The Future Looks Bright

I like to experience anything new with an open mind. However, that’s a lot easier said than done when that new thing has been shoved in your face for a year (plus or minus a year) without you ever getting a chance to actually experience it. That’s why I avoid movie trailers and most video game news sites. Keeps me calm and unbiased when I finally sit down to something new. At the same time, I’ve only got so much time on this planet, so I try to get recommendations from people whose judgment I trust so I can do my best to avoid wasting my time on something. Which is why, against several recommendations and what felt like my better judgment, I sat down to watch the Netflix original movie, Bright, with an open mind.

The recommendations I solicited and the ones I encountered on the internet were all heavy with criticism for this Netflix original movie, but I think a lot of it is unwarranted. Sure, there is plenty of room left in the story for there to be sequels, but no part of the movie felt like it was specifically left in to shoehorn in a few more loose threads for potential sequels. There were a few moments that dragged along, sure, but they were relatively short and in the two-to-five range, depending on your preferences. The story set up the world and its politics succinctly and quickly, it developed the characters and the story very well, and it had just enough ambiguity at the end to leave you wondering if there was going to be a sequel. Which means there will be one because that’s what Netflix is in the business of doing nowadays. I think a lot of people overlooked the context of the movie when they commented on it: everything has a sequel these days, even things that shouldn’t, so of course you’re going to feel like they built one in.

The world’s magic and technology were delightful and just unexplained enough to be interesting without being too vague to feel real or too powerful to feel like anything other than a deus ex machina. The magic is a central feature of the movie, but they do a good job of not addressing exactly how it works until near to the end without making it feel like they left a gaping hole in the world. When you do finally get to see it in action, you finally get to see a world whose magic is truly above and beyond what any normal person could handle. Hell, there are some Elves who may or may not be using magic to fight people and their individual power level is ridiculous even without a magic wand. It was like watching a bunch of 20th level player characters walk into a town with nothing but level 1 guards who tried to apprehend them. Ridiculous, credibility-stretching slaughter right up until the protagonists started fighting them. To be entirely fair, they do a good job of establishing just how stupid-strong the protagonists are through some excellent background shots (Orcs are super strong and tough), and a really bad-ass slow-motion scene (with a magical “all the bullets I need” gun).

Since it is a fantasy story (probably urban fantasy), I’m willing to give it some leeway when it comes to what we usually call “realism.” Some of the characters made thinly veiled references to being in a story and one such reference was even the justification for a character to do something that had an extreme (1,000,000 to 1) chance of killing him. I want to believe that was a Terry Pratchett reference, as he often had characters reference the fact that million-to-one odds basically guaranteed it was going to work out. I don’t really think it is, though. The story is too different and there are much more accessible homages to Terry Pratchett that could have been included without breaking the fourth wall, such making a few obvious links between the police and the night watch in Ankh-Morpork.

If you like fantasy, want to encourage more well-made fantasy movies, want to encourage the trend of new urban-fantasy media, or just want to tell Netflix to keep it up in general, I suggest watching Bright. You’ll never get that two and a half hours of your life back, but I definitely don’t regret spending my time watching this movie. I might even watch it again with some new people who won’t talk during the whole thing. I love my roommates and all, but c’mon.

Coldheart and Iron: Part 1

READ FROM THE BEGINNING


I never liked guiding young men. The worst were always the laborers, young guys who traveled from city to city, shoring up what infrastructure they could and scrapping everything they couldn’t. They’re always drinking smuggled whiskey, forgetting to fill their canteens with snowmelt, and there’s always a few who make passes at some of my Wayfinders. A little over half my team is women and these young men are used to what we once called “Rockstar treatment” since they’re given pretty much whatever they want while working on an enclave in the hopes of getting a skilled metalworker or net tech to settle down.

Normally, I’d refuse and save everyone the hassle, but we’d dropped off the families we’d picked up in the wreckage of Chicago and the only group ready to go and capable of paying had been two dozen men in their twenties. The city’s net connection had been saved by two of the men in this group, and the rest had managed to fix up the shelters so they’d be properly insulated again. I had a soft spot in my heart for the Madison, Wisconsin enclave, having lived there before the collapse, and agreed to take this group as a whole at their request.

