Wrapping Up Worldbuilding For “The Rotten”

In one final session that took three hours (which is two more than I hoped it would take and one more than I expected it to take), we wrapped up our game of The Quiet Year with a much more detailed map than we started with and an idea of what the world looked like after that year of relative peace. We’ve got a fully underground society, a mysterious Labyrinth that defies mapping and contains seemingly limitless treasure, and a yearly pass of horrific monsters that will kill or infect any being unfortunate enough to be caught outside by their organized sweep with The Rot. It was a lot of cool stuff that has left the group in a situation where they’re well-off as adventurers but maybe not super well-off as a society. Sure, they’ve got a decent amount of food and livestock, not to mention more water than they could need, but their population isn’t super big and they only have enough food because their population is small. There’ll be a lot of problems facing this community thirty years down the road, when we start up the Dungeons and Dragons campaign side of things, but I think it’s well-within the group’s ability to handle them or die trying. Not sure which is more likely at this point, given that I’m starting them at level one and this world’s rough on characters of all levels, but I’m interested to find out!

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The Only Good Thing About Social Media Today

I’ve been trying to take it easy on the news front lately. I’ve been super busy at work and don’t have the emotional resiliency to wallow in online misery like I did back in 2016. Plus, the last place I go online for social media, bsky.app, has been struggling all day every day this week as it gets flooded by new users who are either clogging the servers, attempting to remake the existing culture on the website, or blathering on and on about how they’re crushed that they have to rebuild their followings while also spamming the world with new starter packs (groups of users collected by the person who made the starter pack that you can choose to follow in their entirety if, for some reason, you want to just blindly follow a dozen to a couple hundred people). These people need to sit down, take some time to adjust, and get used to the idea that they’re called “skeets,” as gross as that is. I resent anyone showing up after a goddamn year of hanging out in a nazi bar (aka, Twitter) who tries to dictate how the people who BUILT this website into the haven they’re now seeking use that same website. I don’t care what other people call a post to Bluesky, but they don’t get to tell anyone else what they’re called. We settled that in the great posting wars/posting strike of 2023.

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Spoiler-Filled Thoughts On Veilguard Right After Beating The Game

In case the title wasn’t clue enough, this post is going to contain spoilers for the end of Dragon Age: The Veilguard pretty much throughout the entire thing. This little preamble paragraph won’t have any (nor will the full game review I’ll be posting next week), but you continuing to read this before bailing out to avoid spoilers is REALLY risking it. You’re playing with fire here. Just head out before I have enough words to make sure no preview of this post contains any kind of reference to the end of the game or my feelings relating to it. Which is pretty much now. You’ve been warned!

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Spoiler-Free Thoughts On Veilguard Right Before I Beat The Game

I’ve almost finished Dragon Age: The Veilguard. I’ve explored every map, found every chest (well, the ones included in the counts for each map since I’m positive I missed a few of the chests from the special areas you can only access during certain quests), completed all of my companion quests, gotten all of them up to level nine (saving Harding, my Rook’s partner, who is level ten because I take her everywhere with me), and even gotten an hour or so into the final quest. I’m almost finished with my first playthrough, though I suspect I’ll keep playing it through again as the next year passes. There’s a lot I want to explore in the game, still, and while most of the big decisions haven’t felt that consequential yet, I’m interested to see how they all play out anyway. Plus, I still need to romance the other six companions since there isn’t a single one of them that I didn’t fall at least a little in love with during this playthrough. I just, you know, had to stick to Harding in order to fulfil a dream almost a decade in the making (since I couldn’t do more than flirt with her in Inquisition, which was criminal). I’ve been having a lot of fun, even if I do have to admit that I’ve been playing it as much as I have been not because I enjoy it that much (I enjoy it plenty, though, just to be clear), but because I desperately need to escape life right now and don’t really want to leave myself with extra time to think about things. As far as games go, though, I don’t think I’ve played one in a while that drew me in as deeply as this one has.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 31

I’m out of blog posts, exhausted, and super depressed about everything going on in the world (which is why I’m out of blog posts, but I’ll write about that later). So, rather than try to kick my ass into gear in order to pretend that I’m still writing these a week ahead of time, I’m going to fully admit that I’m writing this on the eleventh, that I’m probably going to have to edit this after it posts tomorrow, and that all I can seem to do right now is take refuge in what scant comforts remain to me after I burned through them in the first year of the pandemic… [this is why I try to write them early enough that I can edit them before they go up since the rest of the post doesn’t really support this idea here]. The primary comfort amongst them being The Legend of Zelda and Majora’s Mask in particular. I feel a little weird, writing about it right now, but it also feels kind of appropriate given that it is a game about preventing the end of the world while the world is constantly ending. About finding joy or love or peace as the world falls down around your ears. About grief and endings and healing throughout them. I’m pretty sure that all the recent thoughts buzzing around my head are a result of something I read and a discussion I had rather than something I wrote, but it still feels like I’ve touched on this recently even though I have clear evidence I haven’t.

