Buyer’s Remorse and My Frugal Nature Are the Only Things Keeping Me Playing Fire Emblem: Engage

Even after about forty hours of Fire Emblem: Engage, my opinion of the game hasn’t changed. If anything, I’m starting to feel like I signed up for a task and am personally obligated by my sense of propriety to finish it. Too much of that forty hours is puttering around in chores, trying to do the extra missions, and figuring out the hard way that I’m never going to complete the character support stuff I want to pursue. There’s too much of it and the methods of building support between non-player characters is too frustrating and exhausting to work with. I’ll admit I was pretty spoiled by Fire Emblem: Three Houses, but most of the games before this one also had a huge number of ways to increase inter-character support while the latest entry in the series has battles, meals, and the training stuff that randomly throws another character into a training match with the character you selected. Even thought they’ve added a new support building system since I originally wrote this (more DLC and a free update dropped after last week’s Nintendo Direct), it’s still a very clunky, slow system in a game that gives you a huge number of characters. All in all, it’s a bad system, for a lot of reasons.

Continue reading

Building Friendships in Minecraft in 2023

In the continuing adventures of my time back in Minecraft, I wound up spending a bunch of last weekend building a mountain to conceal the beginnings of a tower I had painstakingly created; helped a friend create a small lake/large pond; spent hours farming materials for and then building the central portion of the canopy of a massive tree (which is likely going to be scrapped, it sounds like); and then invesitgated a series of underground caverns that were full of resources, eerily silent creepers, and way too much lava for my personal comfort. I dabbled in magic, killed a lot of spiders, engaged in amicable trade, and did my best to save the lives of a bunch of fellow players who kept falling off things (my efforts were largely in vain, unfortunately). All-in-all, it was a busy but fun weekend of construction projects and trying to push myself through the boring but necessary parts of getting the enthusaistic reaction I desire when I eventually unveil my secret project to the rest of the server.

Continue reading

Taking A Day To Rest After All That Bullshit

No new Infrared Isolation chapter today. If you want to know why, you can just read yesterday’s post. Dealing with the folks who inspired that post, in the days before writing that post and the days following it, has drained me of pretty much every bit of extra energy and willpower I had. So I’m skipping today and just trying to desperately rest in hopes of breaking out of this continuing spiral of awfulness that has been my experience of 2023 so far. Honestly, there’s not much left that can do sour or bad, so hopefully it’ll stop before much longer. In the meantime, I’m going to play Minecraft, as much Splatoon as I can manage, and then try to enjoy a game of Star Wars 5e with the remaining members of my TTRPG group.

Dangerously Beautiful Winter Weather

Every day this week has been sunny. From weeks of clouds and mild weather, we’ve emerged into sunlight so bright it’s blinding as cold winds keep the area so cold it is dangerous to go on walks despite it. With wind chills frequently bringing the temperature below the negative ten degrees fahrenheit temperature that marks the point where exposed skin might get frostbite over the length of a normal walk, I’ve had to take special precautions in order to continue my daily stroll. They’re relatively minor, thankfully, since I’ve lived in the Midwest all my life and have access to the kinds of winter gear required to prevent any damage to my person. The only problem I wasn’t really ready to handle was just how blinding it has been outside, every single day, thanks to the heavy snow we got last weekend and the brilliant, cloudless days we’ve had since.

Continue reading

Genre and Storytelling as I Move Out of My Comfort Zone

As I look at running new types of Tabletop Roleplaying games, I am confronted by the fact that most of my creative storytelling work and experience is fairly comfined to the Fantasy genre. I’ve written, read, and played fairly extensively in it and all it’s offshoots, so I feel most comfortable working within that context. I’ve also dabbled in Science Fiction as well, as you can see in some of the writing I’ve posted here (most notably, of course, my Infrared Isolation series). I tend more toward near-future in my sci-fi reading and distant-future in my sci-fi gaming, but I feel like I’ve explored enough to work in the space in a very general sense. When you drill down into the specifics, though, I tend to feel a lot less comfortable and I’m being forced to confront that discomfort pretty broadly these days now that almost half the games I’m advocating to my players are Mech games.

Continue reading

Disinterest and Burnout: The Slow Death of a D&D Campaign

It turns out that not every single one of my tabletop groups is excited about the idea of playing something new. One group, now that Wizards of the Coast has walked back some of their fuckery, is not very interested in playing other games. At least one person in the group found a reason to be disinterested in everything I suggested and while they said they’re willing to consider some stuff if I give them a bunch of information and some time to think about it, I’m not exactly expecting them to embrace anything new at this point. I’ve been running a game for this group for a few years now and I’ve known them for even longer, so I feel pretty confident when I say that they’re not exactly the most flexible group. Historically, they’re one of my most draining groups to run for. Which isn’t to say I don’t enjoy our time, just that I feel like I have to do a lot of work to keep the game going.

Continue reading

Returning to the Mines

After a little bit over two years, I returned to Minecraft. Even though I played back in mid to late 2020, I didn’t really get into it much. One of my friends wanted to run a server and wound up setting up a huge number of automated farms to generate pretty much every type of material we could want, all the resources we could trade for, and so many XP farms that we never ran into issues when it came to enchanting things. We even cleared The End and got everyone on the server kitted out with Elytra (a cape that lets you glide or even fly if you use fireworks while gliding) so that travel become easy and safe. Except in the Nether, where there was lava everywhere and one false step could not just kill you, but destroy every item you had. Which, you know, falling to your death in The End could also do, since that’s above a massive, endless void, but you usually had time to save yourself if you were flying when this happened.. It was a lot of fun, but it took a lot of the procedural joy out of the game, when everything became easily available.

Continue reading

Wizards of the Coast Took a Step Toward Restoration

Just when I thought we had time to breathe before anything else happened, I got knocked upside the head by perhaps the biggest surprise of them all. After weeks of controversery and a lot of absolutely fucking up their response multiple times, the person representing Wizards of the Coast and Dungeons and Dragons to the Tabletop Roleplaying Game community announced that they were cutting feedback short. In only one week, over 15,000 people responded to the survey they put out about the latest proposed changes to the OGL (this one was version 1.2) and almost ninety percent of responses said they should just go back to the original OGL (that has stood for some twenty-plus years). As a result, rather than continue to let negative sentiment build, they announced they’re not attempting to revoke the OGL, not releasing a new version of it, and are even releasing a bunch of content from their current version of Fifth Edition (titled 5.1 as they work to incorporate a decade of material and prepare it for compatibility with their next major version of the game) under a creative commons license.

Continue reading