Lin-Manuel Miranda Will Warm Your Heart

I don’t know about you, but I frequently find myself in need of a strong dose of positivity in order to get through my day. It’s pretty nice to be able to wake up, struggle through the bleary-minded period right after waking up while my six subsequent alarms go off every other minute (anything less has, at least once, not brought me out of the bleary-minded period enough to actually wake up), and check my phone to find a nice, heartwarming good morning message from my favorite person on the internet, Lin-Manuel Miranda. He doesn’t send them to me specifically, but he tweets them out every morning and I’ve set up my phone to get notifications every time he tweets because he’s such a positive voice in the world. Since I also like to go to bed on a positive note, I always save his “good night” messages for as I’m climbing into bed. They’re just as positive and usually related to the earlier message. It’s often has some kind of flipped message or is a “ending/end-of-day” variation of the morning tweet. It’s a bit of a drag that they’re only sent out on weekdays, but I can understand his desire to stay off his official twitter account on the weekends. I sometimes feel the same way but I don’t yet have the luxury of time away from my craft, seeing as the time spent on my craft is actually my time away from the rest of my life.

The only thing better that getting those good morning and good night messages would be some kind of collection of those ideas. Which, guess what, is a thing that exists. Someone collected and curated a bunch of Lin-Manuel Miranda’s tweets into a book called Gmorning, Gnight! Little Pep Talks For me and You. Gmorning, Gnight! is my second favorite book from this year, after only An Absolutely Remarkable Thing. With a wonderful selection of Lin-Manuel Miranda’s Good Morning and Good Night tweets and illustrations by the amazing Jonny Sun, Gmorning, Gnight! is a ray of sunshine in what has otherwise been a rather dark few months for me. The positivity, love, and support of Lin-Manuel Miranda’s tweets manages to carry through into the book without losing anything and actually gains a little more warmth thanks to Jonny Sun’s illustrations that capture and magnify the feeling of the tweets.

I honestly wouldn’t recommend reading this book from cover to cover. If you need a sustained burst of positivity, maybe read through a dozen or so pages, but you’ll probably be better off going to his twitter feed for that. While nothing is lost in the message itself, there’s something to be said for the freshness of the messages on Twitter. The message of each tweet isn’t any different from the ones in the books, but they feel much more immediate and relevant to the days we live in than Good Morning or Good Night messages from years ago. Thanks to the chaotic and difficult times we live in, the more recent ones have a certain amount of resolute weariness to them that gives them a little more oomph. If you just want something warm and positive to juggle around in the mind because you’re trying to pull out of a negative thought stream or you need something to give you that quick little boost, just grab the book and crack it open to any old page. You’ll find a warm message that’ll life the corners of your mouth and take the edge off the weariness in your heart. If that particular one isn’t working for you, or you have a habit of opening books to the same place all the time despite your best efforts (I can’t understand, much less explain, how I keep opening to the same set of messages every other time I open the book), just flip a couple pages in either direction and you’ll find something that works.

If you want to get the most out of this book, I recommend learning to meditate and using a message that resonates with you on any given day as the focus of your meditation. There are a lot of really wonderful images in Lin-Manuel Miranda’s message, both on his Twitter account and in his book, so they make excellent focal points for most meditation. Most of my favorite involve pacing oneself, going at one’s own speed, or focusing on marching to the beat of your heart rather than someone else’s. Since I struggle with the feeling that I’m not getting enough done or that I’m not working hard enough to make the kind of progress I want, it’s important for me to keep myself focused on doing as much as I can without over-extending myself. Given how often it shows up in his tweets and how many times it appears in the book, I think Lin-Manuel Miranda probably has a similar feeling. He wrote a whole musical about a guy who lived his entire life with this feeling, so I’m willing to go out on a limb and say that he understands the feeling, even if it’s not something he himself constantly struggles with.

That being said, there’s enough other imagery in here that pretty much anyone can find something that fits whatever is going on in their heart or mind. I rarely have to flip more than half a dozen pages to find something that resonates with me, even when I’m not struggling with feelings of running out of time. Everything from learning to forgive yourself, to stuff like learning to love or accept yourself. If you look hard enough and actually read through Gmorning, Gnight! from front to back, I’m sure you could find a message for any occasion. Someday, I might do just that. Instead of memorizing poetry or being able to summarize great thinkers of big ideas, I’m going to memorize the modern-day wisdom of self-love and self-kindness that Lin-Manuel Miranda espouses. Any time someone needs support, I’ll be able to draw wisdom and support from the annals of the greatest, kindest person on the internet. I bet there are other people out there who do similar things, but how many people have the kind of platform Lin-Manuel Miranda does who then use it to spread positivity and kindness? If you know of any, send them to me!

The kindness, care, and concern Lin-Manuel Miranda expresses at the entirety of the internet still manages to feel directed toward you specifically. Look at the subtitle of his book: “little pep talks for me and you.” He’s said before that his Good Morning and Good Night tweets are the messages he most needs to hear each day, but they seem so heartfelt and open that they couldn’t be for anyone but him and you, like the title implies. This thing, the way he manages to make them feel personal despite being shared with millions of other people, is why I’m still on Twitter and social media in general. I almost gave it all up toward the end of the summer but following his Twitter account (something that was off limits until I’d seen Hamilton, just like listening to the soundtrack was off limits) is what convinced me that the internet could still be a good place. John and Hank Green’s videos this fall, in addition to the talking they did during Hank’s book tours, helped solidify it, but I wouldn’t have made it that long with Lin-Manuel Miranda’s tweets.

Since Gmorning, Gnight! Little Pep Talks for Me and You is the hardcover version of those tweets, I honestly can’t recommend it enough. As I struggle to deal with my grandfather’s failing health, my own grief, and the complicated relationship I have with my family that is only made more complicated by the holidays and current circumstances, this book is pretty much the other thing that can pull me out of a negative spiral of emotions and thoughts. I recommend buying it and keeping it near your bed or wherever you do most of your reflect. It’ll be incredibly helpful.

 

Mission Control

Ben stepped through the door into his small office and collapse into his chair as it automatically adjusted itself to his profile. As he rubbed his eyes and waved at the coffeemaker on his desk, the lights flickered on, adjusted to his morning profile, and powered up his workstation. The surface flowed into the shape of a keyboard and the screen projects started through their power-on routine, cycling through every color and configuration. It was pleasant to watch, but made his head hurt, so he turned to his wall.

One light on the wall, positioned where there should be a window, slowly changed from the standard full-spectrum white to a square of his favorite vista back on Earth, a section of the Grand Canyon that glowed as the sun rose over the rim. The sun in the picture he’d used to create the Smart Window warmed to a bright ten thousand lumens, helping to push the sleep from his eyes and mind while he waited for the gurgling coffee maker to finish it’s job.

While he waited for what his coworkers called his “old-fashioned dirty bean water,” Ben tapped through the log-in on his desktop and cycled through his team’s off-hours messages. There wasn’t much of interest, just the usual memes and links to YouTube videos for research ideas, so he spun himself around in his chair a few times before switching to his internet browser and checking out a couple of forums. Once the coffee was done, he poured it into the ceramic mug on his desk and set it aside to cool.

He sent a few follow-up messages to one of his coworkers who’d sent him some direct messages and was just about to start digging into one the issues he’d been assigned when someone rapped on his wall. Ben lazily spun around, grabbing his now-drinkable coffee as he went. “What’s up, Christine?”

