Saturday Morning Musing

It is difficult to reconcile the world I was raised to believe existed and the world that actually exists. Like a lot of people in my age category, I was raised to believe that I could do anything I wanted if I worked hard enough and that there was a benevolent being somewhere above us who loved us individually and only wanted what was best for us. A lot of it was reinforced as I grew up because I was constantly told how smart I was, how capable I was when I focused on something I really wanted, and how frequently things just worked out the way I wanted. My home life might have been difficult, I might have had some issues crop up in my family that I’m still dealing with to this day, but I pretty much just walked through my childhood and teen years without ever really being denied anything I tried to obtain. I had pretty low expectations and didn’t try for much, to be fair, but I still managed to get everything I wanted one way or another. It felt pretty believable that I was capable of anything and that there was some force watching out for me.

As I went to college and started to come to terms with what I’d endured growing up, how I felt about my family, and my own limitations, my once-strong faith was the first thing to go. I’d describe myself as agnostic now, but it’s a little more complicated than that. I really want to believe in some higher power, but I feel like higher powers get used to get out of fixing things more frequently than I’m willing to put up with. Religion is frequently used as the justification for a lot of bad things but that doesn’t make religion itself bad. It works really well for a lot of people and it appeals to me because of the frequent focus on forgiveness, love, and respect for others. I just want to focus on doing my best here and now, to help as many people as I can now, because it feels like helping and loving is more important than figuring out which faith is the right one. That always feels like a cop-out to me, but I don’t really know how to explain it any better. I just hope that whatever greater power there is out there, whatever got things going at the start of everything, either doesn’t care or understands that I was just trying to do my best by my fellow humans.

A few years after that, when I got my first permanent, post-college job, I eventually realized that not everything works out. I wasn’t even trying to believe that everything works out well, just that it eventually comes to an end and there is some kind of conclusion. Unfortunately, closure and completion aren’t always guaranteed. Sometimes things just stop and you’re left wondering if they’re over or if there’s maybe more down the line. I’ve had a couple of relationships end like that, a few moves away from jobs, and even a few friendships that abruptly ended, and I can definitely say that that’s almost never the case. Recently mending bridges with one friend is pretty much the only time that’s ever been true and it was for a friendship I thought had concluded. It was one small, simple, enormous step that showed me sometimes things “work themselves out” without really ending. But it’s one thing in a world full of times things are just over and it’s up to me to figure out what to do with the unsatisfying end.

I spent over a year denying that it was time to move on from my old job. I spent more than a few months trying to salvage a relationship that had ended mutually due to distance but blown up afterwards because of immaturity and poor communication. I spent fifteen months trying to work things out with a roommate when I’d already known it was never going to happen. I’m really bad at letting things die when they don’t have a clear-cut end or conclusion. I spend way more time and energy trying to make things work out to what feels like a real end because there’s still a part of me that believes I can do anything if I work hard enough. I know it isn’t true, I know there are real limitations to what people can accomplish based on the factors of their life, and I know that hard work is rarely enough to achieve success, but the idea of working hard is so ingrained in my soul that I usually just double-down and convince myself that all I need to do is work even harder. Then, surely, I will achieve the success I desire.

Nothing in life is guaranteed, though. Life is short and people leave yours all the time. Days are long and you could dash yourself to pieces against the wall you’re trying to break through. You could live a lifetime in two years, full of vows to change the way things had been before and to never make the same mistakes again, only to realize you’ve in a position not that different from where you started. Maybe progress is too slow to really see and you’ll wake up one day to realize everything is different. Maybe You just need a little more time or one last push to finally break through that wall. You never know. Maybe you’re one day, one conversation away from achieving your every dream. Only time will tell if you’ve pushed too hard or if you haven’t yet pushed hard enough.

I don’t think I can achieve anything and everything I put my mind to, not after failing as often and as severely as I have. I don’t think there’s some force out there trying to guide my life down the right path. I want to believe these things, still, but I feel like I’ve got something more important to focus on. I have one thing I want to do, one big goal to spend my life on. I may never be able to achieve it or find the success I want, but I’m willing to live my entire life in pursuit of it. I feel like having that pinpoint focus is a little more valuable to me in the long run than the potentially erroneous belief in my ability to succeed or to be granted the achievement when I follow the plan of some supreme being.

Friday Morning Musing

I have a great poem I’m working on that I’ll post soon, but I’m almost literally frying my brain in a reduction of stress and Overtime this week, so I’m saving it until I’ve got the time and energy to make it as good as I know it can be. I really want to write more poetry and actually stick to my plan of posting a poem a week, but it takes even more energy and time than writing a long piece for every Tuesday’s Coldheart and Iron post. When things are stressful or super busy, I just don’t have the energy and the past few weeks have been both. I’m still amazed I got something up for last week. I’d like to say I’ll definitely have it done for next week, but I might actually have to work this weekend (a first at my current company), so we’ll see how it goes. No promises, but I probably want to get a poem posted more than you want me to post a poem.

As much as I hate my long hours and how tired I am, I still appreciate that I can work these long hours and actually get paid for all of them. I know a lot of people still working long weeks who don’t get adequately compensated, either because they don’t get overtime, because they’re salaried, or because their hours are split between several low-paying jobs and would get fired if they asked for overtime pay or anything like that. Thanks to paying off my car loan, I appreciate my current position even more, since I don’t even need overtime to make ends meet or have a little freedom in my finances. It feels good to get paid.

On the other hand, I’m only working this long because of some questionable organizational decisions made by some of the people I work with and, while I’ve got a plan to fix our processes so this doesn’t happen again, it unfortunately hinges on a lot of people who would rather complain about problems than fix them. To be entirely fair to them, they mostly do that because they’ve tried to fix them and nothing worked. Only one or two of them are frustrating and they’re frustrating for incredibly different reasons that actually cause each other, to some extent. It’s a kinda weird situation if I’m being honest. It creates and perpetuates itself. If I could figure out how to harness the energy that goes into it, I could solve world hunger or the looming energy crisis when the world runs out of oil and all we’ve got left is renewable resources my current government is refusing to harness. I’m a bit bitter today, sorry.