Between cities, the Order of Wayfinders is the law. If the people we’re escorting try to report us for anything, the enclaves simply tell them they’re welcome to request a refund and then never be escorted anywhere ever again. We are judge, jury, and executioner outside of the enclaves. There’s no room for arguing or anything but iron-clad authority in the otherwise lawless tundras. We police ourselves, so most Wayfinders who abuse their power wind up as bandits or dead.

We were ten days out of the city, heading southwest toward the great plains of Iowa the first time I had to assert my authority. Generally speaking, my Wayfinders aren’t shy about turning people down if they don’t want someone’s attention. Unfortunately, the amount of self-assurance it takes to brush off a drunk young man who desires you is a skill that often takes time to learn and one of my trainees was struggling. Once she asked for my help, I gave it. I reminded the man bothering her that he was to respect her wishes and, if he ignored her again, I was going to beat him until I was certain he’d learned his lesson.

He was drunk enough to take me seriously at that point, but a couple of nights later, as the full moon peeked between the heavy, grey clouds, he decided I was full of it. He was, after all, six and a half feet of trim muscle while I was only a middle-aged man, beard already showing the first signs of grey around my mouth, of modest stature and height. Once I’d dropped his unconscious ass back into his insulated sleeping bag, I left their shelter and found Laura in the shelter she shared with four of the other trainees.

“He’s out. If he troubles you again tomorrow, punch him squarely in the ribs. I cracked a couple of them, so he should go down easily enough.”

“Thanks, Marshall.” Laura rolled onto her back in her sleeping bag and laced her hands behind her head. “And, after that, I can just shoot him?”

I nodded. “Stabbing would be better. You’re decent at quick kills, so you should be able to do that easily enough. It’d be a lot quieter and you’d save yourself a bullet.”

“Silence Is Paramount.” Laura saluted me from her sleeping bag. “As you wish it, so shall it be.”

I smiled down at her, my beard hiding everything but the crinkle at the corners of my eyes. “Sleep.”

Laura saluted again and I walked out of her shelter, waving my hand dismissively. A few steps away, I found the night-sentry already buried in the snow. “Hicks, keep an eye on the tents tonight, too. If you see any shadows trying to get into a Wayfinder shelter and it doesn’t belong to a Wayfinder, make it dead.”

A thumb poked itself out of the snow and then quickly disappeared again. Satisfied, I walked around the rest of the perimeter, that everyone was either in their shelters or preparing for the morning. After that was done, I retreated to my shelter. Lucas was already asleep, but Camille and Natalie were still awake, huddled around the campfire.

“How’s Laura?” Camille handed me a bowl of thick soup.

“She’s fine.” I started eating.

“And the other guy?”

“Alive and capable of keeping up the pace, but unlikely to do more than that for a few weeks.”

“Pay up, Nat.” Camille held out her hand and took the twenty from Natalie with a look of triumph on her face.

“Sorry for having faith in the newbies, Millie.”

“Who else was in the pool?” I chewed at a tough bit of meat and wiped steam from my beard as I looked at the pile of cash Natalie was rifling through.

“Well, cap, it’s all the vets but you and while I was the only one to bet on the newbie, the safe bet was you beating the young groper so badly he would need a couple of days of rest before he willingly went anywhere. Technically, that still remains to be seen, but I doubt it. We’ve got two other bets on you killing the guy because he fought back well enough to need it.”

I nodded as I swallowed the gristly piece of meat. “Sounds about right. Lucas didn’t want to wait up to see how it turned out?”

“He’s got second guard shift tonight, Marshall, as do you. Finish eating and let me take care of cleaning up so you can get some sleep.” Natalie stuffed the money away and started picking up the cookware and food. I finished my bowl of soup and snatched another out of the pot before Camille sealed it up for the night. After finishing my food and cleaning myself up as best as I could with the last bits of my tube of toothpaste, I wrapped myself in my sleeping back and lost track of time until I was shaken away by Lucas.

“C’mon, cap. Second watch starts in a few minutes. Captain’s orders. You wouldn’t want to disobey an order from yourself now, would you, Captain?” I was still too asleep to see properly, but I’d seen the goofy grin plastered across his face often enough that I didn’t need to see it to know it was there.

Grumbling, I slipped my insulated gear back on and clambered out of my sleeping bag. Lucas disappeared out of the door in a flurry of cold that set the embers to snapping on their logs while I cleaned up my gear. A few minutes later, I’d traded spots with one of the sentries and concealed myself in the snowdrift. The only thing peeking out of the snow was my camouflaged night-vision goggles and the end of my gun’s barrel. Even with my night vision goggles, there was nothing to see but the empty hills we’d camped near.

