My love of Pratchett and Rothfuss comes as a result of their craft and their characters while my love of Sanderson’s writing comes from the interesting and different worlds he has created. When I first started reading his Stormlight Archive series, I was instantly hooked on the way his world differed from our own. All of the creatures and the lands were different because of the enormous storms that visited most of the world, so everything either had some kind of rocky shell or carapace to protect it from the storms and weather.

While he doesn’t do as much world-building as he did in the first book, I’m still enjoying his series. The latest, Oathbringer, was just as exciting as the previous two, following a few main characters as they try to deal with the horrible storm that sprang up at the end of the previous book. Despite the early warnings coming from the protagonists’ group, most of the world doesn’t believe them and is thus caught unaware when all the shelters they have built to protect them from the normal storms fail to protect them from a storm coming from the opposite direction. While a lot of the previous novels was a mixture of action, character development, and political intrigue, this novel saves a lot of the action and character development for the end. Instead, most of the novel is a little on the dryer side, covering lots of history, some new perspectives and characters, some character development focused on one person in particular, and tons of politics.

Initially, I was surprised by the amount of people in my various social media feeds commenting that Oathbringer was rather slow and not as fun as the previous two books. After reading the book, I can kind of understand. I don’t agree, but I recognize that this book is a bit of a departure from his usual constant world-building with action to move the scenes along. I think that this book is important proof that Sanderson is going to be able make this potentially ten-book series a success. Plus, he’s managed to do it very well, mixing in plenty of interesting information that, while somewhat predictable in terms of plot and outcomes, does an amazing job of fleshing out people and the world. I really enjoy the sense of history this book has added to the series. It answered so many questions that I’d had since the start of the series and even threw in a couple twists I did not see coming at all. They caught me entirely off-guard and that was wonderful.

While the book’s major plot twist was unexpected, it was also kind of expectedly unexpected. Sanderson intentionally paints the characters into the corner, making it seem like they have no choice but to give in or surrender to the bad guys, because making something happen. Most of the time, it is only unexpected because it adds some new world mechanic or gives us some rule or information we didn’t have previously. There’s always some foreshadowing to pick out in retrospect and he always does a good job of laying the groundwork so whatever happens never feels entirely like a Deus Ex Machina, but there are a few close calls during some of the big moments (and that’s not just restricted to this book). I don’t mind it too much, but it can feel a bit annoying to have all this build up of a dramatic moment happening while you’re just reading along calmly because you know they’re going to magically get out of the tight spot using some brand new power or mechanic that develops right then. The best thing I can say in Sanderson’s defense is that he literally built that mechanic, the spontaneous power-up and new power moments, into this series.

I definitely recommend the book and the series as a whole because they’re honestly just so much fun to read. They move along well, are easy to read, and there’s just so much interesting stuff happening that they’re hard to put down.