“Hey, Ben. We’ve got a conference call coming up in ten. Lewis scheduled it half an hour ago but forgot to invite anyone but me, Vince, and Landon. I’m going to need you on that.”

“Really?” Ben sipped his coffee and arched his eyebrows at his senior coworker. “Did he ‘forget’ to include anyone else, or did he actually forget?”

“The universe will never know.” Christine shrugged and leaned against the wall. “But you need to do your thing today. He’s got something to drop on us.”

“Yeah?” Ben sighed and put his coffee down. “You sure? I’d love to not need to be a part of this today. I’d really like to do something else with my first hour of work today.”

“Yeah. He managed to include the right manager and the two people who he’d be able to override, so he’s got something he wants done.”

“You’re too nice, Christine.”

“I mean, he is my boss. I can’t exactly tell him no.”

“Fine, then Vince is being too nice.”

“Landon isn’t going to like it, but no one is listening to him about Lewis anymore. They all think he’s got a vendetta at this point.”

“Yeah, but he’s our manager. It’s his job to represent us to everyone up the chain.”

Christine shrugged and pushed away from the wall. “You’ve got ten minutes now. Best get yourself ready.”

“Fine.” Ben shifted in his chair and it molded to his new position. “I’ll do it.”

“Thanks, Ben. You’re the best.”

Ben waved a hand and the room’s light changed so his face stood out as the chair raised itself, pushing him into a standing position in the open corner of his office.  When he turned around to look, Christine was gone so he waved the door closed. As the glass pane sealed with the rubber frame, there was a hiss of air from the corner as his temperature preferences got priority over the lab settings. Dropping everything else from his mind, he focused on preparing the right attitude for a call with Lewis.

It was a mixture of frustration, weariness, and assertive stubbornness. Lewis could talk circles around almost anyone and those he couldn’t talk his way past would eventually give up because he was more willing to waste time in a pointless argument than anyone else. Except Ben. Ben was the only person on the team who was more stubborn than Lewis and could keep up with him. Which means he got pulled into meetings sometimes just to tag in for people during long discussions or arguments when Lewis wouldn’t stop talking over people.

As he prepared himself for his least favorite part of his job, he straightened his tie, adjusted his top button, and took a deep breath. Two minutes of organizing his thoughts later, the wall in front of him beeped as it was fed into the conference call Christine was managing. The display showed everyone standing awkwardly as they self-consciously preened in front of the camera. As the youngest by two decades, Ben was the only one who’d never known a phone call that didn’t involve video, so he locked eyes with Lewis and smiled in greeting just as he began to talk.

“Good morning, everyone. I’m glad to see you all today and I wanted to share some good news. We’ve made a new sale to a big customer, TerraFirm, so we’re supporting their first launch to the Mars colony.”

There were a lot of shocked faces on the screen and Ben’s was among them. The first person to speak was Landon, who started very slowly. “Lewis, that’s incredible.” He paused for a moment, clearly searching for words, and then carried on. “But who authorized you to make a sale?”

“No one, Landon. I merely facilitated two people communicating.”

“Grace would have said something to me about a sale that high profile. Who gave you the authorization to make a sale?”

“I just said no one authorized me, but I didn’t make a sale.”

“If I call Grace right now, she’ll tell me you didn’t make the sale?”

“Correct, Landon.”

Landon made a few gestures, typed on the light keyboard that appeared in front of him, and then a new person was added to the call. Grace, the head of sales, was still climbing out of her chair when Landon started talking. “Grace. Sorry to interrupt your morning, but Lewis says you did a sale with TerraFirm for a Mars colony run.”

“What?” Grace’s face went slack in shock. “No! I think I’d know if there was something that high-profile in the works.”

“Could you make sure nothing slipped through the cracks.” While everyone waited for Grace to return to her computer and start cycling through the sales database, Ben kept his attention on Lewis, watching him keep the same placidly neutral face he wore whenever he was lying out his ass about something. Lewis noticed and gave Ben a small smile, throwing in a cocked eyebrow when Ben didn’t react. Just when Ben was about to say something, Grace turned back to the call.

“I don’t understand. We got a payment today from TerraFirm but I didn’t make any sales.”

“I managed that conversation.” Lewis nodded his head and Grace stared at him. After no one said anything, he continued. “Richard was on the email change when negotiations because, so sales was involved.”

“Lewis…” Ben shook his head and stared at the floor for a moment. “Richard died two years ago. You attended his memorial.”

“So I did, but the deal had his blessing.” Lewis gave the entire call his small, placid smile and Grace abruptly vanished. “I don’t see what the issue is. Dealing with customers is part of my job.”

“No, Lewis.” Landon emphatically shook his head and stepped closer to the camera. “You job is to figure out what they want and bring it to the project team for approval.”

“TerraFirm wanted us as their guidance system for their Mars colony trip and here’s the project team plus several extra people. I don’t see how this is a problem.”

“The problem is, Lewis, that you’re not allowed to make decisions or commitments on behalf of the guidance team!” Landon’s face was almost as red as Ben’s tie as he shook a finger at the camera, now less than an arm’s length from Landon’s red face. “This is the last straw, Lewis.”

Landon’s camera shut off and everyone but Ben and Lewis quickly followed suit. Ben stood where he was, eye’s still locked onto Lewis’ face as Lewis looked around at where each of the other callers would have been as they hung up. After the last of them had disappeared, Lewis pursed his lips in bewilderment. “I don’t see what has everyone so upset.”

“We had a meeting less than twenty-four hours ago about our development plans for the next year and you didn’t bring this sale or customer up. You even agreed to our plan. And now you’ve go-”

“We can still do all that stuff you wanted yesterday.” Lewis’ brow furrowed as he looked away from the wall, toward his computer. “There’s no reason we can’t do both.”

Ben’s face was still pleasantly neutral but he had his hands behind his back and they were clenched so tightly it looked like his tendons were about to break. “You’ve gone and not only made a commitment we aren’t prepared to meet, but you’ve given us less than six months to meet it. TerraFirm’s launch is in one hundred forty days and we have no idea what systems we’ll be integrated, let alone what hardware they’re working with.”

“We do launches all the time. This is just one more.” Lewis waved his hand dismissively and the camera switched to a head-only view for a moment before he remembered to set it back to the full-body picture. “What is so difficult about that?”

“We do low-Earth orbit launches and the occasional lunar mission. Mars is a different beast entirely and we haven’t even run simulations on how to manage something like that. We have no test data and we literally just powered down half of our supercomputers to do firmware and hardware upgrades. It’ll be another month before we have them back up and running again.”

“That’s all development time. Vince is already working on it.” Lewis took a seat in his chair, clearly signalling that he’d like to end the call.

Ben sighed and shook his head. “You’ve got no idea how this works, do you?”

“I used to be a developer, Ben. Of course I know how the process works.”

Ben laughed and smiled. “You’re so out of touch you don’t even know you’re out of touch. Good luck digging yourself out of this one, Lewis. It’s been awful working with you.”

Lewis was pulling himself out of his chair, a startled expression on his face, as Ben waved to terminate the call. Once he’s sat down, grabbed his coffee, and swapped his office back to its standard settings, he saw Christine appear on the other side of the glass as it went transparent again. She nodded to him and swiped the door open.

“I heard that.”

Ben shrugged and took another sip of his coffee. “That’s fine. I’ll say it to anyone.”

“Yeah, but he’s worked here for twenty-five years. You’re on year three. Do you think they’d listen to you or to him?”

