Echoes Of Wisdom Echoing The Legends of Zelda

I’ve gotten a bit further in Echoes of Wisdom now, far enough that I’m no longer travelling in disguise (which also apparently means being able to unlock additional outfits, as well as the “special” clothes given to the “Priestess of Legend”). What strikes me is that the entire game feels like someone was told to make a Legend of Zelda game where Zelda is the protagonist but the only stuff they can reuse from previous games is the names of specific characters. We’ve got plenty of familiar faces (Zelda, Link, Impa, the King of Hyrule, and even the bipedal pig/moblin version of Ganon) and even a few less familiar and interestingly odd choices from past games (Such as Dampe being an inventor now, rather than a gravedigger, and Lord Jabu-Jabu who is just sort of there, eating people again), but the power left behind by the three goddesses, in three parts, is called the “Prime Energy” rather than the Triforce or sacred stones or medallions or whatever else has popped up as some kind of source of power in the Legend of Zelda games. Which is to say that it isn’t strange that there’s a new kind of power in these games, just that it feels so strange for them to basically describe the three pieces of the Triforce but never actually call it the Triforce. Really, the whole game feels like it’s a shade off from what I expected. Not in a negative way. In an “uncanny valley” way. It feels like a Legally Distinct Legend of Zelda game and I can’t understand why they might have made something like that.

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Helping My Players Create Some Real Characters For My New Campaign, “The Rotten”

After more missed than played sessions, we’ve finally moved into the preparation process for the full campaign I’m still tentatively calling “The Rotten.” Given that we wound up focusing the game on building and protecting a community rather than far-flung adventures or something like that, the name feels less apt than it would for pretty much any other campaign idea I had. This still takes place in the world I’m calling “The Rotten,” so I won’t change the name or tags until I come up with something better, in which case I’ll go back and fix all my other posts. Gotta keep your tags organized! Other than settling on a general idea, I rolled stats with the two players who were available, talked through character ideas, made some modifications and flavorful tweaks to existing classes, and then ran through the Heroic Chronicle with both players. If you don’t know, the Heroic Chronicle is a system included in the Explorer’s Guide to Wildemount Dungeons and Dragons book that is designed to help settle characters into the world of Exandria, of Critical Role. I mostly use it to give my player characters a few built-in hooks in the homebrewed world we’re using, a few extra tidbits of power, and some interesting secrets since rolling on a table is a great way to prompt that kind of thinking in people who maybe aren’t as practiced at it as I am (and that absolutely helps even if they ARE as practiced as I am). I also do a lot of soliciting my players’ opinions, offering ideas, and tweaking the results until we’re all happy, rather than rely entirely on rolls because the players often have at least a concept that they want to stick with and some of those results have VERY specific implications for characters. At the end of the process, I get some built-in hooks, my players get some fun secrets to keep from each other in order to build drama, and everyone gets at least a few interesting little power-ups. Everybody wins.

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The Sudden Fall Of Summer Weather

After months and months of summer, fall arrived in a single week. I had my AC on not that long ago and now I have to close my windows because it’s getting too cold in my apartment. And yet we’ve got temperatures in the seventies coming up next week [or in a day or two, as this post goes up]. It has been an absolutely wild Fall, so far, and I’m reminded of that Spring from a few years ago where we went from cold, wet, and snowy to hot and humid in a week and a half in May. We had exactly one week of Spring after a very long Winter and then went straight to Summer. Sure, we’ve had more Fall than that already, and it looks like we’re going to have plenty more as the temperatures change up and down (which is usually a sign that most of the heat it coming from the sun rather than from the weather and prevailing winds), but it was a rather drastic shift to go from weather routinely in the high seventies and eighties that rarely dropped into the fifties to weather dropping below freezing and barely breaking out of the fifties for a few days at a time. It looks like, finally, a couple weeks into October, Fall is here to stay.

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Coffee Grinders Hate This One Weird Trick!