When the sun and the movement in the camp started to make hiding pointless, I gave in to my desire to move around and creakily pushed myself to my feet. I wasn’t old yet, but lying around in the snow for four hours sure made me feel like I was. As I took stock of the area around the camp and the camp itself, I noticed one of the laborers standing a few paces away. He was friends with the one I had educated the day before.

When I pushed my goggles up and locked eyes with him, he smiled uneasily and stepped forward. “Captain Marshall. I’d like to apologize on behalf of our group and especially Mitch. He’s an asshole and deserved everything you gave him. We’ll do a better job of keeping an eye on him.”

“I’m not the one you should be apologizing to.” I shouldered my gun and let my face settle into its natural glare.

The man took half a step back and held up his hands. “You’re absolutely right, sir. Mitch and I already apologized to Wayfinder Laura. I just wanted to apologize for the inconvenience of needing to police my group. It will not happen again, Captain Marshall, sir.”

I smoothed the glare from my face and nodded. “See that it doesn’t. Next one gets killed.” I watched him quickly walk away and turned my attention to the rest of the camp. The tension that had started building after I beat the assaulter seemed to have seeped away. While I was looking around, Lucas walked up. When he saluted, I nodded.

“Captain, there’s signs of tracks behind one of the hills to the southeast.”

“What was someone doing out there?”

“As the sun rose, I saw it glinting off of something and took a look through my scope. Empty food wrappers, sir. Curious, I walked over after having my post covered by one of the trainees. There’s a whole trail, sir.”

“They got that close and we didn’t see them?”

“No, sir. Basic camouflage would have concealed them at that range, given they were moving at night.”

“Right, the snow.” I shifted my gun and nodded to a small crowd of Wayfinders that had gathered when they saw the captain talking to the lead scout. “Take a small crew and see what you can find. We’ll continue course as we’ve set it, so meet us at our midday stop with whatever you’ve found.”

“Yessir.” Lucas saluted again and jogged off to the group of Wayfinders. I watched them gear up and head off before heading to the cookpot for breakfast. It was either nomads or bandits. Neither was good news for us. As the sun shone down through a break in the clouds and I helped myself to a bowl of oatmeal with dried fruit, I wasn’t sure which would be worse.

Tabletop Highlights: Exploding Kittens

I’m a huge fan of The Oatmeal. His comics are wonderful, he tackles some very difficult ideas in his stories, and he helps create wonderful games. I’ve been following him for a few years and have really enjoyed most of what he’s created. When I heard that he was doing the art for a tabletop game and had helped create it, I immediately ran to Kickstarter to check it out. True to form, the Kickstarter for Exploding Kittens was chock full of The Oatmeal’s particular art, wonderfully depicting all kinds of ways cats could accidentally blow you up through cat-like behavior.

Eventually, I backed it. I got the full edition of the game along with the hilarious (and very) NSFW version of the game. Since then, I’ve stayed up to date on the game. They eventually created an expansion called “Imploding Kittens” and another game called “Bears vs. Babies” which was not quite as fun and charming as Exploding Kittens.

In Exploding Kittens, the object of the game is to be the last player left alive. There is a deck of cards that everyone draws from at the end of their turn. If they draw an exploding kitten, they die unless they can play a diffuse card (like a laser pointer or kitten therapy). Before you draw, you can plan any number of other cards to do things like skip your turn, give your turn to another player (forcing them to take two turns), steal another player’s cards, or look at the top three cards on the deck.

Once you’re out of usable cards and you draw an exploding kitten, you’re out. Don’t worry, though, it wasn’t personal. The cat was just walking on a computer console that just happened to have a nuclear launch button on it or they were playing with a hand grenade and accidentally pulled the pin while tossing it around. I’m going to avoid going into the NSFW cards because that’s not something I want to write about on this blog, but I encourage the interested parties to check it out.

The game is a ton of fun when you’re having a game night with your friends and it only gets more fun if you’re drinking a little. Don’t drink too much, though. The game is a little more complicated and strategic than you’d expect, so too much alcohol is just going to make it easier for your friends to set you up for an explosion. Which is exactly what you should be trying to do, since you can place the exploding kitten wherever you like in the deck if you play your cards right.