“I don’t really care. I don’t want to work for a company that’d pick an employee with an HR record like Lewis’ over a new, promising employee who has had three glowing reviews and several commendations from his peers.”

“Okay.” Christine sighed and leaned on the door frame. “Whatever you say, Ben.”

“Can you really believe he sold a Mars mission?” Ben drained the last of his coffee and set his mug aside. “It’s impressive, considering we’ve only done local traffic.”

“Sure.” Christine folded her arms across her chest and looked down the row of offices to our asset management area with a giant “Mission Control” sign floating over it. “It’ll be a fun project to test, I suppose. I just can’t believe he expects us to have it ready to go in four months.”

“It’ll be awful.” Ben nodded and then turned to face his wall as the call-waiting chime rang in his office. “I’ll catch up with you later.”

As Christine closed the door, Ben rose to his feet and gestured to take the call. Landon appeared before him, still red. “I don’t know what you said to him, Ben, but he’s pissed.”

“Lewis always is, after one of our talks.”

“Well, good job. You got him to quit.”

“Oh.” Ben’s eyebrows rose and Landon laughed.

“Congratulations, there’s a new opening in project management and I know you’ve been looking for a chance to move up.”

“I mean, sure.” Ben shrugged, trying to regain control of his face and failing. “But I’d rather do any other job than this.”

“That’s good.” Landon nodded. “Lewis hasn’t formally tendered his resignation, so I imagine we’ll still see him tomorrow.”

“Ah.” Ben’s was no longer struggling to control his face.

“Yeah. I suggest preparing a timeline for the development he wants since it seems like we’re going to need to do it. Grace says we automatically processed their money as it came in since no one can send us money without a signed contract, so we’re stuck doing the dev and support.”

“Shit.”

“That’s it? I had a lot more colorful words than that.”

“I don’t know what to tell you, Landon. That’s all I’ve got right now.” Ben lowered himself into his chair and put his head in his hands. “I can’t believe this.”

“Well, just make sure to get the software proposal done in the next couple days and maybe trick the weight sensors so it’ll not notice an extra two hundred pounds of tall asshole.”

Ben chuckled and smiled at Landon. “I’ll get right on it, bossman.” Landon smiled back, nodded, and hung up. Ben leaned his chair back and closed his eyes, already feeling like it was time to go to bed. After a few minutes of that, he got up from his chair, walked out of his office, and strolled down the row to Christine’s office.

“So, I’ve got an idea.”

“Yeah?” Christine spun her chair around to face Ben.

“I’ll need you to help me get Vince to go along with it, but I think the three of us can pull it off.”

“Pull what off?”

Ben winked and smirked. “I’ve got a new mission for us. Operation ‘Lose Lewis.’”

Christine groaned and slapped a hand to her face. “That’s a terrible name. Why would you do that.”

“If we absolutely knock this project out of the park and point out every single instance of Lewis trying to mess up the project, I think we can finally make a strong enough case to have him removed.” Ben pulled out his phone and started tapping notes into the company’s app. “I just need Vince to set up a few things for our daily calls with Lewis and I think he’ll do it if you ask him.”

“Okay, sure.” Christine pulled up her phone and looked at the notes Ben was writing on her virtual wall. “This all seems pretty straight-forward, but how do we get it to stick?”

“We threaten to quit less than an hour before launch. Hold the whole thing hostage until he’s removed.” Ben glanced over his shoulder at Landon’s office on the mezzanine above. “I think Landon would love a reason to do it and no amount of screw-ups is enough to overcome everything Lewis did before he started on his current streak of assholery.”

“I suppose.” Christine starting adding notes to her wall and then waved Ben away. “You get the speeches and proposals ready. I’ll get Vince started.”

Ben gave her a thumbs up and walked back to his office. Once he was inside, he dimmed his lights to his preferred working level, shut the door, put on his favorite synth-rock album, and pulled out his personal phone. It took a moment for it to connect to the satellite network through the metal building, but he was able to open a few personal files when it did.

He set his phone down on the desk and set it to projector more. Once it popped the document up on front of him, he started adding a couple of notes, crossing out items in a list, and humming along to the music. Once all his updates were done, he saved the file and reviewed the events and notes listed in the document.

He scrolled through it a couple of times before checking the box next to a line item that read “Lewis makes a sale he wasn’t authorized to make,” Once the animation finished it’s run, he checked the next three. “Provoke Lewis into threatening to quit,” “Turn down joke job offer from Landon,” and “Convince Christine and Vince to help set up Lewis for launch-day ousting” all had a line drawn through them before fading until they were almost transparent. Lewis looked through the last few items, ending on “Lewis quits job and you are in a position to become a line manager” as he smiled and muttered “all according to plan.”

Tabletop Highlight: Role-playing

Lately, I’ve been thinking about a conversation I had with my ex a long while ago, one day when we were out to breakfast. I was talking about a Dungeons and Dragons character I was making and how I wanted to role-play them. I made the comment that they were nothing like me, and she took issue with that. After a bit of back and forth, as I asked her to explain what she meant, she eventually said “you can’t be someone you’re not. If there’s no trace of them inside you, then you can’t play them and wouldn’t even want to. Any character you make is going to have a bit of you inside them.” I disagreed back then but ultimately dropped it (which is too bad, since it turns out that her view that people couldn’t change into or try to be something they weren’t already informed a lot of my reasons for ending things last summer) since she wasn’t willing to actually engage with my thoughts on the matter.

The thing is, I constantly play people I’m not. I create characters in games who look nothing like me and who do things I wouldn’t dream of doing. I role-play my way through decisions and choices I’d absolutely do differently if I were actually faced with that situation. I pretend to be evil or a sadistic, murderous asshole in order to play out a character I’ve created. I’m a Dungeon Master and I actually role-play the bad guys. I play chaotic-aligned characters who do whatever they want because they only care about myself despite the fact that I feel guilty even pretending to not care about other people. I’m constantly pretending to be someone I’m not for tabletop RPGs and video games and I’m constantly consciously stripping away my preferences and thoughts in order to be someone else.

Role-playing is my favorite kind of escapism for just that reason, to be honest. There are days when I don’t want to be me anymore. Maybe I’m tired from a day full of mind-boggling information that makes me question the sanity of people around me, or maybe I’ve worn down from a day of trying to be more forceful so people actually listen to me when I know I’m right. Either way, being able to step out of my life and into someone else’s gives me a break from whatever it was that wore me out so I can approach whatever problems I have with a somewhat refreshed mind. It doesn’t fix anything, but it can give me the time and mental space needed to be able to fix whatever is going on. The biggest downside is that I have a tendency to get caught up in it, lose track of time, and stay up way too late while playing whatever game has caught my attention. Tabletop RPGs don’t have this same problem because they’re reliant on other people who generally don’t want to play for as long as I do, but they also hold my attention less because it is difficult to stay in whatever role I’m playing if other people aren’t even trying to stick to their character.

Not even reading helps me escape as thoroughly as role-playing does. I love books and always will, but you’re still you, even if you’re still caught up in the story. As much as I like Chris and think he’s an awesome dude, sometimes I really need to just be someone else for a while rather than just get away from my problems. Video games are my favorite way to get the experience because just playing as a character in a game can make you feel things. The controls for the Nintendo Switch version of the Doom remake feel like I’m piloting a donkey on rocket skates over slick ice, but damn if I don’t feel like a total badass as I rip apart enemies and just storm through levels without a care in the world. There’s almost no role-playing in Doom because it’s just some dude on a demon murdering spree, running around until he’s killed all the demons or died, but I still get a sense of escapism from that. When I play a game specifically designed for role-playing, like Pathfinder: Kingmaker or Dragon Age, I can literally forget about the guy sitting in the chair until something happens to pull me out of my game.