On the same day (the day I’m writing this as I doze off in my office at home, barely able to keep my eyes open), both my coffee grinder and my kettle briefly met their end. I was able to get my coffee grinder working again by slapping it, but the fact that it failed three times in the few seconds I used it this morning means that I’m on the hunt for a new one [and have already picked one, by the time you’re reading this]. Then, later that evening, I went to de-scale my stovetop kettle and the handle broke right off. There didn’t appear to be much holding it on, in the first place, so I’m kind of surprised it lasted almost a decade. I was able to get it in usable condition, but I’ll need to be very careful with it since the handle is only holding on to one side now, and that’s the side that allows you to detach it from the metal for the purpose of cleaning the spout. I can’t help but imagine myself dropping it or having the kettle, full of boiling water, slip off the handle somehow while I’m moving it from the stove to where my French press is set up. It’s nightmarish, which means I’ll be ordering a new one tomorrow, no matter what. I don’t want to have to use this disaster waiting to happen any longer than I absolutely must in order to get the caffeine I require to survive each and every day right now. All in all, it has not been a great time for my ability to make my daily coffee and quart of iced tea (I got a PERFECT mason jar for the iced tea and the self-sealing nature of it means that loading it up with ice to chill out seals it perfectly for the trip from my apartment to my workplace) and I’m looking to improve my setup now that the appliances I’ve been using have both broken.

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The Sleep(less) Saga Continues: This Time With Some Answers

While I took some time out yesterday to write about some good old Legend of Zelda stuff in hope of buoying my mood, it only helped a little bit and most of that got undone by sleeping only four hours again. So, rather than get stuck in a negativity spiral, I’m going to write about what’s going on in a more informative than claiming manner. Or, I should say, I’m at least going to try that. Only the writing of this post will actually tell if I manage it, which is uncomfortably close to the process of going through physical therapy to fix my back problems. All you can do is try and see if it works out the way you want. The parallel is pretty apt, too, since I am a decent writer and am directing this blog post and my physical therapist seems to know what he’s doing, so he’s guiding my treatment in a direction that should help with what he believes to be nerve compression. It sounds pretty tame for what it is, to be honest. Or at least for what it feels like. From what I can gather (and I apparently only get to see my physical therapist on days I’m incredibly exhausted and barely coherent, so my understanding might be lacking), the short of it is that sleeping on my old, bad mattress trained my muscles a certain way and that muscle training means that I’m currently putting a bunch of pressure on the major nerves on the right side of my spine (since I went from sleeping in a bowl with a curve that stretched those muscles open to sleeping on a properly supportive surface that keeps my back level and “tightly” closes those muscles on my nerves for hours at a time). It’s sort of like constantly pressing on the nerve in your elbow–your funny bone–for hours until it becomes painful. I’ve been given some exercises to do to help strengthen and stretch my muscles while relieving the pressure they place on my nerves, which will hopefully be enough to eventually counteract the pressure I’m still putting on them.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 30

The past week has been incredibly rough. I’m actually writing this the Friday ahead of when it is supposed to be posted, because I’ve fallen super far behind on my blog post buffer and just barely managed to keep my streak of no unplanned skips twice in a row. Two nights in a row, I was struggling to stay awake as I wrote at my computer, giving up on any hope for restful activities in order to keep this blog going and my life in some kind of working condition. I managed it and have begun to slowly rebuild my buffer (I will have two posts ready to go at the end of the day), but I’m just barely keeping my feet under me between still struggling to get enough sleep, the physical therapy I’ve started to help with my back, the intense demands of work (which has gotten super busy again), and my desire to have something I can feel proud of (this unbroken blogging streak and this blog as a whole). As such, rather than prattle on even more about how I’m feeling on a day when I’m struggling to maintain even a neutral expression at work, I’m going to talk about The Legend of Zelda and one of my favorite peoples from the franchise: The Zora.

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Uncorking Emotions In The Magical Millennium

One of my favorite parts of my The Magical Millennium campaign is that all of my players are willing to go all-in on roleplaying in a way that I can rarely predict. Sometimes people escalate when I didn’t expect to provoke a response or wind up digging into something I assumed was going to be passed over quickly, and I absolutely love the feeling of needing to scramble in order to continue the scene without breaking stride. This last session, as the party started the Lock-In they’d been planning as they dealt with the local emergency in the background (they all kept their cell phones since the barrier around the Hellmouth broke and while all the parents absolutely agreed that keeping all of their burgeoning adventurer children under close supervision by much more powerful adventurers and trained educators was a great idea, they still wanted to be able to get ahold of them if something else happened. Which means these teens also have access to outside information and that’s definitely never going to come up even a little bit), I got to see my players in fine form.