I’ve been struggling to stay focused and forward-thinking lately because I’m seeing a lot of parallels between my current job and the I job I left because it was destroying my soul. The reasons I’m staying late every day are matching up what happened at my old job to sink me further into depression and crush my soul, ultimately forcing me to quit in order to save my mental and physical health. They’re not nearly as bad yet, but the fact that I can draw any similarities between them is incredibly worrying. I still think I can head these problems off before they show up and I’ve actually got people on my side in my current job (including my manager), so I should be able to avoid another situation where I need to choose my livelihood or my health. That was a pretty awful decision to need to make and it has had a lasting impact on me. I actually almost had a panic attack today when I realized what is happening now is incredibly similar to how things started going wrong at my old job. Throw in the fact that I’ve had a few “I told you so” situations already this summer with people at work and I’m having a hard time believing things will wind up different, despite tons of evidence to the contrary.

I still hope they will be, though. I’m nowhere ready to abandon ship yet and I really want to believe I can change things so everyone is happier with how things related to my job work. And it will do that, if everyone does their part. I’ve spent the last year and a half listening to people talk about what they want, how things should work, and what bothers them, and this plan should make no one happy but everyone content. Well, I’ll be happy if it works, but that’s because I take incredible satisfaction in a job well done rather than because I tweak the process so it make my life easier. It’ll actually give me the most extra work since I’ll be taking over a few things that either no one does or that other people aren’t doing the way the process requires. Stuff like running meetings, holding people accountable, and enforcing the agreements we make during meetings. I’ll basically be setting myself up as the benevolent dictator of testing and, as long as everyone agrees to let me rule them, we shall have peace and prosperity.

Sounds real nice, right? I figure it has a twenty-five percent chance of working, given that it requires people granting me authority over them in certain matters. It’s a lot like democracy or peace treaties. It only works so long as every agrees to play by the rules and then actually plays by the rules. If you start breaking the rules or altering them to help you at the cost of others, then it all falls apart. It also didn’t hurt its chances that it requires people to actually follow-through on the commitments we’re making to have each other’s back and stand together at all times so we can actually gain some authority for me to wield. There are a lot of points of failure, but even a partial adoption would be great. I honestly wouldn’t mind if someone else wound up with all the authority. I’m not much of one for the spotlight and I really dislike conflicts or confrontations, both of which would be common for whoever winds up with all the power since they’d actually have to wield it against everyone at some time or another.

Still, it’s better than keeping my head down and hoping things get better on their own. Change has to start somewhere and I value my time too much to let it get wasted like this. I’ll do what I need to and I hope that only means taking a stand against poor planning (well, probably a lack of planning) and asserting the right to have everyone’s voices heard when we make commitments.

I hope you have a great Friday and I’ll do my best to get some poetry up soon! These crazy weeks can’t last forever.

Marvel’s Spider-Man Swings in to Save the (Gaming) Franchise

While we’ve been struggling with the lack of internet in my apartment, my roommate and I both turned to console gaming to help us fill the lack of video games caused by the loss of our usual games (WoW and Destiny 2, right now). I went for Hallow Knight and A Night in the Woods right away but, after thinking it over a little, I thought it would be good to buy a copy of Marvel’s Spider-Man. I’ve been a fan of all Spider-Man games for years since I think it’s always a ton of fun to traverse the city and explore as much as possible. When people started saying this one was the best Spider-Man game yet, I knew I had to try it out. Since I knew my roommate (who owns the PlayStation 4) had been looking at it a few weeks ago, I decided to wait until I’d spoken to him to pick it up. Later that night, when we had a chance to talk, we both started the conversation with the intent to tell the other we planned to buy Spider-Man. One overnight download later, we settled in for our first day of taking turns playing the game.

I haven’t had this much fun in a brawler in ages and I could spend an hour wandering around the city without getting bored. The combos are so incredibly smooth and the pathing is so forgiving. Unless you’re my roommate. He always seems to wind up with the worst possible pathing and I honestly can’t tell him why. I can swing through the city fast enough to outpace whatever I’m supposed to be chasing down and he struggles to beat a timed mission because the target for one of his movement abilities either sticks to something he’s passing over or it jumps to something dumb the instant before he pulls the two trigger buttons to leap forward. When it comes to web-swinging instead of parkour or leaping forward, he has a bit more success, but he still almost always winds up in a difficult situation with the way the camera follows him. I’ve tried to figure out what I’m doing that he isn’t, but I’ve got nothing. It’s just really terrible luck on his part.

My favorite part of fighting is the different moves you can combo together that normally aren’t used in combos. For instance, I can air dodge, leap forward, and then pull myself down on top of a bad guy for a big hit and then instantly be leaping into the area again so I don’t get hit by any of the bullets that are now being fired at the poor guy I just punched. Throw in some fun ground-dodges and a certain fluidity to the brawling that makes it easy to fight large groups and I have a blast dancing around the street as I dodge bullets, rockets, and some big dude with glowing fists who creates shockwaves when he slams the ground. The biggest problem with the combat system comes when your enemies are really spread out and you need to dodge. There aren’t a lot of good options, so you kind of just prance around a bit before getting hit enough times that you get frustrated, leap away, and then swing in quickly from a new angle so you can punch the gunmen in the head after pulling yourself toward the ground from fifty feet above him. If you don’t do that, then you just need to wait for Spidey to dance-fight his way over to the gun dudes or buy the skill that lets you pull guns out of people’s’ hands.

While I’ve been playing for a while now, and gotten through a significant chunk of the plot, I can’t help but feel like there’s a whole lot more to the game than what they released. I know they’ve got some meaty DLC planned already, but I’ve gotta admit that I’m feeling aggravated that the game feels like it was built to sell me story chunks in video game form. It’s still a great cost to hours-of-entertainment ratio, but I just don’t like the feeling that the game is just tossing threads around so they’ll have loose threads to tie each DLC to the main story. I wouldn’t mind it if I’d gone into the game with that expectation, or if the hype had included acknowledging that they were setting the stage for a lot of story expansion DLC, but I had no idea and now it feels a little under-handed and sneaky.

Like all the Mary-Jane stealth missions. I go from pummeling bad guys and flying around the city to needing to sneak through a series of rooms using crappy barriers to block sight lines that are only considered blocked in video games. It’s a real pace-killer and I don’t really enjoy them that much. That, plus waiting for Dr. Otto Octavius to go Supervillain, are my two least-favorite parts of the game so far. Also, I’m getting a little time of every non “demon” bad guy being a dude in a tracksuit with a gold chain. There are guys without tracksuits, but they’re the brothers of the guy with the tracksuit and they all feel so stereotypical. Just like all the hoodie-wearing bad guys. The tropes and stereotypes get to be a little much at times. I once fought a group of enemies that was nothing but guys in tracksuits, one for each color of the rainbow. Also, during stealth missions, you can distract people using web shots and they all, without fail, say something like “Spider-Man is here!” or “It’s gotta be Spider-Man!” and then wander over to the noise like a super-powered man in red and blue spandex (or a black leather noir suit because the costumes in this game are hilarious) isn’t about to kick their ass. Also, if they come across an unconscious compatriot after saying “Spider-Man is around here, somewhere,” they still unfailingly say “what happened here?” like it’s some great mystery that someone was found beaten unconscious or webbed to a wall in area that you currently suspect Spider-Man to be around.