The biggest downside to the game is that it can really drag on for a long time if there aren’t very many players. The game has instructions on how to tailor the game to the number of players, but I’ve followed the instructions with a small group before and wound up sitting around for almost half an hour while the last two players tried to end the game. Even in larger groups, where people get eliminated faster, the first player out can wind up spending a lot of time waiting if they were just incredibly unlucky. You can always cut the deck down for smaller groups, of course, but that can be difficult to get right as some cards only work when paired with similar cards.

Either way, as long as everyone’s relaxed and participating, the game is ridiculous amounts of fun. If you want a new game that will last around an average of 15 minutes per game, I suggest picking up Exploding Kittens.

Snowy Tow

The snow came down, coating trees and drifting into mounds beside the road. Rosie didn’t think every drift had a car in it, like the one she was looking at, but the thought pressed on her as she tried to focus.

It was a simple job. Wait for calls on snowy nights and then drive the truck into the snow to rescue unfortunate drivers. This was probably her last call of the night. Once 3 a.m. rolled around, it was someone else’s turn.

After checking with the driver, she towed the car onto the road. Ten minutes of work and talking and the driver was on their way again. As she sat in her car and filled out the last bit of paperwork, her attention kept drifting to the mounds of snow. She’d lived around here all her life. She knew the fields down route 44 were lousy with heavy bushes and hills, but something kept pulling her eyes to the sea of white.

She set the clipboard aside, bundled up, and waded into the snow. It was up to her shins, but a particular mound kept calling to her. She walked up to it and started digging with her hands.

Twenty minutes later, she was back in her truck, driving. It had been only snow over a large bush. As she rounded a bend, looking for the county route home, she got a call. There was someone else who needed to be pulled out on route 44. Dispatch sent her back out, even though her shift was over, since she was close.

She turned the truck around and started looking for a car in the snow. She spotted it a few minutes later and smiled, despite herself. She’d been right about the drift, just half an hour early.

Saturday Morning Musing

I really enjoy spending time with my friends. Like most people, I’ve got a mix of introverted and extroverted qualities. Depending on where I am when I’m with my friends, it can be either relaxing or tiring. For instance, I organized a get-together tonight since one of my friends is leaving the state for her last semester of college and I like send-off parties. We went to a Mongolian grill restaurant for dinner and that was super exhausting because it was super loud, super busy, and I had a hard time participating in any kind of talk with my friends. Afterwards, we went to a coffee/chocolate shop where one of the group was still working, and the much quieter atmosphere helped me relax from the stress of the restaurant.

After the coffee/chocolate shop closed, they all opted to go to a bar and I opted to go home. It was a Friday night. The last thing I wanted, tired as I was and as busy as I am this weekend, was to go out to a noisy, crowded bar. They all get it, which made it easy to linger as they made plans so I could enjoy a last few minutes being around them. To be entirely fair, I probably still would have gone home even if they’d gone someplace super chill. I was exhausted after a long week and the continued reduction of my daily caffeine intake. I also started getting back into some more active things, so I’m super low on physical and mental energy. Throw in a week’s bout of depression brought on by the gloom and the cold that had ruled Wisconsin, and I’m also out of emotional energy. The trifecta. All energies dwindling and rapidly approaching zero.

So I went home and went to bed. Brushed my teeth, put on my pajamas, and decided to just wake up a bit early to get this written and pack for my trip. Unfortunately, as is often the case when I’m nearing zero, I couldn’t sleep. Instead, I opted to lie awake and stare at the ceiling until I wanted to pull my hair out. Rather than do anything to speed up my inevitable male pattern baldness, I got out of bed and worked on some poetry for a bit while listening to a band my girlfriend suggested since they’re in town for a concert next month. Walk the Moon makes for pretty good late-night-poetry-writing music, actually. They’ve got a good sound that fades in and out of the background as your attention waxes and wanes.

While I was trying to sleep and then writing poetry, the main theme of the thoughts I was trying to ignore was dread for my weekend plans. Even now, as I’m double-checking my bag and debating whether or not to bring my Switch, I really don’t want to go. I know I’m going to have a great time because I’m seeing some of my closest friends from college, people who used to fill me with such a creative charge that they drove some of the almost-insane amounts of writing I did during college. Well, insane in a sense. Given the amount I’d written at the time and how many projects I started that eventually influence my ability, I was at my most prolific in college. These days, I wrote more in a month (NaNoWriMo 2017) than I did in any entire semester of college.

