Some Site News: I’m Gonna Repost My Own Stuff!

I’ve been thinking about making some changes to what I post here. Since I tend to focus on other projects on the weekends, I frequently never get around to writing a Saturday post until I’m into the next week. It isn’t difficult to write an extra post one or two days a week, but I think I might go back through all stuff I’ve written in years past and share it here. Not just anything of course. I’m thinking of either reposting old poetry or doing a re-run of my Coldheart and Iron series. I haven’t really decided, but it’s more of a “which one will I do first?” than a “what should I do?” type question.

Continue reading

Finishing Earthbound Left Me Feeling Disatisfied

I finished Earthbound last night. It took a bit longer than expected, since I wound up spending way too long in an area near the end because I was being too conservative with my resources. I was trying to get to the final boss while spending as little as possible, alternating between using the Switch’s state saving method to find a path foward with only a few encounters between the last save/healing spot and the final boss and grinding against the enemies in the same area so I’d be strong enough to easily blast through them. It was only a few hours, but that was spread across a couple nights and really cut into the building tension between the rather confusing lead up to this final area and the nightmarish final boss.

Continue reading

Together, We All Grow As Storytellers

I’ve been running Dungeons and Dragons games for over a decade now. Twelve years, this summer. For the last six years, I’ve been running Sunday evening games for a group that has changed many times, with the exception of two players. These two people, friends I’ve known to some degree about as long as I’ve been running Dungeons and Dragons, have been an endless source of amusement and fun for me as a dungeon master. From tragic beginnings, moments of hilarity, grave failures, and a general willingness to go wherever I lead them, I don’t think I could ask for more from any players of mine.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 12

One of my favorite techniques for wasting time, resources, and my enemies in Breath of the Wild is attaching things to Octo Ballons. If you get the right number of balloons for your object, you can cause it to float at about chest height, which puts it in the perfect position to blown wherever you like using a Korok Leaf. Since you’re not striking anything with the leaf, a single leaf can last you through a number of battles. Unfortunately, the balloons will pop after a short time, so you have to be precise, quick, and dilligent. Otherwise your carefully arranged maze of traps you’re going to blow onto the unsuspecting Bokoblins will fall at the wrong time and ruin the whole effect. After all, it’s only impressive if YOU set off the series of explosions that causes fire or shock or ice to rain upon your enemies.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 11

At one point into my first play-through of Breath of the Wild, probably at 1 or 2am on a night I had to be up early for work since that was pretty much the entire month following the release of the game, I discovered that I could hold items I’d been collecting in my hands. For whateve reason, it never occurred to me that this could serve any purpose other than to cook things over a fire. I’d, of course, discovered that you could interact with objects in the world before you picked them up, but it had never occurred to me that it might be useful to put them back into the world once I’d put them in my pockets.

Continue reading

Reasonable Expectations For Life Management

As a single person living alone in a moderately sized two-bedroom apartment, I frequently feel like I don’t have enough time for everything I need and want to do. Back when I was working from home, I could do a lot of small household chores and personal management labor in the breaks I now fill with walking around my office, browsing the internet, writing, and various minor entertainments. I think that was the only time in my life I managed to keep up with laundry, apartment cleaning, work, and hobbies. I had fewer demands on my time, sure, since I wasn’t blogging, writing, and trying to maintain three dungeons and dragons campaigns, but I felt like I was actually on top of things for once.

Continue reading

Dusk Reflected In Windows

The final moments of my work day follow a similar routine. I empty bottles, sort pens and notepads, turn off my fan, unplug my lights, settle my sweatshirt and jacket into place, steady a mask on my face, sling a bag over my shoulder, and perform three quick keyboard shortcuts on my computer. As I linger for a moment, still uncertain after years of practice that I have performed the proper functions, I feel the familiar weight of my bag, now light for the empty bottles and lunch containers, slip from where I had slung it to its familiar position. It will stay there, despite my best efforts, as I move down halls and through doors to leave my workplace behind in favor of the outside world, my car, and whatever my evening has in store.

Continue reading

What Makes A Story A Gaming Campaign Or A Book

I wish I had the time and energy for more weekly Dungeons and Dragons games. Specifically, the time and energy to run them. At present, I’d like to get myself to one weekly game (that, you know, actually plays weekly) and two every-other-week games that alternate so I can run two games a week but have more time to prepare the two that alternate. If I didn’t have to spend time working a full-time job, I could probably run a game every day. Do prep in the morning, run in the afternoon, and have evenings to myself. I’ve thought about trying to get into the “Game Master as a day job” gig, but I’ve decided that for now, I want to keep this as just a hobby. Still, if I had more time and energy, I’d love to add another game or two into rotation.

Continue reading

Story Dictation Or Discovery In Video Games

I’ve been playing a lot of Super Nintendo games recently. Most of which I played previously, but some for the first time thanks to them being freely available as a result of my Nintendo Online subscription. I may have started playing them because Earthbound was recently on it, but I’ve played more than just the one game. While many of them are nostalgia plays or simple, mindless enjoyment I don’t have anything interesting or useful to say about, I’ve been thinking about the approach to storytelling the games developers took in this early, limited medium.

Continue reading