Roleplaying Magic Item Effects In Dungeons and Dragons

Last night, during the “every so often on Thursday when enough people respond affirmatively” Dungeons and Dragons campaign I play in, one of the other players commented on how reckless I was playing my character. I was a bit surprised they’d said anything, since I’m playing the party’s tank, a Barbarian with a super high AC and Hit Points to spare, but I had slowly been escalating my character’s behavior over the last few sessions. I’d gone from looking out for my allies to jumping straight into danger and even trying to get eaten by creatures large enough to do so. I had a logical explanation for all of it, most of which centered on my character’s ability to remain at a single hit point instead of falling unconscious if I passed a fairly easy constitution saving throw that got a little bit more difficult each time I made it. Behind that, though, I actually had a different reason for behaving this way at all and I finally got to spill the beans when this player started commenting on the fact that my character was betting his soul that he’d be alive after the pit fiend that he was face-to-face with had “died.” The Pit fiend didn’t take the bet and I got to explain that I was doing all of this reckless, ill-advised stuff because my character (known to the party as Sir B. F., which only one of them knows stands for Sir Biscuit Fluffington since he’s a Wizard’s cat who was awoken to consciousness by ambient magical energy and transformed into a large, beefy Cat Man when he got transported to the world we’re in) had a magic item that made him immune to fear effects. He was literally incapable of being made afraid and I decided to take it a step further by making him incapable of feeling fear.

Continue reading

Picking Through Hyrule In Tears Of The Kingdom

While watching Dimension20, I’ve been playing through The Legend of Zelda: Tears of the Kingdom again. I’ve given up on any hope I had for a Master Mode and done my best to accept the game that was sold to us. It feels unfair to say this, but it feels so much less than I hoped it would be. I understand that my expectations were set sky-high by Breath of the Wild, but I feel like so much went into turning that game into An Experience that just wasn’t kept around for the sequel. The sense of wonder and grandeur that Breath of the Wild builds is spent trying to create a sense of horror around The Gloom and Ganondorf’s return instead. All of the early building in the introductory sequence falls flat because all that accomplishes is setting us at what is the common starting-point for almost all Legend of Zelda games and then none of the freaky gloom, horrific music, or creepy visuals come up again as something to be dealt with or feared for multiple hours. Then, when it finally comes up again, it is a minor environmental hazard tied to The Depths, which is unfortunately the section of the game with the greatest squandered potential of all, or a strange and potentially terrifying encounter that is incredibly easy to flee from. It becomes a minor concern only during the final boss fight and, even then, if you’re set up with halfway decent armor, good food buffs, and tons of hearts, it’s trivial. With none of that to rely on to create a coherent throughline for the game (like the mixed wonder of exploration, grief at finding a decayed world you can’t remember but know you failed to protect, and hope for the future that thread their way through all of Breath of the Wild), all you’ve got is an admittedly fun game to play with an interesting world to explore while building all kinds of weird machines.

Continue reading

So Much For A Proper Wisconsin Winter

A doom of ice descends upon us all. Probably, anyway. Once it rains next week and melts all of this almost two feet of snow, it will eventually get cold and freeze all of that slush and water. Normally, I’d say something about being terrified of road conditions in weather lik that, but we’ve already got roads of solid ice thanks to the city doing such a shit job at plowing everything but the arterial roadways and the fact that they’re cutting back on salt a huge amount this year. I didn’t expect them to cut back on sanding or gritting the roads as well, too, but here I am slipping and sliding around everywhere because all the salted places didn’t get salted enough to deal with the ice before the sun sets and it all refreezes, so there’s at least a little bit too much ice everywhere and an unsafe amount of it everywhere I drive on a daily basis except the highway. I honestly don’t know what the hell anyone is thinking because this seems incredibly dangerous. I mean, I’m used to seeing cars in ditches during and for a couple days after snow storms. What I don’t expect is to see new cars in ditches every single day for (as of writing this) seven days after the blizzard.

Continue reading

Grit In The Gears Of This Capitalist Hell-Machine

Due to a few scheduling issues (thanks to holidays, vacation time, and so on), I actually had a normal work week where I only did approximately eight hour work days. None of them were actually eight hours in total, since I wound up needing to stay late for a couple of those days, but that meant I got to leave early on the last day of the week, so I got to experience what it was like to be home by about five or six, have dinner eaten and cleaned up before seven, and then to have an entire evening to myself after work for the first time in longer than I can remember. Even before my shift to working fifty-hour weeks when I moved over the summer (to account for my change in rent), I was working forty-five to fourty-seven and a half hours every week. I occasionally did a forty-hour week in 2022, but the last time I did them reliably was at some point in 2021 when we were still dealing with pandemic strain on my employer’s finances and I couldn’t work extra hours. I don’t remember when that limitation got removed, but it has probably been around two and a half years, give or take a couple months.