Even though I’m going to meet with these wonderful friends, watch some fun movies, exchange late Christmas presents, and have a peaceful drive to clear my mind, I’m still dreading departure. This same exact thing happens all the time. I make plans that sound like a lot of fun and then the plans start to appear on the horizon, looking miserable. It happened with my plans to go out to dinner yesterday. It happened with my decision to return to my foam-fighting practice on Thursday nights. It happens with pretty much everything I do these days.

I will go and I will have a great time assuming nothing horrific happens. Unless I get in a car accident, break a bone, or get my wallet stolen, I’m going to have a net-positive trip. I’ve got too many great people and fun things packed into my weekend to have anything but a good time. The only thing that could make it better is bringing my girlfriend along for the ride. Which will happen eventually, I hope. The friend I’m staying with is still adjusting to her new apartment and hasn’t met my girlfriend yet, so I’m going to hold off on throwing additional stress her way. Plus, now I’ve got a reason to go back and visit everyone soon!

Fire and Peace

Here sit I, wrapped and stoic
In somber silence insoluble,
Painting prosaic pictures
On a dirty page so voluble
That it has become volatile.

My keyboard cries “calamity!”
Rocketing its reedy racket
Through thin and thankless seconds
Captured in a minute packet
And covered in an hour jacket.

Such soothing salacious sounds
Bring back bitter unbegotten barbs
That jibber, jabber, and jibe
uselessly against my wards
and all my other mental guards.

Plentiful and powerful peace
Is found and ferociously fenced
In the nearest nebulous neighborhood
To be kept as protection against
The encroaching ruin that is sensed.

Words fly like fast-falling fire
On volatile pages that, exploding, shatter
Rancorous raucous reality
And I leave in glorious clatter
Everything that’s supposed to matter.

Here sit I, wrapped and stoic
In fire and peace together,
The nascent nagging of necessity
Is felt like the prick of a feather
As I finally release my tether
And float in fictional felicity
Where I will not care whether
This makes me idiotic or heroic.

Video Games and Me: I Can Quit Any Time

I have a complicated relationship with video games. They’re an excellent source of interactive stories, they can take me away from my problems when I need some breathing space, they can make me feel powerful, and they can help bring me together with people I’d otherwise have nothing in common with. At the same time, they take up a lot of time because they’re easy indulge in, they make it harder for me to write because escaping via gaming is easy than escaping via writing, and they can make it difficult for me to do the self-care things I need to do but do not want to do (like paying bills or eating properly or getting daily exercise). Managing my time investments when it comes to video games is always tricky and I probably fail more often than I succeed.

When it comes to video games, I tend toward extremes. Most weeks, I don’t play at all because there are things I need to do every evening like write blog posts, try to work on a book, pay bills and do chores, or take some time to let my mind calm down without anything else stirring it up. The weeks I do play tend to be in the middle of the month when bills aren’t due and usually involve me doing nothing but playing video games in my free time. When I manage to play on only same days in a week, I still stick to extremes. I’ll either not play at all during a day or I’ll do nothing but play video games during a day. I’m not very good at only playing for an hour or less before moving on.

I have well over one hundred games I’ve never played, thanks to Steam. That’s not a sizable amount, compared to many, but I haven’t actually bought a game I didn’t intend to play and, when I go scroll through my Steam library, I still want to play all of the games I’ve bought. However, there’s never enough time. If I want to work a full day with a little bit of overtime, I’m out of my apartment for 10 hours. Mark off another two hours for meals and hygiene,  two for blogging and social media (trying to build a twitter following is no joke), two for working out or exercising (and related clean-up), six for sleeping, and I’m down to two hours. Only two hours for whatever fun thing I want to do, for working on a personal project (like a book), or for doing chores each day.

That’s all the time I get in a day unless I cut down on sleep (like I did during NaNoWriMo), work less (which is also a thing I did during NaNoWriMo), or forego all responsibility in favor of taking as much time for myself as I can (which I did last night). This is why video games tend to wind up being entirely ignored or done to excess. It feels so good to leave everything behind and just play until my eyes feel sticky with exhaustion and I’m blinking at my cell phone’s display as it tells me that I will be getting up for work in three hours. Even now, I have to struggle to focus on writing this and not turning on my TV so I can play some Breath of the Wild or Skyrim on my Switch. I have to exit all of my game applications when I write because the call of Overwatch or my recent Borderlands run-through is too strong to entirely ignore when all I have to do is right-click an icon to start up a game.

