I know I complain about my job a lot here, but sometimes I really enjoy being as good at it as I am. That doesn’t exactly fix any of the issues that often come up or that I’ve complained about in other blog posts, but when problems aren’t defying all attempts to reason through them, I’m actually pretty good at figuring out what’s going on. Yesterday, for example, I was able to figure out the likely cause of some unexpected test data we were seeing and then prove out my hypothesis today. We spent all day yesterday trying to make some progress in a bit of procedural testing we were doing and kept running into steadily worsening results. I had some initial ideas about what might be causing it and those definitely contributed, but there was something going on beyond those variables that was giving us increasingly worse results. While my coworkers returned to their offices to pick at the data and try to see what that might show them, I moved to poke at my testing apparatus since my gut was telling me that there was a hidden variable at play that was the reason our results were so dramatically different. It took a bit of work (and a bit of time doing a safety review of the testing equipment to let my mind pick through things without me getting in my own way by actively directing it), but I eventually figured out that a part of the testing set up was warping a little bit with every test we performed. Giving it some time (about 22 hours) to rest and return to its original shape was enough to get us back to the results we expected to see, which proved out my theory that we needed to take a wider look at the system when performing tests.
Continue readingGaining Steam On The Dragon Age Hype Train
Well, I’m back on the hype train again, but at least I know when my stop is this time. Finally, after what feels like along time but is probably only a couple months at most, we have a release date for Dragon Age: The Veilguard: October 31st. Halloween. Which means that, in my little group of enthusiasts, I won the betting pool for when the game would come out (my guess was mid November and no one guessed earlier than I) and now have Bragging Rights I’m never going to use. It also means that it won’t come out for two and a half months, which might BARELY be enough time to play Dragon Age: Origins, Dragon Age 2, Dragon Age: Inquisition, and all of the DLC I’ve apparently owned for nearly a decade and never once played. My “book” club has resigned ourselves to putting all our actual books on hold until sometime this winter as we try to blast through all of these games and then the new one in time for what might not wind up being monthly conversations. After all, that two to three hours of talking is time we could be spending on Dragon Age games. It’s going to be tough to do, if I’m completely honest, since I’m not sure I’m going to really enjoy this kind of focused gaming binge. I might wind up streaming again to help me keep up the pace since that helped immensely with getting through Breath of the Wind in just over a month, but that might be more bother than I can muster. The downside to streaming is that it’s difficult to focus on the game itself (a problem I don’t have in BotW) and it is rather demanding to stay that social and verbally active all the time. I’d probably get more game time in a day if I just played by myself.
Continue readingLocal And State Elections Matter, Too
It feels strange to say this, but something not-terrible finally happened in my broader political scene. My state, good ol’ Once-A-Bastion-Of-Progressive-Policies Wisconsin, has managed to vote done a pair of proposed constitutional amendments that would have radically altered the way the state government works in what is a naked grab for power by the Wisconsin Republican party (which holds about two-thirds of the state senate and state assembly despite routinely losing popular votes) now that their horribly gerrymandered maps have been deemed unconstitutional and rewritten. They’re going to lose power over the next few elections and the massive voting power that Wisconsin has managed to mobilize in recent years despite the largely pessimistic outlook of its citizens can go from desperately denying them a supermajority to actually feeling represented by the political powers of the state. It sure would be nice to have a functional state government again, since almost nothing happens any more because the Republicans who control the senate and assembly just show up and immediately adjourn rather than actually do anything. They’re slowly losing their grip on the state’s governance and, thankfully, the voters of this state have seen through their transparent attempt to once again deny power to the governor (they tried to do something similar as the previous Republican governor, Scott Walker–may he suffer the same indignities he visited upon others–was on his way out) and voted against it. It is a relief and I’m glad it has been avoided, but even this moment of relaxation is overshadowed by just how precarious the future still looks. I wish I could just enjoy this win, but I can’t even think about it without being aware of just how we got to this point in the first place.