There is, of course, a point when this goes too far. It’s never good to entirely lose focus on who you are or what is a part of the real world and what isn’t. Doing so causes way more problems than it could even pretend to fix and I think I’ve done a pretty good job of staying just short of that line. I occasionally overindulge, but I’m generally not consciously choosing to play a game for twelve hours. I just lost track of time and didn’t think to set an alarm or something to pull me back out again. Additionally, I also tend to play most games with the same moral compass that I have in the real world, to keep myself anchored to the identity that produced and refined it. Even though I can be someone who is nothing like me doesn’t mean I have to be. I like characters who allow me to explore different ways I could be. For instance, my Pathfinder: Kingmaker is pretty much me (in terms of personality and morality), but without the firm belief that society benefits from structures and order. My Pathfinder: Kingmaker character believes that structures are order are necessary evils that can’t be avoided if you want to be a part of society, so she tends to support the local government and it’s laws while still promoting personal freedom and self-expression. It’s a fun idea to explore since it makes me reflect on the places where my belief in order and structure falls short of doing the most good possible.

All that being said, it’s still mostly about escapism for me. I don’t really sit down to play Pathfinder: Kingmaker with the thought that I should explore a particular kind of moral quandary. I just play the game to get away and wind up getting opportunities to reflect on what it means to be a good and just ruler. Role-playing is a lot of fun and can be an opportunity for reflection and growth, even if it’s a rather slow one.

Analysis Paralysis

Howie sighed for the fifth time,

“I get it, Howie. It’s a tough call.”

“If you did, that wouldn’t be sarcasm, Len.”

I shrugged. “It’s not like we can do anything about it.”

Howie’s brow furrowed and he looked at me. “What?”

“We pass data along, not make decisions.”

“Sure we do!” Howie glared at me. “We have experience they need to make decisions!”

“Howie… We work in a cube in orbit around a distant star, collecting data. No one cares.”

“If we’re the only people reading these reports, then it’s our job to provide analysis. Why do you think we needed to have doctorates?”

“To justify launching us into space?” I shrugged. “It pays well and that’s all I care about.”

“No, you moron.” Howie tossed the tablet to me and I grabbed it. “We’re supposed to think about the data.”

I ran my eyes over the readouts and then did it again while running calculations in my head. Howie smirked and crossed his arms. “Told you.”

There was a huge fluctuation in the energy in the local star system heading straight for the Sol system or the system’s star was acting up. It would take a few days to run the test to know for sure. If we waited, it’d be a month before we could transmit again. If it was something coming out of the star system, the data said it’d get to Earth in two weeks.

“So we have to make a call. Spend billions preparing for whatever this is, or don’t.”

“Oh.” I started chewing on a fingernail. A few minutes later, I was out of fingernails but still couldn’t decide what to do.

“Not so easy, is it.”

“So much for retiring.”

“Better safe than stuck forever.”

I nodded and Howie made the call.

 

Saturday Morning Musing

When this eventually posts, I’ll have been awake for five hours and working for at least three. Not because I have to, but because I’m a team player and mostly looking for something to for a bit of overtime that doesn’t require staying late during the week. Actually, it’s mostly the latter, though I’ll admit I do feel a little compelled to help out because the work needs doing.

The team I work for, “The Misfits” as we aptly call ourselves, given that we create stage machinery for use in theaters while working for what is ostensibly a theater lighting company, are in the middle of moving to a new location at our facility. It’s an entirely new section of the building meant to house all of Research and Development. Plus Marketing, it seems, which was a weird last-minute addition I think happened because they wanted to work in the cool new building. That’s an understandable sentiment, really, and it should be fine since this new building is a part of my company’s plans for growth. You can’t hire more people if you’ve got nowhere for them to work!

I’ve been with this company, and a part of this team, for almost two years now. I love the people I work with, I love the job I’m doing, and this company feels like home in a way my previous one never could have. I still struggle with impostor syndrome sometimes, mostly when I’m doing something like pushing a new process I’ve developed or trying to solve a problem that isn’t my responsibility, but that’s growing less over time as my coworkers and my manager support me. Which is probably the biggest change from my last job to this one. If I see a problem that needs fixing and actually do the work to figure out how best to fix it, people here see that and do their best to support my efforts rather than try to tear me down or get me to believe that everything is fine the way it is despite constantly complaining about things (which is literally what happened at my previous job). Even if doing all the work and trying to be the extrovert needed to push whatever changes are needed leaves me exhausted and unable to move from my couch to my kitchen at the end of the day, I know it’s worth it. Knowing I’ll be able to go in the next day and see everyone pulling with me rather than pushing against me (okay, maybe not EVERYONE, but most people) makes it worth it.

I don’t exactly wake up in the morning and feel excited to go to work, but I don’t dread it. Personally, I prefer it this way. Being that excited about something sounds exhausting and draining. I’ve got enough going on these days without spending all my energy on being excited about going in to work. I like what I do, the company I work for, and the people I work with, but genuine excitement is a rare thing for me. I spend a lot of energy trying to stay calm and relaxed as part of dealing with my anxiety and OCD, so I then to be enthusiastic without being excited. More of an enduring constant application of personal resources than a quick expenditure of emotional energy.

It’s a nice change, from two years ago. My life isn’t perfect and neither is this job, but it’s a good deal better than it used to be and I often find myself in need of a reminder. Not because I think it’s worse or because I’m miserable about something, but because it’s important to keep in mind how much things have changed over the years and how that change has tended toward being a positive change rather than a negative one. As I struggle to deal with all the curveballs life is throwing me lately, I need to keep myself focused on the arc of my life because it’s difficult to remember during times like these that the general trajectory is upward. It hasn’t always been, but it is right now.

It’s not something that snaps me out of my depressive episodes, but it’s something that makes it a little easier to rest at night or to release the tension I’m holding in my shoulders. I don’t think there’s any way to snap myself out of this one I’m in right now since it’s probably the first legitimate externally-sourced period of sadness I’ve experienced in a long time and it’s a time-oriented thing. It’s not going to go away for a while. It’s something I’ll need to learn to live with and part of that is contextualizing it. Finding where it fits in the landscape of my life. It’s going to take a while, but enough reflection and contemplation will get me there eventually. All that remains at this point is to make the time for them and that’s going to be difficult since I’m shorter on time than ever before.

Sorry if today’s post is a bit of a downer, but yesterday’s poem should make it clear that I got some back news just recently and I’m still trying to deal with it. I hope your month is going well and I hope you’re having a good day.

 

The Middle Distance

I nod, clumsy hands sweating
As they hold a phone to my ear,
But I cannot find words to answer
Beyond “mhmm” or “yeah” as my thoughts,
Tangled like my hand in my hair,
Lie in knots on the ground around me.
Knots I tied myself because this
Is harder for you than me.
You need to relay information
And I need to hold it together
So you can make another call after this one.

I press my forehead against the cold brick
Of the bathroom I’ve locked myself away in
So you don’t have to compete with the noise around me.
So you don’t have to repeat this more than you need to.