I’ve made a habit of making the tough decision to ignore my desire for immediate satisfaction or reward in favor of doing what is best for my life in the long run. Loan payments get made, extra money gets tucked away for paying off loans, and I make myself work an extra hour or two every day so I’ve got enough financial padding to make it from month to month without worrying about being short for all of my bills at the start of every month. All of this practice goes out the window as soon as I start playing a video game. There is no stopping at a set time, or playing for only an hour. The best I can do is play only one match of Overwatch, but that’s generally only possible when I’m feeling burned out on my favorite PvP game.

Extremes work pretty well for me. I’ve made 79 blog posts in a row because I’ve made a rule that I’m not allowed to miss a day for anything. My most-successful diet was done by removing most food from my potential menu and allowing myself only certain meal plans so I made sure I got a balanced meal along with basically my target number of calories. 100% committed to whatever I do with no wiggle room to make excuses or try to justify taking a break. “Taking a break” is how every period of working out eventually fell apart. Playing no video games or nothing but video games seems to fit right into that habit. New games are my “taking a break” moments that result in me doing nothing but playing the game for a while. I played Clustertruck for 5 hours the night I bought and downloaded it. All I had planned to do was open it up and fidget with the settings, to see if I could donate it to the Steam arcade we’ve got at work.

The only game that doesn’t really cause the same problems is Pokemon, but I feel like the only reason it doesn’t is because I’ve conditioned myself to quickly fall asleep while playing it in a reclined position. I don’t have to worry about staying up too late playing Pokemon when I literally play it so i can fall asleep right away most nights. Rumor says there’s going to be a new Pokemon game for the Switch, so my conditioning will think it is different enough to let me play it for more than ten minutes at a time once it has come out…

Soonish: Fun Science and Funny Pictures

“Soonish: Ten Emerging Technologies That’ll Improve and/or Ruin Everything” by Kelly and Zach Weinersmith (a scientist and a writer/cartoonist, respectively) is probably one of the best books on the market for the casual sci-fi/tech nerd who wants a break from fiction. The basic premise is exactly what the title states, focusing on ten different technologies we can see on the horizon. It breaks them down into where we currently are, where we’re going, what the technology could mean, and then how it could ruin everything. A liberal dose of background information, interviews, jokes, and short comics is sprinkled throughout, keeping the science-sections from getting too dense.

Probably the coolest part of the book, for me at least, was how they were able to take turn some incredibly difficult science into an informative book that people would be able to understand and enjoy. The metaphors for the more complex bits of physics when they wrote about space elevators are clear and fun. The examples used to illustrate (literally and metaphorically) their points about space travel are easily grasped and, from what I understand, surprisingly accurate. Even the comics sprinkled throughout add to the reader’s understanding in addition to delivering quick jokes.

The biggest downside was how hard it is to read in large chunks. There’s so much interesting information packed into each Chapter that I haven’t actually read more than one a chapter in a single sitting. I usually wind up taking a break so I can digest what I’m learning and let it get comfortable in my brain before I start reading the next chapter. Which isn’t to say it’s poorly written. The Weinersmiths did a great job of making the entire book a delight to read and I’m excited to read each and every chapter. I just wound up reading only one chapter a day and starting another, much simpler, book to read after my daily chapter.

The other side of the problem is that I have a lot more interesting conversation topics now that I’ve learned so much about space elevators, interstellar mining, and programmable matter. While these things don’t come up very much in my typical day-to-day conversation, I’ve now got a lot of excellent ammunition for the next time my friends and I decide to drink and talk about how cool the future could be. I’ve already used some of what I’ve learned to start a discussion at work, during a meeting, since one of my coworkers used to work for an elevator company and a few others just love talking about future technology over lunch. This book is easily worth getting just for the conversations it starts.

My favorite part of the book, and what I consider to be the reason the book is so delightful to read, is the sheer enthusiasm the Weinersmiths pumped into Soonish. Even after a few years of research, writing, revising, and editing, you can still feel just how excited they must have been to learn about everything they covered in the book and there are even a few panels of comics in the book that show it plainly. If you follow Zach Weinersmith’s comic, SMBC, you can see a bunch of comics he wrote about it, scattered throughout the past year, showing just how enthusiastic he and his wife were. Reading a work of passion is always a much better experience than reading something someone felt forced to write.