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November Without A Writing Project

Today is the first day of November. The eighth, as you’re reading this, I guess [it got bumped due to election bullshit]. Normally, I’d be deep in my feelings about my writing challenge for the year or how I had to set it aside due to personal issues happening in my life. This year, though, is different. I’ve already written about how National Novel Writing Month has compromised their integrity in a number of unforgivable ways since the start of 2023’s NaNoWriMo, so I’m not going to rehash everything in too much detail, but suffice it to say that they sold out to Large Language Model garbage (still masquerading as “AI”), decried pushback against allowed generated text by saying that not allowing it would be classicist and ableist, doubled-down, and then fell apart as people withdraw from supporting the organization. All of which is terrible but doesn’t come close to the harm done that came to light in 2023–NaNoWriMo hadn’t been protecting its youngest writers, allowing them to be groomed by people who were representing the organization in location-based chats and writing groups, not doing anything about it until the community blew up about it in the middle of November that year. Both of these events were real shitshows, to put it lightly, and a lot of people, myself, included, have sworn off participating in any future NaNoWriMo events. I stand by the decision, of course, but I do find myself missing the excitement and distraction the yearly writing challenge usually brings me. I wasn’t aware of how much I relied on it to buoy my spirits as fall and its attendant early nights come crashing down on the Midwest.

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A Bunch Of People Are Either Pro-Fascist Or Really Fucking Stupid. Or Both.

The last couple days have been rough. Rough enough that I’ve not only failed to fix my post buffer but let it entirely disappear. Sure, I’ve got drafts aplenty, but most of them are ideas from a week ago or from earlier this week, back when the world looked different. More anxiety-inducing, sure, but better. I’ve never handled uncertainty well because there’s really not much you can do about that, you know? Once you know, once the many possibilities have collapsed into a single reality, at least then you know what you’re dealing with. Today, though, as I’m wearily writing this post after a couple long nights of not sleeping very much, I miss the way I felt on Monday, as I went to bed before the day of the election. Sometimes uncertainty is better than reality. Not yet knowing is better than knowing. I’d rather go back to before I knew that the majority of US voters wanted fascism. Or at least were stupid enough to fall for the fascist con-man’s spiel. Because that’s the thing, you know? It is literally only one or the other at this point. There’s literally no excuse for choosing to vote for Trump other than wanting authoritarianism, fascism, bigotry, and hate to win, OR being too stupid to tell that the giant orange doofus is lying to you when he says that he’s not going to do all the things the people who are going to be in his administration say he’s going to do. Sure, he SAID he’s not going to ban abortion care, but he literally spent part of his presidency setting it up and is a part of the whole goddamn political party who has been relentlessly trying to do that ever since Roe v Wade. What the fuck did you think was going to happen?

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I Finally Beat Dragon Age: Inquisition Just In Time For Veilguard

Well, I did it. I beat Dragon Age: Inquisition’s final bit of DLC, thereby completing the franchise, before the official release time of Dragon Age: The Veilguard. As I’m writing this, there are still four hours left before I can start downloading the game, so the victory isn’t as clean or as neat as I’d like. No victory is clean or neat or entirely complete when you’ve stayed up until at least 2am every night prior and then just didn’t sleep during the final night. It’s not quite pyrrhic, but definitely not a victory I feel super great about getting. I mean, that doesn’t invalidate my win or anything, but this so-called win is just a silly little goal I set for myself after talking about it with my Dragon Age “Book” Club (which might even include actual Dragon Age books someday, who knows?). I feel proud of having done the thing, but I wish I also hadn’t filled my upcoming day (the day I’m writing this, October 31st, a week before you’re reading it on November 7th) with as much stuff as I did. I’ve got a blood test (which I’ve been fasting for, meaning I did all this on no sleep and no caffeine in the last 20-ish hours), breakfast out with myself after that (for caffeine and food following the fast), my Veilguard download to start, early voting to do, and then physical therapy in the early afternoon. I was originally planning to go to a Halloween party tonight, but I don’t think that’s going to work out [turns out it worked out. I went and had a nice time being around people for a couple hours. And, you know, doing literally anything that wasn’t a Dragon Age game]. Even if I still wanted to go despite being tired, I don’t think it’s terribly safe for me to drive across the city twelve hours from now [I rallied and had no problems], in the dark. Just feels like I might be tempting fate at that point, even if I can have as much caffeine as I’d like once I’ve gotten the blood test [I had a normal amount].

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Everything You Need To Know For Dragon Age: The Veilguard

Have you or someone you care about decided to play the fourth installment in the Dragon Age franchise without playing any of the prior games or having only played one or two of the previous entries? Has it been multiple years since you played a Dragon Age game and the constant stress of this past decade have driven all recollection of them from your mind? Well, I’ve got everything you need right here because I played through all of them, and every single bit of extra content, be it game expansions or downloadable content, in the last three months. Rather than bore you with the specifics of every single one of those games, though, I’m going to tell you everything you need to know to be able to make some amount of sense of the world based on the thirty-ish hours I’ve put into The Veilguard as of writing this on Monday afternoon (two days before this goes up) and what I’ve gleaned from other people about what I haven’t yet played. There will, of course, be spoilers for all of the three previous games (Dragon Age: Origins – Awakening, Dragon Age 2, and Dragon Age: Inquisition), but those games are at least ten years old and the entire point of this post is to tell you what you need to know, so I’m assuming you’ve already left if you want to avoid spoilers or don’t feel like there’s anything you need to know. They will be fairly light spoilers, scant on the details and the execution of things, so you should be able to enjoy yourself if you go back to the older games in the franchise after playing through Veilguard (but, honestly, probably don’t do that because the game play is RADICALLY different in the original game, more so in the second game, and then slightly less so in the third game), but you will know all the important bits from those games. Now, without further ado, Dragon Age: Origins: Awakening.

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