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Romancing My Least Favorite Character in Dragon Age: Inquisition

I actually had a really difficult time deciding what kind of character to play when I started up Dragon Age: Inquisition. I knew I didn’t want to be a Human, since I’d played a human in both the previous games, and I knew I wanted to be a mage which meant I wasn’t going to play a Dwarf, but I couldn’t decide between playing a Qunari or an Elf. I’d been having a lot of fun learning more and more about the Qunari in my replays of the first two Dragon Age games and, since I’ve apparently never spent much time or energy trying to learn about them in previous play-throughs, thought it might be fun to play through this (currently) final game with a Qunari lens over the whole experience. I was interested to see how the general residents of Thedas responded to my character, to be a giant woman, and to see how those who knew about the Qun responded to my character, a mage who had grown up outside the Qun and absolutely not let herself be collared and leashed in the way that most other Qunari mages were. On the other hand, knowing what I know now about how Inquisition can end and how Veilguard starts, I thought it might be fun to play an Elf and finally go through the romance sequence for Solas. I’d started a playthrough as an Elf, once, and thought it was pretty interesting to see how everyone reacted to an Elven Inquisitor, but I’d never actually romanced Solas before. I tried to flirt with him a bunch once, but I was playing a Human woman and he was not interested. Plus, Elven women are pretty fun! They’ve got the most flirt options and, personally, I’m interested in flirting with as many companions as possible! That said, since I’d be playing an Elven woman and absolutely won’t be playing through Dragon Age: Inquisition again any time soon, I knew that this was my one shot to actually romance Solas and see what its all about before Veilguard made it clear to me.

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Every Time I Think Things Are Calming Down, A Rich Asshole Shows Up To Ruin Something

Every time I think the internet is going to calm down and I can maybe figure out some kind of plan for what I’m going to do once I’ve gotten enough sleep for complex thought and proper long-term planning, a new bit of bullshit breaks. To be completely honest, I figured that the guy running Automattic, that owns WordPress .com and Tumblr, and who also runs the WordPress Foundation (which owns and maintains the trademarks on WordPress and does some oversight on the open-source WordPress project), was at least some kind of asshole give the way that WordPress and Tumblr are doing their damnedest to sell user data to shitty plagiarism machines, but I really underestimated how much of an asshole he is. Turns out he’s allegedly trying to extort another company that he recently called out, threatening that he’d go “scorched earth” if they didn’t give in to his demands for changes to their business model or some kind of financial support. Reading some of these exchanges is absolutely wild and I’m really not sure how to feel about all of this, considering my plan to leave WordPress .com was to set up the open-source WordPress .org software on a different host. I’d even begun to do a bit of research about what hosts I could turn to, when the time came to make the change, and have bookmarked the research some of my friends on Cohost did for their own purposes. Now, I’m not as certain.

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Strong First Impressions In Echoes of Wisdom

After a few days of delay spent finishing Unicorn Overlord, I’ve finally started to dig into The Legend of Zelda: Echoes of Wisdom. While I’ve been mildly excited about it for a while, I purposefully kept my expectations lowered because there’s been just so much interesting fan art for what a Zelda-As-Protagonist video game might look like that any actual implementation of the concept would probably fall short. It was promising that, rather than go with the stylized but fairly proportional look of the two most recent main-line Legend of Zelda games, Echoes of Wisdom was adopting the more cartoony style that was used for the Link’s Awakening remake. I appreciate a game that isn’t trying to take itself too seriously and Echoes of Wisdom’s fairly simple but still highly detailed art has made for a refreshing look at a brand new game. I half-expected to only ever see that art style in future remakes of games from that era (by which I mean all the LoZ games that originally came out on a GameBoy of some kind), so I’m glad to see that they’re continuing to work with the look that they’ve established for that category of Legend of Zelda game on the Switch. In fact, the only issue I have with the visuals of this game (please keep in mind that I’m still not very far into the game, so there might be something up ahead that changes this opinion of mine) is that the game lags pretty heavily when you’re in “busy” towns with water features. I know that they want to make these games look nice, but they absolutely didn’t need to all-in on the water like they did. I’m not entirely sure that this was a “sacrifice performance on the altar of visual splendor” decision, but it sure is starting to feel like they’re expecting these games to be played on a console that’s more powerful than the seven-year-old Nintendo Switch. I’m not really one to dig too deeply into rumors of the Switch 2 or pass around conspiracy theories about making bad games to keep a franchise fresh in everyone’s mind, but I’m starting to feel like ignoring what seems like a bunch of stuff planned for a more powerful console that just hasn’t materialized would be more foolish than contemplating the idea that some new console has been held back for a couple years now.

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