Essentially, the AI is kinda dumb. At least, most of it is. There are some interesting choices that make up for it, like when a paramilitary organization gets called in by the mayor and they start fighting the terrorists and gangs in the street. This particular paramilitary group doesn’t care much for Spider-Man and they make it clear with how frequently they fire their guns while Spider-Man is fighting amongst the terrorists. The New York police never once hit you with friendly fire but the paramilitary jackasses hit me more than the terrorists did and it is completely clear that they’re supposed to be doing it. The boss fights are just as interesting, since the bosses tend to fight a bit more intelligently than most bosses. They’ll move around, counter, progress attacks, and have little tricks up your sleeve that will make you innovate or figure out how to just constantly throw stuff at people because that hurts everyone the same and no one can block it.

It’s really just a ton of fun to play and I’m probably going to go spend some time playing it now that I’ve finished writing about it. I’ve still probably got a dozen hours of web-swinging in me before I get bored and I’m looking forward to making the most of them. I gotta find all of the various tokens so I can unlock the grunge Spidey outfit and fight people using the power of RAWK.

Victories in Hallow Knight are Anything but Empty

As you know, I am a big fan of the Nintendo Switch. I like to find games I can play on it and, as it happens, most of the highly rated games on the Switch are platformers. As I’ve said before, I love platformers and metroidvanias in particular, which means I’ve had my eye on Hallow Knight since before it came out. I’ve had it on my Steam wishlist for well over a year and, when it looked like the internet was going to be out for a while, I downloaded it during the brief periods when the internet was working. That was the best decision I’ve made this month.

Hallow Knight is basically just another metroidvania. You start out in a basic world with a jump, an attack, and the ability to heal yourself. After that, you slowly unlock abilities that let you progress through the game until you reach an end determined by a couple of factors. You move about in a two-dimensional plane, avoid stage hazards, and fight off enemies using a combination of your basic attacks and unlocked abilities to get around the special qualities of the enemies. When it comes to gameplay, its nothing super special. It’s fun, but there are better examples of gameplay innovation and quality. While it is fairly standard in those terms, it makes it’s mark because every other quality of the game is extraordinary.

The plot is fairly simple, you’re a knight who was called to complete some kind of quest. You don’t really know what, but you find yourself drawn to the ancient, ruined city of Hallownest. There, you find a cadre of characters, all of whom adhere to the “bug” theme your character starts, who make their lives supporting the numerous people who feel called to explore the dungeon or call it their home. One of the first I met was a map-maker who quickly set the tone for there being something a little off about the world and the people in it. As you defeat enemies and rescue these little worm guys, you start to notice blobs coming out of some of the enemies you defeated and then encounter enemies who had giant sacks of the stuff which they fire at you like little orange bombs. While exploring, you meet a few more characters who subtly work in references to a wonderful world lost and the eventual corruption of everyone who stays in the city for too long or who goes too deep. There’s more to the plot, of course, all of which is revealed through little hints or statements by the more peaceful denizens of the dungeon. I don’t want to spoil it, since I was more interested in digging up little nuggets of the plot, themes, and history as I played than I’ve felt while playing any game since Celeste.

While you’re working through the world, you’re making your way through a world of black, white, and grey tones that manage to brightly portray a world of gloom in a way I’d never thought possible. Occasionally, a splash of color shows up as some enemies explode into orange blobs or shoot little orange spheres at you. Occasionally other color shows up in the environment, like when you find a giant blue crystal that, when shattered, gives you temporary hit points. Other times, it’s something like a mine with light purple crystals scattered throughout or the worm creatures you rescue. Each time you see color, your eyes and attention are instantly drawn to it as it shatters the beautiful gloom of the greyscale environment you get used to between blooms of color. Setting color aside, every visual in Hallow Knight is absolutely incredible. The characters feel so alive and even the background stands out in its incredible variety as you try to find your way through the various rooms. Even though everything is notable enough that you never really feel lost or like you’ve just walked through the same room twice, it still all blends together incredibly so you know that the mine and the courtyard with the small palace in it are definitely a part of the same place. The game also makes incredible use of the foreground, having your character walk behind a whole range of things as you move from one place to another, but never in a way that you lose sight of your character.

Despite the fact they fit into the grey-scale, gloomy environment so well, none of the enemies are hard to spot or difficult to figure out. Occasionally a boss throws a new move into the mix as you chip their health down or their attacks start having secondary effects, but they mostly have pretty clear modes of attack and methods of movement that are nevertheless a challenge to work through without injury. Because of the way your character gets bounced back when it attacks an enemy, it can be difficult to avoid falling in the pit full of spikes and avoid running into the enemy as it is charging toward you. You have to push forward, toward the enemy, just enough that your bounce doesn’t send you off the ledge to your death but not so much that you run into them and get hurt. Throw in the variety of enemies and the way they mix them up, it gets to be a challenge to make sure you’re fighting each enemy the right way.

While you’re fighting them, the somber music in the background doesn’t change, though it somewhat fades to silence. When it comes in, it starts slowly, changing from simple environmental sounds accompanied by the wind to a rather simple but sad music that does an amazing job of representing the area you’re currently in. As time goes on, the music adds more, interjecting small sections of brighter notes to contrast with the quieter, more morose ones. It never changes abruptly and, even when I went to listen specifically to the music for this section, it was so subtly and perfect that I almost didn’t notice the change.

If you like metroidvanias and you haven’t played Hallow Knight, you’re missing out on incredible artistic masterpiece of a game. I recommend you pick it up and let yourself experience it at a comfortable pace. This game begs for a slow, methodical play-through and I recommend you play it in a dim room with little other noise so you can fully immerse yourself in the experience.

Coldheart and Iron: Part 28

READ FROM THE BEGINNING


I got a few hours of rest before dawn. Since I needed our best shots well-rested, I took a double shift and even let Tiffany take one. It was pretty simple area to guard, anyway. One person on the roof listening for the telltale crunch of feet in the snow and one person patrolling the building in case the person on the roof missed anything. If we’d had more people, I’d have had two more Wayfinders on guard as a matter of principle, but we were a little short on Wayfinders so we made do with only two.