There is a window that ends just below
The brick I’ve put my head against
And I stare out it, eyes unfocused
As I gaze into the space between
The window and the world outside it.
I lose myself there, in the middle distance,
Until decisions are made and I have details
To focus my unspooled thoughts on.

When I emerge, I stay in that middle distance.
The people I was with know something is wrong
And they move from far to near to help,
But I’m stuck in the middle distance.

I am still stuck there,
Trapped between the news I received
And the future I can’t bear to see
As I focus on lists and plans,
Losing myself in the things I need to do
Even though I know there is only so much time
Until the middle distance has been eaten
By feet that, even now, still carry me forward.

Pathfinder: Kingmaker has the Makings of a Great Game

A long while ago, I pledged to an interesting looking Kickstarter that was described to me as “Pathfinder the computer game.” Now, as the usual Game Master for a few different groups, I don’t get much of a chance to play in any tabletop games, so I instantly pledged to support the project just so I could maybe enjoy a game where I got to be a player. Like most Kickstarters, I pretty much forgot about it until October, when it came out. Unlike most Kickstarters, I shoved the emails into my Kickstarter folder and promptly forgot about it again. To be fair, I was rather caught up in a lot of stuff at work in addition to preparing myself for National Novel Writing Month, so I didn’t really have the time to be playing anything as time-consuming as Pathfinder: Kingmaker. It likely would have stayed in that folder, forgotten until my physical rewards showed up at whatever point in the future (they had a much later delivery date than the digital rewards that included the download code for the game), except I found out my grandfather was dying rather more quickly than I expected and I couldn’t process it emotionally because I’d been kept awake until seven in the morning that day.

After spending a few hours trying to deal with my emotions, eat something, get enough caffeine to pretend I wasn’t basically dead inside from emotional and physical exhaustion, I tossed aside my writing and decided to just find some dumb game to play so I could forget about Chris and all his problems for a while. Which is when I remembered getting the notification email that my download code and digital rewards were ready. It took a couple of hours to track everything down, create accounts I’d forgotten to create. download the game, and figure out how to make it run optimally on my computer, but I got sucked into it immediately. I got sucked into it so thoroughly that I accidentally stayed up until almost four in the morning on a work night, playing it. And then I accidentally stayed up until almost two in the morning the following night. Since then, I’ve only allowed myself to play it on days when I don’t have anything going on the next morning, since I severely doubt my ability to stop myself from getting sucked into this game. I still play it pretty frequently, though. At least once a week, since I still need the escape it provides me. I just make sure to avoid it when I’ve got something important to do the next day that requires me to have gotten enough sleep, like writing.

As far as being “Pathfinder the computer game” goes, I’d say that’s a fairly accurate summary. The developers made some concessions when it came to adapting the rules since Pathfinder is a bit more complicated than most computer game audiences are looking for, not to mention how difficult it would be to program different numbers for all of the easily combined or excluded skills. It makes sense to get rid of crafting and profession skills because few tabletop gamers actually use them. The benefits of trying to implement those systems in a way that fits with Pathfinder doesn’t seem worth the absolute headache (and probably one or more years of development time, since they’re super complicated) including them would cause in everyone working on the project. It also makes sense to reduce the available spells a bit since there are so many “incredibly useful” spells that are actually only useful in one specific scenario that almost never comes up and can be neatly avoided thanks to video game mechanics.

The only real “tabletop game to computer game” issue is how encounters work. In the tabletop version of Pathfinder, encounters are supposed to drain the resources of the party until they are forced to rest in order to restore said resources. This means that only the weakest encounters won’t be a drain on the party and mid-to-low level encounters will still drain the party if they encounter enough of them. Since the rules are drawn from the tabletop version of Pathfinder, this same effect still applies to encounters in the computer game. However, since time is more compressed when one players is making the decisions for every character, you can get through a larger number of encounters in a smaller amount of play time on the computer game. That wouldn’t be a problem except for the fact that a lot of those encounters require expending resources and, since there are more encounters than you’d expect due to video game design logic (players need something to fight or interact with every so often or they get bored), you find yourself needing to rest more frequently than you’d like. Throw in the time management mechanic the game has–stuff like hunting up food for six people can take seventeen hours despite the skill in the tabletop game stipulating that foraging for food happens during travel time–and the fact that camping supplies weigh ten units per single-use (which is measured per-person), and you’ve in the awful position where you can’t bring supplies to cut down on time but can wind up spending over a day just finding food for everyone. I get that the game developers needed to separate the movement speed effects of hunting for food from the “find enough food” effects of hunting for food since it’s difficult to track modifiers like that ahead of time and the computer game actually measures minutes and hours while the tabletop game measures days, generally. Still, it’s frustrating.

That being said, those are my only gripes about the game. Sure, spellcasters feel super weak at low levels, but that’s true in the tabletop game as well. In every version of it. They always have and probably always will. Any problems with using casters in Pathfinder: Kingmaker are a result of the weird resting and camping gear weight issues, so I wouldn’t call that a gripe in its own right. It’s an auxiliary gripe. Given the monumental task the developers set out to accomplish, how well they’ve done overall, how active they are in their fan community, and how often they roll out patches to fix the issues players find, I’m more than will to overlook these issues. In fact, I’m willing to advocate that you buy this game if you want something immersive, entertaining, and downright absorbing. Still, you should only buy it if you actually want Pathfinder the Video Game. It feels so much like the tabletop game that I’ve mixed up the video game with the tabletop game I’m in on Monday nights. I’ve called each character by the other’s name and forgotten who had what magic items frequently enough that I’ve started making lists to keep near each character so I can remember who has what (one is a bard and the other is a sorcerer, so they have a lot of magic item overlap). It feels like a good problem to have.

The story is what really does it for me, though. You’re essentially a mercenary hired by a local noble to take out a bandit lord set up in a neighboring unclaimed land with the hopes of establishing you as the baron of said land once the bandit lord has been killed. There is a great deal of additional political maneuvering behind their move, but you’re never really sure which side is in the right. You could make a snap judgment that one side is good and the other is bad, but honestly it’s more of a “Chaos versus Law” thing than good versus evil. The side setting you up as baron is the Chaotic side and the side trying to recruit you to their cause is the Law and Order side. There’s far more to each side than that, but that’s really the distinction between the two. The chaotic people seem nicer than the law people, but that’s often how it seems to anyone who isn’t lawful. You get a lot of information and a good number of chances to pick a side or help one cause or the other. It’s a lot of fun working through the game with these larger concepts in mind.

The combat is a bit dense at times, but that’s because you’re trying to manage up to six people’s worth of combat abilities and resources. There’s a lot to keep track of and, as long as you think of it as a turn-by-turn combat, similar to how the tabletop game does it, you’ll figure it out just fine. Aside from that, it’s actually really fun to do. I love watching the characters charge across the screen, see them line up their shots, or watch spells go whizzing around the battlefield as they all engage in the chaotic dance of combat. It’s a very cinematic experience, actually. To the point where you need to be careful or else a character might get mismanaged as you try to just enjoy the special effects on your screen.

The skill usage is a little opaque at first, but you figure it out pretty quickly. Everyone makes checks, but the little information ticker only tells you when a passive check (perception, for instance) is successful. Which makes sense, since you shouldn’t know that your characters failed to stop a hidden treasure chest. Active checks are made by finding icons on the screen or as dialogue options when talking to people. The number you’re aiming for is given and the roll plus the math happens behind the scenes. Unfortunately, there’s no part of the game that explains what happens when you fail a skill check, so it can be a mystery as to why the trap went off this time and not the last few times you failed to dismantle it. Unless you’re familiar with Pathfinder and know that failing to meet the Dice Check number by a certain amount or more results in the trap going off, you’ll be unable to figure out what’s going on. That being said, I have players I’ve been DMing for years who still don’t know how this works, despite almost exclusively playing rogues, so that’s not necessarily a failing of the game. Just, you know, keep it mind.