Continue readingCrashing Out Of Dragon Age: Origins
I’ve been trying to replay Dragon Age: Origins for my “book” club. Most of the time, I can play it. A lot of the time, it will crash sometime after I’ve launched the game. I’ve figured out some work-arounds, thanks to old forum posts, good old trial-and-error problem solving, and a bit of intuition from my years of testing and working in the software world, but they really only delay the inevitable crash. Sure, I can usually see it coming now and restart my game myself, picking a more opportune time to restart rather than just being randomly kicked out of the game by it crashing on me, but it still feels incredibly frustrating to be limping through this game rather than actually enjoying it. I mean, sure, I’ve figured out the reason for one crash and how to fix work around it, but I’m not sure that it works consistently and, as a result, am still spending all my time quicksaving to make sure that I don’t lose much if the game winds up crashing on me anyway. It’s exhausting to be on guard all the time against the game I’m playing in a way that is definitely negatively impacting my experience of the game, which doesn’t even mention how my gameplay experience is impacted by my workarounds and having to play on the lowest graphics settings just so my game doesn’t crash every fifteen minutes (or instantly in some places).
Continue readingPlayer Versus Player Roleplaying In The Magical Millennium
Another week and another Dungeons and Dragons session in the bag! This week, I got to run The Magical Millennium again. Our last session involved a Parent/Guardian-Teacher Conference and the party’s first adventure (which only included four of the group’s five players, unfortunately) and this one started off with a little bit of back-tracking for the player who couldn’t be there for the last session. After all, her character needed an opportunity to start on her homework (to interview an experienced adventurer, with bonus points if the adventurer was active before the Adventurers’ Guild began operating). From there, we moved into spending some time going through the finances of the previous year’s Junior Student Government (discovering conclusive proof of the previously suspected embezzlement along the way), more interviews and homework, an incredible bit of Player-versus-Player roleplaying, and then some wrap up as the players moved to establish individual emotional connections over group ones while also trying to finish putting together the lock-in they’d dreamed up as a way to help their absent player character eventually escape the cult they’re a part of. Just normal teen things, you know? It was a lot of fun to preside over a session like this, largely filling in the blanks, keeping tensions between the player characters and not the players (which was not much work, since they’re all good roleplayers, even if this group is still relatively new to playing together), and finding ways to keep the story rolling forward even as the difficult social dynamics of high school students from very different backgrounds threaten to slowly rip the group apart. This game continues to be a blast and I am eager for the next session, even if I still have to wait two weeks (as of writing this, anyway).
Continue readingRolling With The Unexpected As A GM
During a recent D&D game I got to play in (it’s the wrap-up of another campaign that some of my friends used to play in years ago that needed another player to round things out as they try to bring it to an end this year), things went a little off the rails. I’ll claim some responsibility in starting the process since I decided to act in a situation that the other players didn’t seem inclined to and wound up preventing a bad guy from magically escaping. Sure, this meant that we got to show the entire city that they were being ruled by a terrifying Adult Red Dragon, but that also meant that we were stuck in a room with an angry Adult Red Dragon and a ton of bystanders who had no hope of surviving an attack from him. It was rough, seeing half of those people die as the party of intrepid adventurers tried to intervene against some of the named and known unsavory NPCs at the ball we were all attending, but we forced a dragon (the leader and ally of the aforementioned NPCs) to reveal himself and set up an interesting situation that we’d need to flee. Only, when it came time to run, the battle immediately turned sideways. This sudden shift was only made possible by a series of moments that, individually, seemed largely unremarkable, but ultimately ended with one of our group knocking the dragon unconscious before a Contingency spell zipped him away from us. Which, needless to say, really knocked the plot and session plans (current and future) asunder. I wound up talking to the DM afterwards (he is one of my dearest friends and a brother to me, along with being my longest-running tabletop game player), about how these kinds of things happen, the choices we make as GMs, and how to live with what happens after the fact (we wound up branching pretty far in our conversation, as we often do, since he’s also been around pretty much every time something similar happened to me).