When I woke up, everyone was quietly getting ready to leave. The previous day’s excitement had been replaced with a grim determination that left the air feeling a little heavy after I’d told everyone that we were going to move out the next day instead of rest. The Nomads had taken it well, though it’d been a real feat to help them convince their children that they needed to leave again so soon. I wasn’t much help since most of them didn’t really have a frame of reference for the comforts an enclave could offer and what it meant to be able to use tons of electricity or computers again. I just backed up the Nomad adults and did my best to sound incredibly enthusiastic.

The Wayfinders were much easier to convince, since we were already planning to head that way. Generally, we preferred a much more secure location for our extended rests and to be in much sturdier buildings for the blizzards, so they all seemed relieved to know they wouldn’t need to worry about staying here for any length of time. Not that there was anything wrong with the Nomad’s old home, seeing as they lived in it for over a decade and it held up well enough during that time. It just had more exits, entrances, and avenues of approach than we were comfortable with. Even the trainees kept looking over their shoulders as we packed to leave.

As I went through my preparations, I took note that Camille was missing. A couple of hours later, when we were all packed up and waiting for Lucas to send a scout back to fetch us, Camille reappeared. She motioned for me to follow her and then vanished back down the hallway toward the stairs. Three flights down and around the corner, I found Tiffany sitting on a chair outside of the only closed door. She nodded to us as Camille opened the door and went through.

“You get enough rest, Tiffany?” I stopped at the door, looking down at the bandages on Tiffany’s stump to see if they needed changing.

“Of course, sir.” Tiffany threw a salute with her left hand. “Just trying to stay handy.”

I chuckled and stepped towards the doorway. “Glad to see you’re taking it in stride.”

“Of course.” She smiled and waved her right armed. “Though, I think I might have damaged my sense of humor as well. It took me a while to come up with that joke. I don’t know if I’m ready to feel so stumped when coming up with puns.”

I snorted with laughter and shook my head as I stepped into the room. “I think your sense of humor is fine. Though keep it up with puns like that one and I might just have you get your head checked out when we get to the enclave. I’d prefer to intervene before you get as bad as Lucas.”

Tiffany said something in reply, but I missed it as I moved deeper into the apartment, in search of Camille. A minute later, I found her in the bathroom, standing over the bathtub that held her unfortunate captive. “Looks like he’s a little worse for wear.”

“Well, he shouldn’t have spent most of the morning lying to me. Or have fought back yesterday.” Camille crossed her arms and looked down her nose at the pitiful man whimpering in the tub. “Or he shouldn’t have decided to prey on the weak as a bandit. I may have encouraged his willingness to answer, but his own choices brought him here.”

“Of course.” I nodded and squatted down next to the man, briefly looking him over for serious injury. “What’s he got for us?”

“Detailed plans to take the Enclave down. Everything from the terms of the agreement the various bandit groups made so they’d have the firepower to take down the enclave to a series of routes through the city they’ll take to avoid the monsters that are still clustered to the north.”

“All that?” I looked at the man who blinked fearfully at me, clutching the tattered remains of his insulated jacket to his shoulders.

“And more. He was apparently this group’s delegate. He’s got names, bases, resources, group sizes, and shared stockpile information.” Camille pulled out a notebook and tossed it to me. “Give that to Natalie. It’ll be good for gathering up ammunition or guns if the Enclave needs them, and it should help smooth over our arrival.”

“What do you need me for, then?” I slipped the notebook into my pocket and stood up. I didn’t look at the man in the bathtub again.

“Permission, mostly.”

“For?”

Camille placed her hands on her hips and glared at me. “You know exactly what I want it for. Stop playing dumb.”

“You don’t need my permission, Camille.” I moved towards the door.

“Sure, sure. But this one is different. He has information on us. I can’t just let him go.”

“He won’t get far like that.”

“Yeah, but that’ll wind up being far enough to survive. There’s plenty of shelter around.”

“Camille, just do it.”

“Fine.” She hauled the man out of the tub, grabbed his arms, and frogmarched him out of the bathroom. “You’re to leave us, head directly northwest, don’t stop for anything, and never come back. If we see you again, you’re dead. And you best move quickly because we’re not going to give you the chance to see us a second time.”

The man protested weakly as Camille push him toward the front door and I went back into the bathroom to make sure nothing important had been left behind. Satisfied, I gathered up Tiffany and headed back toward the stairs. At the landing, Camille was already coming back up to our floor, wiping her hands on the walls as she went.

“You sure about this, Marshall?”

“Sure. There’s no need to kill him.”

“I suppose. Just seems like a bit of a loose end, to me.”

“Should she have killed him?” Tiffany leaned toward me a bit, dropping her voice like she didn’t want Camille to hear her.

I shrugged. “Normally, yeah. But if he heads any direction but away from where we’re going, he’s dead. East is monsters, south in all directions is Lucas and his scouts who’ll shoot him on sight, and west is nothing but open plains after a day’s travel. If he heads north, he can probably find people to take him in or at least enough supplies to survive.”

“Makes sense.” Tiffany nodded and grabbed her right arm with her left hand.

Camille rolled her eyes and ushered us up the stairs. “Enough moralizing. It’s done, he’s gone, and we’ll deal with it if we ever see him again. Now let’s go make sure we’re all set to go and downstairs when Lucas sends someone back for us.

Thankfully, everyone was still ready to go when we got upstairs and, an hour later, we were on our way toward the enclave. It took us three days to get there, but they were fairly uneventful. The closest we came to real danger was when Lucas’ scouts saw some monster activity in our planned path, but they managed to steer us safely around it. Otherwise, Lucas and his scouts cleared any bandit threats before we ran into them, and even those were surprisingly few and far-between.

We walked up to the enclave sometime mid-morning and, like every time before then, I found myself in awe of the towering metal walls that protected it. They were fifty feet tall, at least, and thick enough that you needed to bring a light when you went through the tunnels. I’d grown up around Chicago, so the towering walls that blotted out the skyline I used to know so well still felt jarring and out of place despite the fact that they’d been there for almost two decades. A lot of the time, it was easy to forget that the world hadn’t always been gripped in an endless winter filled with hidden monsters and killer blizzards since it took most of my energy to survive, but Chicago was always a constant reminder of how the world had changed since it was overshadowed by the ruins of what it had once been.