I suggest picking up a copy of the book for your coffee table or library. It is on sale pretty much everywhere, right now, so I suggest getting it now while its cheap. Or later, when it’s less cheap. This book is easily worth thirty bucks.

I’ll Never Forget

Writing serial fiction is much harder than I anticipated and this particular story is giving me trouble. Since I don’t have that to post yet, have a bright poem about smiles to counteract the miserable winter weather I’m experiencing.


A brief little flash, a proudly-worn curve,
A tentative quirk, a break of reserve:
A twist of the skin caused by a nerve
Is all that I need to blithely observe
The mark of spirit that’s always in style,
That which we so simply call a smile.

I remember much, at least as of yet.
Though places and names, reasons I’m upset,
My first loves, injuries, and childhood regret,
Are all things that I will likely forget;
I will never lose, no matter the while,
The sight of a face creased in a smile.

Tabletop Highlight: Critical Fails

Critical failures are some of my favorite parts of Dungeons & Dragons as a Dungeon Master. I don’t particularly enjoy my players failing at something because I generally want them to succeed, but it certainly opens the moment for some interesting improvisation on my part. A healthy dose of random interjection keeps even the mundane parts of a campaign from growing stale.

I’ve introduced new enemies, added a whole layer of complexity to my world, and even killed someone else instead of the person who just rolled three 1’s in a row. People really ought to be more careful when they’re shooting into melee combat, really. They also need to stop accidentally summoning Outsiders to the material plane, thereby ushering in the eventual collapse of the universe because Outsiders are pure entropy and cannot be killed because entropy can’t be killed without breaking every law of the universe. And then you have bigger issues than entropy.

Aside from attack rolls, there are a few other critical fails that can be a lot of fun. Catching something or throwing something is a stat check using dexterity. If a player rolls a critical fail on a toss or a catch, it can be a lot of fun to describe what got broken by the fumbled throw. My personal favorite strength check failure was the giant, manly barbarian getting a splinter from the door he was trying to break down and being unable to do anything until he got it removed. A close second was the drinking contest. The Dwarf was trying to bond with the half-goliath barkeeper and decided drinking copious amounts of alcohol was the best bet. The dwarf lost, of course, but the fun was in describing how he got blindingly drunk and accidentally drank the barwoman’s dishwater. He burped bubbles for forty-eight hours because he didn’t even fish the bar of soap out of it first.

For saving throw’s, the fails are often a little more catastrophic. Just last night, one of my players turned into a water-breathing creature so he could avoid drowning in the swamp (a crocodile had tried to drown him and failed). Since it was a bunch of still, disgusting water that he spent a while swimming around in without doing anything about his open wounds, I had rolled a secret save versus disease, just to see what would happen. He rolled a 1 and thus caught an ingested disease because he kept accidentally swallowing swamp water while trying to breathe it. Good times. Waking up blind is always a great way to start the day.

In less extreme circumstances, critical failures just make for great flavor. Have someone critically fail their save versus a magical attack like a fireball? Throw in a comedic moment where they miscalculate and take cover behind something that’s just going to make the explosion worse, like a source of tinder or something easily flammable. Crit failing their Reflex save to avoid a trap? Have them dive the wrong way or have them just leap straight up in the air. Crit failing their Will save to see through illusion? Have them enthusiastically participate in the illusion. The possibilities are endless if you’re quick on your feet.

Past experience has taught me that there’s an important line to walk as a DM between throwing in extra penalties for critical failures and just adding flavor. If the moment is super tense and everything rides on this moment, be wary of adding flavor. If everyone is caught up, they likely have their own mental images of what is going on, so you want generic details that will meld with whatever they’re seeing. Penalties make this easier as you’re adding a new aspect to the image rather than changing something existing, and you can always add flavor on top of a penalty. If someone just failed something very routine, penalties can cause the session to drag, so extra flavor is usually the way to go unless you have something important hinging on this routine task.

The great thing about being a DM is realizing that all rules are situational and that you are the ultimate arbiter of what is right when you’re running a session. Figure out how you like to use critical fails and hope you get enough opportunities to put them to use. All that really matters at the end of the day is that everyone is having fun, whatever form that takes.