Character management is a bit dense, but that’s mostly because you have to become an expert in six or more character classes so you can manage their upgrades properly. Because of the wide variety of upgrades available in the game, you spend a lot of time reading up on what things do and comparing it to what your stats are. As someone familiar with Pathfinder, I expect this sort of thing but I can see how it might be difficult for someone with less knowledge or willingness to read a few walls of text. I recommend doing all your research ahead of time and rely on forums to help you pick what you should do since people who love to build characters and figure out how to do weirdly specific things are also the kinds of people who like to talk about both those things on dedicated forums.

Honestly, this game feels like a good bridge between the hardcore audience and the more casual audience. There’s everything here the hardcore min-maxing power gamer needs to build his ultimate murder-hobo but there’s also plenty of options that give less invested players recommendations and easy options for powering up. There’s even an option that’ll do the powering up for you, so you don’t need to think about it and, based on my own research into the matter, it actually builds good characters. They’re pretty focused around their core mechanic and lack the sort of weird-but-fun powers you get from a fully customized character, but they’re still very good (as in, they’re both effective and fun to play).

If you want a game that’s got a lot of gameplay hours for you, that’ll suck you in with a myriad of tasks, fun combat, and a great story, look no further than Pathfinder: Kingmaker. I love the game and am constantly looking forward to playing it again. The wide array of characters you can add and the sheer variety of characters you can create means that even multiple play-throughs could be fun and new. I suggest putting this game on your Christmas wishlist. Or just your Steam wishlist, if you think it might be a bit late to add something new to your Christmas one. Either way, get the game. You’ll enjoy it.

Fallout 76 is Challenging my Expectations

I bought this game the day before it came out so I could play with my roommates and friends. I played it the first night people could access the servers and not much since then, thanks to National Novel Writing Month. That being said, most of what I’ve learned about the game has been from my solo playing after the brief introduction with my friends and from watching my roommates play it. Well, plus reading about it online because it is currently the internet’s favorite thing to love to hate right now. While I don’t have as many hours as I’d normally like in the game before reviewing it, I really think that it needs to be talked about.

First of all, it plays like pretty much every other Fallout game. There are a bunch of minor variations, like V.A.T.S. (the auto-targeting system that lets you use character stats to shoot or hit things instead of your ability to aim) not pausing time and jumping costing Action Points, but those seem like fairly obvious concessions necessitated by the change from a single-player game to an online multi-player game. You can’t pause the world if someone on the map is using V.A.T.S. and it’s unreasonable to expect the developers to find a way to pause time for only your character. Other than those two things, it feels remarkably like Fallout 4. Maybe even disappointingly like Fallout 4, since I was really hoping for a change in color. You get bored with browns and washed out blues or greens. I was hoping for some orange and yellows, maybe, or some vibrant color variants. It is a solid entry in the same vein of most Fallout games, simply trading one contrived plot for another, one vault for another, and one location for another. Which isn’t a bad thing, mind you. I quite enjoy all the Fallout games even if I tend to get bored of the endless side missions and weird power curves before long.

The biggest downside to this being a standard entry in the Fallout line of games is the number of bugs. There have been tons of them and even the most forgiving players would characterize Fallout 76’s first month as a “rough start.” That being said, it’s still managed to pull off a multiplayer online game while avoiding all of the worst problems. Griefing people is difficult, since the Player versus Player combat rules require two consenting adults to shoot at each other before removing a huge set of damage reductions on either character. It is still possible, of course, but there’s no way to stop a determined player from griefing someone if they want to. The lack of a good, in-game reporting feature is concerning, but the fact that they can real-time track every player, who is doing what events, and how your individual actions might set up the environment for a player passing through later is monumental. We expect it because we’ve been spoiler by online multiplayer games that are good at faking it, but we actually get the whole thing here. There have been myriad issues with the gameplay itself, things like players getting trapped in their Power Armor or the one player whose character is unable to die. There are a lot more bugs attributed to the game acting weird than issues arising from it being an online game, which has so far shocked no one but the people who’d never played a Fallout game before this one.

The internet has been going on about this game a lot. Most people seem to absolutely hate it or love it, which seems to be a theme of internet culture these days. Everything is all of one thing or it’s all of the other. There’s no room for middle-ground or change over time, everything either sucks or is the greatest. To be fair to the haters, Bethesda kinda deserves it. There have been issues with pre-orders, people feel like they were misled about the game they were getting, some of the pre-order people received sub-standard items with their pre-orders, and people feel like the game is limiting them from actually enjoying their online experience because of the rough start to the game’s release. At the same time, not all of the criticism is as valid as the rest. Advertising a canvas bag in one of the top-tier pre-orders and sending a low-quality nylon bag instead is dumb. They either should have had the prototypes and pricing done before they advertised, or they should have sucked up the cost and given people what they were promised.  Being mislead about the game they were getting isn’t really valid. Sure, people expected a fully finished game on launch, but I think people’s expectations are wrong in this case, especially seeing how the video game industry has changed over the years.

Sure, there’s the basic change of development from risk-taking hobbyists to corporate profit-chasers that has resulted in micro-transactions and a “new” Assassin’s Creed and Call of Duty game every year, but that’s about how the industry makes its money and what sort of staple games appear. What I’m talking about is the way games are delivered and what is handed to us when we download it. Back in the day, there wasn’t a way for games to get an update so they’d take a few years to create despite being relatively simple. No amount of computer tools makes a 3D model easier to create and animate than a sixteen-bit pixel model and every level in an old game was a two-dimensional surface with shading to give it a sense of depth. The games took longer and were as complete as possible when they reached our hands because they had to be. The games that weren’t that good have gone down in history as being enormous flops or cult classics. Sure, everyone probably remembers the Missingno trick from Pokemon Red and Blue, but not every realizes that doing it wrong or making a poor choice at any time could have really screwed up your game. I mean, I played Majora’s Mask for a week, trying to get to the first save point before my game froze on the N64 and I only ever saw it as a challenge I had to overcome. Our expectations were different back then. The only games that were “perfect” where the ones that were too simple to mess up, and even most of those had bugs or exploits for whoever went looking for them. At some point, we got it into our heads that games had to be perfect when they come out and it’s ruining our ability to enjoy perfectly playable if buggy games.

In addition to that, the product being delivered to us has changed.  Gone are the days when we expected a game to stay exactly the same as when we bought it. There are still some games like that out there, but most of our big games change overtime. Almost all of our online multiplayer games shift as time passes, introducing new events and story tidbits for us to enjoy. Look at Destiny 2. The game has an entire year of additional content planned. Most of it isn’t story content or anything that’s really going to change the game for us (we already got our big chunk of story content and changes to the game this year, so that’s all for us until the next expansion), but it’s still new activities and weapons and so on. Look at World of Warcraft and the way they spread the pieces of a new expansion out over the course of several months. Look at literally every multiplayer online game out there. We, as consumers, have grown to expect this, and yet the entire customer base loses their shit when a game isn’t perfect the minute it releases. For whatever reason, we love a story that unfolds over months but can’t stand a game that transforms from a basic, ambitious concept to a fully realized constantly developing world that ceaselessly incorporates community feedback in its decisions about what to do next? That’s ridiculous.