At about one hundred feet, most of the buildings stopped. There were a handful that still climbed past two hundred feet, but even those were heavily damaged. While Chicago had escaped the worst of the monster invasions, the blizzards had slowly ripped apart the taller buildings and only the most recent and strongest still stood. I’d heard that most tall cities fared the same, but I stuck to the Midwest and nowhere but Chicago had buildings tall enough to show the absolute devastation the winter had brought upon us.

After a few seconds of reverie, I brought myself back to the present and pushed away encroaching thoughts of the family I had known when I was growing up and the fruitless years of searching for them. I moved to the head of the group, keeping an eye on the walls for any guards that might challenge us as we approached. We made it all the way to the door before anyone stopped us, though. A few passwords later, were being welcomed inside.

We all had to surrender our guns and extra bags, but the Wayfinders had lockers and a barracks near all of the gates so I had the Nomads hand their guns to us and we just tucked them all away for later. Since the lockers were basically a supply warehouse as well, we picked an empty room to the side and dropped the rest of our stuff there as well. Immediately after that, the Nomads were ushered away, taken to get cleaned up and fed something a little more appetizing than what we’d had the time to prepare in what felt like months. We were left mostly to our own devices, with the sole exception that I and my lieutenants were to meet with the council in two hours.

We’d just gotten ourselves washed up, changed, and fed when someone came to fetch us. It was a short walk from the front gates to the council chambers, but I couldn’t help but feel a little anxious at the nervous energy exuding from the guards. It was clear they were preparing for something, but none of them responded to my attempts to worm it out of them. When I finally gave up, we all just walked in silence until they left us at the front doors to the innermost council chamber. Two minutes, later, we were inside.

I gestured for Natalie, Lucas, and Camille to take a seat while I strode forward. “Good afternoon! I’m Captain Marshall, of the Wayfinders, and I’ve been hearing some interesting rumors about the Chicago enclave!”

“Ha, I bet.” the lead counselor, who sat at the peak of the curved table, snorted derisively and leaned forward on his elbows. “That wish-granting bullshit, again?”

“All that and more.” I smiled and shrugged. “I don’t really pay it much mind. I’ve got wishes aplenty, but little faith in easy solutions.” I cleared my throat and clasped my arms behind my back. “What I’m actually here for is to let you know you’ve got a bandit army forming in the suburbs and they seem rather focused on the idea of your new tech granting wishes.”

“I told you, we shouldn’t have let anyone know what was happening until we were ready to launch!” A brawny old man glared from the lead counselor to me. “Now we’ve got an army to fight and walls to upgrade all while we just hope the monsters don’t notice what we’re doing.”

“Be that as it may, we made the best decisions we could at the time, with the information we had.” A woman to the right of the lead counselor shook her head at the brawny old man. “Just shut up and let the less curmudgeonly folks talk it out, Louis.” The old man harrumphed and the woman turned her attention towards me. “We are well aware of the forming armies, Captain Marshall. Thank you for your warning.”

“You’re most welcome.” I smiled at them, looking from face to face. “However, that is not entirely why I’m here. I’ve got a number of people who might wish to settle here and, in exchange for allowing any or all of my people to settle, I’d like to offer my and my Wayfinders’ service as scouts and soldiers in defense of your enclave.”

“You needn’t go that far.” The lead counselor leaned back, but left his hands on the table. “I’m sure we’d love to have you join us. I wouldn’t mind if you joined our military force, but you needn’t do that much in exchange for the opportunity to settle here.”

“I insist. We’d love a chance to get set up as a group here since most of us will be here for several months and the rest might be here permanently. I’m sure we’d prefer more than just a bunch of scattered efficiencies or an extended stay in a Wayfinder barracks.”

“If you’re willing to fight and scout for us, you can have anything short of a presently occupied house and unlimited access to the greenhouses. When can you start?”

I looked over my shoulders at my friends and waved them forward. As I introduced them, I held my hand out towards them. “Natalie has information on bandit supply caches we can hit to cut down on their munitions. Lucas has accurate maps of the northern suburbs and the bandit patrols we saw on the way here. Camille is the best shot I’ve ever seen and the most capable strategist I’ve ever met. She’d be good at organizing strike forces or leading people on the attack. I’m an officer and I can be the liaison between Wayfinders and the Enclave’s standard forces in addition to providing logistics help and maintaining command structures. We can start today. We should start today. Though, we’d prefer to wait until after a short rest and some time to gather supplies or make our own plans.”

“Very well.” The lead counselor looked around the room and, seeing no one dissenting, ploughed on. “I’ll send some people to your Wayfinder barracks in a couple hours and you can all get to work on planning strategy, raids, or whatever it is you’re offering. Over the next couple days, by Thursday at the latest, someone will come to talk to you about housing requirements, numbers of people, and so on.” The lead counselor rose to his feet, joined immediately by the rest, and looked down at the sheaf of papers on his desk. “Is there anything else right now?”

“Do you mind outlining the technology you’ve developed, before you go?”

“It’s much simpler than you’re making it sound.” The brawny old man walked over to me and nodded his head. “It just took us a long time to gather the resources and perform the tests we needed to verify it works. Essentially, we’re creating a tightly woven metal net over most of the city to capture any signals escaping. It’ll catch the signals and strategically placed copper rods will ground it so they never leave. Additionally, we’re-”

“Wait.” Lucas pushed forward. “You mean to tell me that your way to avoid getting attacked by armies of monsters that are a tracking the signals you’re sending out is to catch them in a metal fishing net?”

“Yes, but the science behind-.”

“You’re going to risk all of our lives on it?”

“That’s not all we’re doing. We’ll have some emitters placed around the city and at the taller parts of the remaining skyscrapers which will all be pointed at the city, creating interference of sorts. Like those fancy noise-canceling headphones used to do.”

“Does everyone know you’re willing to risk their lives on something like this?”

“We held a vote.” The lead counselor strode up to his brawny companion. “The vast majority of people were willing to risk it for the chance to live with more power and easier inter-enclave communication without needing to worry about stray electromagnetic interference or signal leakage. Anyone who didn’t want to stay was given the chance to leave and you can all take the same option if you doubt our science.”

“Great. And here I was, wanting to retire. So much for that idea.”

I pushed Lucas gently to the side and focused my attention on the lead counselor. “Is it really that risky?”

“Not really. It’s impossible to replicate the conditions of our world in a lab, but we’ve done a few field tests and are very confident that it will be fine.” The older counselor shrugged.

“What are the chances this will work the way you want it to?”

“Probably over ninety-five percent, but that’s hardly conclusive.”

“Good enough for me.” I shook the counselors’ hands and gestured toward the exit.