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 26
Every so often, I get struck by the urge to go replay an old Legend of Zelda. Right now, I really want to go replay The Legend of Zelda: Wink Waker. It’s been a long time since I played through that game and it has been on my mind recently because I lent my younger sister my Wii U, which has a copy of the digital Wind Waker HD game installed on it. I could set up my Wii and play the GameCube version of the game if I really wanted to, rather than wait for my sister to be finished or bother her about getting my console back, but I currently don’t want to play it enough to actually act on the urge. I mean, I’d probably play the game in a couple months if no new games come up (which I already won’t happen) and I finish all the other gaming I’ve recently been putting off to play Palia (which is unlikely to happen, given just how much stuff I’ve still got on my to-play list), but I remember the game well enough that I’m not really feeling compelled to play it again. It’s only been a few years since I last played it, after all. It was part of the franchise replay I was doing with my ex-roommate back when we were living together, so I even have memories of playing the HD remake version with all of its quality-of-life changes (The Swift Sail is a game-changer for a focused player). In looking back on my memories of the game, though, I think I prefer the original version of the game.
Continue readingReopening Paper Mario: The Thousand-Year Door Twenty Years Later
Content Warning for discussion of childhood trauma in the context of a retrospective about Paper Mario: The Thousand-Year Door. There’s also spoilers for Paper Mario: The Thousand-Year Door in there, too, but not super specific ones.
Continue readingTripping And Falling Back Into Palia
Well, I meant to spend a bunch of my free time last weekend getting through as much of Dragon Age: Origins as I could, since that is my book club assignment for the month of August (we’ve had to shuffle some things around a bit due to us both being busy). Instead of doing any amount of that, though, I wound up getting back into Palia again. Super heavily. Hours upon hours, most of which was spent blasting through quests, digging back into building and decorating my house, investigating all the fun new features that have been introduced since I last played in April, and spending some real-world money on the game so I could experience a little bit of video game-based gender euphoria (or at least as close as I can get to that, given to my general lack of feelings on the matter). It was a bit more than I probably should have spent, but I decided to just use my July video game budget and take the rest out of my “fun big purchase” account (which is slowly beginning to recover from buying my new gaming PC). Also, I played it for the first time on maximum settings and the game looks so much better when everything is dialed all the way up. It’s a really fun, gorgeous little game. Well, little for now. It has grown a lot in the year since I started playing and all signs point toward it continuing to grow. I’m not sure how fast that growth will happen given that my current sense of it is skewed by being away for four months, but it feels like it has been pretty fast.
Continue readingPlayer Characters As Rotten As Their Setting
Currently, my other Sunday group has completed our second session of the prologue I’m running for our game. This is my second group in my “The Rotten” setting and while I STILL don’t have a proper name for this group (I’m calling our prologue “The Rotten Haven” but that name is built from the setting name and the current focal point of the game rather than because it reflects the game in any way other than these sparse setting details), we’ve solidly landed our group in the game. While the characters all started out fairly neutral, the past two sessions have seen them take a sharp turn towards villainy and I’ve had to pivot my preparations from being focused on building out the evil side of the game to building out the good side of the game. Sure, there’s definitely some question as to whether or not each group is truly Good or Evil, but one side is engaged in behavior that is mostly morally good and the other side is doing things that are mostly morally bad. There’s nuance if the players want to dig into it, but considering that they decided to go the assassination route and a mixture of really good rolls on my part (I rolled a LOT of natural 20s last night, even given the huge number of dice I rolled) and bad rolls on their part meant that they got found out multiple times. As their decisions snowballed, I made sure to characterize their actions a bit, trying to illustrate what kind of people they had become as a result of their thus-far undefined past adventures and were becoming in the eyes of the citizens who once saw them as heroes. All of which culminated in them fighting a battle against all of the leadership of the rebellion they’d planned to assassinate, but all at once instead of being separated into manageable chunks.
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