I think that we, as a whole, need to cool our jets and just enjoy the alright Fallout game we’ve got as the development teams continues to improve it. It is far from unplayable and the fixes they’re delivering are a sign that they’re listening to what the community wants, even if they’re slower about responding to it than we’d like. People should just play what they can and give the game a chance to live up to our expectations rather than trying to shut it down the moment it fails to conform to our desires. I think people will be presently surprised at how much the game has grown if they return to it in the spring.

An Academic in Ruins

“I suppose I don’t really know what I am doing.”

“Sure, but you’ve never denied that. You just always followed it up by saying no one else did, either, and thus success goes to those who act first.”

“Sure, but I feel like that doesn’t really apply in this scenario. There is so very little I know that is directly applicable to the problems at hand, so action isn’t the problem solver I once thought it was.”

“It still solves more problems than it doesn’t.”

“That’s very true.”

“It would have solved our problems, if you had acted.”

The professor smiled as he surveyed the patch of dirt he’d cleared. The smile was a shallow uptick of his mouth that left his eyes as mirthless and barren as the ground around him. This was one of the first things he’d been taught when they started exploring. Find an opening in the brush, clear a circle of plants, use fire to char anything still sticking out of the ground, and then turn the dirt over until every trace of color but black was gone. A safe, semi-permanent campsite that would stay clear of plants until long after you’d left and clear of bugs or animals until the last of the scent of smoke had faded.

“Acting got us here, though, so I’m still not convinced my old philosophy was truly as sound as I made it seem back in Sargava.” The professor looked up from the campsite he’d cleared to the face of his towering companion, the empty smile still on his face. “Acting has led to far more ruin than success, once the gravity of each has been taken into account.”

The tall man standing off to the side folded his arms over his chest, a familiar action accompanied by the familiar creak of stiffened hide trying to stretch as the pensive warrior measured his words. “That’s the way it seems now, but our journey isn’t finished. If you are correct, and the ruins are out here, then it will all have been worth it.”

“Do you really think so, Amgoroth?”

Amgoroth nodded, his beard and long hair spilling over his face. “I do, Alleck.”

“I told you not to call me that.”

“It’s your name. I’ve known you for too long to call you ‘Professor Quiston,’ fancy degree or not.”

The professor dropped to his knees besides his pack and started pulling out his camping gear, smile sliding off his face so smoothly it left no trace it’d ever been there. Amgoroth stayed where he was, watching as he chewed at a bit of his mustache that spilled into his mouth. In the silence, the sounds of distant primates chattering in the trees cut through the ceaseless din of insect and bird calls. The professor had once found them comforting, in a way, but now they reminded him of the frequent silences he endured on a daily basis.

In a desperate bid to chase them away for a while long, he turned back to his companion. “Amg, I really wish you’d call me by my title. I’ve studied long enough to deserve the recognition.”

The big man broke into grin that showed his several missing teeth and pulled at the thin, silver scars covering on side of his face. “But you will always be my friend, Alleck, playing music for us as we romped through the jungles outside our village, looking for monsters to slay.”

“We both moved on from those days.” The professor’s smile came back, but this one was smaller and clearly showed the sadness hiding beneath it. “You became a champion of the wrestling rings and coliseum. I found a benefactor to put me through university. I can literally change the way the world works using my magic and you are an unstoppable juggernaut whose terrifying rages can send even a pack of jaguars running in fear.” He turned back to his bag and finished laying out all the parts of his tent.

“True, but we are still the same where it counts.” Amgoroth walked to the center of the clearing and spread his arms out to soak in the last rays of sunlight coming down through the dense canopy. “I am still looking for dragons to kill and you are still playing music as we go looking for them.”

The professor looked up at his friend and then back down at the disassembled tent, trying to let his hands take over the process of setting it up despite knowing they couldn’t. This was only his second time setting it up, after all. He’d need his full attention for that. Instead, he sat back on his heels and put his hands in his lap. “We’ve a long ways from those children, Amg.”

“We are a long way from where they lived, but we carry them inside us always, so long as we don’t let their dreams go out.” Amgoroth turned his face up to the light and the professor looked over the constellation of scars covering his arms and shoulders, remnants of the one time they’d found a monster as children and the price Amgoroth had paid to save them both from it. After a moment, Amgoroth turned to face his childhood friend and smiled again. “I still want to find dragons and you still want to see what no one else has. That’s why you spent so much time studying ruined cities and digging up old stuff.”

“It’s called Archaeology, Amg.”

“That’s more syllables than I’m willing to say in one word, Alleck.”

“Professor Quiston, please.”

“I may be your guard on this trip for some lost city, Alleck, but I won’t call you “professor” anything.”

“I’ll dock you a month’s pay.”

“You’re not paying me anything. We left as soon as you heard the rumors. Neither of us is getting paid unless we find the city.” Amgoroth turned away from the light and came over to the professor, sitting down beside him. “We’ve been wandering through this jungle for months, now, and we haven’t found anything.”

“Sure, but you know how to live off the land. We can do this indefinitely.”

“No.” Amgoroth shook his head, temporarily clearing the hair from his face. “You packed food, but it will run out soon. I will not always be able to find food. You’ve been eating your supplies a lot lately and there might not be enough to get home again, even if we knew how to find it.”

“I said I was sorry.” The professor looked down at his hands again, trying to focus on them as he fought to keep his emotions in check. “And I meant it. I still mean it.”

“That does not change the facts, Alleck.”

“What do you want from me, Amg?”

“I just want to keep you safe and alive.” Amgoroth leaned forward and started pointing to the parts of the tent in the order the professor would need them to set it up. After he was done, he gently touched the professor shoulder, so lightly it didn’t even stir his clothing. “That’s all I’ve ever wanted. To go on adventures and keep you safe. More than dragons.”

The professor nodded, not trusting his voice at that moment. Instead, he pushed himself to his feet and grabbed the first of the tent supports. Without looking back at his friend, he quickly set the tent up, playing the memory of Amgoroth setting his tent up every night for four months in his head as he followed along. By the time he had finished, Amgoroth was gone. The professor stared at the place Amgoroth had occupied and then turned his attention to gathering wood for a fire.

By the time night fell, he’d managed to get a good fire going, set up his tent, and even find a few edible roots Amgoroth had fed them almost every day they’d been trying to find the lost city of Saventh-Yhi. He roasted them over the fire and set a two aside. After he’d eaten his and washed them down with the last of his water, he glanced at the roots as if only then noticing they were there. He turned his head away, back to the place Amgoroth had been, and reached for the harp case leaning against his pack.

He pulled his harp out, tuned it without really noticing what he was doing and, once that routine task was finished, strummed a few chords. He added a couple of words in some ancient tongue and watched Amgoroth shimmer back to life.

“Sorry, Amg. I can’t keep it going if I don’t focus on it.” The professor tucked his hard away and watched his friend, stand up, walk over to the fire, and sit down by the two roots he’d set aside. Amgoroth didn’t say anything as he moved. His leather didn’t creak. He sat without the usual thump of a three hundred pound man hitting the ground, even if the little cloud of charred plants still gusted out. Even as he picked up a root and ate it, he was silent.