As we walked out of the room, Lucas sighed in frustration and looked over at me. “Marshall, let’s try to keep this place alive but make sure our bags are good to go. I don’t want to get stuck here if this doesn’t work.”

“Of course.” I nodded and looked over at Camille. “Let everyone know to be ready to go. I’ll handle things on the enclave side and you just make sure the Wayfinders are ready to go at a moment’s notice.”

“Sure, if we’ll even have that. This strikes me as the kind of plan where we won’t know if it’s going south until it’s too late to do much but run and wish we’d had more time.” Lucas started grumbling under his breath and I tuned him out after hearing him repeat the phrases “stupid metal fence” and “catch more signals with my ass” several times.

We’d made it in time and delivered our warning. We were going to be employed by the city in exchange for comfortable living arrangements. There was a high probability we’d be able to see the barrier go up if it everything worked out they want they intended it to and a small, but non-zero chance that we’d be swarmed by monsters reacting to the signals we suddenly started blasting out of the enclave once it went up.

The feeling of excited uncertainty and almost frantic nervousness clouding my stomach were almost comforting after so much time spent focused on the daunting task of traversing the plains and reaching the safety of the Chicago enclave. I was ready for something to happen and almost looking forward to finding out what trouble we’d be getting into.

 

Tabletop Highlight: What to Do When You’re Lawful Good

At one point, you decided that you wanted to give Lawful Good a chance. Everyone said you’re basically signing up to be the most frustrating person in the Dungeons and Dragons party, but you think that it would be fun to play the game with a strong sense of morality instead of just being some murder hobo in search of a paycheck. You even decide to go to the extreme end of the spectrum so there are consequences if you fail to stick to the morals you’ve chosen. Everyone jokes about the stick insertion that comes with your first level of Paladin, but you think you’ve clever enough to play to the nuanced alignment of Good over Lawful. So you roll up your character, assign yourself the role of the party’s moral compass, and then discover that you’re the main impetus behind the party’s decisions and everything you know is at odds with how you are choosing to play your character.

You manage to discourage the rogue from poisoning the well of a village you suspect has been behind the attacks on your colony, only to be found out anyway when your bluff is called and the Yuan-Ti (snake person) you’re talking to is actually a dragon posing as a god. You also manage to stay standing in a later encounter when everyone else falls only to lose your arm as you take all your hit points in damage from a single hit because the rogue got you into an encounter you couldn’t win. Later you stay out of the rogue’s business so they can do some clandestine research in the undercity, but they wind up wasting a lot of time and money because they go about doing things the most back-asswards way possible because they forget that other people can make sense motive checks and only survived because they got lucky, all while you take down what turns out to be a lich who is directing an attack against the city you’ve stopped in. A while later, you lose your cool and your fancy Paladin powers because you lost your temper interrogating the assassin who killed your friend and then told you not to take it so personally since he’s just a contract killer. Later, once you’ve atoned and aligned yourself with a god who not only helped you out in a pinch earlier but has a more proactive view on punishing evildoers, you sacrifice your life to buy the party time because the rogue accidentally woke an ancient proto-lich and even then only two members of the party survive because the Scout decided that keeping the proto-lich in the tomb was worth more than his life.

Finally, you’ve alive again, you’ve worked things out with the party so they respect your authority a little more, and things are finally starting to go well aside from the rogue who has a bit of a penchant for questionable decisions. One of which was to reveal your party’s goal to the prisoner you were interrogating and now you can’t just let this goblin cleric walk away to report back to his superiors. If the rogue had the stones or the sense, he’d “let the cleric go” by taking him over a hill, killing him, and hiding him in portable hole or bag of holding until a more permanent means of disposal became available. But you know the rogue isn’t going to do that and you can’t exactly tell him to because you’re supposed to be playing the moral compass of the party and there’s little point to doing that if you’re telling everyone how to get around you.

In this case, it seems like your options are extremely limited because all you can do is either keep him prisoner or let him go. Fortunately for you, there are actually a larger number of options open to you than you realize. For a complete description of alignments, check out this great video by Matthew Colville, but the thing you need to know is that the best definition of “Lawful” is that you believe society benefits from having laws and that the laws should be followed. “Good” is usually defined as “not evil” or, more usefully, as being willing to grant people the benefit of the doubt when they ask for or look like they need help. You can also see this particular comic page (specifically the last panel) from Tarol Hunt’s “Goblins” for the best definition I’ve found. This means that, as a Paladin, all you really need to do is believe in the usefulness of laws, support those laws to the best of your ability, and that you’re willing to give people assistance without needing proof.

This allows you some leeway depending on the world you play in. In some particularly religious game worlds, Paladins are allowed to act as executioners or judges. There’s even a whole prestige class in the three-point-five edition of D&D specifically for this available to certain divine casters (Paladins and Clerics, mostly). In that case, the Paladin could put the prisoner on trial and either permanently lock them up or execute them, if they’re found guilty of particularly heinous evil. Depending on the which religious order of Paladins your character belongs to, the idea of a trial by combat is a fairly typical way to resolve problems like evil prisoners. Especially for Paladin orders that are a little more focused on purging evil. Hell, if you’re a really anti-evil paladin, a simple “detect evil” is enough. Dungeons and Dragons has objective Good and objective Evil for a reason. The definition Tarol Hunt supplies is actually a really great way to cut through the potential subjectivity involved in defining good and evil so it still fits into a “yes or no” system like Dungeons and Dragons.

While a lot of this post (pretty much everything up to this point, honestly) is geared toward the Paladin in the party of my campaign, it’s honestly a problem I see a lot of Lawful Good characters run into. Sometimes it feels either like you need to resign yourself to having a stick up your character’s ass or wind up basically murdering everything evil just because it’s Evil. Really, though, you have more options than this basic dichotomy. A lot of it depends on the laws of the land and what has happened in the campaign you’re playing in (for instance, some particularly lawful characters might be granted the power to enforce the laws of the land as a part of acting on behalf of a ruler), but you always have options. If you’re not a Paladin but some other class and still Lawful Good, perhaps a Knight or a bounty-hunting Ranger, you still have essentially the same options. Lock them up while you drag them back home, find a way to control them using magic, invest in a jail wagon of some kind, hire people to hold onto the criminals you capture, win them over to your side by giving them Stockholm Syndrome, cutting off their legs and them giving them first aid so they can’t run away but also don’t die, killing them outright, a trial by combat, or just letting them go.