Continue reading

Speaking Like A Villain With Nothing To Prove

Lately, as I’ve been playing various games, reading various stories, and watching various shows/movies, I’ve been thinking about the lines characters say right before starting a battle. Villains are notoriously fond of their dramatic one-liners, but they don’t have a monopoly on them. Heroes use them plenty as well, as do people engaged in more social-oriented encounters since, no matter who says it, a dramatic one-liner is supposed to represent a blow delivered. Sure, in physical combat scenario, that social blow doesn’t mean much in terms of damage dealt back and forth, but it represents a level of confidence and self-assuredness the speaker is displaying in order to either boost their own morale or to unnerve their foes. Mostly, though, these lines exist in stories for we readers/watchers/players, to tell us something about the encounter that’s either happening or about to happen and the people who are participating in it. After all, the famous “No, Mr. Bond, I expect you to die” line tells us tons about the person speaking it. Mostly, perhaps, in the context of the broader scene and as an accentuation on a character rather than a defining trait, but that line is the only thing I remember, since I’ve even forogtten the name of the villain who spoke it (I’ve also literally only seen part of that movie once, when I was far too young, when I came down from my bedroom to ask my parents something long after I was supposed to be asleep, so my memory being spotty is fairly reasonable in this case). I feel pretty comfortable saying that, regardless of their original context or what else might have been going on in the story, these kind of memorable one-liners eventually come to define our ideas of these characters more than anything else does.

Continue reading

Burning It All Down In Heart: The City Beneath

As I’ve mentioned many times before, I absolutely love the beat system in Heart: The City Beneath. Being able to take the choices my players make about where they want their character to go next and spin them all up into a larger plot for us to run through over however many sessions it takes is truly a gift, especially when I’m playing with five other players who are more closely aligned than they realize. I try to avoid calling attention to the beats each of them are picking, since I know some of the players want to be able to surprise each other and I don’t want all of my players thinking about the best way to build up each other’s beats or whether or not something has come up is for them or for a different character. I have no problem talking them out, of course, since we’re playing a horror game and good communication is key, but I generally don’t prompt my players to do that. At the mid-point of our last session, though, as we came back from everyone’s mini-sessions and the party reunited after being separated for almost in-game two weeks, I had my players read out their beats because it turned out that not only had several picked the same beats as at least one other player (with one major exception, but his journey is very different from everyone else’s right now), but they all picked beats that complimented each other. As it turns out, everyone (even the player with unaligned beats) wants to burn down the city they’re in or otherwise destroy the massive corporation at the center of said city, and they’re all picked beats that aligned with that goal.

Continue reading

The First Heavy Snowfall Of This Wisconsin Winter

We finally got our first blizzard. It isn’t the first snow that will probably stick around for a month or more (that fell a few days prior) [and all of this turned out to be speaking way too soon since we have rain and temperatures in the high 30s and 40s forecast for a week from now so it probably won’t actually last a month], but we got a decent amount of snow dumped on us and even more whipped around. The winds were so strong that they were picking snow up off the ground to add to the stuff already in the air because it hadn’t hit the ground yet. It was quite a day and I spent it working from home since it started in the early hours of the morning and carried on until an hour or two before midnight. It was quite a pleasant bit of weather to enjoy from the cozy confines of my apartment. I’m luckly enough, at present, to avoid most of the unpleasant bits of winter weather since I don’t have to shovel any sidewalks or driveways, I didn’t have to drive anywhere, and all that took me outside was my own desire to go out in the snow as it fell. A desire I sated mostly by opening my door to my balcony rather than by going downstairs since my landlord has done a pretty poor job of maintaining the sidewalks between the apartment buildings and I didn’t want to mess with slush and ice on top of all that wind. I even discovered the the tree right outside my balcony is the perfect kind of pine tree to hold snow on its branches and gets transformed into a beautiful white statue. As far as wintery days go, this one was aesthetically pleasing to me and went a long way towards redeeming my experience with winter over the last few years.

Continue reading

Gideon The Ninth Was A Lark

Aside from one friend recommending a wide array of books, I’ve never really encountered anyone who has talked about why someone should read Gideon The Ninth or its sequels. Tons of people talked about those books, but it was mostly hidden behind spoiler tags, involved little more than invoking the jacket blurb describing it as “lesbian necromancers in space,” or was people parroting quotations back and forth that were lines removed from context that mostly weren’t spoilers. No one really talked about the book in a way that made it seem interesting or appealing to someone who hadn’t read it yet, just talking about various critical plot moments or theories about the upcoming third book instead of really trying to expand the web of people who’ve read it. I will be the first to admit that I probably need to find better sources for books and book-related discussions given how unreliable my casual discussion spheres appear to be, but I also felt like this had become an established series for a lot of people which made it fall into the “of course everyone knows about this and has read it” void. Aside from the one recommendation I’d gotten from a friend (which is ultimately what made me buy the book since I deeply trust her taste in books), it seemed like no one ever felt the need to suggest it to anyone.

Continue reading

The Lost Odyssey That Got Away

I was talking to a friend about video games a couple weeks ago and we briefly touched on a game called Lost Odyssey that we’ve both played and, coincidentally, stopped playing at almost exactly the same point in the game. He stopped playing at the last save before a difficult boss fight because he was stuck in the lead up to that boss fight and couldn’t figure out how to beat the boss. I stopped playing immediately after winning that boss fight because, after stopping for the night after winning that difficult fight, my Xbox 360 red-ringed and I lost all of my save data. The reason we never went back to try to play through that game again was because that fight was on the third of the four discs for the game and there was just too much game for us to want to play again. It wasn’t a bad game, but it was just so very long. I definitely enjoyed my experience playing it, but it slipped my mind so thoroughly that I never even looked up how the story ended despite it being almost a decade and a half since I lost my game data and decided not to try playing it again. I probably still own that stack of CDs, since I still have my Xbox 360 hanging around somewhere (I haven’t plugged it in for at least a decade at this point, so who knows if it even works still), so I might someday replay it. Probably not, given how little time I’ve got and how much other stuff I’ve got to read, play, watch, or listen to, but I still think about it from time to time.

Continue reading