After watching for a few moments, the professor sighed and let the magic go. Amgoroth froze in place and, a few seconds later, vanished. The professor stared into the flames and at the campsite Amgoroth had taught him to make. Unable to stand it any longer, he climbed to his feet, harp still in his hands, and started playing a song as he walked out of the clearing. He wandered through the jungle, playing his harp to cut through the noise of the jungle and give him something to think about other than his friend’s death.

The music never really stopped it, but it softened the memories as they washed over him. The morning they’d woken up to find tracks of some large cat around their campsite. Hungry and eager for fresh meat, they’d packed up and chased after it. Right into the den of some kind of plant monster that had snatched Amgoroth off the ground. Amgoroth had been confident he could break free, but there had been so many vines… It pulled him up into the treetops and there was nothing Alleck could do but watch in horror his friend had disappeared.

Half a minute later, as he was looking for a tree to climb, Amgoroth’s shouts fell silent. Alleck had stood there, eyes and ears straining, for any sign of his friend of their attacker. When he’d found nothing, when the noise of the jungle and the silence became too much to bear, he’d pulled out his hard and walked away, playing as loudly as he could.

Once the tide of memory had receded, the professor put away memories of Amgoroth and Alleck. He turned around, retraced his steps, and went back to his camp. He packed up his tent, put out his fire, and wandered off into the jungle again, softly playing his harp as he went in search of the lost civilization he’d lost everything trying to find.

Tabletop Highlight: Finding My Way to Pathfinder

The Monday night tabletop group I play with has two games we’re concurrently playing. One is a Fate game about a fictionalized version of the city we all live in, featuring fictional characters taking on problems we’ve heard about but never been directly impacted by. The other is a Pathfinder campaign using a set of campaign books meant to take out characters from some middling low-level to a much higher level. I joined halfway through the current campaign book, so I’m still a little fuzzy on the details of where this whole ship is headed. I’m just along for the ride because I will never turn down the chance to do something fun like play an Archaeologist Bard.

Professor Quiston, as he has introduced himself to literally everyone and everything with enough intelligence to pause at the flashily-dressed man wandering around in a jungle, is a representative of the research university from his home country. The country has a vested interest in the exploration of a lost city, which is how all the other players made their way from their normal lives to this remote corner of the world. Professor Quiston, being rather academic by nature, set out along at the behest of the university and entirely missed the memo that there was a group of adventurers looking to do the same thing. Rather than enjoy a set of thrilling adventures to get from the city to these magnificent ruins, he set out alone and promptly got lost in a jungle. To be entirely fair, he did get to the area of the ruins first. He just didn’t find them on his own for over two months. Instead, he walked through the jungle and used music to distract all the nasty beasts that wanted to eat him since he’s entirely too well-dressed to engage in that kind of rigorous physical activity. Truly, the life of an academic did not prepare him for the trials he faced on his own, but he found the other adventurers by stumbling into their camp one night after trying to calm himself by playing some soothing music on his harp and spotting the fire thanks to the bonus it gave him to his perception checks.

Since then, Professor Quiston has helped these much more qualified adventurers by playing music, knowing things, and being absolutely fascinating to the local wildlife. And the local civillife. Fascinate, the Bardic Music ability, works on anything even remotely intelligent and Quiston gets a bonus to his diplomacy checks if he’s using music as a part of making them. He lives a bit of a charmed life, providing illusory support, healing, and the occasional magical buff while staying far away from combat. He has a magical weapon and a magical shield, but he has yet to actually use them. He used his whip once, but that was to hit something full of baby spiders from fifteen feet away. He also used his dagger once, but that was to collect samples. He is still an archaeologist, after all. He’s gotta collect samples to ship back to his university once the support crew following the other adventurers shows up. And what samples he will have! He’s met a living god, engaged in civil discourse with a tribe of intelligent and possible demonic apes, and even found a crazy lady living in a decrepit, overgrown mansion in the middle of a slightly more jungle-y part of the woods. All without needing to bleed over it! His memoirs will surely earn him a place amongst the elites of his university, should he manage to survive long enough to make it back there.

Roleplaying aside, I’ve been having a lot of fun with Pathfinder. The system is close enough to Dungeons and Dragons’ 3.5 edition to mess me up on a couple of things since there is still some variation to how the rules work, but it has a distinctly different feel to it once you start to get into the details. The power levels are completely different and while I do miss 3.5’s penchant for having an analogue of pretty much everything in some book or another, I’m enjoying the focus Pathfinder has on improving the basics so each class feels new and powerful in its own way. I’m sure there are exceptions to this rule, but I haven’t found them yet. I’m still pretty new to the game after all. I’ve been getting a little more experience thanks to Pathfinder: Kingmaker, the computer game, but that’s not exactly representative of the whole Pathfinder experience since the computer game needed to have a bunch of stuff trimmed out of it in order to make it actually a viable computer game. I mean, I get that casters are pretty under-powered in low levels because of their lack of ability to participate in a fight once their spells have been used for the day, but I feel like fact that an all martial group can just power through every encounter is just bogus. It fits the trope of the weary, injured fighter facing off against a powerful wizard who just ran out of spells to cast, while yelling the iconic “I never run out of sword,” but I feel like there should be a better way to balance things out.

Part of the problem is that Pathfinder campaigns are set up around the idea that a group of adventurers can handle a certain number of encounters in a single day before they deplete all of their resources. The number is much lower than you might think, or else the encounters are much weaker than the party, and that doesn’t translate well to a video game. I found a dungeon that, based on setup, required me to clear large swaths of it in one run, without much of a chance to safely rest, and the sheer number of encounters that were above the “no sweat” threshold was staggering. I almost gave up and made a new character because I was struggling with it so much. It would have been fine, but all of the enemies had some kind of poison or another so even my martial fighters were running out of strength and constitution. Throw in the fact that camping supplies weigh an idiotically high amount per person per day and you find yourself unable to do anything but constantly return to the world map where you aren’t required to use camping supplies but can instead spend seventeen hours hunting in order to find enough food for six people. Instead of, you know, shooting a single deer and feeding everyone off that. Tabletop Pathfinder survival checks for food don’t generally take that long or are otherwise baked into a day’s activities.

I’m still enjoying Pathfinder: Kingmaker, despite it’s flaws. I’ve adjusted to how the computer game expects me to direct combat and manage my resources, so things are a bit easier now. I’ve also passed the weak low-level point, so I finally feel effective again. I’ve also learned a lot about Pathfinder thanks to me doing research about the rules, useful feats, and how to streamline character builds so I don’t waste levels on useless feats and skills. Still, it’s making me want to run a campaign of the tabletop version of Kingmaker, and I’ve got enough friends that it would be fun to do. I’ve never run out of a campaign book before, so I think it would be fun and relaxing to be able to do it. And, now that Pathfinder is producing a new set of rules, the original stuff should be on sale! I’ll be able to buy all the books and such for cheap! Except that’s not how nerds work. We collect shit for forever and the prices of rule books like this only ever go up unless it’s a total flop. And I do mean total. They only go down if no one likes it or buys if. If anyone likes it, the prices usually stay the same.

If you know any good online tools for Dungeons and Dragons, Pathfinder, or online games in general, let me know about them! I only know about a couple, but I’m looking to learn since I’ve got a couple of games that could benefit from being moved online. Happy gaming!

We’ve got a new Tabletop Highlight! It’s about my experiences with Pathfinder and what I’m looking to do in the future. It’s also about the computer game, Pathfinder Kingmaker, though I’ll admit that part is a tangent. Check it out!