All that being said, it is so much easier when you’ve got some chaotic or neutral characters who are a little more willing to DISCREETLY dispose of an inconvenient prisoner without tipping off your character. That requires a certain type of player, though, and unfortunately for you, you chose to be a Paladin who can’t even suggest such a thing without running the risk of losing their divine powers. At least Knights (one of the only other classes with a Lawful alignment requirement) can act unlawfully without permanently losing everything unless they do it enough to change their alignment.

Like all things in Dungeons and Dragons, the sky is the limit. Ask questions, try to puzzle it out, spend some time considering how your character defines “Good” and “Lawful.” There are more options than you realize and Lawful Good doesn’t mean your hands are shackled when it comes to dealing with moral inconveniences.

Giant Problems

The giant scratched his beard stubble, the sensation and noise helping him keep his temper as he glared down at the Humans.

“I did not eat your sheep. I’m a vegetarian.”

“That’s impossible!” The largest of the Humans waved his torch. “There’s no way a creature your size could find enough nutrients to survive by eating plants alone.”

“First of all, that’s demeaning. I’m not a creature. Second, I would know if my diet supports someone like me seeing as I eat it, am large for a giant, and do not look as scrawny as half the Humans you’ve assembled.”

“Our sheep are missing and your footprints are all over our land.” The man stopped waving his torch and shrugged. “Seems like you did something with them. Sold them, maybe? That’s a nice outfit you’ve got there and I can’t imagine giant clothes come cheap.”

The giant rubbed his face. “I didn’t take your sheep. Those aren’t my footprints. I live in the foothills and just walked over from there. You can see my footprints behind me.”

“And these aren’t yours?” The man waved the crowd out of the way and gestured at a set of footprints.

“No! Those feet are too small to be mine, see?” The giant lined his foot up with the prints. His foot was half again as long as the other ones. “Just because I’m a giant doesn’t mean I made those footprints.”

“Oh.”

“If you’ve got nothing else to say, I’ll be on my way.”

“See that you stay away from our town!”

“I wouldn’t go near it if you paid me.”

The giant walked away from the crowd of Humans and one of the men in the front turned to the one with the torch and shrugged. “You’re a bit racist aren’t you.”

Saturday Afternoon Musing

I just took a five-day weekend and I already need another. One of the things I’ve been reflecting on recently is that it has been quite a summer. Two weddings because the relationship I was in, the end of the relationship I was in, throwing myself into my writing and my work in order to take attention away from the end of the relationship I was in, working more than ever so I could pay off my car loan, paying off my car loan, tons of flooding in my area, winning the Hamilton lottery, going to see Hamilton, trying to enjoy my long weekend and the game I took it for and being unable to because the internet has been going in and out without warning or pattern… A lot has been going on.

Sure, some of it has been good stuff, like the lottery and Hamilton, but that’s a still lot of emotional energy that gets spent. I can tell I’ve reached a new low because I’m always filled with the kind of existential exhaustion I associated with my depression but none of my other usual symptoms that go along with it. I also find myself spending an hour or more sitting on the couch, doing nothing or letting the TV just run because I know the internet is out again and, sure, I could write in a Microsoft document and just past it into WordPress when I’m finished or I could even just grab my phone and write my posts on it if I don’t want to bother with a bunch of temporary files but that’s a lot of effort and it’s taking all the energy I’ve got to just stay calm about how unreliable the internet has been and how that’s been negatively impacting my relaxation activities. Which isn’t at all a description of how I spent my early afternoon while waiting for the internet to come back so I could finish today’s post and get it online.

It definitely doesn’t help that work has been super stressful as well. We’ve got a big deadline coming up and I’ve had to assert my priorities to some senior coworkers a lot more than I’d like to. I’ve also had to deal with the prospect of getting put on a future project that continues a current project which has been a total nightmare of everything going wrong and one person domineering the design decisions. It’ll be a great product eventually, of course, but a lot of the time it feels like it’ll be good despite some people’s best efforts to turn it into an unholy abomination of things that sound good but are totally useless. I am extremely uncomfortable with conflict, but I keep finding myself gearing up for them at work because I don’t mind telling people they’re wrong or that they’re wasting my time. I’m one of the only people stubborn enough to sit through an hour of a meeting and stick to my (correct) line of reasoning rather than just agreeing so the meeting will end. I don’t blame my coworkers for not being willing to fight to the death like I am because they’ve been dealing with this guy for much longer. Most of them are much friendlier than I am with people who waste their time and none of them are as stubborn as I am. I’m a perfect storm of the right personality traits to confront people like this person and the sincere desire to never be in conflict ever. I’ll fight the battle because I recognize it needs to be fought and, if it turns out well for me, will save me stress and effort in the long run, but I’d also rather just keep my nose down and get through each day as it comes.

Some days, it feels like a lot of my life is like that. Lots of stress and effort now so things will hopefully be easier later. As I see this particular thought crop up in my life, I find myself wondering at what point I stop thinking “it feels like” and start thinking “my life is”? I think the main problem the later is that it’s easy to go from reflecting on how much effort I put into everything in my life these days to a whole slew of negative thoughts. Stuff like “is it worth working this hard” or “I have to work this hard because nothing good ever happens” or “I wish something nice and easy would happen because nice stuff never happens to me,” all of which are false. If anything, this past summer has taught me that this isn’t really a “good” versus “bad” scenario, this is a “work” versus no work” scenario. I did no work to get the Hamilton Tickets. Spent twenty dollars and clicked stuff on an app every day for so long I forgot I was doing it. That’s not any kind of definition of work in my book. That was a good thing that happened to me. It was an amazing thing that happened to me and I’ll be holding on to that happy giddiness for months.

I don’t sleep enough. I take care of myself last of all. I have depression that leaves me feeling listless and unable to do anything but focus on moving myself forward through the day. I get so caught up in my anxieties I can’t breathe. I have a hobby that fills my soul with meaning and helps me set direction for myself. I have good friends around me who care about me and the stuff I care about simply because I care about it. I have terrible luck, but it often turns good in surprising ways and at unexpected times. I can support myself and am only financially limited by my willingness to work extra hours. I make enough that I don’t actually need to work more than my required minimum number of hours to make ends meet. My life is pretty well-balanced, honestly. It’s not bad. It’s not great, either, but it’s on the positive side of neutral. I just have to work hard pretty frequently. Not because my life or lifestyle is in danger if I don’t, but because that’s the cost of making progress on my dreams. I wish it was easier, but then I probably wouldn’t value the time I get to work on my dreams as much as I do. I wouldn’t value a quiet weekend in the woods as much as I do.

Today, I don’t wish my life was different. Today, I just wish I had a few extra hours each day. There’s so much to do… It’d be easier if I suddenly got four extra hours every day so I could sleep more. I bet I’d get a lot more done if I was well-rested all the time. Maybe that’s what I should do with my next vacation. Just go to bed every day at ten at night instead of staying up super late because I know I don’t need to get up for anything in the morning. It’s worth trying, some day.

 

For Now

I’m not all I want to be.

I do my best to listen and to look
As I follow each hook and crook
And read every single book
While I do my best to cook
Up some kind of understanding.

I don’t think that’s too demanding
A task for me to stick the landing,
But here I am, stuck standing
With nothing more commanding
Than a sense of appreciation.

It fills me with frustration
That I can’t form the foundation
Of a simple proclamation
Because I’m stuck with the realization
That I can only speak for me.

I can’t just let that idea be
So I try my best to truly see
But I think we can all agree
There is no guarantee
I will ever get the words out.

Constant fear and niggling doubt
Cause both a flood and a drought
Of words as I try to write about
A path without knowing the route
It takes from beginning to end.

No matter what I intend,
There is no way for me to bend
My experience so I can pretend
That I have anything to append
To what someone else has said.

At night, while I lie awake in bed,
I dream of a time when my head
Is no longer filled with things unsaid
But, right now, I see instead
That I’m not yet all I want to be.

So, for now, I can only speak for me.

Destiny 2’s Future Looks Brighter Than Ever

When I finally managed to log onto the Destiny 2 servers on Tuesday, a few minutes after noon, it felt like I was playing a whole new game. Except worse because I knew I wasn’t playing a new game and had a whole pile of expectations about how things worked that wound up being wrong. There were some growing pains at first, and I’m certain there will continue to be more, but I’m optimistic the changes the “Live Team” made to Destiny 2 are going to result in a better gaming experience over the course of the next couple years. Even after only two days of play, both shortened by internet problems unrelated to the game, I can confidently say the game is miles better than it was before.

My only major gripe is how frustrating it is to try to track weekly progress now. Instead of having one place I can go to check out my progress on everything, I now have to go to the map location of each activity and hover over it to see my progress. This means that, in order to check my overall status, I have to do a few dozen clicks whereas I used to be able to check it by tapping or holding a few keys on my keyboard. Additionally, there wasn’t really a clear explanation of how the changes would roll out for the weeklies, so I was left searching for them until I hit both level 50 and the “soft cap” of my character’s power level (500). I’m sure the information is out there somewhere, but so much happened in the space of a week that it was almost impossible to process how the immediate changes affected my gameplay, let alone what the future changes would mean. You can even see it in the community as a lot of the once-reliable information resources are struggling to keep up with everything that’s rolled out and the vague promises that more will be coming as time passes. Even the patch notes are too dense to read through without missing stuff and I’m someone who literally studied how to parse texts in order to get at the meaning inside of them.

When it comes to actually experiencing the changes rather than trying to learn about them, things are much better. After the update, the gameplay feels so smooth that it’s like playing a different game. Shooting feels way better than it ever did before, as does bullet impact and ability strength. Reload speeds feel somewhat sluggish now, but I’m pretty sure it’s because everything else is so fast-paced now that the unchanged reload speeds feel extra slow. I feel like my character moves faster, that combat resolves faster, and that all of my abilities are available faster. In the first mission alone, I used my ultimate ability, my “Super” three times before the first cutscene interrupt the mission. It was amazing. I finally felt like the powerhouse the game’s lore and history says you should be. A one-man (or, in my case, robot) army capable of beating even the toughest foes into the dirt with enough cleverness and ammunition.

Probably the biggest change to the pacing of the game was the introduction of what feels like sharper contrasts around your character’s power level (or Light level). Before, I could easily muddle through encounters above my Light level so long as they weren’t that far above it. If the gap was bigger, about thirty or higher, I’d get stomped into the ground and the same wasn’t really true of when you’re that much stronger than your enemies. Now, even a ten-level difference is noticeable and that’s for both sides. Being stronger than my enemies lets me just soak up damage like nobodies’ business and laugh as my health drops into the red because nothing but a bunch of mini-bosses or a single-big boss could kill me before I killed them. Enough mooks could kill me, and they have the times I got overconfident, but it’s pretty easy to just mow them down on your way to the real fight.

The new story isn’t very long, but it sets up a few interesting questions and leaves enough of an open end that their promises of more to come might actually be in reference to lore and story content rather than just gradually shifting environmental stuff. It’s also pretty engaging, given that they revealed during the announcement of the expansion that they were killing off one of the favorite characters in the game. It’s hard not to get caught up in what’s going on, especially because the bad guys talk now and say things that make you actually think for a moment about what you’re doing and what a “Guardian” (the generic term for what your character is) is supposed to do in general, when confronted with a situation like this one. All that being said, it doesn’t really leave you with much question about what you’re doing by the time you get to the end of the missions and anyone who has spent any time thinking about mortality or taken a decent philosophy class in their life will be able to adequately answer the questions. It’s fun and engaging, but nothing particularly special.

What has wound up being the most fun part for me has been the sense of exploration and discovery I get as I re-learn how to play this game at the same time that everyone else does. I can google almost anything new I want and never actually get answers to my questions unless there’s a discussion on a message board with people also trying to figure it out. The efficiency of new weapons, the locations of enemies that give you good rewards, how to trigger the more powerful versions of the public events, where to go to find all of the vendors, and so much more. Everyone is still figuring things out and it feels great to be able to contribute to that.

That being said, here are some things I figured out, specifically for anyone playing Destiny 2:

  • Join a clan and have people on your fireteam. It makes life so much easier and certain bounties require it.
  • Do all the bounties you can. Glimmer is easy to get right now, so spend it freely (and they’re super cheap) and reap the rewards in consumables and tokens.
  • Try new weapons and probably stay away from any PvP experience right now because either I really suck, everyone else is amazing, or people have just figured out how to win by being super shitty and do nothing but play PvP so they can be shitty to people. Seriously, it sucks.
  • Keep an eye on your random perk rolls but only for Legendary and up gear. If you like the perks, just hold on to it since you can always strengthen that gun or armor later.
  • The Tangled Shore is super fun, so spend tons of time there.
  • Bows are silly but only really work well in the Tangled Shore. They feel a little underwhelming elsewhere.

I’ve got a lot more specific information, but that’s not super useful unless we’re chatting while you’re playing so I’m not going to post it here. If you play and are reading this, let me know if you’ve got any questions or found anything particularly fun you’d like to share! I’d love to hear about it.